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All Posts by gaeanprayer

All Posts by gaeanprayer

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1695 posts found
Originally posted by xxpigxx

I played it, and was not really impressed.

 

Just my opinion, so don't go ape shit . . .

Story was alright.  Visuals were very good.  Sound was waaay awesome.  Animations kinda sucked (especially running with a melee weapon).  Quests were your standard fair.  PvP was very meh.

 

I will be passing on this game.

 

If you enjoy it, hats off to you.  Knock yourself out, and have a blast!  ;)

TSW has a lot of valid criticisms coming it's way from me. Later, when I'm done playing the beta. But that quests are "standard fair" is not one of them. Don't mean to harp on you, but if that's what you think, you haven't played very far into it. It does have its share of KTX quests mind you, which annoy me (mostly because I think the combat is clunky and unrefined, I think I'd enjoy it more if they just ditched combat entirely TBH), but the quests are in large part NOT standard. Never before have I been stumped for hours on a quest before TSW.

You guys need to explore a little. If all you do is follow the path you're given, who's fault is it your hand is being held? 

Check out the fortune teller and the priest's third quest for some examples of what TSW is offering in terms of questing. Quests like that are the majority of what I've done, and honestly, they're the only thing that's keeping me interested in TSW. If nothing else, credit has to be given to Funcom for doing at least this much right.

I ended up spending almost all my time on the Mesmer x-x but I did dabble in Thief and Warrior out of curiousity, near the end. I wasn't too thrilled with the warrior (I think I'd have liked it more if I got a hammer from the start) but Thief was surprisingly fun. No idea how I'm going to solo anything with it, but I think I'll enjoy figuring out how.

Originally posted by bookworm438
Originally posted by MercAngel
Originally posted by Deolus

I noticed one thing in the last BWE and that is the level indicator left of the xp bar.

Because this game downlevels you if you become too high level for the area you are in. I never noticed this for a long time, mainly because I was trying to complete all the objectives in the area I was in.

So if the indicator says (3) 10 it means you are level 10 but you have been delevelled to 3 because that is the level of the area that you are in.

But you never notice this because the area will still be challenging. This is good in my eyes but can be a bit confusing, especially for critics of the game who are expected to be pushed on to a new area (which doesn't happen).

 

Yes some have cried about this already.

this is just part of the no hand holding that ANet has done. you are free to move on if you want but do not have to.

also it makes it so low lvl zones do not get left behind and if hyou been playing for a long time and are of a high lvl and a friend joins you can go play with them and stil feel like you are doing something.

 

I'm still interested in seeing how easy a level 10 zone will seem as a level 80. I'm betting it'll be easier than a level 10 in a level 3 area, but still be challenging. 

It'll be extremely easy. I was level 26 when I finished the majority of content in the first two human areas (not including events that didn't trigger while I was there) and started exploring Norn area from top to bottom. In the starting Norn area, I was able to rush into huge groups of mobs, drop a Chaos Storm and own them with a Mind Wrack spike, where doing the same when I was ~actually~ that level would have only taken maybe half their HP, and I would died from all the damage I was taking. And that was just in the mid level 20 range, let alone level 80s with all their traits and gear. 

If you look at your character sheet the next time you're in beta, you'll see your actual scaled down damage values. There's a number, and then another in parenthases. Those are both your native strengths and the scaled down versions. People don't realize that, even when scaled down, your traits and gear still make you far more powerful than you were prior.

The only thing that takes an unavoidable hit are your HP values, to prevent you from full out dominating during large events. That was pretty much the only time my Mesmer went down, because of all the aggro from the higher damage output.

Ended up giving it another go and the game works well for me now (mostly), but yes those loading times are a bitch. They're also very inconsistant, which is what confuses me. Sometimes going from an instance to the world takes seconds, other times it's long enough to warrant an alt-tab while I wait. Not sure what's up with that.

Originally posted by niceguy3978

Originally posted by ArEf


Originally posted by gilgamesh42


:[ blizzards claim to the name dota was almost none existant  lol


As is Valve's, as is Icefrog's.


The community owns the name DotA, no particular person or company does.



 

And this is why they went to court.  This is what most don't seem to understand, the only thing the lawsuit was attempting to do was prevent valve from copyrighting the "DOTA" name, nothing else.  They weren't trying to keep it for themselves as others around here claimed, they were simply trying to stop valve from copyrighting it.

This, exactly this. Blizzard even specifically stated it. They did not say THEY wanted to copyright the name, they specifically stated that "DOTA" is part of and belongs "with the community". Blizzard didn't lose aynthing, they set out to do exactly what they wanted. If you noticed, they're not using the DOTA moniker, but Valve isn't copyrighting it, either.

Damn, already ran out of beta content ;-; Guh, that game is good. Off to try the PoE beta now but TL2 will stay with me until it finally launches...like that desert you only got to have a little bit of before your significant other reached across the table and nommed it while you went to the bathroom. /sigh.

Wow, I actually thought the voice acting was pretty great, very believable. Subjective, I guess. The animations pretty terrible though, and not just the combat animations but the actual, cinematic scenes (which are a nice idea) suffered the same dreadful animations, which hurt the experience for me. It's like watching a movie full of over-actors.

The music was superb though, definitely. I was actually pretty taken by how much I liked it, it's the first time I caught myself actually paying attention to video game music. I don't think that's happened since Granado Espada's soundtrack.

This weekend for me was the 'preorder or not to preorder' decision maker. It's a no at this point. But I still maintain that there's too much potential in TSW to just write it off. It'll stay on my radar and I'll keep track of it until it's improved a bit more.

The one with the holodeck.

