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All Posts by gaeanprayer

All Posts by gaeanprayer

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2326 posts found
Originally posted by hpisti

Have to agree that the way people play the game has changed a lot in the past months.

Dungeons, for example. I stopped running dungeons around end of October because it was all about die-rez at waypoint-have one person kite the boss while everyone runs back. Seemed strange, not a lot of fun.

However, I've been running dungeons for the past 3 weeks, and it's a blast. People actually know what they're doing, they know the boss mechanics, signs to look for, how to rez others effectively, how to use combos.

As for the lack of trinity making everything just a numbers game... I dunno. This is definitely not true in dungeons (especially with the new patch). I know, supposedly all dungeons can be cleared with any class combination, but having certain classes in there is a definite plus. I've even seen people post "LF guardian" messages...

The LF guardian thing is not really about a specific class, rather a specific mechanic that's easier with that class. Guardians can reflect a lot and help remove status conditions party-wide fairly easily and consistantly. My Mesmer, for instance, can do the same thing (as can my elementalist, though she's more fragile), but my reflection is target on an enemy and my condition removals require ground/party targetting as well, plus has longer cooldowns. That said, I can and have taken a Guardian's place in a group effectively. This doesn't really change until you hit the 30+ portion of fractals where the Agony starts getting out of control even with high AR, at which point you'll want heavily defensive characters in your team and Guardians are just too delicious to pass up. You can get by without them, but it's really nice to have them there.

So you're half on it, class combos are a plus, but it's more because certain classes can do things easier than others, even if 'better' is debateable. And yeah, people are playing much better these days. Did a fractal run at level 12 yesterday, got dredge, harpy and swamp fractal combo + bonus. We finished it in 40 minutes, no wipes. This was a PUG group btw, snatched them off gw2lfg.com. Likewise I level my alts in dungeons and people are doing really well there, as well. I think the combination of balance patches and time have helped people better understand and work within the bounds of gw2's combat.

The more I'm hearing about this the less I'm liking it. Five classes at launch and worse, my favorite and pretty much the foundation of a good party, the battle cleric, supposedly isn't an option? Game mostly taking place inside a Town a la Dragon Age 2? Selling an exclusive race, relying on player's to make content - by the way, anyone who thinks this is the savior of mmo content is delusional; this is going to be like going into a movie theatre expecting "Interview With A Vampire" and getting "Twilight" - etc., etc.

Game might be fun at first, most are, but it's beginning to sound devoid of lasting interest. I'm going to wait to try it before deciding for sure but, eh...

Am I reading this correctly, you have to roll dice during character creation? As in, stats? Because the only time I want to spend 5 hours in a creation menu is when I'm having that much fun with the costume parts. Rerolling constantly until you have the perfect character on the other hand, not so much.
Originally posted by jimdandy26
Originally posted by Rayshe
Originally posted by gaou
Originally posted by Samhael
I thought Nightcrawler was dead? (and hadn't been brought back to life... yet)

nightcrawler is currently dead but i dont think there is anything that says this game takes place after that

Your probubly right, given how meny of the X-men got killed off or depowered. The only way this game would work is if they keep it before House of M.

 

As for me X-23 would be my go to girl. Honestly shes more badass than wolverine and almost killed him when they first met.

The newest even repowered basically all of the mutants unfortunately :(

 

Original nightcrawler is dead. An otherverse version of him has taken his place in the X-men timeline. Don't try to wrap your head around it, you know how these comics get. They're worse than soap operas with all the ressurection/evil twin crap.

Actually, yes, Squirrel Girl has a HUGE following and fan-base. No, I don't know why. Yes, I was shocked, too.

 

I didn't even know Squirrel Girl was a thing until she won one of the player's choice votes for characters that would make it into Marvel vs. Capcom 3. She didn't make it into the game obviously, but it was eluded to that she would be in an upcoming Marvel game. Lo' and behold, here she is. I haven't been reading comics for a while so I don't know her backstory, but I agree she seems a tad...silly. But whatever. 

