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All Posts by Supercollide

All Posts by Supercollide

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27 posts found
Originally posted by fahadjafar

@ Supercollide : i don't like grinding at all, when u said that it became grinding friendly u admit unwillingly that they made it easier for cash shoppers, i am pvp player and pvp is basically crap in that game, any freeform character can kill any archetype in 2 hit in pvp. and the questionites, i made 300 CP frm my 80CP(u get them when u create accnt) in 2 days without farming questionite, it is very much common in pwe games, i did the same in fw, but in case of fw i did it in a very worse way, we all did, it is too easy to scam ppl with the shitty economy management in pwe games(actually all the pay2win games are the same) and also when GM themsleves help make the imbalanced economy(i knw u don't believe me but that is the sad truth, well it wasn't sad for me at all, havin a GM as friend is cool :D) it is actually fun house for some ppl, i got quickly tired of scamming ppl in fw and same here with CO. and u missed my complete point abt the mods, it is not what mechanincs they follow, it is abt what kind of availability they hav kept for the mods, and right now the availibility is toward the cash shopper. many things in CO right now is biased toward cash shoppers(or economy dupers like me) and i really don't see the point of keeping it a sub based game anymore. 

Fair point about PvP but it's always been overlooked in CO, as it is Mods didn't kill that, Spec trees did. There's also a reason why the AT and FF queues were seperated.  FF slots are available to buy now anyway. so the sub. don't sub thing is much less of an issue.

Been playing this game some 18 months now as on a free account and a sub account (yes both at the same time) and both are totally vaild (providing you keeping to seperate PvP queue's and yes PvP is equally broken on either side). 

I think you got me wrong with the mods, anything above R5 just desn't matter and the mod upgrade catallysts are frankly a tax on people who are bad at cryptic math (dimishing returns on teeny tiny margin, i.e.  when you round 250.3 or 250.4 you still get 250 in both cases).  I mean they sell one to convert R1 to R2 which is a 100% sucess chance without the mod anyway.  R9 mods are still achieveable in game anyway but no one bothers with them.

I'm not disputing that PWE want you to buy and spend CP yes there's a lot of things available there but it's all fluff bar the FF slot.  That's the only thing CP will get you to genuinely help you 'win' , an expensive permanent freeform slot. On that I'll agree with you but the cost of that  its more than I'm paying to sub for a year and I get a lot more mileage out of my sub. 


As it was I was trying to bring home that you could pay nothing at all and (unless you intend to PvP against Freeforms or buy somethign in the AH more than the silver account limit of 250G) you won't be penalised, that you can still access all the best gear without spending if you are prepared to spend a little time instead doing a little grinding.   Yeah grind isn't for everyone, neither is spending cash. 

I did the vet awards sums recently converting the vet awards into CP value, a lifetime sub pays for itself in 100 days in retcons alone.  Depending on what folks want a sub is still worth it if you want to run a few Freeform toons but liek they say 'your mileage will vary' and others would be just as happy playing two free ATs and never paying a dime, others would get all the mielage they need from buying one premanent freeform slot..  TBH subbers hven;t really been given anything just for them bar one free hideout and the vet awards (I'm not counting beta test invites for NVM as that misses the point)

Gotta ask tho- CO has a GM? really? since when? or did you mean FW?

Originally posted by fahadjafar

ever since pwe took over the game, this game became more friendly to those who wud constantly spend cash in cash shop, players who bought lifetime sub or those who are subbed aren't getting any type of extra advantage over those who spend money on cash shop(if u r just free player then that is another story). if we compare soe or turbine model to pwe, soe or turbine givs more advantage to subscribed users than those who spend cash in cash shop, which a sub based f2p game shud be. the 400CP monthly stipend is bonkers, right now the game is too much based on mods and higher rank mods and pvp mods can only be achieved thorugh mod fusion, and the success rate of fusion is very low unless a player buy cash shop rank catalyst, the higher rank of this item comes at a price of 4K+CP, so those who are gold user or lifetime are screwed here. 

Actually I find it's become more friendly for grinding, (for XP, Mods, G Questionite/CP, recognition) rather than the cash shop.  I've got well over 1000CP sat doing nothing since what I want right now is bought by Questionite and I can't be bothered selling the CP for Questionite when I can fairly quickly grind for it.

The dimishing returns on stats mean that you don't need anything over an R5 mod and R4 ones drop as regularly as the UK news reports on the Leveson inquiry (A.l.l .t.h.e. .t.i.m.e).  The difference between a defense boosting mod at R9 compared to R5 is only 3 defense.  Dodge chance mods are pretty much the only ones that see a marked increase in figures between R5 and R9 but there's so many other ways to stack dodge and quickly gets into dimishing returns anyway.

Champions of the Republic are looking for Republic players on the Space Slug server.

We are currently a small, close knit group looking to expand. We are casual in nature so we won't be doing things like insisting you hit level cap asap and raid, raid, raid.

We welcome any or all Alts you want in but we don't insist that every alt you have has to be here either.

We will likely dabble in Operations, Roleplaying & PvP but only on an optional basis.

