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All Posts by drebian

All Posts by drebian

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27 posts found
Gul'dan (not sure why I had to post this twice for it to actually show up here)
Though it was a tough choice I'd have to say Gul'dan
Vanguard Saga of Heroes with the bugs removed and the cash shop stuff removed (i.e. the way it was before F2P but remove the bugs and add a good sized population)

I would love to see an MMO that brought back the concept of community.  Unfortunately, that would most likely mean eliminating some features that a lot of players consider "key" to MMO's now.  Those features include the instant warp to dungeon when you queue up, world/zone chat, etc.  I would still keep looking for group queue's but simply make them not insta-teleport you there.  You need to have to get to know how to get to the place in order to truly feel the immersion of the world, right?  I truly miss the days when the game community was great and wouldn't bash on new people for asking questions or looking for how to get to a certain dungeon...

Another thing I would love to see in an MMO is to eliminate the HP bars for enemies as well as the damage pop ups.  It would, in my opinion, make the battles seem more epic if you don't know WHEN the enemy will die... Obviously, you should still be able to see your own health and status.

Vanguard: Saga of Heroes. Even though it's free to play I sub because it's well worth the $8 a month (3 month sub at a time)


I also have been trying different Betas. Since the NDA was lifted, I can say that I've been in FF14:ARR and think it's got promise. Key word is promise...

As for when I'm not in the MMO mood:  Minecraft, Magic the Gathering Online, and STALKER Clear Sky (once I beat that I'll move on to Shadow of Chernoblyl and Call of Pripyat)...

SWG - 2 years

VG:SOH - almost 2 years (played over a year after SWG got ruined then recently returned with the f2p model even though I'm a subscriber :-P)

Originally posted by 9ineven
About the delay of Age of Wulin: What annoys me really is not the delay, but Gpotato...



Despise Gpotato

My suggestion is to offer more diverse classes.

Meaning, stop having classes that are solely tank/dps/heals. A few games have tried this (Vanguard Saga of Heroes is the first to come to mind). To list off a few of their hybrid classes:

Dread Knight (Tank/DPS)

Paladin (Tank/Off-heals)

Shaman (Heals/DPS)

Monk (DPS/Off-tank)

Disciple (DPS/Off-heals/Off-tank)


I think that they had the right idea, but implemented it poorly (not even going to discuss the horrid launch)...

With hybrid classes (not GW2 style) it would allow those people to play multiple roles as they felt like. While I personally like tanking in a lot of MMO's, I occasionally get fed up with it and just want to dps, which most MMO's don't support...

Just a thought. Feel free to rip it to shreds like this community does with every idea...

Originally posted by asmkm22

Don't waste your money.  Go here:

Take a few of the CS courses and get a feel for things.  Once done with that, hit google hard, and expand on your programming skills while getting involved in a game mod community.  The Elder Scrolls games are great for this.

The thing is, the gaming industry is very much a "good old boys club."  Companies are way more interested in what you've already acomplished, in terms of products shipped or real world examples of your work, than they are in any degree you have.  So save yourself 50-100k and 2 years, and focus on actually releasing things, or contributing to open source projects or something.

I disagree asmkm22. While Khan Academy is a great source, I believe that he will still benefit from a traditional college degree in Computer Science.

I do agree that he should get involved in a modding community or some open source projects.

Furthermore, what college are you going to that costs you 50-100k for 2 years? A lot of state colleges will be completely covered under Federal Pell Grants and small amounts of Federal Student Loans. The nice thing about the Pell Grants is that they don't need to be repaid. The Federal Student Loans do have to be repaid, but they are capped at a maximum of 6.5% Annual Interest Rates. If he has a degree and has some product to show (modding or open source) then he'll be a lot more likely to get a job working for a game developer than someone with just a degree or just products...

While I don't work in the video game industry, I'm just looking at it from the perspective of someone who has been turned away from jobs for simply not having a degree, despite having experience in the prospective fields...

Originally posted by stayontarget
Originally posted by Gravarg
Just like in any game, cheaters and hackers only ruin the game for the rest of us, which in turn ruins the game for themselves. What's the point of playing a game when you can do anything you want without working towards it...that gets old fast.

Its a singleplayer game, so who cares if people cheat on it.


