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All Posts by carlpuccino

All Posts by carlpuccino

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43 posts found

TSW may be the only one MMo where reading is interesting and sometime very necessary.

Though i didnt play all mmo out there so i may be wrong. Anyway, MMO Lore rock but i hope

they'll put more faction mission in the future. 


I am very excited about Widstar because it look very beautiful, i love the cartoon style and the humor that goes with it. The game seems pretty original without being too much different from what we alrdy knows, wich is a good point for me. I'll be very happy to try this game before is launch !!!! Thank you. 
My best moment was playing ff6 and ff9. About FF14, it was the opening of the game that really hook me (cause of the orignal song). The game itself is good but i just tried the beta, i don't know much about it.
Originally posted by tepthtanis
Originally posted by carlpuccino

Rift does take the best of Wow and War but they did it well so i really enjoy it.

It's really like playing Wow and War but up to date. WoW is really getting old (in my opinion at least) and War was good but too much buggy (I know its better now, ive been played this game before Rift but since they lost major subscribtions, the game will never get what it deserve... anyway)

So i dont see any problem with the fact that Rift is kind of a clone. At least, i have fun.


P.S: Sorry for my english, im french.

 Rift does take the best of War and Wow my French friend...But Rift is so daughter asked if I was playing the same game the next day!...She follows my progess in games and was amazed when I told her that this is the same game. It's sad...Rift took the best of War and Wow and made it childishly simple!

Your Right. Rift is easy 90% of the time. Clearly, if you dont like easy game (in term of gameplay or diffiulty ) Rift is not for you.

I may be another easy person to feed but i f*** love this game ! Sorry, i lost myself.

Good news ! At last, Square show they can have heart some time.

Bravo Square and God bless Japan

Rift does take the best of Wow and War but they did it well so i really enjoy it.

It's really like playing Wow and War but up to date. WoW is really getting old (in my opinion at least) and War was good but too much buggy (I know its better now, ive been played this game before Rift but since they lost major subscribtions, the game will never get what it deserve... anyway)

So i dont see any problem with the fact that Rift is kind of a clone. At least, i have fun.


P.S: Sorry for my english, im french.

Bonjour, mon nom ''in-game'' est RedRose, je recherche un clan québécois, si jamais il y en a un actif, faite moi signe.

Si vous êtes québécois et comme moi vous recherchez unc lan de votre patrie, nous pourrions aussi essayer de rassembler les québécois pour en partir un. Merci beaucoup !

Hi, my in-game name is Redrose and im looking for a Quebec Clan. 

Bonjour, l'oeil noir recrute de nouveau

Serveur: Badland



Contactez Fochax ou Belfeghor.

Quebec only, thanx

I dont belive people still complaining about this game like they have nothing left to do, The graphic are good enough and the light and shade give it a good atmosphere. If you dont like it, WHY ARE YOU PLAYING ? and if you dont play, WHY DONT YOU JUST STFO.  And for those who said that war gonna close soon, it's too late, the game still running so your prediction was wrong. Sorry but soon is not like two years later. Have a nice day.

This game is not gonna die. Stop spamming this trolls rumors.

Originally posted by Zzulu

Hello community. Here's some critique on WAR from another forum. The poster was aiming to write down what he found to be wrong with WAR. Some of it may sound harsh, but it's just really a constructive critique focused on logical assertions. It's worth a read, at least.


What's wrong with Warhammer Online and what it needs:


* A more coherent world. Was it really necessary to chop every area in the game up in 3 parts Mythic? (and on top of it cut it up further into 3 pairings?) Did this RVR game really need a separate area for Order and a separate area for Destruction? The two sides pretty much never cross paths in a game that is based around the two sides crossing paths. And that is just dull. Make it so destruction quests overlap with order quests and have the two geographical locations actually intertwine. There was some extremely basic examples of this in early Greenskin areas, but then it kind of fizzled out. Make it so the regular quests more often than not end up in an RVR zone instead of outside of it. Put PQ's in RVR zones. More random encounters, skirmishes and dynamic PvP is needed.

* Less cramped world. The world is, to be frank, not very well designed. You can barely take 10 steps in any direction without either running into a camp, a landmark or a cluster of mobs. It just feels too much like (and I hate to use the word) a themepark, where you're just moving towards the next ride instead of actually adventuring/raiding in a 'real' world. Immersion is lost. Connection to the lore is lost and the overall feeling of playing the game suffers.

* Improved RVR. So, zerging a keep is fun and all, but after the 50th time the fun is gone. Make the sieges more dynamic, more interesting and more involving for the player. The keep siege experience does not differ much from level 11 to level 40. There needs to be different kinds of keeps with different attributes and different ways to siege/conquer them. Where are the destructible walls, the multiple pathways, the interior design (there is no interior), the scalable climbing points, draw bridges, destructible siege towers, destructible guard towers, special controllable NPC's and intricate customization of each keep by guilds? Sieges should be the meat and highlight of the game, but it's a pretty mundane (to put it lightly) affair in its current iteration - where the side with the most people win, strategy is nearly never needed and immersion completely nonexistent.