This initially started as a bunch of friends from Champions Online getting together to play SW:TOR together and get in on early access. After a few false starts Champions Of The Republic was born with a core team of Supercollide/Hilst, Calsetes and Ronja/Melkathi. As we know each other by various handles and character names and run many alts we've tried to use member's notes to indicate who we are there and would recommend members do similar notes. We have a habit of running Esseles flashpoint for Social points and laughs, like the navigator who loves his pies, the hidden power of Jedi robes on convo rolls and always dropping Haken in it with the ambassador.


  • Enjoy playing SW:TOR.
  • Will contribute to the guild. Even if it's just joining in Guild chat. Regular teaming, helping others out, crafting for fellows or adding to the Guild Vault would be great.
  • Are mature in outlook. Aged 17 or 77, it does not matter as long as you can treat other guild members with respect, even if you may disagree with them sometimes.
  • Is age 16+. The game is rated 16+ and mods have even banned players who've jokingly indicated they are under 16, we simply don't want any trouble there.
  • Shares Loot. Only roll 'Need' when you genuinely Need.
  • Logs in regularly. We reserve the right to remove players who have been inactive 3 months or more should we need to make room for new members. Anyone affected by this will be welcome back in once they have resumed activity.

You may be aware that currently the only way to Guild invite someone is for them both to be online at the same time and be in contact.

With this in mind we have a chat channel called Champions anyone can join.
In your chat bar type /cjoin Champions
Then you can select that channel the same as selecting general or party chat.
Please join and ask in that channel whether anyone is online who can invite you to the Champions Of The Republic Guild.

You could also attempt to contact me via my characters Hilstbucov, Hilst-Delee and Hilst-Derellyn.

Finally you could try and message me via Steam on ID Supercollide.

We also have just set up a website at:

After the pre-launch guild website system I had high hopes, shame it's not been carried across.....yet.

The setting guild ranks stuff is good but everything else is poor, very poor compared to the initial website.and the hopes is raised.

Basic needs for guilds:

Add ability to bulkmail all Guild members (seriously I've already had to individually mail every single member of a guild and got hit by the 2 mins cooldown on mail.)

Guild admin needs last login date against player info.

Fix ability to add friends who are offline - so I can invite them (3 weeks trying to invite a friend who's timezone is just slightly off mine, if I just knew he was online.....grrr)

Add ability to guild invite offline players. (see above comment)

Guild Events System.

Guild Bank (personally, after all the above, fix that then give us a bank)

A bigger character limit in Guild Description would be good.


Nice additions:

Guild Capital Ship

Guild Rankings

Some sort of Guild v Guild based PvP

Titles for characters given by the guild (i.e Guildleader, Raid Leader maybe, Guild Officer)


I'm sure I can think of other things Guilds are missing, I may return to thie thread.

Speaking as a 36 year old who still buys transformers (ok my 4yr old boys is a poor excuse) I can honestly say my biggest issue there is stopping my wife from already buying him legolas.

Looks like the hobbits & Dwarf aregenuinely shorter too, nice!

[quote]Originally posted by MorpgeusIn short: if the 'non street hunting' content has increased, and the melee toon has a better chance of 'charging up', I would love to re-sub.Any and all info appreciated.Until then I'm in the (infinitely improved over beta times) DDO thing; having a ball with around 8 friends that I keep dragging along to new titles :)Lucas[/b][/quote]
There are still some street hunting missions but they are either small number and easily blasted through except some big kill 150 ones - if you just pick up the mission and clear all the other ones in the area you're usually only 10 off finishing that one anyway.

You can skip about 40% of the missions and still hit cap before you run out of story missions. One friend consistently ignores two whole zones with any problems.

From what I'm seeing with Champions Online it's pretty clear that Atari has not cared for Cryptic, their games or their customers for some considerable time.  Anyone who has had to contact Atari support as opposed to speaking to a Cryptic Dev will appreciate the difference in tone and attitude.

Cryptic have indeed made some pretty horrendous clangers and yes they are shocking at timing estimates (*cough* FEB 2011 Lair reviews are coming, AUG 2011  Lair reviews...have disappeared off the immediate radar.) I'm pretty sure Bill Roper admitted borrowing from STO's pot to try and pay for CO when that was over that was overbudget at deadline and still not finished.  So I see this is a very good thing, almost like PW saying "2011?!?! Yeah, right! - come on let's do this properly."

Anyway Cryptic are hiring - 9 dev positions I'm aware of.  Some seem to be going to major in STO and others comic book knowledge is highly desirable so it really looks like resources are going to CO & STO as well, not just into pumping out Neverwinter.

Anyway wiht this news and the fact that CO finally got the bubble helms we've been crying out for (not related but it made me happy!), I'm looking forward to seeing what else this partnership brings.

Don't think so. Heavily delayed? Yeah!
Post sale to Perfect World Cryptic are hiring, hopefully this means more dev time resourced to issues like this.

It's been getting better, the last Adventure Pack (Resistance) was really good.

I'd actually expect further improvements now they are free of Atari, who frankly haven't given a S**t about Cryptic, CO or STO for a long time now, well before CO-F2P anyway.