This is a game that can be played single player or multiplayer, whether it's through private (friends and family) or public "zones"... Each zone consists of multiple areas that you can build a city in... You can trade between cities for various resources, regardless of if you are playing single or multiplayer. To do this in Single Player you simply have to have multiple cities that you have built up that can have a mutual trading need/desire.

Originally posted by Jyiiga

I have not bought it, but I find a 30 min line to play a single player game hilariously terrible. 



I do not intend to buy this game solely because of this style of DRM. I've been burned in the past with this style...

Anyone here ever buy Darkspore? Same DRM style... Try installing it now and playing it. You can't because the servers were brought offline permanently... I refuse to buy a game and have a chance that I can't enjoy it later if I want simply because a company realizes how expensive keeping their DRM enforcement in place costs them...

I, personally, have no problem with DRM. It does reduce the number of pirated games, but this is just going too far. Maybe they should do it like Anno 2070. If you don't want to play online (or can't) have a button below the play button for an offline mode. Then when you have access or the desire to play online, do so. I play online Anno 2070 quite frequently with my roommate and older brother. That system works for me. I already expect people to come on here bashing why Anno is such a garbage game or why their DRM system sucks so much, but I'm putting out my opinion. Nothing you say or do can change it...

*EDITED due to typos*

Originally posted by Praetalus
Originally posted by CalmOceans

A $200 card doesn't last 4 years and you're argument is striaght up dumb. 


ATI 4850, $199 on launch

5 years old

running  tera without any lag

running skyrim without any lag:


You said you needed a $400 card every 2 years.

That's funny... it's funny because there are cards newer then yours that can't seem to handle new games very well..,Marque_fbrandx32,2947.html


These newer cards at the bottom are just cutting it, yet I'm to believe that your card out performs them?,3318-11.html


I suppose your card just runs better then the average gamer? Also, if you haven't upgraded in 4 years, what kind of monitor are you using? What resolution? On my 27" running 1920 x 1080, those games would not be "smooth" with your card. If you only upgrade once every 5 years.. you are not the average PC gamer... If you're playing with an old ass 15-17" monitor, then yeah, otherwise no. 


I don't believe that a card every two years is excessive. 

Sorry, but you don't NEED to update a card every two years, unless you get a low to mid quality card every two years of course.

I'm running an AMD Athlon II x4 620 2.6 GHz Quad Core Processor, 8 GB DDR3, nVidia Geforce GTX 285, and a 750 Gb RAID 0 setup that I built almost 4 years ago. The only updating I needed to do was to bring my RAM up to 8 GB from 6... I've run everything on max that I've come across so far without problems (with the exception of Skyrim with beautification mods and Dead Space 3), but upgrading my RAM by 2 GB fixed the Skyrim issue. Granted, I most likely will have to update my GPU soon, especially if I want to run Dead Space on graphics options higher than I have it set to right now, but it's worked well for me for almost 4 years now...

If a person was to build a desktop PC today and install say an nVidia Geforce 660 TI (runs about $200), I would expect them to have similar results as to what I've hade with my 285...

*EDITED because I entered the wrong processor... my bad for remembering precisely which model I had...*

Originally posted by Talonsin
Originally posted by paulytheb

I'm still trying to figure out how it is different from DDO.


In DDO when you finish a mission or kill a boss you get an item, in NeverWinter, you will probably get a lockbox that you will need to pay a dollar for a key to open and then find you get +1 pair of socks.

Is anyone else scared of how PW plans to monitize this game?  It surely wont just be from cosmetic items in the shop.   Lets be honest for a moment.  Cryptic has never made a profit that I know of.  Atari sold them off and then PW stopped them from releasing this game in December of 2011.  They have worked on this game for an extra year with no extra revenue coming in.  Now the game will launch with no box cost.  At least STO had a box fee so they got a nice chunk of money up front.  With no inital revenue coming in from box sales, this game had better be fricken amazing and make people want to buy stuff or the lockboxes will be activated shortly after launch.

Wild speculation is NOT welcome here! Come back with a valid argument with evidence and I shall listen. In the mean time, go forth and do your homework this time.

