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Warhammer Online : Age of Reckoning: Population Imbalance Issues
News Discussion « General Discussion 10/28/08 6:17:51 AM
The thing I don't understand about the complaint with server imbalances is that it is allegedly a double edged sword, meaning that both sides lose out on something. Wait a minute! That's almost the very definition of balance! If people are Destruction and are tired of long waits, they could just roll order. And if order has this force of need pushed on them, I think you'll get a stronger more focused community because of it. It may be more hope than actual logic, but I think everything will turn out all right. |
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Originally posted by Kollaps
In fact, that's just a marketing bubble. WAR is not a PvP/RvR game primary. WAR is a PvE game. PvP game requires much more kinds of interaction between players, and not just combat. PvP game must contain diplomacy, politics, guild vs guild, body looting (or limited BL), war declaration, and an actual freedom what to attack. Games like WAR where you have two fixed sides fightning each other with no chance to change anything and basically just "grind" and kill other players to get some points for your faction are not really PvP. Unless you have a real interaction with other players, it's not PvP. Combat is very easy to replace with bots, but other player interaction is impossible to supplement. And it's left out completely in WAR, therefore being a PvE game.
A game doesn't have to be EVE do be considered a pvp game. The whole versus thing in player versus player usually involves some form of conflict (fighting) and not diplomacy. As for combat being replaceable by bots, try saying the same thing to and FPS multiplayer match. *sarcastic* What a lame idea. You only get like 2 weapons, everyone is the same class, and you only have 1 mode of attack? Lame, you can just aim at the bad guy and hold down the mouse, and all you do is kill people. |
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Originally posted by hebeventijd Chaos may have more classes, but the destruction and order sides have the same number. And the Mythic guys worked closely with Gamesworkshop when designing the game, originally having 250 classes. |
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Funny this about them is that they are mid-range, so i think they'll be decently effective at close range. Might be able to shoot point blank. |
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Not being in beta myself, I've only heard greenskins are fun to play, which might be part of the draw. As for being the underdog, it's been said that if one side is at a disadvantage, they might get an xp bonus or something to level it out.
Also, witch hunter is pretty badass to me, not exactly the hero. He'll burn an entire village before letting one chaos worsihpper live. |
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