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All Posts by NavyJackal

All Posts by NavyJackal

4 Pages 1 2 3 4 »
74 posts found

TERA's not a bad game, it's certainly better than many of the MMO's currently on the market, but it's not what I would call a good game either, just mediocre.  

Personally I found Tera's world to be small, each region was small, and there was no rewards or incentive to explore anything.  The quests were more or less all the same (go kill x number of each type of creature), and offered little variety.   Even the monsters were recycled over and over again, just given a different name and different colour scheme (though granted that's hardly new in a MMO).  The enchanting system was 'meh' overall and the gathering and crafting aspects of the game were no challenge at all.  I also found the storyline to be uninspired, muddled and a bit confusing.

TERA's graphics and combat system are both good and I liked them, I even liked the skimpy and outright suggestive nature of the female outfits (particularly the castanics) but it wasn't nearly enough to keep me interested.


Originally posted by RedJorge
Originally posted by NavyJackal
Originally posted by RedJorge

The only problem is that players will have invested real money for a lifeless world when the game goes down the drain. ArenaNet has already surpassed the boundaries, thats why they need to go back and restore the balance. Right now is just plain rip-off.

Read the official forums please.

But this is just your OPINION RedJorge, and it's something you seem willfully oblivious to.  

If someone decides to invest their money into something, that's their business and their right to do so.  It's their money not yours.  They obiously don't see it as a 'rip-off' or they wouldn't pay it.  They doin't feel the world is lifeless, or that their money is 'going down the drain', or they wouldn't spend their money on it.  

Why should they bother to 'read the official forums' as you put it (in almost all of your posts)?  Why should they bother?  They can decide for themselves whether or not its worth it to them.   Reading through pages of rants and whiny arguements isn't going to clarify anything for them.  If they don't like the system in place they don't have to pay money or even play the game if they don't want to.  

ArenaNet hasn't surpassed any 'boundaries' (rather vague term by the way), except for the ones you've saddled them with.   What you consider a 'boundary' other people might not even blink at.  I for one haven't seen a single arguement or piece of evidence by you to support your claims.  

Either admit these are just your opinions and therefore irrelevant, or admit you are a troll and move on.   

No troll ever intended.

Once again, read the GW2 official forums.

Once again your response is repetittive, meaningless, and pointless (congratulations!).   Why should I read the offical forums?   I have no reason to do so.   It's you that has a problem with this, not me, and by the look of it most of the people who've responded to this thread have the same mindset as myself.  

You telling me to 'read the official GW2 Forums' is like me telling you to go read the back of a shreddies box because it has important nutritional information.  Are you going rush off and do that?  I don't think so, even though I'm telling you to do it.  

I personally don't plan to even consider purchasing this title until at least three months have passed after it's launched, after  the hype has died down, the content locusts have run amok and moved on, and the player base stablises.  Then I'll look at the reviews and decide if it's worth trying.   Hopefully they have a 10-14 day free trial.   After the let downs that were AoC, STO, and SWTOR I'm not about to throw my money away again.  
Originally posted by RedJorge

The only problem is that players will have invested real money for a lifeless world when the game goes down the drain. ArenaNet has already surpassed the boundaries, thats why they need to go back and restore the balance. Right now is just plain rip-off.

Read the official forums please.

But this is just your OPINION RedJorge, and it's something you seem willfully oblivious to.  

If someone decides to invest their money into something, that's their business and their right to do so.  It's their money not yours.  They obiously don't see it as a 'rip-off' or they wouldn't pay it.  They doin't feel the world is lifeless, or that their money is 'going down the drain', or they wouldn't spend their money on it.  

Why should they bother to 'read the official forums' as you put it (in almost all of your posts)?  Why should they bother?  They can decide for themselves whether or not its worth it to them.   Reading through pages of rants and whiny arguements isn't going to clarify anything for them.  If they don't like the system in place they don't have to pay money or even play the game if they don't want to.  

