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All Posts by Bakkoda24

All Posts by Bakkoda24

12 Pages 1 2 3 4 5 6 7 » Last
226 posts found
Originally posted by Torvaldr
The arenas and what they're doing there is interesting, but I really want to know whether the open world will be pvp optional or not. I don't want to pvp and I don't want to hassle with pvp flag exploits. In the next interview I would like to see the question asked as to whether a player can enjoy a pve only experience.

"you can battle other players outside of the PvP arenas (in the large open areas for example) but you have to challenge them to a duel and they need to accept in order to battle."

Taken from the official forums.

Originally posted by iFruit

Allods Team had nothing to do with monetization- it was

Unfortunately for Russians, will be publishing Skyforge here as well. If Obsidian is the Western publisher than I dear expect you won't get your game wrecked.

Actually, aside from the founder packs,'s ArchAge monetization is identical to that of Trion, so maybe Skyforge will be playable here as well.

Allods Team have confirmed they'll be showcasing a playable version of the game at Moscow Igromir exhibition in two weeks, I'll strive to question them on the subject and post here afterwards.


The game was monetized long before stepped in. The Allods Team made some errors with their cash shop but were quick to put them right. It was gPotato that decided to impose their garbage proprietary currency and terrible cash shop that drove away a lot of players.

Originally posted by Torvaldr
Can you play single player? It says single player in the Steam description but pretty much everything I've read about it is always referred to as multi-player, even in the description.

From what I understand, everything right now is single-player with the option to host a private server for up to 64 people. The true multiplayer aspect of the game, the MMO aspect, has been suspended for now.

Originally posted by GeezerGamer
Now that Minecraft is going to shift focus towards XBox, I wonder if this will impact the modders of Minecreft Like Tekkit and FTB.

If it does impact it negatively, it would devastate the product. I wouldn't be surprised if more users play some modded form of Minecraft over vanilla.

If Microsoft was smart, they'd work on incorporating the most popular modpacks into the base game.

Well there was the WoW player back in June who hit 90 without ever leaving the starting zone. 

I don't think he had autism or leaned in any direction on the autism spectrum but saw it as a challenge instead. Some people see the grind as a challenge because they know not every gamer is up to it and the fact that the grind takes dedication, depending on how serious the grind is. So upon accomplishing something as a result of the grind, there's a sense of pride.

I really enjoyed Wildstar. Notice the past tense there. I enjoyed the environment, the lore, the combat, and the hardcore end-game. What I didn't like was the lackluster PvP. Once I reached 50 with a character, I restarted to try and level up to 50 only doing PvP. Never made it to level 20. The lack of diversity in the maps was appalling. Look at Warhammer Online. A game that went offline but had an enormous number of PvP maps for Battleground.

Of course, I'm sure every person found something that led to their deciding not to renew the subscription. The bland PvP was my reason and over half of my guild's reason.

Originally posted by GoutSmasherLives
Originally posted by gw2fool
Originally posted by Bakkoda24
Originally posted by JeroKane
Allods Team = Run away as fast as you can.

gPotato = Run away as fast as you can.*


Yep, stay away from this mob folks!

That's gPotato /, right? Allods was a total milking cow which never delivered on its promised features. It did look great but damn, it required you to spend just to finish quests! owns Allods now and they are doing well at repairing the damage gPotato did. gPotato was owned by Gala Inc at the time of their owning Allods Online.

Originally posted by JeroKane
Allods Team = Run away as fast as you can.

gPotato = Run away as fast as you can.*


Here's to DE hopefully being able to make it through Perfect World Entertainment sucking the life out of the game.

I started a new character on one of their newer PvP servers because I didn't feel like dealing with the incredibly long queues. First time I logged on and it said the estimated wait time was 7hrs+. I've never seen the server I'm on hit Full capacity yet so I've been pretty lucky with getting in right away.

Hopefully Cus. Service will get their heads on straight for launch because I have a feeling they're going to be getting the same complaints/questions/gripes for the next few months. And I hope that Carbine doesn't mar their good track record with Wildstar by falling apart at launch.

I had a hard time getting into Sacred 2 but I played and replayed the first for a long time.


These comments gave me diarrhea.

There's a good chance most people didn't even read the article and were chomping at the bit to perform their daily "talk crap about a game I know nothing about" routine.

After looking at some comments, I can clearly tell you didn't read the article or you don't really understand English.

I leveled up a Spellslinger to level 15 before I decided to make a new one and not spoil anything else for myself in the game.

I think finding a casual guild or meeting a group of players during hard quests is a good place to start.

Unfortunately, Warplots are reserved for level 50 so you're kinda stuck with the arena and battlegrounds. Have you tried them yet?

EDIT: I mentioned the spellslinger because I found they're combat exciting and fairly engaging.

Originally posted by Fendel84M
So far I really like the Aurin animations all around. Granok aren't bad either.  Mechari and Mordesh(?) are a little weird though...

The Mordesh animations feel like I'm getting ready to do the long jump. So much bouncing and bounding.

I was interested at first but the more I watch, the more the heavy Cel shading and voxel-based graphics wore on me.

I'll leave this here because I feel it got lost amongst the poop slinging earlier.

Here is an album that shows all of the different variations of the available weapons. I'm aware ~280 is not a lot for 6 classes but the developers are adding new variations and removing less popular ones.

Just because you are restricted to one weapon does not mean that you have to look at the same weapon skin the entire game. 

Originally posted by Sovrath
Originally posted by Myrdynn

I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy


It's not lazy at all.

It has more to do with being Iconic.

Just like one thinks of "The Lone Ranger" and his guns or Robin Hood's bow, or King Arthur and Excalibur, or Zorro and his Rapier or Odysseus's spear.

The idea is that their weapon is part of their identity, it's what they have trained in, mastered.

A gunslinger isn't going to attack you with a mace.

Heros and Villains and their chosen weapons are ingrained in the literature.


A "Red Ryder BB Gun" or "old blue" is more than just a joke in a movie.

You see this all over the Wildstar forums when people are discussing weapons. These weapon types ARE iconic to these classes. You might see some variation of weapon types that follow the meshes of existing weapons (i.e 2H hammers/axes for Warrior).

These classes don't need weapon variation like daggers and wands. The more variation in weapons a class has, the less identity that class actually has.

Plus, with Warplots and such I'd like to be able to quickly glance at a toon and know what class it is.

EDIT: And please no one think that because a class is limited to one weapon type, that there is little variation. This is false. The developers are constantly cycling through skins, adding new ones and removing others. Here is an album.

Originally posted by samsweet
Is dota2 at a disadvantage because it was made in microsoft paint though?

Is it not "asian" enough for you? Or maybe too "asian?"

There's no real point in using Leeroy in your deck if you aren't Shaman or Rogue.

Was this a ranked match or arena or something?

Originally posted by issling

Here is my issue with the current crop of mmo's and Wildstar fits it perfect. I think my issue is more so once you get off the ship, just head to the nearest mound, rock or view point and look in the distance, and what do you see? I see a zone and not a world, I see a clump of mobs sitting in pack about fifteen yards from the next clump of mobs and so on and so on.

I want them to create a world and not a formula on what they think we want.

I digress. I just got done with Algoroc and explored Galeras for the heck of it. Algoroc is a giant mountainous region filled with giant crystals and Galeras is an even larger prairie/savannah region.

While you can see mob packs from a vantage point, I disagree with your opinion. The zones are highly detailed and reflect a living environment. There are environmental effects happening all the time in zones.

Granted this is my opinion, I feel they did an excellent job at creating beautiful landscapes and making each zone feel organic.

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