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Originally posted by Tyrantas I really don't think u had played spellborn which is fully free not like ddo.
There is a reason DDO is not fully free. It is better than and has more depth than any Free TO Play I have ever played. |
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Originally posted by orlac Woah! Where do you set what loot to drop? As you enter a dungeon?
You can not set the loot drops. Under the options in gameplay there is an option to set END REWARDS for your class not race. This just means that if you leave it checked and play a fighter you should not see wands or caster gear in end reward lists for completing quests. This option has NO EFFECT on chest loot in the game. |
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Originally posted by Aryas
I highly doubt the developement costs were covered years ago. DDO while a great game suffered from lack of players from day 1. This F2P move with its increase in VIPs(40% increase) and people using the store might actually one day soon pay for the first 3.5 years that were obviously not going well.
I do not see F2P as the savior of games in trouble. The key to making F2P work is having a revenue stream. In DDOs case an ingame store seems to be working perfectly, not every game has that dynamic. Some would have to go the route of in game advertising, but in these economic times that revenue stream has dried up considerably. This move can work for some, but will not save A LOT of games. |
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The red cup means it is a pay to play quest and you have not bought it yet. |
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Originally posted by Redline65
The only problem with that is by the time you reach 500 favor you will have out grown a couple of the packs I think are must haves in DDO. Sure you can do that and waste half a year and buy some higher end packs, but I would think that kind of grind would burn out and cause a lot of people to stop playing. Why would you get the low level adventure packs when there's enough free content in the 1-10 range? As a strictly F2P player, you only need adventure packs to get you through that 11-20 range. 500 favor on each server gets you Gianthold, Vale of Twilight, and Devils of Shavarath if you wait until they are 20%-25% off. It really doesn't take that long to get 500 favor either, especially if you know what you're doing. It's a good way to try out 7 different classes too.
Because some of the low level packs have great gear that you can use for a while and then pass down to new characters you may create. A couple of the lower level packs have some of the best content in DDO. Ignoring those I feel is a mistake. DDO is not all about the end game, trust me there aint much there yet. |
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Originally posted by Redline65 You do not have to pay to unlock content. Get a character to 500 favor on each server and you'll earn 1925 Turbine Points. Enough to buy several adventure packs... all without paying a dime. You'll have 500 favor well before all the free content dries up (over 900 favor possible for F2P).
The only problem with that is by the time you reach 500 favor you will have out grown a couple of the packs I think are must haves in DDO. Sure you can do that and waste half a year and buy some higher end packs, but I would think that kind of grind would burn out and cause a lot of people to stop playing. |
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Originally posted by mrnukem
Actually you can not get all loot to drop for your race/class combo. That option is for end rewards only. And effects non static end rewards. In many cases you are actually better off turning that option off so you get a better selection of items. |
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Originally posted by moorewr
Between launch and DDOU we received eight major content updates and the level cap went from 10 to 16. That's about half the quests in the game, all the public zones outside town and nearly all the quests outside Stormreach. How is that smaller?
Sorry Moore I took growth to mean population since launch not game size. Yes the game itself has continued to grow since launch. |
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Originally posted by moorewr
It will indeed get epic soon. I have to comment that the game didn't fail - it wasn't the massive hit they were expecting before launch, but it has been growing ever since and always had a loyal core of subscribers. As for the trouble it had at alunch.. everything outside of Stormreach was added after that.. and I think it is as simple as that in 2006 the world wasn't ready for an instanced, group-focused game.
Sorry but DDO was not growing since launch. It has grown greatly since the F2P launch, but since 2006 the game steadily got smaller. Turbine did not do enough to make the game ready for the MMO market, the world was plenty ready for a great MMO, DDO was not that game then. |
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DDO: new server launches wednesday 11/04
The Rusty Nail (General) « D&D Online 11/04/09 2:07:57 PM
Originally posted by coffee
Yes it works, Anarchy Online used it years ago and that game is still alive. It will not work for every game but so far DDO looks to be one game it fits well. |
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DDO: new server launches wednesday 11/04
The Rusty Nail (General) « D&D Online 11/04/09 2:06:28 PM
Originally posted by SaintViktor
People are having those issues because of population, hence the new server. Nice troll, but you need more research. |
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DDO: new server launches wednesday 11/04
The Rusty Nail (General) « D&D Online 11/04/09 2:22:44 AM
Originally posted by Papadam
I thought about it but considering I started over on Cannith when it went F2P I do not see myself restarting again. I already have nothing lol. |
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Originally posted by Nadia Turbine commented that Reincarnation and Vet Status (in store) are not available yet Do we have any idea whether the delay is best measured in hours, days, weeks, or months?
Tolero (turbine):
Take that with a grain of salt. |
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Originally posted by PhelimReagh
Considering DDO is pretty much D&D 3.5 brought to life, the comparison is quite apt. Advancement in D&D PnP is very slow, as is this.
Don't get offended. For many folks, the slower progression has many positives.
Except DDO advancement is not very slow. It can be if you choose to make it that way, but you can also level to cap in about 48 hours of in game time. I do not mind the time it can take if you choose to take your time, I was simply pointing out that comparing PnP time to DDO time is not really a good comparison. |
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Originally posted by Death1942
In DDO it is not the levels that keep you occupied. Once you hit 20 lots of content is needed to keep you occupied. WHile you may not have hit 10 in PnP in 2 years, I fail to see how that compares to DDO.
The 20 levels in DDO will take some time to reach and they really do not need to add more. |
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Originally posted by zaylin
no its all there You can create a level 4 char? I am not finding it in the DDO store as an option.
Edit: The part about it being in the store is wrong. It is currently only available with 1000 favor. |
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Originally posted by Nadia
I hear this made it into the release notes but not into the game yet. |
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Originally posted by PhelimReagh
The game has 20 levels, as far as grouping is concerned. Which is really the point I was trying to make. The game's design, intended or not, has allowed them a deeper pool of folk whom a player can group with.
What's more, you're not necessarily constrained by the Tank/DPS/Healer dynamic, either, I've found. It's far more tactical. It is based of of PnP D&D and the 20 level system they use. |
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Originally posted by Lord.Bachus
No you do not. AT every rank you get an action point and the first few levels most of those can get you something, but after the first few levels you have to start saving them as you have enhancements that will cost you 6 APs that takes a level and a half to improve one enhancement. Not to say they are not worth the invesment, but anyone saying you get minor abilities at every rank is simply wrong, or too low level to see the action point costs that they will incur at even mid levels.
DDO has 20 levels. It does not have 100 levels. I would never compare ranks to levels in other games as the usefulness of individual ranks starts to change by level 6 or so. |
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Originally posted by PhelimReagh You get to use actions points on enhancements between levels not feats. Feats are what you pick at certain level ups. As you get higher in levels those enhancements cost mose, so while at lower levels they feel like mini level ups that stops once those enhancements cost 3 APs as now you will go nearly an entire level, and some cost more than that, before you can pick a new enhancement.
Takes many many hours to level? Maybe past 16 you could say that, but the first 8 levels in DDO really do not take much time. I am sure for new players it takes more but DDO does not take that long to get past the lower levels. |
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