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All Posts by JDogg126

All Posts by JDogg126

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42 posts found
Honestly Time is the thing that is most missing from MMORPG's.  It would be fantastic to see a game that was literally not the same on day 30 as it was on day 1 and if you weren't on when everything went crazy on day 15 you simply will never see that again.
Originally posted by iftachby
Originally posted by Limit
$60 and $15 a month? get out of here. Even if the game is good, there are still really good games out there with better value for money.

 

I don't understand the new trend to bash p2p games. It has long been discussed that a good p2p mmorpg is one of the cheapest forms of entertainment in the long term. I guess people are spoiled by f2p nowadays?

Mostly people are short sighted.  They think that a free to play game is really free but that's untrue completely.  If everyone chose to play those games for free then those game services would quickly go out of business.  No.  The truth is that those games are only free if they are subsidized by the people who are able and willing to pay.  The ugly ugly truth is that the people who want F2P games because they have no intent to pay for them bash P2P games because they know that they need the people who are able and willing to pay for games to play their F2P games instead of the P2P games.  For the F2P gamer, P2P sort of represents a threat to their way of gaming.

The Secret World is definitely a game that I highly encourage everyone to play.  I have a lifetime subscription to the game but I don't play it anymore because I feel like I have essentially beaten the game but that story is so incredible it is worth playing through.  

Seriously the story of this game is fantastic and I loved it all the way to the amazing ending.  I feel like I beat the game because by the time the first content update came out, I had already completed every quest in the game, enjoyed the amazing story, and did all the dungeons.  Going back to lower level zones to get a few quests here and there just wasn't the same experience as going through it all the first time.  But that first run through the initial game content is so worth it.

 

I am excited to play Wildstar for a number of reasons:

  • the art style looks amazing
  • this game exudes personality.. Love the humor!
  • combat looks very interesting and fun
  • loving the idea of paths and adventures
  • housing and pvp housing what?
  • devs striving to deliver difficult and challenging content
  • and more.. Like the pvp and breakout gameplay, etc.
This is going to be a fantastic game.  Cannot wait to buy it and actually start my adventures!
I am hoping that instanced content goes away as a design element in MMO's.  It ruins community completely.  Also no more easy mode LFG tools those ruin community too.  Competitive PVE is needed!  I'm hoping that EQ Next will have a "classic mode" server that has corpse recovery, no instances, and thus a great open world experience.
Originally posted by Mardy 

Someone mentioned GW2 is a buy-2-play game, which I agree is an advantage to GW2.  You would spend less money playing GW2 than with SOE's cash shop f2p model.  So for people on a budget and don't want to be restricted or limited while playing without paying a subscription, GW2 is still an attractive model and alternative.

GW2 makes tons of money from their cash shop and you have every bit of the F2P cash shop elements of any F2P game.  In GW2 you have to pay money for bag space, bank space, lock box keys, costumes, etc.  It all very similar.  Most F2P games have a way to earn the premium currency through playing the game too like GW2 does, and Neverwinter, and Rift.  So don't give any advantage to GW2 because you have to buy a box to get the game... you'll be paying something to get the most out of your playtime for certain.

you really need to look at video of graphics in borderlands 2 to see that cartoon graphics can still be seriously amazing graphically and having spectacular effects, use PhysX, and be just fantastic.  the fact that they have chosen to go with this style actually has been super amped up.  i have zero interest in graphics like EQ2, Vanguard, TESO, and their like.

Originally posted by Arskaaa

Guild war always been pvp game mainly.

everquest is pve game mainly, but EQN can chance that too.

Except Guild Wars 2 is not a pvp game at all.  GW2 pvp is laughable and they should never have called it Guild Wars even because there is little for guilds to do and they certainly are not warring with each other.  That said, GW2 (which would have been more appropriately called "Tyria Online") is fun to play through to max level at least once but does not have compelling group content.

