| 1612 posts found | |
|---|---|
|
An Honest Review Of DC Universe: The Game hat Might Have Been
General Discussion « DC Universe 1/11/11 4:31:57 PM
Originally posted by vboydjr
I'd consider that a big ++ they are not trying to grind everyone to death. Going to be interesting to see what people think of the game over the coming weeks |
|
|
An Honest Review Of DC Universe: The Game hat Might Have Been
General Discussion « DC Universe 1/11/11 4:30:31 PM
Hm, I was hoping to read some reviews and gather opinions. I see someone wrote one so thank you OP. And since i havent been following this MMO much at all I guess that makes me pretty unbiased.
I didnt beta this game but I did beta many other MMOs (most recent one was Champions). So I do consider a beta review pretty valid to an extent. Cause from previous experience, the only things that tends to change from beta->release is usually balance changes...
I'm thinking I'm going to wait a few weeks anyway before I make a decision to purchase. This way I can get a better sense of what people feel about it overall. I want to see if they start nerfing everyone to death (aka like Champions did), etc. |
|
|
Class based vs freeform skill based
The Pub at MMORPG.COM « General Discussion 9/10/10 12:03:54 PM
Oh btw, I am a fan of guild Wars style class based system I must say. If the game has to go that route then GW is the model to follow. It's just bloody perfect for an arena-style game that has short level cap, etc |
|
|
Class based vs freeform skill based
The Pub at MMORPG.COM « General Discussion 9/10/10 11:55:55 AM
I love this topic! Anyway hands down I want to make my own class. Depending on the dev's approach you may or may not have balance issues. EVE/CCP did something the most clever in MMO space in this regard. You can learn any skill however only a subset is useful at any given time depending on your equipment (aka your ship). I love this approach
The PS3 mp/sp RPG Demon's Souls allows you to earn souls and use this to earn new Levels which you use to build your own Class. Bloody awesome! This freed up the devs to make any sort of boss they wanted and they expect the player to have the right skills for the job. A meleer may suck at fighting a fire breathing dragon upclose but he can still get a bow and use it. And some of his stats will easily transfer to firing a bow.
Class based systems place major restrictions on game design. And they are still hell to balance. A 'classless' or rather, game you build own class can also suffer balance issue. BUT! Players have freedom to optimize and 'fix' their characters. Worse case scenario all players will have similar builds if the dev is plain retarded to be fair. No system can overcome developer stupidity.
Anyway, classless systems are ideal for sandbox, virtual worlds. Class based systems are probably great for 'sports' type of games where you need your quaterback (aka priest), linemen (warriors), and receivers all working together tightly. But games like EVE can give you that via the equipment/ship restriction plus gamers can enjoy making their own virtual identity.
Thus, I see no reason at all to go with rigid Classes. Classless systems, like CCP has proven, overlap any possible benefit a Class based system could ever give you! We have tactical transparency in EVE (I know a healer on sight) + clever balance, etc.
Edit - fixed formatting
Thus, I see no reason at all to go with rigid Classes. Classless systems, like CCP has proven, overlap any possible benefit a Class based system could ever give you! We have tactical transparency in EVE (I know a healer on sight) + clever balance, etc. I love this topic! Anyway hands down I want to make my own class. Depending on the dev's approach you may or may not have balance issues. EVE/CCP did something the most clever in MMO space in this regard. You can learn any skill however only a subset is useful at any given time depending on your equipment (aka your ship). I love this approach
The PS3 mp/sp RPG Demon's Souls allows you to earn souls and use this to earn new Levels which you use to build your own Class. Bloody awesome! This freed up the devs to make any sort of boss they wanted and they expect the player to have the right skills for the job. A meleer may suck at fighting a fire breathing dragon upclose but he can still get a bow and use it. And some of his stats will easily transfer to firing a bow.
Class based systems place major restrictions on game design. And they are still hell to balance. A 'classless' or rather, game you build own class can also suffer balance issue. BUT! Players have freedom to optimize and 'fix' their characters. Worse case scenario all players will have similar builds if the dev is plain retarded to be fair. No system can overcome developer stupidity.
