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All Posts by gaeanprayer

All Posts by gaeanprayer

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2326 posts found

Amazing to me how many people here that agree with the author have also complained that a game like GW2 needs more progression/higher level cap.

 

I for one would rather ditch the 'level' system entirely and simply introduce new skills into the game that need to be worked on. It's possible to ditch the numbers entirely, but by focusing less on an overall player level and more on leveling facets of the character through gameplay, you prolong the reward and enjoyment you get from playing with the same avatar. Further, it's far easier to introduce new skills, new crafts, new spells to a game than it is to constantly raise a singular level cap and create new content for it. That's not to say skill-based systems don't have their own problems, one has to find the proper balance between grind and longetivity, but its still the better option. Ideally we have a combination of both systems, but with character level being only an overall indication of a person's strength (i.e., Elder Scrolls, Demons Souls, etc) rather than the basis for it.

 

Originally posted by azzamasin

Much to my chagrin I spent 12 hour downloading the client for the Open Beta and much to my chagrin I discovered this is not an MMO it is an ARPG.  /Sad Panda.

 

/uninstall

 

The game has only been getting previews and reviews everywhere, all over the place, for months now. Did you expect pity from such a ridiculous faux pas?

 

Originally posted by ShakyMo
Rps did a preview of this a few months back, where they really slated it. Now when you consider one of the RPS writers also writes for marvel, knew this had disaster written all over it.

The RPG preview was a long time ago from a very early iteration of the game, before the textures on the models were even complete. The game is vastly different since then.

All the people suggesting people will play with foundry regardless of loot and rewards are deluding themselves. The point to any RPG is the loot and rewards you get as the story progresses, that's part of the mechanic. If it wasn't, there'd be no point to loot at all. Why not just get rid of it entirely? Everyone stays in the same outfit, the same level, with the same skills and with the same weapon forever! That sounds stupid for a reason; because it is.

 

And yet player-created content was immediately used to exploit, as it always will be. That's not Neverwinter or Cryptic's fault, that's just how people are. That's blaming Cryptic for human nature. Not their fault, but still something they should have anticipated. They attempted to reverse some of those nerfs, but it didn't actually fix anything, and almost as soon as they offered that patch players found a NEW quest that would get them to 60 within a few hours. They can't win. It's going to become just like City of Heroes where people use player-created content to grind levels, skip ALL of the game content and just grind endgame. This is an inevitability.

I actually rather like this idea. Unfortunately I've no doubt in my mind that, if a company were to adopt this formula, they'd find some way to corrupt it.

This isn't just a game based on superheroes, it's also an RPG. In every RPG in the history of ever, mobs prove a challenge in the first few levels. Even the zombies in the very first Act of D3 didn't die in just a couple a hits when you first start the game.

In Marvel Heroes, by level 10 mobs will be dying in 1-2 of your aoes and by 15-20 you'll be destroying swaths of them with a flick of the finger. If you can't stick it out that long then you probably have some ulterior motive for disliking the game, because that's really not a lot to ask.

Game blows D3 out of the water far as I'm concerned, by miles. I played D3 to Hell and got bored, and that took less than a week to do. Ended up getting my money back for that trash. Marvel Heroes has kept me interested through all of the betas, across multiple heroes. I'm not saying it's for everyone, but it's a great game on its own even some might prefer a competitor more.

Originally posted by OgreRaper

Taken from their FAQ:

How do I activate AFK Mode?

Lunaria Story provides its players with an AFK mode to enhance their gaming experience. To activate AFK mode, open up the AFK mode panel, located left of the mini-map. Within this panel, you may select which skills you would like to be used and which items you will pick up.

 

Really? Are there people who enjoy "playing" games that have a built in botting system?

Utter crap.

They do actually, and after years of not getting it, I'm starting to understand why. The combat and movement is automated if you chose to let it be, but it's not merely standing around watching your character do things like in Perfect World games. In browser games, this feature turns the gameplay into micro-management, rts-ish type gameplay; you give commands to your character(s) and let them run around doing them while you focus on other things. These games appeal to the facebook gamer generation, those that like to set their characters to do something while they're working on their farms or building a castle or some other crap. That's the mentality these games are created for, they're just taking what facebook did and recreating it on a grander scale.

