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All Posts by gaeanprayer

All Posts by gaeanprayer

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2326 posts found
I sort of feel like I've sucked everything out of CO that I wanted to get from it, but I still think it's a good game and worth both the time and monetary investment. While several features ARE gated, they aren't intrinsic to the experience, not as people claim, and they're cheap to purchase. If you make it to endgame where you need tons of money for things then let's be honest, you've played on everyone else's dime long enough. Time to man up and drop $10 to support the game you've been playing. It's not a lot to ask.
Originally posted by Sho0terMcgavin
If you enjoy this game, you will enjoy Neverwinter.  Imo, Neverwinter is better  Try it out!

Dare to dream, dude.

 

Just got back into Vindictus recently, I missed it. Definitely satisfying that action itch I had. Where a comparison to Neverwinter came from, I don't know. They have absolutely nothing in common.

I on the other hand was incredibly disappointed in Neverwinter, and don't see it growing beyond a niche audience. For all intents and purposes, it's a stripped down DDO. The graphics are scattered in quality, the astral diamond necessities are out of control, non-instanced questing is KXY, the skill bar and system is extremely restrictive and there is ZERO class versatility.

Unlike a lot of people here who played for a couple of hours or just for a day, I played the whole weekend. I made it over level 30, into the Paragon Levels on my Cleric, to get a good feel for the game before making any kind of judgement. It's repetitive, and the immediate response of, "Oh hey, this is fun!" will begin to dim by 20 and by 30 it'll be gone entirely. Paragon levels don't much to change the gameplay, they decide your next 3 skills over the following 30 levels and that's pretty much it.

The class system is inferior to nearly every other Dungeons and Dragons game, the skill trees and class choices are inferior to Rift, the combat is inferior to GW2, the quests are inferior to TSW, the graphics ugh...take your pick. Even CO/STO are more attractive and they're by the same company, and older. I was one of those people that stood up for Cryptic where CO was concerned, but I think they missed the mark by miles with Neverwinter.

This is entirely different than AoC, the two can't be compared. Conan aimed for realism in its nudity, evidenced by the lack of armor that reflects this kind of nudity (at least in the original game, haven't kept up with the expacs). It was only gratuitous at first because people playing the game made it so, but eventually they got over it and threw on some rather bland, but realistic, means of protecting themselves in battle. Mortal Online is the same. I like this kind of nudity in games, I like realism. I installed nude mods (for both genders) in Skyrim because when I take everything my victim owns, I want them literally left with nothing. Granted it comes with an unfortunate courier side affect, but that's a different discussion.

 

Scarlet Blade is gratuitous for the sake of it. Generally, I don't have a problem with this either. I don't care for it, but it's not something I'd rage on. What irks me is when its used as a gimmick to cover up terrible and bland gameplay. It's offensive that the devs actually think all they need to make this game interesting are pixelated breasts and f**k-me boots. The game has been out for a while, check out the videos or even play the original version yourself. It's bottom of the barrel amounts of drull. That Aeria was even able to get their hands on this is testament to its quality, they would have been crushed beneath the heels of bigger publishers had this game been worth fighting over.

It doesn't surprise me, FF14 is fighting an uphill battle and this goes hand-in-hand with what I've said about it relauching as a new game entirely rather than with the stigma of it's first iteration. 

 

That they ever tried to sell the original game hurt them, it's practically offensive that anyone has to pay for something so obviously broken and unfinished. The only thing about it that wasn't incredibly amateur and beneath SQE were the graphics, and then only partially considering how much of the terrain was cloned. People are burned and many will never go back. Plus, they're keeping the sub model, something people are less and less willing to pay for thanks to the plethora of f2p/b2p options. Plus, FF MMOs were always a niche appeal in the first place. PLUS, the few people that did support FF14 are now leaving because they view the new iteration as a WoW clone.