Anyway, classless systems are ideal for sandbox, virtual worlds. Class based systems are probably great for 'sports' type of games where you need your quaterback (aka priest), linemen (warriors), and receivers all working together tightly. But games like EVE can give you that via the equipment/ship restriction plus gamers can enjoy making their own virtual identity.
Thus, I see no reason at all to go with rigid Classes. Classless systems, like CCP has proven, overlap any possible benefit a Class based system could ever give you! We have tactical transparency in EVE (I know a healer on sight) + clever balance, etc.
|
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/10/10 11:31:38 AM
Originally posted by VengeSunsoar
In most of the game from my list you can own land. for instance in Fallout you can buy a house. Fable 2 I have a multiple stores, houses, wives, children, etc. Elder Scrolls, same deal. I would dare say the sandbox MMOs are still years behind sandbox RPGs actually.
Never heard of Little Big Planet? It's got millions and millions of user created content. But yeah its a PS3 game and a big reason many purchased that system |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/10/10 8:11:45 AM
Originally posted by crunchyblack
Yeah thats true enough. Most of those sandboxes are in their death throes (no idea about Darkfall state). To be fair, I would say most would just rather stick with EVE though. It's the most highly polished sandbox MMO out there by a mile. Not sure about how Darkfall is right now. I had fun but found myself sticking with EVE. CCP is really outstanding. They have expanded to takeover various game studios in various countries and have expanded the IP into books, etc.
And PVE lovers you can just stay in high sec space and not have to worry bout getting killed really. My PVE buddy been in high sec for years and enjoying himself and he even made an alt to come PVP once he realized how tighlty coupled pvp is with the economy. Ok, enough dribbling from me for now! |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/10/10 7:52:38 AM
Originally posted by maplestone
Checkout Link Realms as well then: http://www.linkrealms.com/ PVE focused. When I played awhile back I had a ton of fun. I recall the dungeons were open pvp so beware but I don't recall ever being ganked. You can seriously bypass the dungeons though and just focus on building your house, garden, and realm. I used to train all the time in the privacy of my house with my friends. Then I would teleport to town and kick it with friends. probably said too much but that game is bloody cool. Support indie devs!!! |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/10/10 7:45:07 AM
Originally posted by Sovrath
I just don't buy explanations like this... When I look at consoles sandboxes dominate on a regular basis. GTA 4, Elder Scrolls, Fallout 3, Burnout, Saints Row, Little Big Planet, Demon's Souls, Crackdown, etc the list goes on and on..... It's rare in my eyes to see a major sandbox fail. I fail to see all the risks involved and high production costs. I am pretty sure CCP was really small when they initially launched EVE. Imagine something like Little Big planet on an MMO scale. It would pretty much rake all the MMOs I see listed on this site. Just the number of maps released alone burry the pop caps for most common MMO.
