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Bioware numbers spin, and is SWTOR *really* a success, a dissection.
The Pub at MMORPG.COM « General Discussion 2/05/12 11:47:03 PM
1mil daily unique logins out of a 1.7mil player base sounds pretty reasonable. I don't know anyone in my peer group (employed adults) who makes time to play every day. After working all day none of us really want to come home and sit in front of a computer for another 3-4 hours. We'll play about twice per week; otherwise we're with our families or out having drinks. And as for your "success" question - any game that sells 1.7 million boxes is a success. That's $102mil in revenue. If the developer can't turn a profit with those kinds of numbers then there is something wrong with their business model, not their game. Finally, I feel really dirty defending a game I don't like, but really, come off it now. This is just sad. |
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Gamers are the only demographic that constantly need better performance. Some industrial applications need a good desktop (graphic design, CAD software come to mind), but anyone who has ever worked in an office knows that a $600 machine will do just fine for 98% of users. At my last job I had 2 computers, one was 5 years old and the other was 9. They were slow but they worked just fine (and my work revolved around processing hundreds of megs of data). And honestly, gamers don't NEED better performance. They just want it. I have yet to find a game I can't play with my dual-core athlonx64 and radeon hd 5770. Well, there was the lastest Final Fantasy MMO, but that was poor coding. |
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Why does FF have such poor performance
General Discussion « Final Fantasy XIV 1/28/12 11:21:50 AM
I was able to try it shortly before release, and it was totally unplayable for me. I spent more time on the download and installation than actually trying to play. I have a pretty good machine that has been able to handle anything I throw at it except FFXIV. I immediately lost interest because I'm not going to drop $1500 on a new PC just to try this one game. |
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I have to think that $5/month is not a dealbraker for most MMO players. I don't know about the demographics for gamers, but the average American can earn that extra $5 with 15 minutes of work. I make less than the average but my decision is whether to sub, not whether I will pay $10 vs. $15. |
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Why are all games compared to wow. (About 1/2 page wall of text :)
General Discussion « World of Warcraft 1/15/12 11:39:02 AM
It's easiest to compare a new game to a game a ton of people have played. |
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Jumpgate was my fist MMO, and it has something close to perma-death: you get a small insurance payout for your ship and gear, but the gear and cargo are gone. All of it. Including hard to get items like artifacts. But that (and the arcade-style space combat) made it so exciting. I was not very good at PVP, so getting caught in neutral space with my artifacts onboard was terrifying. My heart rate would spike and I'd start sweating when another dot would appear on my radar and in most cases I'd run like hell back to faction space. I think permadeath is a good game mechanic, provided it doesn't take 200 hours to level a toon and that your toon is protected from max-level griefers in the process. (Being owned by another player close to your level is just fine, though.) |
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Think Tank: How do you make crafting meaningful?
The Pub at MMORPG.COM « General Discussion 1/04/12 1:36:58 AM
The SWG crafting system was pretty good and so was EQ2. It all starts with being able to craft things that people want. The crafted items need to be better than most others in the game, and certainly better than what is easily obtained. Crafting should be separate from questing or raiding in that you shouldn't have to kill something (or have someone else kill something) to get your materials. Make the best materials difficult to obtain, but avoid the trap of limiting the ability to obtain materials based on level; if someone wants to level crafting to 50 but only has combat at 20, that's not a problem, that's a player who earnestly wants to contribute to the game economy. Interdependence between different crafting professions was pretty good in EQ2 - I could gather leather and tan it and make it into bags, except that I needed belt buckles or whatever from a blacksmith, so I had to buy or trade for those. Other classes needed my leather straps. Even if nobody was buying my finished goods, other crafting classes were buying my intermediate materials. What I specifically liked about the SWG system was that you had to travel to a crafter's store to buy their goods. None of this server-wide market garbage. |
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Bioware defends bad decision, news at 11
General Discussion « Star Wars: The Old Republic 1/03/12 5:54:12 PM
Take 10 minutes and find a free forum host, register, and tell your server about it. Problem solved. |
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Why does everyone claim everything is going FTP?