ArenaNet hasn't surpassed any 'boundaries' (rather vague term by the way), except for the ones you've saddled them with.   What you consider a 'boundary' other people might not even blink at.  I for one haven't seen a single arguement or piece of evidence by you to support your claims.  

Either admit these are just your opinions and therefore irrelevant, or admit you are a troll and move on.   

Originally posted by MercArcher
The only thing they have said will be instanced is dungeons. I fail to see how dungeons are a negative. In fact the statement they are trying to design them like "WoW's BRD" took me from could care less about this game to my #1 most anticipated game.

Morrowind, Oblivion, and Skyrim are all single player theme park games. Why would you expect the MMO to be any different?

Race-locked factions fit in the already pre-established lore from the 2nd era.

They are looking at adding first person combat, if you really want to just zoom in. You can play virtually any MMO currently out in first person. If you want to use left/right click as your attacks, rebind them. Limiting people to 2 attacks at a time would make for an extremely boring MMO. Using FPS style aiming in an MMO is HUGELY affected by latency, and would make the game unplayable by a large amount of people.

Housing isn't a useful feature. It takes a large amount of development time for virtually no gain. Even the people who are fully engrosed in the housing aspect spend very little time in the actual housing part of the game. HOUSING IS NOT A USEFUL OR NEEDED FEATURE IN MMOS. If you want to build a house, I suggest you go play the sims.

The combat system they have touted sounds absolutly amazing and I can't wait to use it. Being able to charge spells longer for a better version of the spell. Everyone having access to Sprint, Block, Power attacks, and Intrupting via stamina making it a third resource that you have to manage. It sounds like an extremely in depth system with a huge skill cap that I can't wait to use.

RvRvR was the epitome of PvP in MMOs and hasn't really be recreated since DAoC. GW2 tried it, but there is little to no insentive to doing WvWvW because things just reset. They have already basically admited to a ranking system wiht the top person being the "emporer of tamriel". I again can't wait. It sounds to me like they know their audience and are developing the game for them.


If you wan't skyrim with multiplayer I suggest you look at the Skyrim Online mod.

Ok, now I know you are trolling.  Seriously.  I might be mistaken but I am pretty sure that all TES games so far have been sandbox type games, not themeparks.   What's made TES games so successful and popular is the exploration and storyline, not the combat.   It's never been about the combat, yet that seems to be all you are focused on.  

Secondly, once again, you are making worthless general statements.  How do you know the game will be 'unplayable' for alot of people?   You some kind of tech guru?

Lastly, who are you to say that housing isn't useful or needed?  I for one loved having player housing in Final Fantasy XI and LotRO.   I spent hours upon hours getting trophies, furniture and other goodies for my home in those games, showing them to my friends and my guildmates and seeing what they had done with their own homes.   I felt WoW, SWTOR, and Rift all suffered from the lack of player housing.    Player housing adds soooo much to a game it's importance shouldn't simply be brushed aside because you have a hard on for the combat alone.  On top of it, this is an Elder Scroll game!  How many houses can you buy in each game?  Can you decorate those houses?  I think it goes without saying that you can.  Saying that ESO doesn't need housing is like saying a bathtub doesn't need a plug.  It's an ignorant statement to say the least.  

Originally posted by MercArcher
Originally posted by Kyleran

The folks attempting to create Citadel of Sorcery are truly working on an innovative title that would revolutionize the MMORPG space, this really is iteration number 18 of the standard theme park MMO with some DAOC style RVR grafted on to the end game.  See WAR.


I doubt with that concept CoS could even break 1million subs. Sure it will be great for people who want a sandbox MMO, but there aren't that many of them. It would lack a centralized end game which is what most people are looking for. Not minecraft as an MMO.

And how would you know how many people would be interested in a sandbox game?  How would you know what people are looking for?   Making such obtuse comments like that take any validity out of your arguements.   There's millions of MMO players out there, you claiming to know what they want is or what kind of player they are is foolish.   Also, quit hyping  a game that isn't even in Beta yet.  All you are doing is getting people's expectations up and setting them up for the eventual disappointment when the game doesn't reach the lofty heights that you led them to believe it would.  