There is nothing in EQN that really forms the basis for PvP.  You cannot play dragons and all of the playable races are on the same side.  The only thing I see happening would be arena type crap unless (or until) they make evil be playable.

this conversation is pointless because the OP doesn't know what he/she is talking about.

first of all the easy route for SOE would be to make a modern version of EQ1.  

when they made EQ2 they took the risk of going with the photo realistic graphics and that turned out to be a bad mistake given how the stylized cartoons of WoW powered the birth of a juggernaut.  

this time around they are taking risks for an MMO that you don't seem to appreciate.  i personally don't even care about minecraft so going voxel-based for me means nothing but that destuctability part is simply not an MMO feature so it's a risk.  permanent change and having each server be unique is a risk.  procedurally created worlds is a risk.  having AI control what they do instead of having everything be scripted is a risk.  borrowing controversial ideas from other MMO's is also a risk.

Originally posted by natpick

absolutely spot on op when i watched the pony tail guy myself i thought this guy is bad sales guy

you can understand these guys are eager to pitch there game but it comes over a bit cheesy to me,let the game speak for itself over time.

I am not entirely sure you're putting this weekend in proper context.  This wasn't a sales conference to pitch the latest vacuum cleaner to hotel owners.  It was a room full of EQ fans who wanted to see what SOE has planned for EQ Next.  People who have been playing EQ in one form or another for over a decade.  If you rolled out a PR guy and layed a shiney turd for those people that would be an actual death blow to this game.  SOE absolutely needed to show something genuine that was going to really connect with its core audience.  We're talking about people who enjoyed and miss open world gaming plus loved the excitement of pushing through content knowing that a mistake meant a long night doing a corpse recovery.  This wasn't a room of WoW fanboys and if you rolled a snake oil salesman out to spew forth mainstream bullshit it would have been a complete tactical blunder.

You know who the worst possible people are to make technical presentations?  Marketing guys.   Why?  Because they don't know shit and only care about giving something a shine instead of just letting a thing speak for itself.  There was a certain marketing piece to this for sure.  It was a big "reveal" afterall.  But most of the talking was done at panels and they were guarded not to go into details they really didn't have all sorted out.  I thought the main presentation that talked about the holy grails and what they did with them was more than fine.  The fact that there are people out there in the internets that cannot help themselves but to create their own echo chambers and rant endlessly about hyperbole, speculation, and innuendo cannot be helped.

You guys need to stop insisting that all games be wow clones.  In most cases limited ability combat is about forcing you to pay attention to the action instead of hotbars.  Has nothing to done with consoles. 

look I'm sure there are people out there who think they can do a better job than the people who are actually making games.  very few actually put their money where their mouth is and actually try to make a better game.  most people just complain and do amateur hour armchair quarterbacking.  now kurt shilling was at least bold enough to put his money where his mouth is but in the end he found that the truth is just because you play a game and think you can make a better game that doesn't make it so.

Most of this really comes down to what a character looks like from a distance.  They generally said a couple of different times that they want people to be able to be expressive and look unique from a reasonable distance.  That's why the eyes, nose, and mouth are exaggerated for emotes, why the combat actions are so extravagant, and why the armor looks over the top.  Alot has to do with your silhouette as well.  This is not a real life simulation at all.  It's not a game that is intending to give you normal looking, functional look gear.  The reality is that normal is not very interesting.  You would not read a book that told the tale of some normal middle aged IT manager.  It's just not that interesting.  But if that IT manager led a secret life of abnormal behavior and was involved in some elaborate adventure that could change the world as we know it.. now that's interesting.  So I completely understand that you find certain elements overdone but realistically I think SOE is doing the smart thing to make interesting looking heroic characters.  If they are true to their word, you'll be able to change the look of your armor and in doing so maybe they will have something more suitable to your tastes as an option.
Originally posted by arieste

What people are criticizing is stuff that's been done in multiple other games and that people have hated.