Not my kind of thing, but I 'get it' now.

1) You're in the wrong forum, which is obvious, so I'm guessing you just want to vent and are looking for people to agree with you.

 

2) It happened 'tonight' and you're grumbling? Give them a day or two to sort things out first. Clearly it's not just an issue for you alone, something bigger is happening. How often have you solved major problems the moment they occured?

"fast-paced" LOL wow. If there were any more blatant a lie...
Originally posted by Yaevindusk
Originally posted by jmcdermottuk
Originally posted by Yaevindusk
Originally posted by MarlonB

Astral Diamonds are earned in game through daily quests, events, foundary usage and other things.  It is not currency you buy from Cryptic, but rather one of two forms of currency within the game that players trade amongst themselves.  It is ZEN that the cash shop uses, which is the third currency in game.  Astral Diamonds are the middle currency whereby a player that spends time doing their dailies and such will be able to use Astral Diamonds to trade with other players in the same way they would trade gold (though players that have excess zen could trade it to other players for the Astral Diamonds they unlocked).

 

Astral Diamonds (again, they're not the cash shop currency of Zen and require work to get) can be spent at shops/stores in game for specific items, just as there are shops that sell items for copper/silver/gold.

 

 

Then the question is can astral diamonds be bought with Zen? It sounds like GW2 where you buy gems for cash, if it's the same then you are effectively buying the speed up with cash, after converting it to AD's.

 

This part is from my understanding, which I do not claim to be perfect.  But you are not able to buy Zen and then trade for Astral Diamonds or Gold directly from Cryptic (Though they do have set trading currencies; I'm not sure if that's for their own trade or to regulate trade among players).  You will however be able to trade for already existing AD's that players have grinded out.  That being, if you spent a month doing dailies and want something from the cash shop, you could trade your ADs to someone who has Zen, and then buy what you want from the Zen shop.

I do not think they simply create ADs (Maybe wrong on this, as I read different things from different testers and haven't touched the Zen store yet) out of nothing and then just trade it for any Zen you buy; it has to exist in the economy and had to be worked for by someone.

This is indeed incorrect. As of the last beta I played, Astral Diamonds can be converted from purchased ZEN. Further, while it's earned ingame, its done at an incredibly slow rate and one that's based on a lottery system. Some days I earned 3k, other days I earned less than 300. In neither case is it sufficient to 'keep up with the Joneses', as the saying goes.

Meanwhile anyone who plays a P2P game for more than a year has spent more on their game than I ever have on any F2P. WoW'ers have spent how much per month for years + expansions?
If this is truly the perception of the average gamer, you guys need to crawl out of your holes and visit the real world for a bit. The women in this thread from TSW aren't 'average', TSW aims for realism and yet in the real world those women would still be models, still more beautiful than the 'average' woman. You guys are getting so used to air-brushed perfection that you're starting to think that's the norm. Reality check, people.

In this case a 'cursory glance' was clearly not enough. These are not as close to the 4th ed ruleset as is suggested. You START a 4th ed character with similar skill choices and options, it STARTS feeling comparable, but later in the lifespan of a 4th ed character they end up with far more choices and versatility in their builds that allow for much more diversification than is offered in Neverwinter Online. For example, at level 30 (the highest I got in Neverwinter Beta) I SHOULD have had  3 class encounter powers, 1 paragon encounter power, 3 dailies, 1 paragon daily, 5 utility powers, 1 paragon utility, 1 Epic utility, not including your two at-wills of course.

 

That's why, despite roles also existing in 4.0 pnp, there is no differentiating within the classes outside of what the player specifically decides his build will incorporate, ie, there's no caster cleric, ranged cleric, melee cleric, etc., in an official capacity, there is only a Cleric and how people choose to play them. At its core, 4.0 is still DnD. Neverwinter is not.