Things are certianly looking good, and I'm looking forward to the version 2.0 relaunch.  I must admit having some trepedation, many players won't give the game a second chance, even with all the changes, and that might doom the relaunch right from the beginning.
Originally posted by Wicoa

Zomg a developer did something different, it must be bad bad bad bad /sarc off

My, that's such an intelligent response /sarc off


  Just because a developer does something new or different doesn't automatically mean that what they've done is good.   MMO's and video games in general are full of all sorts of things that are done 'differently' than others, but that doesn't mean they've improved the game by adding such a feature.  

If you like the quest system in TSW that's fine, but myself if I have a list of errands that include grocery shopping, picking up a parcel at the post office, and filling up the car with gas I don't drive past the post office to the grocery store, then drive home, then drive to the post office, then drive back home then drive to the gas station, I do it all in one trip.

Originally posted by Irus
Originally posted by NavyJackal
Originally posted by I_Return
Originally posted by Teala

im color blind :(

I must be too, I can't make heads or tails out of it.  What is it supposed to be?

It's Cpt. Picard facepalming.

Ooooooh I see it now...Would have been easier just to post the pic of Picard's facepalm I think...That would have had a much more profound impact than the collage of pictures which was more confusing to me than anything. 

Originally posted by Icewhite
Originally posted by NavyJackal

I must be too, I can't make heads or tails out of it.  What is it supposed to be?

Even backed clear into the kitchen (to get far enough away from the monitor)...nope, still doesn't look like anything.

I don't get it, seems like a serious fail on Teala's part...

Originally posted by I_Return
Originally posted by Teala

im color blind :(

I must be too, I can't make heads or tails out of it.  What is it supposed to be?

Originally posted by Kost

Interesting, yet on 6/18/12 the OP posted this:

Seems like you've flip flopped rather suddenly, because you certainly seemed happy with the game then - and live is a pretty significant improvement over beta.

I don't really see the point of your post.  In both instances the OP stated that he enjoyed the game, and that the atmosphere, graphics and such were great.  

Now that he's had a chance to dig deeper into it he's/she's found that the combat is not to his liking to the degree that it's making the game unplayable for him/her.   He isn't saying the game is terrible or anything (in fact he's said the opposite)  he's just pointing out that the combat isn't enjoyable, and I have to agree.  Doesn't mean the OP has 'flopped' as you put it.   And if they did, I still don't get the point of your post.  Are you saying that someone can't change their mind about something?  That because he liked the game in beta that he has to enjoy liking it the rest of his/her life?

Originally posted by PsyMike3d

few months ago i made a post about this game... and all ppl were bashing me! Now you see the results and it will get worse with the GW2 release...

Excuse me...Who are you?  Oh, one of a hundred people who have made a post about TERA?  Ok...What's your point?

Originally posted by Chase187666
Originally posted by Isometrix

The only reason TERA is failing in my opinion is because of its pricing model. It asks full price + a subscription fee in a time where multiple triple-A MMOs are free to play or buy to play, when it cannot hold a candle to their quality. Your complaints are all valid, but they all become invalid when the game is free to play.

I'm pretty sure they know they released a product that won't hold peoples interest that long. I'd say they're just cashing out on the true fans, keep an eye on when those subscriptions start falling off and then go free to play. 

It's just not good enough to justify the cost.

This for sure ^^^^

I think that the majority of MMOs coming out will have the same problem if they try to go for the subscription. Everyone is sick of subs

I'd hardly say everyone is sick of subscription based models.  I actually find subscription based models cheaper than F2P games that nickle and dime you to death.  I think what people are sick of is a game charging full box price, plus a full subsription price, as well as a cash shop for MMO's that are not fully complete at launch or simply lack content.

If publishers/developers lowered their box price to say $35, charged $8-$10 for a monthly subscription and had only cosmetic type items in the cash shop I believe gamers would be considerably more agreeable.   People will subscribe to a game if they feel it is worth the asking price and offers good value for their money.  

