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All Posts by PapaLazarou

All Posts by PapaLazarou

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494 posts found
Originally posted by demolishIX
Originally posted by PapaLazarou
Originally posted by demolishIX
Originally posted by Ozmodan

As to a roleplay environment, yep I agree, I have never seen a better one, except that there is no one to roleplay with now.

To this comment:

"Instead of fixing bugs and then adding content,SOE introduced CU wich caused about 40-50% of the current player base to bail after the first 2 weeks,NGE killed off the 85% of what was left of the CU population."

That is untrue, sure a few left after CU patch, but the game was very alive and vibrant just prior to NGE.  My guess was that less than 10% of the populace left after CU and many of those came back for the expansion pack that was out a week before NGE was implemented.  CU did very little to the number of players playing,  


 

 You must have being playing a different game...


 

Oh come off it from the amount of games SWG sold I bet by the time the CU came out that only 1/4 of the people who originally bought it were still playing. Most people quit way before the CU because the game had a horrible launch and just sucked. Anyone remember all the reviews saying how much of a disatser launch was and how everyone was moaning that there was nothing to do and the game was missing half the features. It was only until the CU that did everyone stop complaining about Pre CU and start preaising it and saying how amazing it was.

I mean I',m all for getting the old game back but all these crazy ideas of the game losing 80% of the people are stupid. Like LA said that they saw a handful of players leave but most of them all came back anyways.

Don't forget the game is 5 years old so most people naturally leave anyways and the people on the forums only make up a tiny amount of actual players.


 

 Yes everyone quit way before CU,that's why corolag (coronet) had 100 people+ everyday at almost any hour (except after downtime)


 

The game had no content back then so everyone stood in the towns and because you needed buffs or you couldn't play the game it's no suprise everyone was there healing wounds, BF and getting buffed. At launch there was no player cities so you saw even more people in one place. Now however most people are out doing things so you don't see as many people.

Sure the game has less people now but tbh the people playing by the end of 2004 were major fans of the game who will still keep coming back even during the NGE and we saw a increase of players towards the end of the CU.

SWG is old and dated now though and wont ever grow.

Well one thing I've learnt is not to trust reviews because everything is down to personal taste and some games I loved in the past have had bad scores and some that have had amazing scores I've found to be very meh like Halo.

Originally posted by demolishIX
Originally posted by Ozmodan

As to a roleplay environment, yep I agree, I have never seen a better one, except that there is no one to roleplay with now.

To this comment:

"Instead of fixing bugs and then adding content,SOE introduced CU wich caused about 40-50% of the current player base to bail after the first 2 weeks,NGE killed off the 85% of what was left of the CU population."

That is untrue, sure a few left after CU patch, but the game was very alive and vibrant just prior to NGE.  My guess was that less than 10% of the populace left after CU and many of those came back for the expansion pack that was out a week before NGE was implemented.  CU did very little to the number of players playing,  


 

 You must have being playing a different game...


 

Oh come off it from the amount of games SWG sold I bet by the time the CU came out that only 1/4 of the people who originally bought it were still playing. Most people quit way before the CU because the game had a horrible launch and just sucked. Anyone remember all the reviews saying how much of a disatser launch was and how everyone was moaning that there was nothing to do and the game was missing half the features. It was only until the CU that did everyone stop complaining about Pre CU and start preaising it and saying how amazing it was.

I mean I',m all for getting the old game back but all these crazy ideas of the game losing 80% of the people are stupid. Like LA said that they saw a handful of players leave but most of them all came back anyways.

Don't forget the game is 5 years old so most people naturally leave anyways and the people on the forums only make up a tiny amount of actual players.

Originally posted by demolishIX
Originally posted by PapaLazarou

What was the main problem with Pre CU? Lack of content.

What is the main problem with the NGE? The game doesn't make you feel special and Unique for playing anymore.


 

 Actualy it wasnt lack of content ,it was the way devs fixed bugs: "nerf what is broken and what isnt and buff a random".Many people were leaving pre-CU because of the lack of bug fixes.

 Instead of fixing bugs and then adding content,SOE introduced CU wich caused about 40-50% of the current player base to bail after the first 2 weeks,NGE killed off the 85% of what was left of the CU population.

 SWG would have become like EVE ,slow but growing subs ,if SOE focused on bugs rather then revamping the whole game and dumbing it down.


 

Sure the game had bugs but back int he day the main complaint you heard from everyone was there was no content. Then you had people saying if the JTLS doesn't fix the problem then they're gone and after JTLS sucked soooo many people just quit the game on top of how many people quit since launch. The games release was horrible and missing sooo many features that didn't even make it in till the end of 2003 and even until JTLS the game didn't have the one feature everyone wanted from a Star Wars mmo and thats space.