 

This game can't and won't win. I actually feel no animosity anymore, at this point I just feel bad for them. They're clearly making an effort to try and fix past mistakes, but I doubt gamers will forgive them, we all tend to behave like women scorned with it comes to our video games. It's going to be a lot of money, time, talent and potential wasted. I hope I'm wrong, but I doubt it.

Neither EIN nor BLESS have NA release dates or are even promised to release in the west at any time, ever. That's why they're not listed on this site. MMORPG.com is a western run site, they talk about games they can actually play. If this were a universal gaming site, the games list would be much larger than it is. Age of Wushu was talked about elsewhere for years before this site bothered with it, and that was only once it was said to release in the west. I've known about Kingdom Under Fire 2 since 08, it only just appeared on this site when the NA website for it appeared. 
All of the above.
Originally posted by Lienhart

I've clocked an absurdly high amount of hours into MMOs from WoW to Final Fantasy XI. After recently switching to a much more expensive hobby (supersport track days), I'm feeling the need to slap my face for wasting so much time on a hobby that amounts to having nothing to show for in the real world.

Anyone else ever feel the same way?

I doubt you'll see fame and lasting glory in your new hobby. Whether you're spending your time gaming or...whatever it is you're doing now, you'd have no more to show for one or the other. The difference is you're now having more fun with one hobby than the other, and so you think the time you spent in the past was a waste. If you weren't having fun, it was a waste. If you were, then it served it's purpose, just like your current hobby is doing for you now.

I don't understand how people are acting like this doesn't already exist. There are plenty of PvP-only games out there. MOBA's may have a different 'style' but essentially they are the exact same thing. That's ALL you're doing. If there's no PvE, then what you're doing is logging into an arena to run around and smack people in. You can do that in plenty of games, I'm missing how CU is some bright shining example of shoulda-coulda-woulda.
ESO has nothing to do with Elder Scrolls besides the lore. You may as well forget ESO even has the Elder Scrolls title, if you don't you're only setting yourself up for disappointing. It's developed by a separate studio, that has not made an Elder Scrolls game, headed by someone that has never made an Elder Scrolls game (you'll find this theme a lot). Approach it like an entirely new game, because that's exactly what it is. Make no mistake, this is an MMO that had already been developed on paper, with the Elder Scrolls name tacked on to get the fans interested. That's going to be their downfall, the game sounds good on its own but no matter how many times they tell people not to, fans are going to approach this like an MMO version of Skyrim, and it couldn't be further from that.
Veeeery thrilled about the informaiton on the guild missions. That will greatly help bridge the gap in content and will help to bring people to lower level areas. I would never have thought of that, but it's a brilliant move. Allowing for people outside the guild to participate when they see the flag sounds like it's going to solve a lot of issues all at once. Now, if they can just avoid making the rewards too huge a grind, it'll be perfect.
Sitting back and watching all the people reading "should be in PvE, too" as "Should be in PvE, only"

Damn, game's off the radar for me, now. I can't do this gameplay anymore, it's almost to tedious to even be called a game. That video showed a world that looked really interesting and fun to explore but combat that can be found in 90% of the games out there, none of which I'm playing and for good reason. Free form targetting won't be enough to change that.

In every one of those fights in the combat video, the Warrior rushes in as the tank and everyone just stands back spamming attacks/heals from out of aggro range. Honestly, I'd rather have an MMO with no combat and no gear, than an MMO with dated versions of either.

Item decay solves nothing.

With item decay you constantly farm to remake equipment before it eventually is destroyed.

Without item decay you constantly farm to make new different equipment entirely.

 

The only difference is without item decay, at the very least the equipment you farmed hard for will always be there. In the end, they both lead to the same issue. The economy is a lot larger than this one problem, and frankly you're all looking at the problem from the incorrect perspective in the first place. Crafters will always be left on the outside as long as there are things like raid gear or equipment dropped from monsters that are better or equal to what can be crafted. I know you guys think crafting is some great thing, but the reality is that you are all in the minority. Crafting is not a big thing to players by and large, what is important is getting stronger, and if you give players an easier way to get stronger than crafting, they are going to take it. Period.