* Introduce a third side. This is controversial and many will say "god lol no", but I disagree. Having played both Planetside and DAoC, I think this is going to be more interesting than the current 2 sides going at it forever. Some of the best fights I had in Planetside were 3 way cataclysmic battles where everyone was trying to murder everyone else. Of course, it might be too late to introduce an entirely new side nowadays, which is a bloody shame.

* Improved battlefield objectives. Currently BO's are just kind of there, to be taken. They offer no challenge and little reward as well. They don't even have a thematic purpose to exist. Turn BO's into something more fun and interesting. Something more than just "kill 6 NPC's and click a flag" is desperately needed. Anything from mini-games or PQ's to larger struggles could be implemented here. Make BO's worth fighting over, but more importantly, fun to fight over. Only your imagination is the limit here, really. "Battle Objective" is quite a loose term, after all.

* Improved Siege Weaponry. The siege weapons in WAR are perhaps the most disappointing way to deal damage in the entire game, and it does not make sense. Firing a gigantic, demon infested hell-cannon should alone make me raise an eyebrow and silently whisper "awesome". There should be visceral flair and feedback that makes both me and my target utter expletives. Yet using cannons and artillery in this game is not only largely fruitless, it is also horribly boring. Everything about siege weaponry needs to be revised. Get rid of launching pads, improve the animations, improve the VFX, improve the attributes and mechanics! When the enemy side line up a row of cannons and aim at your face, you should go "oh shi- ". Make the cannons count, but make them more expensive, and voilá you've got another goldsink (something else the game needs). With more detailed keeps, the possibilities for fun and special siege weaponry are plenty. How about summoned daemon siege-breakers? Or mushroom mutated super Squigs or even armored dark elf hydras? Perhaps calling in dwarven flying contraptions to carpet bomb the enemy from above? Too many lost opportunities to count here.

* Meta-game. Right now, there is no meta game in WAR. There is no political situation, and there is barely any guild rivalry. For a game that focuses on Realm vs Realm combat and interaction, this is perhaps the biggest sin of all. There needs to be areas in the game that guilds can own and make their own. There needs to be resources in the game that are so attractive that people will want to take time out of their day to attack/defend them at all costs. A guild can claim a keep, but it's an empty gesture in WAR, and a dull one, at that. Dynamic ways for players to change and affect the world, even in just minor ways is something that would help players feel more involved in the war in WAR. There simply needs to be some sort of political climate brewing, or the game loses all depth it could hope to ever have. Involve the players, involve the players, involve the players. Even just having one extra, special keep in each RVR area that an alliance can own, give a name, customize and use as a guildhall/guildcity would foster more community than the current, completely non-existing community the game never tried to grow. Players need a reason to want to bash the enemy other than why the game tells them to. Give players their own reason to fight, and people will get more invested in the fighting. This is a concept Mythic completely glossed over. This in turn would foster the mythical "Realm Pride" notion, something a game like WAR is lacking but desperately needs.

* City Sieges. Oh Mythic. What on earth was this going to even be? The climactic end to a long and arduous PvP campaign is instanced PvE? After countless hours of destroying the opposite side, thinning their numbers and claiming their lands, your idea of a reward for the player is to have him fight NPC's, in instanced, closed off locations for loot drops? The very premise of this idea is just so wrong to me. Killing the king and the local priests is okay in my book, but having the entire thing fractured and instanced in a dull and mechanical PQ form is not. It's simply not fun. It does not feel like a worthy conclusion to a war of any kind. You're invading Altdorf/Inevitable city here! This part of the game needs an overhaul something fierce. It needs to be more grand, more strategic, more rewarding and above all else - much more fun.

* Cities. Now, I like the cities in WAR. They're really neat. There are lots of easter eggs to find and overall the places are fine. However, they're located in their own little instanced bubbles where no one can touch them, and it ruins the experience a bit. When I first started playing WAR, I was anticipating the first time I'd see the grand walls of Altdorf in the distance, as I ventured my way towards the greatest human city in the lore. Yet, in reality, there was no walls to be seen in the distance, no gate to walk through. You simply fly there, and after a short loading screen you magically appear inside the city. Put the cities out in the open world and have the forts be the obstacle the opposite side has to go through at the end to reach the city.

* Performance. This is a modern day RVR game, based almost entirely on large scale warfare. However, it is built on an antiquated engine that simply can't handle larger battles without suffering. Mythic has made improvements in this area, but the game will never be able to support the truly large battles you could see during the first two months of the games life in any comfortable way. Nor does it seem it will have to, as the 200-300 man sieges seem all but entirely gone these days.