 

As far as Marvel Heroes go, if you check out gazillion's other game you can see how quickly they churn out new heroes. Before long you'll be buried in them, and chances are your favorites will make it in sooner or later. I have it on good authority that Gambit, Psylocke and Northstar are in the works, and Xavier is a planned playable hero in the future. Psylocke is already in the game as an NPC, but it was stated prior that heroes that were made into NPCs aren't disqualified as future playable characters as well.

 
My pick for lesser knowns I'd love to play as; Sage and/or Blink. Those girls are amazing.

Game is fun but I actually agree with those above, don't spend money until you're sure you're into it. It's not going to be for everyone. In fairness, all of these action rpgs play exactly the same, the only thing that changes is the skin. This is even more true than genres like themeparks/sandboxes; in an action rpg you're just grinding for loot that never stops being potentially better. That's what Diablo and Torchlight boil down to, that's what this will boil down to. For some, that's quite a lot of fun (like me) but for others it may just end up tedious. 

 

I do think people should give the game a try though, it may not hold everyone long term but I'd be surprised if most didn't at least find it fun for a day.

So basically, jobs that were previously outsourced to China will now be handled primarily by American artists and animators.

 

Yeah, not seeing the bad thing here.

Some additional info here, including clarification on the ability to gain heroes and costumes ingame. Sounds like it's going to be a kind of boss hunt, though supposedly they're making it so the first run through nets people at least a handful of heroes to play with.

http://metalarcade.net/2013/01/marvel-heroes-interview-with-stephen-reid/#.UPmtzCdQV8F

6million + people purchase a game and make it a huge success. That's the only number Blizzard as a money-making corporation cares about. That people are complaining about it nearly a year later still is irrelevant to them, they has your money already. Perhaps if people stop rushing out to buy something new and shiny without knowing much about it or, worse, knowing everything and burying your head in the sand anyway, these kinds of tragedies would stop happening.

Side note, I actually enjoyed D3 even though I thought it was deeply flawed, but then I waited to get it on sale. Imagine how quickly fixes and changes would have been put into effect if they had to wait until players felt the game was worthwhile to spend their monies on it. Js.

Ick, you really can't think of a single reason for neverending progression?

...Really?

If Guild Wars 2 has proven anything, it's that even allowing high level players to be rewarded by high level things for visiting low level areas is not enough to get them to go to those low level areas. Now let's look at WoW; everytime the cap is raised and progression is furthered, all the content before it becomes ghost towns and proof of irrelevancy. Let's be perfectly honest, gamers aren't always the most logical people out there. If there is an area that's out of their level range at some point, they're going to naturally assume they have to progress to that point and once they do, they aren't going to look back. Give it time, and that means people new to a game with infinite progression would essentially be playing a single-player game for many levels, if not forever, because they have no hope of catching up to the people that came before them.

So that's why it's bad for PvE. For PvP, take a look at Darkfall in its initial iteration, where people who played first were inevitably, and infinitely, more stronger than anyone who came after, because progression was forever and thus there was never a way to catch up to them. The only way to avoid this is via progression that doesn't necessarily make one stronger, but evidently that's not good enough for some people.

Love ya Bill, but this is a terrible idea. Stop it.

Originally posted by vickter420

This is why MMOs are going the route of SWTOR and why SWG went its route. Why do you want to play AS Batman or Wolverine in a MMO??? Dont you find it silly when you see a team of Spider-mans? Oh right but different costome so thats okay. How about this crazy idea you build up a new super hero (or villian)  start from nothing and build your OWN legend?

Through PVP, PVE, helping people or messing with them theres many other ways to make your char. feel like a badass just the current formula doesnt allow for anything off rails. (in any game really atm)  I always liked building my own charactor and not being stuck with a templete but guess thats just me.