It's not just you guys. I started at 400kbps and when I saw some people mention lower speeds, I checked my download. It's dipped down to 50-80kb as well. Probably just from so many people downloading nearly as the same time.

Wow, those went fast o.O when I grabbed one there were over 1000 left, by the time I could tell my friend to go get one they were gone D:

 

See yall ingame!

Originally posted by Aerowyn
Originally posted by gaeanprayer
Originally posted by Loke666
Originally posted by GvonHell

Ignore all the good aspects of the game and start trolling - Check

Agreed.

Anyone whi sin´t 100% die hard fans of FunCom should probably wait 9 months after launch before buying any of their game though. They actually make good games but if you dislike bugs you will do yourself a favor if you wait until they are fixed up.

FunCom actually have many good things too but they do release their games far too early. And it is too bad, AoC would have done so much better if they just waited those 9 months.

I've already uninstalled, in less than an hour of gameplay I've crashed a dozen times either at loading screens or during random gameplay (fps would drop to a crawl suddenly, then just crash entirely) and had to remake my character 3 times as, during the crashes, the character would somehow get broken and just logging into them would send me crashing to desktop.

Most games have fps/optimization issues during a beta, GW2 had it in droves, but at least I could like...play...through the lag. But this is far, far too reminiscent of AoC in the beginning. TSW is going on the waiting list for me, I'll check back at the end of the year, and only because what little I did get to play was entertaining.

sounds  like issue on your end.. been in closed beta for couple days now not a single crash.. although we are on a differn't server.

Doubt it, I'm not the only one with the problem. Although there could always be things like graphic card compatability issues which would account the wider spread of crashes. I don't think it would be a server thing, I think it's just one of those optimization things games frequently have problems with. There's so many different drivers and setups, you can't account for it all except to deal with the problems as they come up, which is why I'd rather wait for those problems to be dealth with, than try to make a character for the fourth time. 

Originally posted by Loke666
Originally posted by GvonHell

Ignore all the good aspects of the game and start trolling - Check

Agreed.

Anyone whi sin´t 100% die hard fans of FunCom should probably wait 9 months after launch before buying any of their game though. They actually make good games but if you dislike bugs you will do yourself a favor if you wait until they are fixed up.

FunCom actually have many good things too but they do release their games far too early. And it is too bad, AoC would have done so much better if they just waited those 9 months.

I've already uninstalled, in less than an hour of gameplay I've crashed a dozen times either at loading screens or during random gameplay (fps would drop to a crawl suddenly, then just crash entirely) and had to remake my character 3 times as, during the crashes, the character would somehow get broken and just logging into them would send me crashing to desktop.

Most games have fps/optimization issues during a beta, GW2 had it in droves, but at least I could like...play...through the lag. But this is far, far too reminiscent of AoC in the beginning. TSW is going on the waiting list for me, I'll check back at the end of the year, and only because what little I did get to play was entertaining.

I made it past character creation...then about 10 minutes in I crashed and now my character is evidently in limbo :D since I crash to desktop whenever I try to log into him. Guess I get to make a new one.

People always do this. You'd think everyone would be familiar with how it works, by now.

I'd tell everyone how much smarter it is to wait half hour after something officially "opens" to bother, but then people would just hammer it half hour later and thus prolong the problem.

*goes back to other things for 20 minutes*

Totally didn't see it coming, but it makes sense. I don't think this has anything to do with ME3 or DA2, Bioware had already mentioned that for DA3 they were going "back to their roots", which suggests that the pushback is not due to some sudden revelation that they need to try harder.

Still, I agree with what someone earlier in the thread said. After DA2, ME3 and SWTOR, Bioware's pretty low on the list of "must buy" developers now. Low as in, not on it anymore. They're on the Funcom list, that "Do not purchase until at least 6 months after launch when press start telling the truth in their reviews and the company has admitted to and started fixing bugs" list. 

I actually genuinely feel bad that SWTOR is getting dogged, but it's a valuable lesson for the industry to learn. Glad it's happening on EA's dime, though. Maybe they'll let Bioware go, then the team can finally get back to making great games.

Depends. If GW2 is a big enough success that suddenly everyone goes from mimicking WoW to mimicking GW2, I won't be thrilled. I'd like to think studios are smart enough to realize any success GW2 experiences is not purely because of GW2 itself, but because it's substantially different than the majority of what's on the market. 

That's probably giving them too much credit, though.

Originally posted by Redemp
Originally posted by Amjoco
Originally posted by wrathzilla
The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA.

It's supposed to be "meaningful". It's supposed to make it feel "dangerous". Frankly, it's just annoying.

 

 

TL;DR: There are too many trolls and griefers on the internet and in-game that get their kicks from 1-shotting and ganking people to have a FFA system work properly. Maybe in the alternate reality of your memories, back when people who played games had the common courtesy to let people actually get to a point where they could compete with them.

Good point. Watch this video. I'm not dogging Tera! I just am using that video as an example! I wanna play Tera. :)

 /sigh

That video is one of the reasons we can't have a decent Open PvP game .... some day griefers will learn that they kill the games they love.

 

LoL, this is why PvPers can't have nice things.

How do you expect those large events to work on a server where everyone can attack everyone? The game is not made for that. I don't see how it would even be possible except to get rid of events and just have a big empty PvE world. What's the point in that?

WvWvW is there for you to spend your entire character's life in PvP areas, if you like. If you want open world pvp, that's where you should be. An entire server dedicated to it has no place in GW2.

Keeping my hopes in check for this, but I admit the modern setting is what has me interested. Less traditional combat + less traditional setting almost guarantees I'll at least enjoy my time in the beta. Will it be enjoyable enough buy? That I dunno, yet.

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