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All Posts by gaeanprayer

All Posts by gaeanprayer

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Originally posted by superniceguy
Originally posted by teotius
Originally posted by superniceguy
Originally posted by teotius
Meh people complaining. Yeah alot people liked it but didnt support it. Its like grocery store, It wont last long if people just take stuff for free and not pay.

We were paying, I just renewed a 6 month contract.


YOU paid. What about thousands of other? Doubt so even if they say "Im hard-core fan and i paid just 1k for something". And the facts are already out, no profit = no game.


The game was making a profit, otherwise Paragon Studios would not bother with trying to save/sell it. Why would any one sell it if it was not making a profit? You just assume it is being shut down because it was making no profit, well you are WRONG

The importance of saving COH is bigger than the game itself. The game may have been released 8 years but it was only converted to F2P last year, which is no simple thing. For them to shut the game down now, just kills any longevity any F2P/B2P etc type game has.

If City of Heroes shuts down, I am not putting any more time into MMOs, especially free to play ones and Nc Soft ones for certain, as now they can shut down after about a year.

If City of Heroes shut down last year, instead of going F2P, we may have wondered why they didn't turn it F2P, but certainly would not leave doubt in peoples minds of how long a game will last.

Before COH was announced to close, I would say there will be a 30% chance of SWTOR shutting down in 2013, following its change to F2P, but now after COH has shut down, I say SWTOR has a 90% chance of being shut down in 2013. They say the game needs 500K subs to break even, but it does not have that now, so they hope that millions will play but get at least 500K subs. The reason why most quit was that they did not want to pay, and I do not see people paying much after it goes F2P, so now its chances of closure next year are now extremely high.

I have seen plenty of positive posts about GW2, as it is free, and people do not need to spend any money in the store, yet COH needed people to spend in the store.

Even if GW2 has millions of people, if none are spending in the store, then that is still $0. No profit = no game

With sub based games, you know the game is getting money, and you know it will last, which is why WOW will still succeed. It is popular, still has millions of players ALL paying, it is safe and secure and no worries of getting shut down.


You're extrapolating from false information and it's letting your imagination run wild. For one, I sort of doubt you're in a position to say what % chance SWToR has of going down, whether or not I agree with you (which I sort of do, but am still not going to put it forward as valid information). Guild Wars 1/2 is run by Arena Net, who while a subsidiary of NCSoft, is not ~actually~ NCSoft. Paragon Studios is a wholly owned subsidiary, NCSoft has the right to dissolve them. Remember that Paragon Studios actually started as NC NorthCal, before given a title and dedicated to CoX. They're still NCSoft, though. This is not the same situation as say EA with Bioware; EA purchased Bioware by buying out a partnership in the works and in essence acquired the company as part of its own, like the underhanded little testicles they are. Even if SWToR does close down and Bioware goes kaput, that still puts them in a different position than Anet's relationship with NCSoft, which is why Anet is able to say that so long as anyone wants to play GW1 it will still be there.

However yes, you are right, CoX was still making a profit. May not have been a huge one, but they've been averaging between 7-8million per quarter, which is a hell of a lot more than many games still going run on. If they really wanted to, they could have just held off on updates until they accrued whatever financial comfort they felt necessary before investing in the manpower, but NCSoft didn't even consider it. They just want to wash their hands of the whole thing.

Originally posted by superniceguy
Originally posted by gaeanprayer
Originally posted by superniceguy
Originally posted by Panther2103
Was really hoping the petitions could do something, oh well hope they can produce another game like this eventually.

It is over as far as NC Soft goes, but it may not be for the game,  if they sell it , which is what the main campaign is aiming for, not for NC Soft to reverse the decisoin, which they knew will not happen.

Not going to happen. They had a lot less to lose from selling Tabula Rasa than they do by selling off the CoH IP, and they didn't even do that much. With CoH, they had already looked and planned for CoH2 and a movie, which shows they were pretty invested in the franchise at one point. What happened recently is anyone's guess, but the overall subs didn't dip very far post F2P conversion. It sounds more like internal politics and less like money, which everyone unfairly assumes is the reason anything ever happens. 

It's more likely NCSoft will sit on the IP forever "just in case" they decide to do something with it. They may never, but if anyone else wants to, they'd have to pay NCSoft fees for the priviledge.

Paragon Studios and NC Soft are still in discussions of what will happen to the game. They have not said they will not sell it yet, but at least they are considering the option.