 

First off, it's an MMO. You're not building your own legend in any MMO, you're still doing the same things as everyone else. Any legend you build is in your own imagination, one that should work anywhere.

Secondly, I really don't care that every other person out there can play as the same hero as me, I don't even care if they're doing it while on my team. Fact is, ~I~ can play as my favorite hero, that suits (pun) me just fine. Worry less about what other people are doing with their time.

I was never disappointed in GW2 until Fractals, but only because it's hard to get a group for it. They're working on that though and I'll pick it up again when they do. In the meantime I have 3 80s and am taking a break from it to play other things, but I'm starting to miss it. Everytime I try a game that has the traditional quest system I can't help but grimace.
Originally posted by Zaqir

I recently watched a Twitch feed of the devs playing and talking about the game.

 

While I am truly looking forward to this game I am concerned with what I hear from the devs and was wondering if you guys thought they were just overhyping or ignorant of a few things.

 

1)They talked about being able to change party members and how revolutionary this was and how no one has done it before etc. This bugged me for a few reasons.

-Darkspore did this and had a clear purpose for it, their system of heroes had a rock paper scissors thing going so it made sense.

-Marvel hinted at some heroes being better at certain bosses yet from gameplay this never seemed to be the case as the game was flashy yet somewhat simplistic in play elements. Ie I never saw a moment where you wanted to switch from hulk to ironman.

 

2)They hyped flying but all I could gather was that it was a semi form of transport that allowed no combat or tactical advantage of any sort. IE its mostly a shortcut thing.

 

so once again I might be nitpicking but their statements and lack of knowledge of a few things +their obvious yet oblivious hype attempts has me slightly worried.

 

I still cannot wait to play as Colossus.

1) Each hero plays like an MMO class, but with some flair. For instance, Scarlet Witch is a controller type, a lot of her skills hold things in place and buff/debuff in wide ranges. Wolverine self-heals and takes a lot of damage (tank) making him great for bosses with quick attacks that are difficult to get out of range of (Venom).

2) Flying, for instance with Storm, allows you higher mobility. You move faster and can pass through/over enemies and objects making it easier to maneuver around the battlefield. It's fun but I don't know that I'd consider that a major selling point.

Having played the game, it's quality is something I'm comfortable with. What I doubt however, is that it will appeal to everyone. It's very D2 but with Marvel characters, and as much as people claim D2 was king, I doubt they'd 'settle' for that kind of gameplay in droves these days. Anyway, original point is some small niche of people, most likely CB testers, like the game enough to drop that kind of money because they know they'll be playing it for a long time.

Personally, I feel it defeats the purpose; if I start the game with all the characters and costumes I'm not really going to have a desire to do anything else, since getting those things is why I'll play in the first place. I popped a $20 on Jean, and Storm comes for free and the $20 from buying Jean comes with ingame cash to buy Scarlet Witch. I'm pretty much good to go at this point.

Opposite end for me. I don't want to be going constantly and never getting anywhere. I actually enjoy feeling like I "beat" a game....for now. Then I put it down and go do something else, usually something more productive, until an expansion comes out. I can understand how some people want to make a game feel almost like a home where they're simply always in it, doing something, but I can't empathize with that. I've been gaming for almost 25 years now, and even to me that seems like a gigantic waste of time and life.
Originally posted by Scottgun

Actually, from the "33 1/3 Rules of Rock n' Roll" , rule number 25 easily applies to mmorpgs:

 

25. Cult artists are frequently just as boring and predictable as mainstream ones.

^

Most of the time indie games aren't any better or more interesting than AAA titles, people are just more impressed that a small, probably inexperienced company managed to make something that didn't completely suck. It's cheering for the underdog, just another kind of mob mentality, except the danger of this one is it makes you feel good about yourself.

Originally posted by Flaming_MMO
LOL on the estimated values they makeup for these things "over $120" for the "7 premium packs", "over $750" for "the ultimate pack".
 