Originally posted by JimmyYO
Originally posted by Draemos
Originally posted by JimmyYO

To be fair I really meant this game is terrible for D&D fans but since that is their target audience, given the D&D/Neverwinter name, that still does make it awful. If you're a Tera/WoW/GW2 fan this game might be worth checking out.

That said, I respectfully request that cryptic change the name of this game to "Plungeons and Plagons" or "Severwinter" or some combination of the two, in an attempt to accurately portray the game and not mislead true D&D fans.

Someone would have to be a retarded monkey to get misled.  This game has trumpeted the action MMO card from day 1... Plus it's CRYPTIC. Cryptic isn't going to make some complicated super deep dice-roll game, that's like the opposite of what they are good at.  Anyone with two brain cells to rub together knew it was going to be a loose representation of a D&d rule set  with  A Forgotten Realms backdrop.

Yep and the D&D fans have a right to run the game into the ground for using a well known name for cash grabbing purposes.

Do we all really have to do this dance every time a new game releases? People give negative opinions on a game, fanboys use the "it's not released to most people and you can't know from videos." Then beta is released and the fanboys say "it's just beta." Then launch "let them iron out the issues." 1 month "it's only been a month." Then "It's only been 6 months." Then "Hey 2k people are gold members the game must be good and therefore you're wrong."

Honestly guys just take the critism, it's only going to get worse from here.

I shall gladly take criticism on a VIDEO GAME when it is offerered. Simply stating "THIS IS THE WORST GAME EVER!!!!" is in no way criticism. I'm not saying you in particular, but I'm sure you've seen more than enough examples on these forums.

If you guys are getting your information from Alpha Testers or are Alpha Testers yourselves, I do remind you that there is such a thing as a Nondisclosure Agreement that you click I Agree to test the game. Clicking I Agree enters you into a legally binding contract with Cryptic and PWE. Talking about the game here without the express permission of them is a clear violation of an industry standard NDA.

So in summary, (1) provide actual criticism with evidence and (2) stop speculating or violating a legally binding contract. Thank you for hopefully becoming rational human beings (both "trolls" and "fanbois")

Just a heads up, but the Foundry is not a unique or new concept. The first MMO to incorporate it that I know of was City of Heroes/City of Villains. Key words there: that I know of...

Just curious here, but where are you guys getting your information? The game is in ALPHA testing and all testers agree to a NDA. Part of that NDA is that they cannot disclose information about the game. Furthermore, do you think they have the cash shop up and running already? If so, ok I can understand the estimates about how much the Astral Shards are worth. If not, why are you speculating how much the worth of the shards will be?

Personally, I'm not going to get any of the Founders Packs, but I'm not going to bash on anyone that feels the need or desire to do so.

I've said this on almost every post I've made in the last month, but people please STOP SPECULATING...

Originally posted by JohnR
City of Heroes/Villains/Going Rogue  As already noted earlier here at the virtual world for entire community (loosely estimated at 200,000+ was taken away on Nov. 30, 2012.  Perhaps CoH/CoX does not fit this topic of lacking a persistent world, but even tho I can no longer log in to play CoH, many of my fellow players and fans remain deeply invested in our non-persistent world, creating videos, sharing stories, etc, some merely recounted yet others are wholly new.  Hope this fits the original post topic.  Thanks and have a great day!  /em holdtorch

That's not quite what the OP was going for as a definition of a non-persistent world game. City of Heroes/Villains/Going Rogue did have a persistent world (ie you could run into other players while out killing things and questing). The company simply shut down the game. If by your definition this makes it a non-persistent world game, then we should add every game that has failed to this list.

Axxar, that's because the game isn't even in beta yet. Generally, gameplay videos are released during or after initial beta.

They do have a video that shows some gameplay along with the Developer introduction, but that's early Alpha. There's no guarantees that the game is still like what's shown in the video. I haven't seen any dev posts saying they did any changes to the graphics engine, but I also haven't read through EVERY developer news article...

For the guys that keep using gameplay videos as an example (most recent was in regard to elven appearance), there are NO gameplay videos outside of EARLY ALPHA testing... You cannot logically judge a game based on videos that were released a long time ago in the early development phases. Wait until the game is released, wait a month or so and read the user reviews. Then if you decide that you want to try the game, give it a fair chance. That's the only logical way to judge a game.

Until then, please stop speculating.

EDIT: Spelling corrections

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