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All Posts by VideoJockey - 114 found

4/25/08 4:12 PM
Viewed 2825, Replies 28

Originally posted by Nerf09

 

Originally posted by eric_w66

If you could fly the best ships from day 1, there wouldn't be much to call it a MMO.... that'd be more of a FPS type of game with no progression.

Every MMORPG is a "level" based game, even Eve. Eve's is based on time spent  learning skills, but it still equates to "levels". New pilots in eve can't fly battlecruisers on day 1.

You all lack imagination.  ALL OF YOU!

 

A vigorous PvP unrestricted environment could happen, without ganking, without grinding, without all the other nonsense that plagues othergames, but you all lack imagination to do it.  You are all stuck on the old Everquest model and you will never get out of it.

What you describe has already been done. It was called Planetside. I don't want JGE to become that. I want it to be a game where you earn things and feel a sense of accomplishment, not a game where you log in, pick out whatever you want to fly, get blown up, and shrug and walk away. The driving force behind MMO's is the sense of accomplishment and fear of losing that accomplishment. Without an emotional investment, there's no excitement. No fun. And don't bother singing the merits of beating other players; only insecure people need that kind of stimulation.

 

4/20/08 4:17 PM
Viewed 295, Replies 8

I would think so. You'll also need the expansion and a $20 entry fee. From the official rules:

 

To participate, you must:

  • Have an active subscription to World of Warcraft with an account in good standing, meaning the account is not flagged, suspended, or banned for violating any of the Terms of Service, EULA, or other rules of World of Warcraft.
  • Have World of Warcraft and World of Warcraft: The Burning Crusade installed.
  • Have a World of Warcraft account that has been upgraded to The Burning Crusade.
  • Be the authorized account holder of the Account. "Authorized account holder" is defined as the natural person who registered the Account.
  • Have a valid credit card to pay the per-competitor registration fee for the tournament, which is €15/£12 in Europe; 20,000 won in South Korea; $20 in North America; and NT$450 in the regions of Taiwan, Hong Kong, and Macau for each six-week qualification round that the competitor participates in.
  • Reside in a country or territory that allows participation (you will see the full list when registering).
  • Complete the required information on the registration page to register for the tournament.
  • Meet all eligibility requirements listed in the rules. Players meeting these requirements will be allowed to participate in the tournament and will have access to the dedicated tournament realms in their region.

4/05/08 12:10 PM
Viewed 126, Replies 1

I have not been able to load worldofwarcraft.com or log in all day. The client loader can't even bring up the news page. Anyone know anything? I had specifically penciled in play time this afternoon :(

4/05/08 9:32 AM
Viewed 3890, Replies 85

It took me 5 months of casual play to make it to 70, and I did not encounter a single game-stopping or time-wasting bug. It is way more polished than any of the dozen other MMO's I've played... though I started playing WoW more than 2 years after release.

Edit: just remembered the vanish "bug" which Blizzard says is working as intended. So 1 in 5 months.

3/26/08 8:02 PM
Viewed 2327, Replies 61

Originally posted by redriver
Originally posted by Antarious

I think the worst idea is to base an MMO.. on a well known IP.  You are going to piss off a lot of people no matter what you do... 

 


it worked for W0W.. I think it comes down to implementation.. the ppl in charge of SWG development who called the shots didn't have the vision and failed to hold course.

To be fair, Warcraft didn't have nearly the fanbase that Star Wars does. I hadn't even heard of the game until the third one was released, and I didn't find it much different than the other 4 dozen RTS games available at the time. WoW is probably a bastardization of Warcraft, but I don't think anyone cares because it is an enjoyable game that doesn't need the Warcraft feel to draw in players.

3/22/08 10:18 AM
Viewed 2327, Replies 61

It had the right feel for me. Not everything matched up with the movies, but honestly, I didn't want to play the movies. Movies are not games. The game built on the original movies, adding depth that you don't get in 7 hours of following a single plot line.

Having read a few dozen EU novels, I felt like one of the lesser-known characters that still made important contributions to the Rebellion.

SWG wasn't about "playing the way you were meant to," it was about being in the SW universe and doing whatever you felt was appropriate. That's why it was so sandbox. If I wanted a SW game that told me what to do, I'd play any of the large number of SW console games.

Instead of walking through a scenario, seeing only what the devs show you (which is what most single-player games are), I was free to roam across planets and see things that I had heard of either in the original trilogy or in the books. I was not directed to see these things, and most often there was no reward for doing so, but I got to define my own role in the SW universe. That's why it felt right to me.

3/19/08 7:29 PM
Viewed 9499, Replies 227

I'll give it a try, I haven't looked at MXO since the open beta.

3/19/08 9:59 AM
Viewed 2075, Replies 55

Something that I have not seen mentioned is competent coders. I don't think the NGE would have been half as bad as it was in reality if they had the programming talent to make it work the way it was supposed to. I've never had so many bug/ui/connection problems in a subscription game. Hell, the english version of Voyage Century doesn't have any developers on staff (they all do the Korean version and someone translates to english) and the game still plays better than the NGE.

 

3/19/08 9:44 AM
Viewed 909, Replies 30

It's a lot harder these days to find people that don't inspire the rage in me. Once upon a time you had to be reasonably intelligent to play MMOs, but now they're almost all designed so kids can play.

2/27/08 9:46 AM
Viewed 567, Replies 6

With graphics like that, I'll probably need a new PC to play. Feh.

2/23/08 12:57 PM
Viewed 2386, Replies 44

Something that seems to have been swept under the rug is the penalty for PvP death.