 

I'd hazard a guess that those values are based on what they plan on charging for the items when the game and its mall launches. Though yes, it does give some clue about how much they plan to charge for characters and costumes. Tad worrisome. Glad the only character I really care about, Storm, comes for free.

I actually enjoyed this game enough to spend money on it. I'd drop $60 on this before I drop $60 on Diablo 3. Unfortunately, I don't actually want to drop $60 on ANY game. Those prices are a bit steep for things I could get in-game with a little patience. I wouldn't consider that a good investment, personally.
Originally posted by fat_taddler
Originally posted by Nibs
Originally posted by fat_taddler
Originally posted by Volkon

 

 

Actual loot drops and XP are suitable to your actual level. Karma, I suspect, is hard coded at a set amount. You can still spend taht karma at any karma vendor though, thus still getting level appropriate gear for it.

Sure, but why would someone want to go to a lower level zone only to get a fraction of the Karma that they could get from a higher level zone.  On top of that, they're down-leveled so the challenge and time investment is still there yet the reward is much less.  

 

Incorrect. Even with downleveling, you're doing more damage than you were when you were actually that level due to gear and traits. Downleveled to a level 30 zone I still kill far faster and more effectively than I do in a native 80 zone where it takes some effort, and I can actually get 70+ gear from it. If anyone, lower level zones should be more populated than the higher ones. 

The problem is not GW2's or Anet's, it's the fault of the players. It doesn't matter that rewards are fairly equalized, players 'perceive' lower level zones AS lower level and thus irrelevant, so they avoid it. This is a habit of the players that they're going to have to break themselves, if anything Anet's only fault is assuming that players would be better than that.

Originally posted by superniceguy
Originally posted by Karteli
Originally posted by superniceguy
Originally posted by Paradigm68
Originally posted by superniceguy
Originally posted by Cecropia
Originally posted by superniceguy

I thought this idea was scrapped?

This is a very bad move, and the fact this topic leads to discussions going south, speaks volumes as to why this is bad.

Seriosuly I was thinking I may have bought the expansion, but not if this goes in. If this was in a GTA game, or some adult based game, then that is fine, but this is Star Wars / Disney (kids stuff)- not appropriate.

How is it not appropriate? Are we now shielding our children from the horrors of gays/lesbians? Save the children! Save the children! 

Or were people just all straight a long time ago in a galaxy far away?

Where in Star Wars did this happen?

I am sure some players got together in SWG, but SOE never made the game have it

Really? Are you saying that nothing can be in the games that didn't explicitly happen in the official lore? That is a silly reason to be against it.

Does any disney stuff have this in any of them? I don't think so, and there is a reason why not

Disney is throwing me off here, as I'm trying to follow the conversation.

 

What does Disney have to do with the (original) Star Wars?  [Zero?]

Disney now own Star Wars, and they are a family entertainment franchise, the same as what Star Wars is meant to be.

If Star Wars or Disney has ever had this in, then I'll take back what I said.

 

Your argument is still silly. Disney also owns Marvel, and there are tons of gay super heroes. Just recently they celebrated the marriage of two men on the cover of a comic, actually. As for Star Wars being a family franchise, that's debateable. Star Wars is violent, features death, and in the recent movies even some pretty memorable dismemberment, not to mention the semi-final moments of Anakin. However, even if none of that were true, your 'family' argument would still be irrelevant; gay people have, want, and enoy families too, or did you assume they're all bumping and grinding at a club? Shopping, maybe? Finally, the game was never aimed at children, and while certain Star Wars franchises (i.e., the Legos/Clone series) were aimed at younger audiences, there were plenty of companion novels with more adult content not to mention the KOTOR games which dealt with things far above the heads of youth. In other words, not "family-friendly."

 

I could go on.

 

Edit - the above aside, I agree with what some others have said. This seems like oddball content to be working on when they have bigger fish to fry. 

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