So tbh the main problem was lack of content and what everyone was complaining about, I mean even listen to The Galaxy Report from 2005 and they were saying themselves a lack of content and even into 2007 of the NGE they were still complaining about lack of content.
 

 

What was the main problem with Pre CU? Lack of content.

What is the main problem with the NGE? The game doesn't make you feel special and Unique for playing anymore.

Ah well I give up I mean I gave the game a month and I'm not resubbing because the classes lack customiztion and diversity and alot of them are broke and just boring to play or just don't play how you thought they would like Jedi don't play like a Jedi and Bounty Hunters don't have a good system in place.

The developers need to stop listening to the people who say I don't want decay or I don't want traders to have a bigger roll in the game. These people just hate the idea of losing their items and having a death penalty but thats the whole fun part of the game that keeps it going. Once you have something now in Galaxies you'll always have it which breaks the economy and makes the game boring because you hit that time where you have nothing to do because you've done everything. The GCW poitns decay and that keeps you busy with something so why can't things like items have decay too and why can't there be death penalties? I mean the Medics could have a Doctor roll back where they can be social and make hospitals useful with treating wounds and having a buffinf system like Entertainers. However they could mix that with Combat Medic rolls for people who want to do that instead. Bring back BF for entertainers too because that just makes them that bit more respected and is another downtime/social content.

What I learnt while Playing the game is the game is not much further on than it was when the NGE came out and they're going this stupid direction of just grinding isntances for loot. However most of the classes are still broken and lots of the features in the game are still broken and all the features players call for on the forums or in game are ignored everyday.

Infact when chatting to anyone they all say they want the pre NGE system back but mixed with the content we have today.

JUST GIVE US THAT!

 

Anyways this is my final say because what put me off  playing the game any longer is the fact that the direction the developers are going in is all wrong and it'll be years yet before the game is any better wih the rate they're going. People say the old profession system was broken and while that was true for PVP it was really fun for all of us who loved messing about with it in PVE and making out own unique templates.

The NGE classes are broken too but atleast pre NGE we could be what we wanted.

The problem I have with the BM being expertise is it feels like it would have been its own profesison but they just added it into expertise because it was easier and it ends up feeling rather tacked on and then makes me say then why can't I mix my class with medic or crafter etc etc. I don't like how you can't pick what you want to do as a trader because you're given 4 options and you can't say you want to take armoursmith and chef for example so I would rather the trader be merged into one and then pick what you want with expertise and merchant be made into that too.

Back to BM I think it would be sooo much better being its own class mixed with scout, ranger and BE I don't agree with it being expertise because it just ends up feeling half arsed. So I say keep 9 classes but merge two and create two new ones and it would make each class more fun and more diverse and add a proper brawler into the game.

Also I don't see why people complain about the game changing again because anything is better than the current system and making each class more diverse, unique and more fun isn't a change for the worse but the better. Things like being able to respec to other classes like we wused to would be great too.

On top of this I would love to see a UI change like getting rid of the horrible class pictures and the wheels and change them to a cleaner style thats easier to understand like what we had with PRE NGE. With new art and new animations and the older targeting system back then the game would be great.

I wsh'd they'd bring back spice too but Lucas wants Star Wars to be for kids these days.

I'd do a mass house packup for EVERYONE so total reset because the people currently playing will moan about it but they are die hard SWG fans and wont leave anyways, just gets rid of all the old angry vets who don't play anymore who for some reason still subscribe lol.

I don't understand why they can't do a mass house packup for people who havn't logged in for 6 months. I mean having to place their house down again wont stop people from coming back :\

The game has run fine for me since the 9800pro.

I've never had FPS stutter apart from when items load in a house since using a x1950xtx.


So I don't know what poeple are talking about performance issues :\

Originally posted by ssnautilus

Some screenshots depicting the age of this engine can be found here. As you can clearly see they are terrible indeed:

SWG Screenies.

 


 

The character models and effects are great but the world is lacking because it's mostly empty and just wish'd that the planets POI would be like a zone in WOW instead of just a cave or w/e lol.

Frigging wanted CE goggles but can't find any copies that'll sell to the UK seeing as it never came out here :( Makes me sad having items I can't get and it's just a cd key away.

cries

It's because the game is fully seemless with lots of items in the world and on top of this lots of the stuff is dynamic and randomly generated. I wouldn't say bad programming but rather than lots of things put together which are a strain on your system. Plus it's a mmorpg and the graphics were good for their time. I have a good framerate and it never goes down with my 4870X2 so i'm happy.