PvP in WoW is widely successful because the only penalty is the 3 minutes it takes to run back to your corpse. You either win honor or lose 3 minutes. It's a more than reasonable gamble to take.

PvP in games like EVE and JGC had a harsher death penalty; namely, the loss of all of your equipment. Now, both games have monetary insurance, and it functions similarly in both, but as one who had a pair of S3 artifact engines back in the day, the cost of death (pvp or otherwise), was incredibly high. Whenever I used them, I had this nagging feeling that if I crashed or got killed, I'd never have another pair again; I wasn't willing to hunt artifacts for weeks on end again, and I couldn't afford to buy them from someone else. Because of this, there was always far more PvP going on in the simulator than out in space.

Just as important as how to design your PvP system is what you decide will be the death penalty.

2/17/08 10:38 PM
Viewed 1903, Replies 17

It has been a few years since I've played, but my first character was a shadowknight and that worked out pretty well. I could take a hit, and once I got beyond level 28 or so I had some minor self-healing type skills.

I think the consensus at the time was that casters were the ultimate solo machines. Not sure if that has changed.

2/16/08 10:26 AM
Viewed 748, Replies 13

Don't play on a pvp server if you can't handle it. It's not like you lose anything by getting killed. In Gadgetzan, the graveyard is like 20 seconds away... just respawn closer to the city each time they kill you and you'll be safe in a few minutes.

2/16/08 12:31 AM
Viewed 2032, Replies 40

I don't know what their marketing strategy is, but it seems odd to me. People who play the vet trials get more vet trials... but I canceled my sub the day after the NGE hit, and I've only been offered one.

I guess it's some sort of automated procedure that makes sure all vets have an outstanding trial offer after they've been out of the game for x days? I bet if I went back a few years in my inbox to my trial offer, it would still be good.

On second thought, I'm pretty sure I have all emails coming from SOE blacklisted. That's probably why I don't get trial offers anymore.

2/14/08 12:36 AM
Viewed 1966, Replies 58

I really liked the open, mix and match profession style. I liked that if you wanted to grind up your crafting, you could buy a survey/harvesting tool, plop down somewhere (even in town), harvest all your materials, and do it. At the same time, it took a lot of running around and research to find the really excellent crafting materials, but it did not require loot. It was difficult at times, but you could be a pure crafting character if you wanted. Also, there were enough skill points to master both a crafting and combat profession. (or two of either).

I liked that you had to buy your vehicles and buildings from crafters. I liked the HAM concept, and the idea that certain combat professions, while providing different skills for different weapons, provided buffs for common stats so that mastering a second combat profession makes the first a bit better too. I liked how the different ranged professions had different tactical implications (though they were unbalanced towards the rifle).

I liked how the game wasn't quest-focused, and how questing for items didn't exist at all (except as home decor). I liked how much thought went into the loot tables-- humanoid NPCs rarely dropped something that they wouldn't have been carrying.

I liked the vending machines; I was never a big enough name to get attention from the top crafters, but if I went by their shop now and then I could pick up a nice item if I had the dough.

I really liked traveling all over and between planets to visit the vendors of the top crafters. It really felt like shopping (as opposed to picking things from a list like in WoW). You had to interact with your community to find out who made the best items, where their shop was, and which of them had quality items in stock, because resources would shift and sometimes a big crafter just wouldn't be able to find the top-notch material for x weapon.

I could go on, but I'd probably just end up rehashing half of the game :p

 

2/12/08 8:35 PM
Viewed 2032, Replies 78

I fail to see how it is a flaw in the game that you're dissatisfied with other people having more time/being better than you. Casual players will never be very competitive in an MMO. They day they are, everyone will scream, "carebear!!!111"

In my mind, MMO does not equal competition. I have other hobbies that fulfill that drive. I have about 10 hours a week to play WoW, and that's enough for me. I've never raided. I don't belong to a guild. I don't buy gold. But I still have fun.

2/12/08 6:50 PM
Viewed 524, Replies 12

Originally posted by Guintu

 

Originally posted by VideoJockey

I'm not surprised someone named "MrTumn3s" likes the movie-based game better. You really can't compare a game that is completely free to one that is not.

As for me, I don't play either game, but I played the Disney game for less than an hour before uninstalling. I spent more time taking their exit-poll on how to make the game better than I did playing it. It has the movie-feel, but that's all it has going for it. The gameplay is garbage.

PotBS at least tries. They spent much more time in development, and it shows.

 

Which of the games is completely free?  Both games I thought were P2P.

PotC is completely free. They run advertisements in the window.

2/12/08 6:28 PM
Viewed 524, Replies 12

I'm not surprised someone named "MrTumn3s" likes the movie-based game better. You really can't compare a game that is completely free to one that is not.

As for me, I don't play either game, but I played the Disney game for less than an hour before uninstalling. I spent more time taking their exit-poll on how to make the game better than I did playing it. It has the movie-feel, but that's all it has going for it. The gameplay is garbage.

PotBS at least tries. They spent much more time in development, and it shows.

2/12/08 4:30 PM
Viewed 1548, Replies 25

"Game Update #1"?

LULZ.

2/11/08 11:12 PM
Viewed 815, Replies 32

Sounds like a lot of backpedaling and failed arguments to me. Make a statement, can't defend it, take a step back, try the next one.

A bait and switch is never forgivable to those involved, no matter the time frame. I had hundreds of hours invested in both my character and my server's community and that was wiped out, without warning, in just a few days. A former employer pulled a bait and switch when hiring me. This was 5 years ago, and I only worked there a month, but my hatred is still as strong as the day I quit. Time does not heal all wounds.

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