 

This kind of info is within the first 20 pages of a dnd manual by the way. Or here:

 

http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20080416a

 

Edit - Couldn't find a list of available Spells outside of the books, but some googling would easily lead to forum discussion about the assortment of available spells at any particular level tier.

Doesn't surprise me, Nexon doesn't have a clue how to run their games properly. DFO is actually a fun game, not hardcore but a good game to play casually, but Nexon's insistance on making it cash shop-dependant, the terrible security leading to tons of hackings, the crappy customer support and numerous other problems just make them the wrong publisher for this game. Hopefully someone else will pick it up.

Game is SO BAD dear God. Tried it despite the aesthetics, which aggravate me to no end. Spare me the whole sexuality vs. the West thing. When there are dicks swinging just like there are boobs jiggling then we can talk about sexuality being allowed and accepted. Until then, this isn't sexuality, this is objectification.

 

Anyway, how are games like this still allowed to exist? I'll grant that Whipper and Shadow animations are decent, but everyone else just uses guns of various sizes that shoot balls of energy of various colors. That's all you do, while you're killing 10 of something and turning it in just to get another quest asking you to do  the same. The game is offensive on a whole other level, that the developers of this trash think gamers are stupid and juvenile enough to overlook bad gameplay just by shoving cameltoe in our faces.

Oh look, yet another panda. We need more of those. >_>

 

Still going to give it a look. I miss the traditional turn-based game, but I've yet to see an online game do it correctly. Crossing my fingers this isn't another one of those automated games.

Big fan of the game but, yep, this is probably the one thing they could have done to make sure I never spend anymore money on it. I'm glad I grabbed a single hero starter pack to make sure I get the only hero (for now) that I really wanted, because if this system stays, they'll never see another penny out of me.
Called it. Korea generally speaking is the cutting edge of MMO culture and Rift is far too old-school in its mechanics. I knew it would survive long over there. B&S is pretty traditional fair gameplay-wise, but comes with some added action mechanics like the potential for dodge and LoS and comboing skills. Combat is also more visceral. Diablo is an action dungeon crawler series so, nothing to explain there. I expect games like WildStar, GW2 and ESO to do much better in Korea.

I don't have a problem calling it any MMO. Massive Multiplayer Online is all that term ever stood for, it's people who made it something else and even then that varies based on opinion. 

But yes, it's HEAVILY instances. And spare me the 'open' maps people, I played into the 30s. Those maps are not 'open', they are paths areas with a sky. Adding a sky to a map doesn't make it open when you have invisible walls, trees, houses, etc., creating specific paths you move through and portals to a new zone, which btw is usually just to another NPC that's going to send you into another instance. Personally, I like instancing, so this isn't something that's a killer for me, but don't try to portray the game as something it isn't. You're going to give people the wrong idea and in the end, only do harm to a game you like. 

Originally posted by Razeekster
Hopefully it's news that they are rescraping the whole thing to create  a real Marvel MMORPG instead of whatever the heck this is.

I'm sure this is a shock to the majority here at MMORPG.com living inside their self-imposed bubbles, but the game is actually wildly popular on its own. There are people EVERYWHERE and they have nothing but good to say about it. Considering how many people bought the $200 package (one of which wasn't me, I really like the game but that's too much to spend on a game these days) I'd say it's doing just fine as is. 

Hopefully this is an Open Beta announcement. It seemed in the last playtest that they had the game relatively wrapped up production-wise, they've even retexutured the characters for more detailed models and faces. The only thing that was still being worked out was the server issues, trying to make it so the masses of people playing at once could do so without all the lag. If that's all that's left, an Open Beta is just what the doc' ordered. I'm looking forward to being able to play without fear my progress will get wiped.

They spent so much time producing and reproducing this game only to end up with a generic cliche of a style that's dying or dead to most gamers. I can't imagine why investors are starting to shy away from MMOs, with companies like these just throwing cash down the drain.

Only thing that's more of a waste of time to make this game is the time it would take to play it.

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