The WoW-meets disney character models - there is nothing innovative about them. It is an inappropriate choice for the EQ franchise.  It has nothing to do with it being new, it has to do with them being ugly and just wrong.

The GW2 action-combat and removal of the trinity - this sucked in GW2 and resulted in extremely trivial easy-mode encounters, no reliance on other people, poor socialization (no one ever talked in GW2 raids) and general boredom.     There are other action-combat game (NW, TSW - that do a better job designing complex encounters with action-combat, but only GW2 has totally tossed out the trinity and their encounters are crap.)

So yeah, before you blame people for hating change, consider that it's not change they hate, it's bad or inappropriate features that they've seen before and did not like.   I don't see too many people talking about how "Rally Calls are a bad idea" or "being able to build anything via landmark is stupid".   Poeple LIKE the new and innovative ideas.  It's stuff copied from WoW and GW2 that people are hating on.

I think it's a smart and sexy move to abandon the photo realism path of EQ2/Vanguard and make use of the cartoonish style that can make this game really pop and stay modern for a long time.  The stuff they are doing with the expressions that you can do with your characters is very much innovative and something alot of people I know are really looking forward to.  And besides, going with photo realism in EQ2/Vanguard was a huge tactical error when you look at the big picture.  In summary, It's 100% appropriate to use any art style you want.  It's highly advisable to pick something that will work on as many computers as possible to give yourself the biggest opportunity for a player base as you can.  This was true in 2004 and is true to this day.

They did not say they were going to use the class mechanics of GW2 so your concern and that of others is premature ejaculation.  Yes GW2 was horrible in group content.  Absolutely.  If you want to talk about why you don't like GW2 it's completely appropriate.  But you simply cannot say that you have enough information to make an informed comment on anything that will happen with EQN in this regard you simply do not know any information that would make your opinion mean anything.  Speculation is just that.. speculation.  It has no baring at all on the actual reality of the game.  I do not understand why you would give yourself so much pain over something you don't even know.  Seriously let's talk about what we DO know, not what some in the community are speculating.  It's such a waste of time to speculate.

So yeah, there is a great deal of things to be excited about with EQN based on what we DO know.  Unclinch the butt cheeks a little bit and give yourself a chance to actually hear what they have to say about those other things you are concerned about.  Several people tried to get them to talk more about the classes and combat and grouping but SOE said time and again that they were not ready to talk about it yet but expressed time and again that they TOO had known that no trinity was a problem in other games like GW2 but that they had found a way forward that they think works and we'll like when we hear about it.  Give the pro's a chance to talk before you shout them down and maybe you'll be surprised!

 

Originally posted by Dullahan

Seems they changed their mind, or someone misunderstood.

There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

Its horrible.

They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

You have no idea what you are talking about Dullahan.   You are painting a straw man argument and calling it horrible.  That is intellectual dishonesty.  How about you wait until they actually release information about the mechanics before you lay them to waste.  Most people just want a game that is fun to actually play as a group.  Just because your mind cannot conceive of a game that can work without a trinity does not mean that it's not possible.  And more to the point SOE has not given you enough information at all to form any meaningful opinion.

Right now you're sounding like those guys back in the day that said the world was flat because that's all they've ever known to be true and you are crying blasphemy at anyone saying that the world may not actually be flat.  Give yourself a chance to be enlightened my friend.  At least let them tell you exactly what they are planning to do before you shout to the mountain tops that it's never going to work.

Originally posted by Sephiroso
Originally posted by Slyther_Zero

I just don't get it.. Why is there so many people hating on this game before it's even out. You really can't judge a game until you've played it, especially MMORPG's. Any MMO gamer would know this..

Just because it's changed it's concepts from the other EQ games doesn't mean its good or bad. We won't know until we've tested it ourselves!

I think all the hater's need to take a chill pill and take a step back and stop whinging about shit that the devs will never change. (eg - core gameplay mechanics)

If you don't like it don't play it, it's as simple as that.

...we need more positive threads and informative posts. Not ranting.