I've yet to see any information anywhere that says they are in talks and considering anything. The only information I've found is that the studio, Paragon Studios, is being dissolved. Gone entirely. And despite any supposed talks, if they're having any, they've come out and set an actual date the game closes. None of that sounds like they're considering other options. If you're referring to protests and staff of PS trying to convince them otherwise, that's not 'talks', which would suggest negotiating, that's just plees for help. I'd like it to be true as much as the next person though, so if you have source links for any negotiating going on behind the scenes, you should post it in here.

Originally posted by superniceguy
Originally posted by Panther2103
Was really hoping the petitions could do something, oh well hope they can produce another game like this eventually.

It is over as far as NC Soft goes, but it may not be for the game,  if they sell it , which is what the main campaign is aiming for, not for NC Soft to reverse the decisoin, which they knew will not happen.

Not going to happen. They had a lot less to lose from selling Tabula Rasa than they do by selling off the CoH IP, and they didn't even do that much. With CoH, they had already looked and planned for CoH2 and a movie, which shows they were pretty invested in the franchise at one point. What happened recently is anyone's guess, but the overall subs didn't dip very far post F2P conversion. It sounds more like internal politics and less like money, which everyone unfairly assumes is the reason anything ever happens. 

It's more likely NCSoft will sit on the IP forever "just in case" they decide to do something with it. They may never, but if anyone else wants to, they'd have to pay NCSoft fees for the priviledge.

I have a friend that still plays TSW and he complains about the same thing. Has been trying for a while now to get me to come play with him but, I can't justify a sub for anything at this point, least of all a game I found a lot of fault in.

That said, TSW has some very unique systems that I think people find interesting, even if they're not finding it the kind of game you sub to long-term. I'm expecting a F2P announcement sometime very soon and, when that happens, I'm pretty confidence both the population and the community for TSW will finally begin to blossom.

This is like saying every box game out there will let you play it for free since they can make money through DLC.

It's a different pricing formula. F2P is not going to happen. They're already far more profitable than they expected to be, and with every new expansion that number will continue to rise just like GW1.

Went through all 4 paths of TA, CM and two paths of HoTW yesterday without any wipes and no deaths on my part, very few on the part of others. However, I was with my guild, who are very good at this kind of thing. We had food buffs, everyone brought support skills (NEVER underestimate Warrior Banners) and we read up before-hand on what other people faced in those dungeons.

In PUG groups, I never have that kind of luck. Dungeons are meant to be super difficult, and that's part of my gripe. While yeah, I nailed it with a really goot 'leet' group, I don't like that that's what it took to enjoy the dungeons. But then again, if you make them easier thnn people like that will be bored and left's a difficult thing to find a balance on. My main gripe is that dungeon bosses take too long to kill; once you figure out the pattern and allow some elbow room for the occasional deviation from it (bosses like to get tricky) it's pretty much just waiting for it to die and, in some cases, the wait is quite long. Like, pop open that mp3 playlist, long.

Anyway, if you're going into a dungeon people, PLEASE TAKE HEED OF THE FOLLOWING:

1 and most important) ALL CLASSES HAVE SUPPORT SKILLS. BRING THEM. That mean Warriors should have their banners. Guardians need their party boon skills. If you see a Mesmer without Feedback, Null Field and Time Warp, smack them (and also smack the fields as they'll aoe chaos armor everyone). Necros should have minimum 3 "dark" combo Wells (when slapped, they aoe blind). Thieves have aoe blinds and poisons for a reason (poison reduces amount enemies can heal drastically). Elementalists and Engineers are self-explanatory, and finally Rangers need their spirits.

2) Food and potion buffs make a HUGE difference. I typically go in with Mango Pie, +70 vitality and constant Regeneration buff. Additionally, there are vendors all over Tyria that offer consumables that stack with food buffs, including one underwater dude in Bloodtide somewhere that sells two orbs: one is a stack of 5 Fury for 30 minutes, the other is a stack of 5 Regeneration for 30 minutes. Buy some, and if you feel like you're having trouble, pop one.

3) Even scaled down, gear and level matters. A level 80 Mesmer in great gear scaled down to 35 will still have more hp, defense and power than a level 35 Warrior, so if you can't manage it, come back to it when you're stronger.


Bottom line, those kamikaze "die and run back" strategies are not part of the game. They're an option, but that's not one you should be relying on, as evidenced by the fact that Anet is steadily removing Waypoints popping up throughout the dungeon so that by the time you run back, the bosses are back to full. If that's your only way of winning, you're doing something wrong.



By the way -   I just wanted to point out that, to the people complaining that not enough is explained, that too much has to be found out on your own, this is the way MMOs have worked classically. Information was never spoon-fed, people figured things out the hard way, then that knowledge was passed on through word of mouth, strategy guides, forum posts, and later wikis. This is exactly what a lot of you have been wanting for a while now, so complaining about it now is a bit ironic.