Official Post on Champions Online forums from GMTiyshen - Cryptic Studios Team

"Perfect World's acquisition of Cryptic Studios is complete! This is great news for Cryptic and we couldn't be happier.

We have exciting announcements queued up for the near future, too – announcements that may even detail significant improvements to our existing products and shed light on games we still have in development... Lots of awesome things are right around the corner!

But what about right-now-this-second-now-now?

Well, right now we'd like to reassure our fans and players that it's basically business as usual for us and you. Things are changing – and changing for the better – but the immediate changes we need to make to complete our separation from Atari and our integration into Perfect World are virtually all cosmetic. For example, Atari Tokens will shortly become Cryptic Points (incidentally, some may recall they were originally called Cryptic Points long ago). There's a lot happening on our back-end to facilitate that kind of change, but from an everyday user's perspective, it mostly just comes down to names and icons.

Of course, we'll provide exact details on the exact changes we make in the near future. As it stands, we're planning to roll out across-the-board separation work on August 18th, but some components are trickling out even now based on the needs of our game teams and their builds.

In short: There shouldn't be any inconvenience to our players, we're moving forward with a lot of great improvements to our games, more details will come soon, and we'll publish exactly what we do and how it impacts you all as it happens.

Thanks so much!

p.s. We're hiring!"

Pre-ordered the CE from with a hour of the pre-order announcement email.

My code arrived about an hour ago - registered fine for 7 days.

Originally posted by Dinendae

Originally posted by Supercollide
Originally posted by Dinendae
It looks like they may be following a similar development plan for CO that they used for CoH/CoV. Coming up should be a player villain expansion.
They've confirmed that that's NOT on the cards. We've more likely to get a foundry-type system than "Villians Online".

 I know they had said that in the past, but have they said that since PW bought them? PW will be looking for a return on their investment, and having a villain expansion should see a respectable jump in CO's numbers.

It got mentioned about a month ago and it's not on the horizon.

I suspect we'll see SG bases and the Foundry (player created missions) before they even think of this again.

Originally posted by mitarrat yeah, I bought the CE. My bank account cried, but no regrets. I've enjoyed what I've seen and read so far and I feel like they'd have to do a lot (more) wrong to change my opinion.

My bank account is waiting for the spend on the new PC I'll need to run this before turning on the waterworks. Tears over £130.00 seem paltry in comparison though I'm sure I heard a whimper when the charge went through.

Originally posted by Coolit

Just a heads up, if you pre-ordered from GAME UK the pre-order codes are being sent out in a weeks time on Thursday, I'm just off the phone to them about it. 


 Good to know - Thank you, you're a star!

Originally posted by Hyperbeam

CE £129.99 on GAME in the UK, I've preordered...where I'm going to find the money for this I don't know :P


 I ordered that too, that'll sting but it's the new PC I'm going to need that'll hurt!

Got my Moonbase last night and also chilled with friends in mom's basement.  Checked out the Cave and Sanctum as well.They are all:Fun: mostly as RP space for you and 10 friends, but even just opening and closing the Blast shield onthe moonbase's dome is fun.Functional: they give you quick access to Tailor from any of the locations, they'll be adding crafting tables, trianers, bank and account-wide storage too. To be honest the amount of new content they've added in the last 2 months is very impressive - especially the Resistance Adventue Pack

Originally posted by Dinendae
It looks like they may be following a similar development plan for CO that they used for CoH/CoV. Coming up should be a player villain expansion.

They've confirmed that that's NOT on the cards. We've more likely to get a foundry-type system than "Villians Online".

I had this probelm and got a resolution. Basically the in-game store does state 'for a hero' but the website states 'unlocks for each character'. I don't think they've fixed it yet.

I submitted a polite support ticket advising that it hadn't unlock for all chars and after a few days got a snotty reply advising me to check my understanding.

I politely responded with a link to the website, advised I could submit a screenshot as well and clarified that that's what I thought I was buying. They quickly replied, apologising and I kept the bank slots for my main char and got a refund of the points. All in all it took about a week to resolve.

So there is support there but you are painfully aware that you are 2nd class citizens.

I'd recommend you submit a ticket and politely offer them a screenshot too.

Originally posted by Hopscotch73
Sent in an email with a copy/paste of the news alert text through the "contact us" form.
Hopefully it'll help you guys figure it out.
And thanks for keeping an eye on the thread.


Hopscotch beat me to it!  Ditto re: the keeping an eye on the thread.

Will be keeping an eye on this as I'd love another non-download game I can play at work, we wait with baited breath...

Originally posted by alkarionlog
well its possible but also if we ccome to think the only really certain is she is descendend from bastila, because you could play as a woman revan so :P
but the question if a jedi can or can not marry is always open, jolee was married, also a lot of jedi did had childrens even when forbidden (like the handmaiden mother) anakin and so on.

Didn't Jolee _have_ to leave the order 'cause of that. Always thought it was a case of you take a lover you leave the order.

Originally posted by DevilXaphan

I'll reserve my judgement till i know more.


 And knowing is half the battle! ;-)

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