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All Posts by AndrasKrigar

All Posts by AndrasKrigar

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5 posts found

The thing I don't understand about the complaint with server imbalances is that it is allegedly a double edged sword, meaning that both sides lose out on something. Wait a minute! That's almost the very definition of balance! If people are Destruction and are tired of long waits, they could just roll order. And if order has this force of need pushed on them, I think you'll get a stronger more focused community because of it. It may be more hope than actual logic, but I think everything will turn out all right.

Originally posted by Kollaps
Originally posted by Xtort
Originally posted by daemon

Economy, pve and crafting/housing will decide the faith of the game in the long run cause PVP will be there pretty much close to perfect.


 

What frigging PvE or Economy or crafting are you talking about? I am playing this game for the PvP/RvR, I don't give a rat's ass about crafting or PvE. Economy? There will be a limited economy, also limited PvE and limited crafting. The main focus (~80%) will be on PvP. Warhammer is a PvP/RvR game, stop trying to turn this game into WoWhammer!


 

In fact, that's just a marketing bubble. WAR is not a PvP/RvR game primary. WAR is a PvE game.

PvP game requires much more kinds of interaction between players, and not just combat. PvP game must contain diplomacy, politics, guild vs guild, body looting (or limited BL), war declaration, and an actual freedom what to attack.

Games like WAR where you have two fixed sides fightning each other with no chance to change anything and basically just "grind" and kill other players to get some points for your faction are not really PvP. Unless you have a real interaction with other players, it's not PvP. Combat is very easy to replace with bots, but other player interaction is impossible to supplement. And it's left out completely in WAR, therefore being a PvE game.  

 

A game doesn't have to be EVE do be considered a pvp game. The whole versus thing in player versus player usually involves some form of conflict (fighting) and not diplomacy.

As for combat being replaceable by bots, try saying the same thing to and FPS multiplayer match. *sarcastic* What a lame idea. You only get like 2 weapons, everyone is the same class, and you only have 1 mode of attack? Lame, you can just aim at the bad guy and hold down the mouse, and all you do is kill people.

Originally posted by hebeventijd

Chaos has more complete classes. That's why...

A 3 class Empire with ... a mage and ... a witch hunter .... Who wants to play with that???

Mythic doesn't know 70% of all warhammer miniatures players have an Empire block in their closet.

To me its clear : Mythic designers hardly played the minature game at all.

But of course 95% of the MMORPG players are not even interested in the miniatures game. Who cares.

Well the WH clubs care.

It surprises me every time I play at my club that interest of those Warhammer players is so low. You hardly find anyhting in the MMO that makes the Warhammer miniatures game so interesting.

If they had deleted the WP, it would have been  a complete disaster.

 

Chaos may have more classes, but the destruction and order sides have the same number. And the Mythic guys worked closely with Gamesworkshop when designing the game, originally having 250 classes.

Funny this about them is that they are mid-range, so i think they'll be decently effective at close range. Might be able to shoot point blank.

Not being in beta myself, I've only heard greenskins are fun to play, which might be part of the draw. As for being the underdog, it's been said that if one side is at a disadvantage, they might get an xp bonus or something to level it out.

 

Also, witch hunter is pretty badass to me, not exactly the hero. He'll burn an entire village before letting one chaos worsihpper live.

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