Right, because PVP is why anyone would play this, right?

 

FYI for those that don't know, this is the "American" version of the MMO "Queen's Blade". Not sure if it has anything to do with the anime, but signs point to yes. If that's the case, gigantic anti-gravity balloons are actually the toned-down version of breasts in this universe. Guess they get credit for that much.

If Obsidian does Star Wars, it'll be single player.

 

 

And EPIC.

Originally posted by Aerowyn
don't think anyone expects this to be the best MMO eva:P but as long as combat is fun, classes are enjoyable, and foundry is well fleshed out i think it will have some good potential for many many hours of enjoyment

This is basically how I feel, though I'm worried about how much faith people are placing in the Foundry. My experience with player-made content is that it's never very good, and the handful of interesting stories people create are frequently buried under the plethora of easy farming maps people make instead. It's inevitable that, if they haven't already, Foundry rewards will end up nerfed to the point that doing that to get anything worthwhile will either be a grind or irrelevant entirely in order to avoid this, unless they go a completely different route with rewards (exclusive skins, more foundry options, etc). The problem there is there are many people who won't be happy if they're not actually getting stronger.

You just can't win with player-made content, someone is always going to try and take advantage of the system and ruin it for everyone else. This wouldn't be as huge a deal if Foundry was one small portion of the content, but it's increasingly becoming the 'star' of the game, with the rest of the content somewhat limited and only mildly interesting. The combat looks alright, but it doesn't look as good as TERA's combat, a game that bored me to tears by level 25 despite having some great combat mechanics.

I'm REALLY hoping I'm wrong and that NWO ends up some great jewel, I haven't had a Neverwinter fix since 2 and I miss that world. Right now though, I'm hesitant.

Originally posted by Rider071
Originally posted by gaeanprayer

The more I'm hearing about this the less I'm liking it. Five classes at launch and worse, my favorite and pretty much the foundation of a good party, the battle cleric, supposedly isn't an option? Game mostly taking place inside a Town a la Dragon Age 2? Selling an exclusive race, relying on player's to make content - by the way, anyone who thinks this is the savior of mmo content is delusional; this is going to be like going into a movie theatre expecting "Interview With A Vampire" and getting "Twilight" - etc., etc.

Game might be fun at first, most are, but it's beginning to sound devoid of lasting interest. I'm going to wait to try it before deciding for sure but, eh...

There was a stream last night of the game for an hour+, it's on the site I am sure under videos, uploaded to the mmorpg youtube site.

It's filled with info from members of MMORPG, ZAM, and a dev Zeke(sp?). It was also a blast to watch.

Nothing like actually getting info from the source with eyes and ears consuming it all.

That...has nothing to do with anything I just said. I specifically stated that games are fun at first, it's lasting power I'm concerned about. Those videos show nothing that address the concerns I stated in the beginning, if anything they validate them, and the information that it has very limited approach to existing class let alone a small selection to start can't be debated from gameplay videos. What was the point you were trying to make, exactly?

Originally posted by Castillle
Not sure about you guys but...I remember long ago they said they werent making this an MMO.  They used something along the lines of multiplaye or co op.  But I distinctly remember them saying they arent building this as an "MMO"

You're half right. Originally Neverwinter WAS built to be a multiplayer co-op RPG. However, post PW aquisition, the plans changed and they stated they were going into it as an MMO. It was PW that pushed them to do so, Cryptic essentially said in the nicest way they could that PW didn't like what they were doing with NW originally, made them trash it and start over, leading to what we have now.

Honestly I agree with Bill, the 4e set was trash because it didn't belong in a PnP game, it belonged in a faster-paced game. I always thought console, but MMO will do. I have some complaints about the game but the ruleset isn't one of them, it seems pretty fitting actually.
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