The Pub at MMORPG.COM « General Discussion 1/03/12 12:26:26 AM
Originally posted by sartok F2P is the new "shutting the servers off". Before companies would just shut it down and cut their losses, but the item mall concept gives many games a second life when the subscription model is no longer profitable. |
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I think I have grown out of MMO's and it sucks
The Pub at MMORPG.COM « General Discussion 12/31/11 12:25:51 PM
I feel the same way. It has been 12 years since my first MMO. I don't have time to really play the 'sandbox' types, and the 'themepark' types don't entertain me. I do pick up cheap/free games on Steam, and it's actually kind of nice to play through a game in 2 weeks and then be done with it. I don't have to feel like I'm working toward anything anymore... I just enjoy the game and the story. |
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SWG Vets, new and old... where are you going?
General Discussion « Star Wars Galaxies 12/16/11 5:28:10 PM
I don't like where the genre is going. The last MMO I paid for was LOTRO; I subscribed for 3 months about this time last year. It's a solid game but I just couldn't justify paying a subscription for what really felt like a single-player game. For now I'll probably stick to traditional single player games and RPGs but I might come back for Diablo 3. |
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SWTOR ..waiting for an email...Your gona hate this
General Discussion « Star Wars: The Old Republic 12/13/11 11:38:34 PM
Originally posted by MMOExposed EA has deserved bashing for years. It's just that now the SWTOR crowd is getting in on it. |
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Why is this game so Expensive?
General Discussion « Star Wars: The Old Republic 12/12/11 8:35:49 PM
Originally posted by echolynfan Source? |
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Why is this game so Expensive?
General Discussion « Star Wars: The Old Republic 12/12/11 8:30:29 PM
Price at release is irrelevant to me because I can't afford to pay release prices. I don't mind waiting a few years for a good game to go on sale. For example, within the last month I got Mass Effect 1 and 2 for $9.99 each and Oblivion for $4.99. I think I paid something like $6.24 for Civ 5 a few months ago. I may be playing old games, but the graphics are good enough and at less than $15 a pop I can always afford to keep myself occupied. As far as SWTOR goes, I'll wait until it goes F2P. There are so many good games that I haven't played yet that I can't justify paying so much for it. |
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POLL: Would you rather play SWToR or Pre CU/NGE SWG with new engine/polish?
The Pub at MMORPG.COM « General Discussion 12/11/11 8:14:37 PM
I'll take the original SWG as it was, no tinkering needed. I played from day 1 and there was still so much I didn't get to do before it was ruined. |
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Are Voice Overs destined to be the new "must have" feature, or just a gimmick?
General Discussion « Star Wars: The Old Republic 12/05/11 10:43:05 PM
Voiceovers are a nice feature, but the rest of the game determines how they are perceived. They're a gimmick in SWTOR because the rest of the game is weak; the voice talent and cut scenes are the focal point/best part of the game. Compare that to, say, LOTRO, where the voice talent adds to the immersion because LOTRO has great graphics and a robust world to play in. Voice overs can add depth to a quality game, but they can't BE the game. Strip the voice talent and cut scenes from SWTOR and you're left with a Star Wars-skinned Diablo II clone. |
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Originally posted by I_Return
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Check with DirecTV. I know with Comcast you have to choose (and pay extra) for the HD service & box and DTV is probably the same. |
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Who's changed their mind after playing this weekends beta?
General Discussion « Star Wars: The Old Republic 11/29/11 6:42:47 PM
Originally posted by vixen2 It's not about the travel, it's about how simple and uninteresting the missions are. When you can "do a dungeon" in 5 minutes, it feels like the story is the focal point of the game, not the actual gameplay. |
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Are we entering a new 'Golden Age' of MMO's?
The Pub at MMORPG.COM « General Discussion 11/28/11 9:31:24 PM
To put it bluntly, no. While we have an ever-increasing number of MMOs to play, the rate of innovation has diminished significantly. Most new MMOs are just borrowing ideas from previously successful games and tweaking them a little. The problem with innovation in MMOs is that, by nature, they need a lot of players. It's hard for a small/independent software company to come up with something new and different when failure with their next game would put the company out of business. Large companies with strong IP licenses have the greatest opportunity to innovate, but they are often limited by the cost of the IP and/or restrictions from the IP owner. In either case, software development companies have to put out a product that will sell, and the best way to do that is to borrow ideas that have already been profitable. |
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