* Graphics. The graphics are poor in WAR. Not just technically, but also aesthetically. Colours are washed out, plain and dull. Not in the "GRISSLY WARHAMMER" way either - it looks more like a sad and disembodied cartoon. Combat effects don't differ much from 2003's DAoC and they're almost wholly uninteresting. Believe it or not, but there were actually more interesting combat effects in closed beta, but they were systematically removed as Mythic thought they were too "visible and obtrusive". So they went with "invisible and depressing" instead. Surely there was some halfway point they could have chosen instead? Beyond visual pet peeves such as that though, they really need to introduce more graphical options. Where is the AA slider? The bloom slider? Where can I enable AF? All of these things can actually be added to the game via outside manipulation, so it's certainly possible within the engine. However, mythic disregards it completely. The game looks much much better with these simple options, yet I'm not sure they've even addressed it yet at all.

* Animations are also quite bad. It was a whole lot worse in beta, where people were nerdraging about them all the time (for good reason, unfortunately) but they're still not good by any definition. They're stiff, unnatural and uninteresting. For a game released in 2008, you simply expected more.


* Scenarios. How about more scenarios? They already have a bunch of scenarios completely finished that they use for events, but they don't want to put them in the regular scenario rotation. This is a strange way to hold out on content for the playerbase. However, scenarios have been elaborated on for so much that I don't really want to get into it too much. What I want to point out though, is that, it seems strange there is not more content in this area one year after launch.

* Combat responsiveness and combat in general. Combat is not that much fun in this game (subjective), and I can't put my finger on why. The feedback is poor and animations are lacking, as are the effects, but there's something else as well. It just does not feel right.


Do you mostly agree? Mostly disagree? Want to add your own notes? Discuss.

I agree with almost everything but we always expect more of a game then what he give. If all mmo company could stop announcing their upcoming game to be the greatest epic mmorpg ever see, maybe we could appreciate more about what they did cause they never really deliver the epic game they spoke about. however, good critique. I love war but it can be way better and unfortunately, i dont have the skill to join the mythic team and fix this game the way it should be. 

Dont play aion yet but actually, war is still alive so aion didnt kill wow, didnt kill war and didnt gonna kill anyone...

Originally posted by SupahMariHo

Lol how can you enjoy this crap


I always wonder why people is loosing time reading post about a game they dont like...

i play on badland and its actually quite fun, sc pop and rvr are active. Dont about other server. I personally dont think this game gonna die but people who said so dont help it either. But since all forum are raped by trolls, they's nothing we can do.


There's so many thing to do in this game, i never get bored of it. (PVE can be improved like in many other PVE but i understand is a RVR game and it's coola s well except that, like so many have said before, 3 faction will make the game even better.)

But anyway, with the PQ, PVP, RVR, live event and the land of the dead, you got lot of thing to do ( i know LOTD is PQ and RVR just like other realm but at least, it give a fresh breathe with some new stuff to discover.)

What i like about this game:

The dark ambiance and the character look great from start to end

Lot of thing to do like Pve, PQ, PVP, RVR and every aspect entertain me, yes it all can be improve but since you can altern from one to another, it never get boring... well for me at least.

I love live event even if , since the game doesnt goes very well or as well as they planned it, it will be better to see permanent stuff.

So far i think this game is great despite the bugs ... i love land of the dead and the community.

I dont care about unbalance thing's everyone's complaining about, my pvp/rvr win and lost is basically equal so i dont see any problem here. (i play choppa)

That's it!

Originally posted by neo750a

they said that its something that noones ever done before in a MMO.


like all any other company said before... and its always the same or at least, its never really something new.

And Blizzard never take any risk so i doubt they will show us something new.  MAybe something better but that's all. Anyway, we'll see and if it's totally a new experience, hell yeah!

WoW is like McDonald, nobody really like it but we all eat it.

Originally posted by Dyrtt
Originally posted by smitty0356

ps. is the sorc still the lamest thing in the world?  I remember I killed myself attacking an afk ironbreaker with backlash before I took even half of his life.... what a sick joke!!


I'm sure that someone has already addressed this but I couldn't resist.  It's not that the sorcerer is lame, it's that you suck (badly) at playing that class.  In fact, sorcerers are incredibly powerful and not difficult to play if you know what you are doing.  You sound like a kid blaming his bike for making him fall off and skin his knee.  


To address your main topic, I still enjoy the game, though I'm not as avid a fan as I once was. 


smitty case is a classic, people dont know how to play well and blame the game...

Originally posted by scodavis
Originally posted by Kyleran

Might heip if you listed what you didn't like about the game (and when you left) so that people can tell you whether its improved or not.



Completely unnecessary.  


To answer your question, this game has sucked since it's offical beta release disguised as a commercial release and has continued it's massively sucessful suckage in the year that followed.  If anything it sucks more today than it ever has because in theory the game should have improved.  The fact that it has not improved and has in fact become a bigger fiasco than it was at launch puts it most squarely in the most sucky part of the entire Suck Universe.


You can make all the lists you want about what you do or don't like about the game and if you hurry really fast you can register your opinion before the last of the servers shut down.


Sorry about the TLDR version.  To answer your question straight up.  Yes, this game still sucks, but I suspect you all ready know that.



seems like you know a lot about sucking...

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