Originally posted by bexinh
So we all speak Chinese now? I thought we still in America?

Actually, you're in Australia.

Nope. I don't like anymore software on my computer than is absolutely necessary.
Mmm....I don't think Borderlands would offer anything games like Firefall wouldn't beyond its unique characters or storyline. I think we're finally starting to see that oversaturation of MMOs die down (on our side of the world, at least), I wouldn't want to see that pick up again just because they could. It'd have to be something very different and unique, something to separate itself from the competition, at which point it probably wouldn't be Borderlands anymore.

No one is more to blame for a lack of community than the people complaining about a lack of community. Everyone is looking for it, but very few do so actively; if you make the effort to reach out you may be pleasantly surprised to find people just waiting to get to know you, and thus play with you. That games allow a solo experience doesn't mean that's an experience that's forced on you, rather that the opposite is no longer an obligation.

To those that say that's not a good thing, think about that for a moment. Is a friend you've made really a friend if they're only your friend because they have to be?

Originally posted by konecta
Many ppl got the  exotic skin gear arready at least 70% of my server did. Much of the bug are still there and i think those "changes" was not what ppl was waiting for. Making some intances almost imposible and nerfing loot is not the right way from my point of view. Burn me now.

The loot wasn't nerfed, you now get twice the tokens the first time you complete a path than you did before to compensate for needing to complete the path before you get the tokens, with tokens as rare drops an incoming update. So actually, you're getting more. 2 hours of work with a good group got me all 3 paths of TA and 180 tokens. That was more than I'd gotten in days prior from people just farming the beginning bosses over and over. If you were talking about getting rich and going up 10+ levels from said farming, common sense would tell you that wasn't working as intended.

Originally posted by Pouf

Wow really? I can't disagree more. TL2 is a great game and worth the price a lot but better than

You are stuck to a build,  there will be optimal build soon.. it's 100% solo i will never go online since it's open bnet. so It will be full of hackers withing 2 weeks.

Gear is way too easy to get, everything in this game is easy. You level fast.



They did a lot of great things, phase events are full as hell , but it doesnt require any kiting or challenge at all. It will never be better than d3

Stop playing on easy mode. That you think Vet/Elite don't require kiting (let alone hardcore mode with perma death) leads me to believe you either aren't actually playing and going off what you've read, or playing on normal and expecting it to torture you. As for optimal builds, even at it's worse possibility, it's still better than having your skills chosen for you. You're only stuck on a build for now, the game is moddable and just like TL1, there will be a respec mod within a day of the kit's release. It's one of the first things I'll be downloading, definitely.

Actually I agree with him, but not for the lack of trinity thing. I've been talking about how hard the dungeons are since the betas and all I ever got in response was "play better" or "you just need a coordinated team". Despite that, they're half right; if people are all playing at the top of their game, you'll make it through. But there's a LOT of frustration along the way in terms of learning experience and even then, it really only takes one fuck up to ruin the party for the rest of the group. The dungeons run along the same elitist vein as structured PvP, which is why I ignore them.

Ran story modes of all of them (which are all relatively easy) then crafted myself full exotic gear (including secondary weapon and accessories at this point). Now I have no need of the dungeons, and that works fine for me. This has been and - if the recent dev letter is any indication - always will be the weakest point of Guild Wars 2 for me, and the only content I go out of my way to avoid.

I've already given up on Bioware. They will never be a great company so long as they're a part of EA, and they'll never get rid of EA as long as they are Bioware. It's a done deal, completely over. I haven't bought a game from them in many years and I have no intention of ever changing that. I say good riddance to the doctors, I wish it happened sooner. True, they were behind the beginnngs of Bioware when they were great, but it's also true that the sellout to EA would never have happened without them. Now years later they're rich as can be off making beer or whatever, essentially tossing their company's name and its playerbase to the dogs for that extra yacht.

To hell with everyone involved, at least when they get my money they'll be the first to feel the drop in temp.

Originally posted by Tayah
Originally posted by Lord.Bachus

Combat it much more active and intesive then old time MMO´s.  Thats why most people dont even read whats in the map chat. We´re busy playing the game and having a great time

This happens to me a lot. When I'm out doing events and exploring I get lost in the game and forget my chat box is there.

This is my experience too, though I'm making a concerted effort to change that now. This is one of the most common complaints I see, but really I'm not intentionally ignoring people. There's just so much going on at once. Couple that with raidcall in my ears and guildees asking questions, and general/world chat are generally the least of my concern.

