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I wouldn't say the combat system has been dumbed down. You now get penalized for "preloading" combos (with fancy red/green indicators telling you which of the hits connected and which did not), you can't spam the double tap backwards dodge to become invincible anymore, damage is reduced across the board to make fights go on longer, and a healing reduction debuff mechanic has been added into the mix. The only thing that's been made less complex is the length of combos. |
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Originally posted by Malickie
The only thing I did from when it vanished to when it reappeared was go from the trainer in Poitain to somewhere else in Poitain to slaughter some of the new Zingaran mobs in there while waiting. :| |
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Status update: All my recipes (even the architect ones) suddenly reappeared... No idea why though, they were just suddenly there again. /shrug |
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I made a petition right after logging on, because all my architect recipes were gone right away. When I tried picking up another crafting quest to see if I would get any new recipes, everything vanished. So I updated the petition - and apparently the same 6 petitions in front of me are still there.
*very deep sigh*
Looks like another WAR day. |
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Fun discovery made, if you pick up a crafting advancement quest after the patch, ALL other recipes in your crafting book will vanish. |
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So did anyone find some City armor/weapon recipes yet?
General Discussion « Age of Conan 10/29/08 8:39:19 AM
My combos are faster, my feats have gotten some updates and I have a healing debuff, and it's all dandy! But what I was really looking forward to with this patch was the crafting revamp. The culture armor/weapons got the most spotlight, but the recipes for those are all boss drops. My understand was that the other crafting stuff would be divided into "Base" recipes (the ones you could get from the trainers already) and the new "City" recipes -- which would be just general city-themed (Aquilonian, Cimmerian, Stygian) armor/weapons that is slightly inferior to the culture armor sets statwise, but unlike culture gear depends on your guild having the relevant tier workshops available. We have a tier 2 weaponsmith workshop... But I'm not finding any new "City" recipes anywhere. My crafting tome just has the same ol' statless-but-socketed generic-looking weapons that have been here all along. Did I miss something? Or is there some special trick I don't know about? |
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http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=2431&table=CONTENT It's vague, but I think it would be within the limits of reason to say that a name identical to that of a pivotal character in a well-known work of fantasy literature which is most likely subject to copyright legislation is a violation of the RP server naming policy. |
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@ fellow heralds: Take a look at the PvP Armor
General Discussion « Age of Conan 8/31/08 6:08:36 PM
Originally posted by //\\//\\oo Damage modifiers are immunities? I can't remember the term damage modifier ever meaning mitigation, since exultation and other talents/spells that increase damage modifiers directly increase damage by a %. Damage absorption is what you're probably thinking of, since phoenix cloak affects it and that decreases % damage taken.
In case it was unclear, I was responding to the post above mine (didn't quote it since it was just above), which mentions the stats like "+2.7% Fire/Cold/Holy/Unholy" on some of the gear pieces. I assume those are immunities - PvP immunities specifically since they do not read like the normal immunities. +Damage modifiers remain of course just +damage modifiers. I don't anyone's disputed that. |
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@ fellow heralds: Take a look at the PvP Armor
General Discussion « Age of Conan 8/31/08 7:08:44 AM
Wild guess: Those are immunities, not damage. I reckon PvP-specific immunities, since they read slightly different than the other immunities, and are quite high.
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Originally posted by Urrelles
You must not question this month's messiah game - every single feature of WAR is the most innovative, fun and just plain best ever. |
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Originally posted by BaronJuJu
The Gamer's Bill of Rights was put together by Stardock, developer and publisher of Sins of a Solar Empire, amongst other titles. Not the playerbase. It's still an ideological utopia, but I certainly wouldn't mind if EA stopped bundling their games with malware, or the suggested minimum system specs would actually let you run the game in question on low settings with a steady ~35 FPS. |
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Originally posted by Gurtelrose
About 1-2 years from now Guild Wars 2 is released.
And we can play more counter-strike with bows and fireballs. |
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No, he did not. You're of course free to comment on my perceived level of fail as much as you want, but that doesn't change the fact that the GM response was wildly out of context. Here, all explained for you, so I don't have to do it again:
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Originally posted by darwa
I rest my case. Thank you and good night. |
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Right, I should have been clearer on the events that lead up to the petition, maybe you would have seem where I was coming from better then. But, damn, did that GM piss me off in the heat of the moment there.
Taking pot shots at my language, nice and mature. |
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Originally posted by sepher I really have to clarify this again? Yes, it's players who report names. That is not an arbitrary process. The arbitrary element is that each individual GM apparently has his own idea entirely of how to enforce the policy, seemingly often conflicting with that of other GMs, leading to situations like the one described above. |
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Originally posted by Rhoklaw
The point of my thread is to illuminate the fact that GMs are wildly inconsistent when it comes to their naming policy on RP servers. Someone on my server had her name changed (without having a say in what the new name was to be), and then 30 minutes later had it changed back when someone else (not me or the person in question) petitioned them and asked what they were doing. So I petitioned them and asked them to clarify how they actually enforce their policy, and if it is indeed as arbitrary as it seems. The GM of course did nothing to clarify it, instead doing his best to obscure it. For the record, none of my characters have ever had their names changed. If I had named my character Omgsuperjedi, Robinsonhood or any word in a foreign language meaning male genitalia (actual names taken from my server) or similar, I doubt I would have dared to even file a petition regarding the naming policy.
Terribly sorry if anyone feels, uh, "manipulated", by the way. It's not like you have to agree with me.
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Originally posted by StinkyPest
Oh, sure, but if you were a forklift truck operator and spent your time ramming the forks of the truck into people's faces because you didn't like your job, you'd be out of money for both food and video games pretty fast, I think. |
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I suppose if GMs regard all the petitions they answer as "blatant whining", they might have picked the wrong line of work to start with?
Why do you think I'm trying to prove Funcom's failure? Oh, right, because this forum has recently become dedicated solely to threads advocating their rampant failure. As I said above, I still play the game, and I hope to god they get around to improving it instead of the entire company crashing and burning like everyone else seems to be hoping for. As I also stated on the last page, when it's a question of how a GM's personal view - a view that is obviously not shared by all of the GMs, but rather differs widely between them - of a matter affects the handling of that matter. Ie. changing a name and then changing it back; doesn't it make sense to just -ask- a GM before you start mailing customer support? |
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Originally posted by Centhial
No, I contacted a GM in the hopes that he would answer a question.
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