In order from greatest disaapointment to the least (but still terribly disappointing)

1. Final Fantasy XIV - I was a huge fan of XI and played it for three years, and really thought XIV would improve upon it, but SE really dropped the ball hard and when the game launched it was an incomplete mess.  That being said by turning it free to play for an entire year and making signifigant improvements, I'm optimistic it can reach some semblance of what I hoped it would originally be.  

2. Warhammer Online - I play the warhammer tabletop wargame, and I'm quite into the whole lore and mythos behind the setting.  There was so much that the devs could have done to capitalise on that, but they stuck us with two factions, promised us three capital cities per faction then delivered only one.   Not sure if they changed much since I quit playing but it was such a mess I'm not even tempted to give it another look.

3. Star Trek Online - Ship combat was fun, and the graphics were nice, that's the only thing good I can say about this game as everything else about it sucked.


Originally posted by InFlamestwo

That is disappointing. 1 plat gold limit??? are you fucking kidding me SoE, cocksukcers eat my dick and chew on it please.  Common items?? Seriously suck on a huge fucking ugly cock and choke on it. Played Vanguard for 2 years and had to play with bugs and empty servers and halfassed graphics, slow combat and most armoured looked like shit. Now you do this shit?  I hope no one will play Vanguard. SoE is worse than Blizzard ever will become. Pieces of shit.




EDIT: In before ban.

My my my....Rage much?

The second image is much improved over the first, and while I didn't think the old Dragon and Illuminati figures looked bad I always thought there was something 'off' about the female templar.   She just didn't look right to me, and it threw me off.   Perhaps they changed the picture because of it's art style?  The first picture is clearly influenced by manga/anime while the second image shows considerably more westren influence which in my opinion suits the nature and style of the game itself.  

Originally posted by Styles755

I've played various MMO's since the beginning of DAOC, with PVP being my main priority. Is PVP decent at all? Is it open world PVP or tiny minimap PVP sessions? Is this game worth the subscription or does it feel like a single player game with some MMO features thrown in, e.g. SWTOR? Thanks.

Honestly I think it may be too early to accurately answer your questions.  I'd wait 4-6 weeks until the 'shiny new game' feeling wears off and people start looking at the game objectively.   Right now I think too many people are seeing the game through rose tinted glasses to give an unbiased opinion.

Stopped playing it a few weeks after I bought it.  Finished the game in normal mode, played through a few acts in nightmare, then just lost interest.  Never bothered with the AH, either the ingame gold AH or RMAH.  Didn't see a whole lot to keep my interest.   Definitely doesn't have the appeal or longevity of Diablo 2.  

Originally posted by Brenelael

It still wont change the fact the everything you did, choices you made and alliances you formed for 3 full games amounts to nothing. This is the main reason fans were upset because throughout all 3 games they were promised an ending based on all they had acomplished and what they got was three choices that had nothing to do with anything that happened up to that point. EA and Bioware still don't get that this was the reason for the outrage not that they needed to explain their lame endings in more detail.



I agree with this statement completely.  The ending(s) of ME3 basically negated anything your version of Shepard did or accomplished throughout the enitre series.  It didn't matter if your Shepard was a paragon or a renegade, who had died, who had lived, who you allied with, as the final choice between the three outcomes had no bearing on what had come before.  If Bioware didn't intend to have any of those decisions to have an impact, why bother carrying them over from game to game?  It just was a huge letdown.   That there was very little difference between the endings regardless of which 'end method' you choose, not to mention that no matter what ending you choose the Mass Relays are destroyed effectively trapping Shepard's entire armada in Earth's solar system  was to me just a low blow that completly knocked the wind out of me.

I don't know if Bioware can actually 'fix' the ending.  I immensely enjoyed the jouney but the end of that journey has been tarnished beyond all repair.    The ending wasn't profound, or enlightening, or even well done.  It was terrible, it let down the fans, and Bioware really should have known better.  Free DLC or not, it will take something extrodinary for Bioware to get back into my good books.  First the disappointment with Dragon Age 2, then SWTOR, and now ME3's ending.   Bioware is falling apart it seems.

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