Elites that are harder to get aren't a bad idea. The rest of the OP's post makes no sense. You're still making builds with the trait system and anyone who has invested in GW1's meta knows that for the hundreds of skills available, there's less than a handful of builds per class that anyone actually used for the harder portions of the game, and for nerely all of competitive PvP. 

As for dual classing, it's a gimmick. What separates two classes from one another are skills, which means you could remove classes all together for the same effect (which isn't going to happen, get over it), so basically this just boils down to "I want more skills". That'll come with time, but it's never going to reach the point of GW1 because it was impossible for them to balance that, leading right back to the argument about a handful of builds.

I do miss heroes, though. I'm fine with them being gone, mostly I just liked collecting something that could actually do something, as opposed to minis which just hang about. However, BECAUSE of heroes in GW1, people didn't team up. In GW2 I team up regularly, for both PvE and PvP, and not just for dungeons. People recruit for story instances often, as they can be a challenge if you're not overleveled and/or prepared. If we had heroes, we'd never see teams, probably not even for dungeons.

A lot of you are in that "The US is the only country that matters" mode of thinking. Try to keep in mind there are veritable worlds existing beyond our borders ;\

Aion is actually been doing friggin beautifully in the East, it's just the West that didn't care for it. But they love that grindy shit over there. RNG with .000000001% chance of success? BRING IT. West players, not so much. I sure as hell don't have the patience for that crap. TERA failed both in the East and West so yeah, that one's not even worth mentioning at this point. But that B & S topped Aion is impressive because of how much those guys friggin love them some Aion. It also held the position. Whether it's "unbeatable" remains to be seen, but don't underestimate the draw of certain games just because our culture doesn't welcome them with open arms. That side of the world is a hell of a lot more profitable than we'll ever be anyway, just ask SEGA.

Personally, I think it will do extremely well both in the east and west. It very closely resembles Aion, but with a better combo system and ~far~ less grinding right out of the box. That's pretty much what it is, Aion Better, but with "Kill Bill" lookin' hookers running around with freakishly long legs kicking the shit out of your face instead of stabbing it with giant swords (although they do that, too).

Originally posted by TobiasGrey
Originally posted by gaeanprayer
What level areas are you talking about? People are constantly chatting in both the beginner areas (Queensdale and the like) and the 70+ areas where many people are hanging out these days. High level areas are especially hectic between map chat and dungeon party spam (so want an LFG tool if only to get rid of that). Could also be your server, too. My guild switched to Stormbluff after a pvp alliance left out server and took most people with them, had trouble getting teams together since the people left behind were all very casual and mostly 20-40ish. Map chat was pretty empty there, too. This was frostpeak, btw.

We're not talking about bored people spamming global chat. We're talking about people actually socializing with eachother in the world. No one EVER responds to local chat ANYWHERE.

I like how you took what I said and claimed it meant the exact opposite of what it meant. People socialize plenty. So much that I made a tab that only have guild, party and whisper chat enabled so I can avoid it whenever I get tired of it. That's usually the tab I'm in. But no, I don't see much socializing in the mid-level range maps, they're more quiet. Like I said, nub areas, and 70+, plenty people talking. That they don't use local chat to do it means little, it's not necessary. Most obviously prefer to communicate with the whole map rather than just those in immediate range (as this, obviously, gives them MORE options for socializing) not to mention people are generally only in immediate range while in the middle of a fight. Sorry if I don't want to stop to shoot the shit with you while I'm trying not to die, but that's what whisper/guild/party chat/mail is for.

Voted #1. I have to force myself not to play on days like this when I'm busy with work, otherwise that "half hour break" turns into 10 hours of gameplay. Only got more addicting when I joined a guild that actively runs dungeons and WvWvW. I'd live in the game if I could, and it's been many years since I felt that way about any game. Seiken Densetsu 3 was probably the last game that engrossed me this heavily. I, by the way, have been level 80 for over a week now, and am still running around completing things I missed and enjoying every minute of it. Haven't even gotten to Arah, yet.

What level areas are you talking about? People are constantly chatting in both the beginner areas (Queensdale and the like) and the 70+ areas where many people are hanging out these days. High level areas are especially hectic between map chat and dungeon party spam (so want an LFG tool if only to get rid of that). Could also be your server, too. My guild switched to Stormbluff after a pvp alliance left out server and took most people with them, had trouble getting teams together since the people left behind were all very casual and mostly 20-40ish. Map chat was pretty empty there, too. This was frostpeak, btw.


Edit - btw, as someone else pointed out, WvWvW is ALWAYS alive in map chat. If you want a reason to depend on others and coordinate outside of dungeons or OOC chat, go there.

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