 

Originally posted by ArcAngel3
Originally posted by PapaLazarou
Originally posted by pdxgeek

So you're basically asking for the NGE 2.0. SOE should go for it...they have nothing to lose at this point.


 

It's a NGE 2.0 without pissing off the current players because it creates more diversity and customization and interests new players. The one thing I found with the current game is you pick a class and then theres only two good builds everyone uses which don't offer that many skills. This new system would cut the boring classes noone plays and merges them into a more fun class while adding a brawler class people want and making beast master a class because it being expertise is currently flawed.

I really feel this is what SWG needs and I personally feel it is a WAY better system than pre cu and cu had.


 

Most of what you're asking for is exactly what NGE removed from the game.  Also, we've seen with the Chapter 6 combat revamp that people who like the NGE style of game do get pissed off when the game is changed yet again to cater to the preference of veteran players like you and me. 

Don't get me wrong, I agree with all (or most) of your ideas.  I guess I just can't help thinking they shouldn't have removed all of that in the first place.  I also think that if they keep messing with the core mechanics that eventually they'll find a way to even piss off Obraik lol.  If they lose him, they're totally screwed.


 

Well it is giving us stuff back but its something they could easily do within the NGE and not like what people are asking for which is the old profession system.

So it's a more realistic way of asking for it.

Originally posted by pdxgeek

So you're basically asking for the NGE 2.0. SOE should go for it...they have nothing to lose at this point.


 

It's a NGE 2.0 without pissing off the current players because it creates more diversity and customization and interests new players. The one thing I found with the current game is you pick a class and then theres only two good builds everyone uses which don't offer that many skills. This new system would cut the boring classes noone plays and merges them into a more fun class while adding a brawler class people want and making beast master a class because it being expertise is currently flawed.

I really feel this is what SWG needs and I personally feel it is a WAY better system than pre cu and cu had.

I would like to add....

I'm not worried about class balance because I'm not a fan of balance myself and I think the problem Pre CU had was you could mix and match everything together which led to cookie cutter rolls. I feel that the problem the NGE has is a lack of diversity and I feel like this system I put forward keeps the NGE class rolls but makes them more diverse and more fun for choosing for what roll you want.

What is great here is each class would be sooo different you don't have to worry about balance because you pick what you want to play........


Medic = Heals and buffs
Bounty Hunter = Collects bounties and is a expert with pistols and carbines and rifles
Commando = Can command and uses heavy weapons
Jedi = Well everyone wants a lightsaber
Smuggler = would be the new sneaking smuggling class
Beast Master = Pet class
Brawler = Your melee class
Trader = your crafting class
Entertainer = your buff and social class
 

So each one would be sooo unique that unlike what we've had before you don't have to worry so much about balance because you play what you love to do.

What would make it sooo great aswel is the ability to switch classes with the same character and obviously like pre cu you would have to grind it all back up again but it's just a really nice feature instead of having to make new characters all the time.

So I feel merging some classes together and making new ones along with making a more diverse expertise system wouldn't help balance but really we don't have balance atm and the classes are lackign in customization and diversity.
 

So I've been playing the game now for a few weeks and have gotten a feel of each class and the problem I find is that expertise is tooo restrictive and makes classes boring to play. What I loved about the old game is being able to pick lots of skills from all over the place if you wanted to. While we'll never get that back I would like them to expand on the expertise.

Trader.

So I think what should happen to trader is they merge all 4 types you have to choose before the game which are..

Domestic Goods
Structures
Munitions
Engineering

Once in the game then you have the four expertise tree's to go down and choose what you want to do but I also think they should take away the merchant skills every Trader has and add that in to a fifth tree as Merchant.


Jedi.

Now playing Jedi is soooooooo boring where you can choose Light which is just a tank with no attack power what so ever and then Dark which has the powers. However the problem here is it felt too restrictive and all I found was each one basically has one skill....... Light has a block and Dark has lightning. I just found it soooo boring.

So I suggest giving Jedi 5 expertise tree's which are the ones we used to have....

Defense
Powers
Healing
Lightsaber
Enhancement


This would bring sooo much more diversity to the class and make it more fun so you can have more skills in combat and diversity. The great thing is the restrictions to the expertise points would mean you can't be overpowered. I just think the whole Dark and Light paths don't work because a Jedi isn't dark just because he knows certain things it's his actions that makes him Dark or Light and think you're path to what you want to be should be decided somewhere else.



Bounty Hunter
Medic
Entertainer

These classes are all fine where they could have more options in their expertise but their roles are defined. The Bounty Hunter should be collecting bounties off players and PVE. The Medic should be giving healing in and out of combat and be buffing too however I do think the buffs need a revmp. Entertainer is basically what it was before.