Edit- Anyone remember Two Worlds? Another console RPG. Was a little like Elder Scrolls Oblivion but they didnt have mob scaling and had some coop support. It was rough around the edges but even that game (which regularly got 7s and lower) still earned enough money to keep the devs going and they claim they have a sequel in work. |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 10:25:47 PM
Originally posted by Torik
When I last played WoW, if a veteran wanted to come to Barrens and Level they could not gain XP. This defies basic sandbox criteria. For instance in EVE Online, a veteran can still come to a Level 1 mission and earn cash plus help guildmates. In a linear game like WoW, a veteran earns no xp and is firmly discouraged from going there. |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 10:21:29 PM
Originally posted by bunnyhopper It is for certain things. For instance, certain professionals rely on it for basic information about Quaternions, basic programming paradigms, software engineering patterns, and so forth. To discount it completely would be like ignoring a library |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 10:18:35 PM
Originally posted by azzalan
I agree with SnarlingWolf. People do indeed debate the meaning of "MMO". Many do not consider guild wars to be an MMO for example. I personally dont consider GW or Champions or CoX or any other heavily instanced title to be an "MMO"
Do i think they should be delisted? No. But I do not think of any as an MMO |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 4:25:49 PM
Originally posted by azzalan True, but just point them to wiki (http://en.wikipedia.org/wiki/Nonlinear_gameplay). Games like City of Heroes, FFXI, etc would never get past their basic definition either. Even Champions Online which comes closer to blurring the lines would clearly fail this definition
"A video game with nonlinear gameplay (sandbox style) presents players with challenges that can be completed in a number of different sequences. Whereas a more linear game will confront a player with a fixed sequence of challenges, a less linear game will allow greater player freedom. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, or optional side-quests and subplots"
Traditional Level based games clearly fail this basic definition since they force you to progress from point A to point B... When I played WoW, like every other nooblet I went from Barrens -> elf forests -> Winterspring -> Lava mountains etc. Granted, all MMO at least have sub-quests and optional subplots. Still, a sandbox lover can feel themselves being hurled along in a strict linear fashion. So maybe thats up for argument and you might be right :D |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 4:08:32 PM
Originally posted by warmaster670 what do people mean by statements like this? If we can just exclude WoW for one minute- if you compare the population for EVE Online against other MMOs in it's category you will quickly see it's outperforming many like EQ2, CoX, Champions, Star trek (i could be wrong on star trek havent seen the numbers), etc. Anyone know the sub numbers (ball park) for star trek MMO? Surely EVE is stomping it too |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 9:46:03 AM
Originally posted by Nekrataal
Not sure who is telling you this misinformation but it is incorrect (like your other post). I played the game for many yrs with one account for instance.
And what 'RMT' are you refering to? Are you talking bout how the community can trade characters with each other on their site plus buy other services from each other? Doesn't affect the game negatively in anyway. It actually allows CCP to combat farmers. |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 4:12:12 AM
Most folks idea of a sandbox: 1. Not forced to linearly follow a path from low level to Max (for example, in EVE veterans and newbies adventure and live together in the space their corp/alliance controls. There is not an area a newbie cannot enter. Both vets and noob enjoys each other company and provides mutual benefits) 2. Can own Land and change the world. Perhaps fight for terriority or just buy it 3. No LEvels (or rather, no enforced linear path to go from early Levels to end). You can have sandbox type of Levels like EVE (aka skillpoints / skill level). You can acquire skills in a non-linear manner 4. SHould be free to attack anyone. However, its ok to spawn cops to enforce justice (aka EVE Online in secure space)
Games like City of Heroes, Final Fantasy, and such all fall far short of these basic criteria. |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 4:05:24 AM
Originally posted by Nekrataal
<cough> EVE Online. Partial loot most of the time although I've been fully looted for my ships and rigs :(
And FFXI has never ever been a sandbox. |
|
|
What happened to all the sandboxes
The Pub at MMORPG.COM « General Discussion 9/09/10 4:02:48 AM
Originally posted by Cor4x
1. Second Life was never a game to begin with 2. City of Heroes was never ever ever a sandbox (I had about two max LVL characters so I know 4 sho) |
|
|
PC Zone (Highly regarded UK PC game magazine) STO review
General Discussion « Star Trek Online 3/13/10 11:46:38 AM
Yeah I've always been highly skeptical of making an MMO in under 2 years. I suppose it's to be expected the initial scores will be pretty low. I would've thought since these reviews seem to be coming out a bit after release the scores would be higher. But guess they need more time.
I like the final paragraph/conclusion of this review. Sounds like he's still playing it.... |
|
|
Suspicious behaviour from Cryptic/Atari.
General Discussion « Star Trek Online 3/03/10 11:31:26 PM
Man for such a young game, it sure does suffer from a lot of drama. |
|
|
Xsyon = editable terrain like Wurm Online with twitch based PVP
The Pub at MMORPG.COM « General Discussion 2/24/10 11:56:53 PM
Ok I see what it is now. I think the 1st image was pretty weak graphics wise (no fault of the OP it does match the site). But all the other images look up to par too me personally. |
|