 

 

 

so, it was okay when everyone was hailing EQN as the MMO savior and how its gonna finally put the nail in the coffin for WoW, but now that people are starting to realize its just another run of the mill game with 1 or 2 cool features but to many tried and failed mechanics(no trinity for one) its not okay anymore?

this is a silly thread in the first place but i do think that comments about any game putting a nail in the coffin of WoW is just plain naive.  the only force in the world that can bury WoW is Blizzard itself.  they will milk that cash cow until the very last cow dies.  in the process the people who do leave WoW are not doing so because of another game, they are doing so because they lose interesting in WoW.  lose interest in the mainstreaming.  people are not looking for another mainstream MMO they just aren't.  they want something that will give them a unique and fun gaming experience.  so please just give the snide comments and arrogant hostility a rest.

Originally posted by TyranusPrime
Originally posted by drivendawn
Trinity and Non-Trinity are just styles of combat. Some people like one, some the other. It's a taste thing, to me this thread is pointless.

Heh.. This thread is hardly pointless.. In fact, it has done exactly what I wanted.. To stimulate discussion over the trinity vs. non-trinity systems and to see vastly different viewpoints..

the problem is that it's facilitating a discussion without any context to what the EQN system will actually be.  i can argue all day long about what i like and dislike about game mechanics.  i'm sure there is general consensus that any group game-play should actually promote teamwork and a sense of supporting each other to complete whatever adventure you're on.  we saw a lot of teamwork promoted in the original EQ which was amplified by the penalty for failure (corpse run, lost XP).  but few games are like original EQ anymore (none are).  modern games with the trinity aren't necessarily so special but there are some stand out examples of games that just failed utterly to give a better experience by not having the trinity.  i recommend just giving SOE a chance to talk and put some context in place because all these great arguments for or against trinity are pretty much a time waster.  time would be better spent discussing what we like/dislike about what has actually been revealed.  /justsayin

I have bought the $200 and the $60 founders packs plus spent at least $100 on zen for various fancy things.  I have more than gotten my money's worth for the amount of hours I have spent playing the game.  I have not had any problems with Cryptic or Perfect World Entertainment.  The open beta was obviously not perfect and clearly the exploits damaged the game severely.  But everyone who has been playing the game so far has been told repeatedly that it was open beta and to expect bugs and serious problems before they were ready to call it "released".  Realistically it's the most fun to play MMO I have seen when compared to WoW, Rift, TERA, GW2, and TSW.  Other games have better aspects no question.  But the fun of just playing in Neverwinter is hard to beat.
Originally posted by SpottyGekko 

Most F2P publishers use the same tactics as you do. PWE will most likely announce quite soon that NW now has "over 1 million registered players". That's the beauty of F2P games, the "amount of registered players" will only ever increase. Five years from now, NW will have 5 million registered players, but only 50 of them will actually be logging-in and playing...

That is purely speculative.  You don't really know what you are talking about.  You (and perhaps all your friends) have decided you no longer want to play the game and that's fine but don't be so arrogant to assume your tastes in games is the barometer of which all games are judged.  The game itself is fine now that they fixed most of the balance issues.  It's a fun game to play but there have been challenges during open beta.  It was too easy to get everything in the open beta so people who started on day one are basically "done" for now.  Even if you throw all of the currently playing players out, the game is still a good, solid game that has great potential through the foundry and big group stuff like Gauntlgrym.  

Reality check:  The number of players playing each month will always vary and not likely continuously grow.  This is not a subscription game and they have NO FINANCIAL MOTIVE to keep people playing month after month.  They could have a completely different set of people playing from month to month and that would be perfectly okay.  This game generates revenue most when people are starting new characters and getting started for the first time.  So think about that a bit before you blast it.  Once you have your level 60 guy and have all the gear and stopped buying stuff for it, you no longer matter to the game provider unless you spend a little bit of money from time to time or do something to feed their systems like selling stuff for AD.

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