I just think these classes just need their expertise opened up abit so they have to choose a more direct path instead of being masters of all. Like Bounty Hunter should have to choose between using pistols and carbines and rifles.


Beast Master


Now Beast Master I think should be made into it's own class because I feel that the current expertise favours some classes more than others and becomes pretty unfair there. Also to become effective in Beast Master you really need to basically gimp your current class and become a Beast Master who has a another classes name for it's title which is dumb.

So I think they need to mix Beast master with Bio Eng, Scout and Ranger expertise into it's own class.


Spy
Smuggler
Commando
Officer



Now these are classes that are unpopular currently in the game, apart from commando. I really think they are lacking a defined roll in the game and arn't funt o play so thats why people are picking them. I had a hard time deciding what to do with them.........

I first thought mix Officer and Commando together because in the movie the commandos had officers who were in charge of other commandos. So that made me think they should put Officer in the commando expertise to make that class more diverse and make it so you have to pick a path.

Then I came to the problem of Spy and Smuggler which I thought you could mix together because looking at their current expertise they seemed similar and would go quite well together. I think smugglers would make great spies anyways and it would make sense to have a smuggler ability to go invisible to be able to smuggle.



Brawler


This is a new class idea because it's just waiting there currently and is in the game but is pretty lackluster right now seeing as every class can pick up a melee weapon but not really specalise in it. So seeing as it's waiting to be turned into a class and the potential expertise are sitting right there I think it would be a easy one to put into the game.

Expertise


Teras Kasi Artist
Pikeman
Fencer
Swordsman


I'm sure everyone would want this as a new class along with Beast Master.







I would like to finally add that I think that they should add class trainers into the game like WOW which would let you change round your expertise, instead of having one person for every class. I also think that they should allow you to change your class in the game at any time you want, however you lose all your XP and have to grind it up again as a penalty.



So to sum up.


- Beast master to be made into it's own class
- Brawler to be made into a new class
- Jedi to be given more diversity
- Each Trader class to be merged into one and split up into expertise with merchat added
- More expertise tree's for more diversity for each class.
- Class trainers for each class to be able to change expertise around and so that you can drop your class at any time and start a new one in the game without having to make a new character.

- Spy, Smuggler and Officer with lacking interest in the game that need to be merged into other classes or something. The best I could come up with is Spy skills merged into Smuggler expertise and Officer skills merged into Commando expertise.







I hope you like these ideas because I really think it is needed and would bring back diversity into the game and would be a better system than we have now and evern better than what Pre CU had.


 

I'm going to say any class and just pick what you like the style of, the class movies are great so watch each one of them. I will say though that the game lacks Spies, Smugglers and officers right now so i'm not an expert but that would suggets to me that they're currently lacking.... I'm sure Obraik will correct me though. Jedi populations are higher than any other class still because all the Elder Jedi from before the game still all want to play their character from before and alot of new people to the game pick Jedi too.

We can never have enough Medics though and they seem to be the most wanted profession right now but seeing as you can have 2 characters per server and 3 if you unlocked before the NGE, which I sitll feel is unfair then I'd pick a combat profession and a non combat. Like a Medic and BH or Trader and Commando.

What suprised me doing a /who for each class and faction on Farstar atleast was the amazing amount of low level players in the game, I mean like half of the people wern't level 90 yet whichw as great to see.

 

I've been playing with the Beast Master expertise and think they're fantastic with lots of depth too.

Tbh I reckon they should make a quest in the game for all Jedi to get the Elder Robe and make blue glowy a collection reward to finally take everything away from us Jedi who unlocked before the NGE. All it's doing is giving Jedi pre NGE ammo to bitch on the forums about how they can't show off.......... tbh only people who are sado's with no life care about this Elder reward shite.

I mean take a crafter for example they put just as much time and effort into playing the game than any Jedi did and so did anyone who loved playing the game and yet they got nothing :\ Why are Jedi special just because you had to unlock them first? They ain't and if you thought unlocking Jedi was such hard work they why play the game if you ain't having fun? I loved every moment of unlocking my Jedi and that was an experience but I never felt hard done by because SOE made it a starting class.

I'm glad SOE made Jedi a starting class and made them normal because being a Alpha status symbol class meant everyone wanted to have one because they could be the best. Now however I see less Jedi in PVP than I did pre NGE and frigging thats because people can finally play their own class in a balanced game, it's just a shame they couldn't have done this in the old game.

Graphics are horrible because everything looks sooo plastic and fake and sooo generic and just UGLY with horrible character models.

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