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Item Decay is the bullet that must be bitten.
The Pub at MMORPG.COM « General Discussion 2/10/13 6:52:05 PM
Item decay solves nothing. With item decay you constantly farm to remake equipment before it eventually is destroyed. Without item decay you constantly farm to make new different equipment entirely.
The only difference is without item decay, at the very least the equipment you farmed hard for will always be there. In the end, they both lead to the same issue. The economy is a lot larger than this one problem, and frankly you're all looking at the problem from the incorrect perspective in the first place. Crafters will always be left on the outside as long as there are things like raid gear or equipment dropped from monsters that are better or equal to what can be crafted. I know you guys think crafting is some great thing, but the reality is that you are all in the minority. Crafting is not a big thing to players by and large, what is important is getting stronger, and if you give players an easier way to get stronger than crafting, they are going to take it. Period. |
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[Dev Journal] Scarlet Blade: A Focus on Hard-Hitting PvP
News & Features Discussion « General Discussion 2/10/13 10:58:51 AM
Right, because PVP is why anyone would play this, right?
FYI for those that don't know, this is the "American" version of the MMO "Queen's Blade". Not sure if it has anything to do with the anime, but signs point to yes. If that's the case, gigantic anti-gravity balloons are actually the toned-down version of breasts in this universe. Guess they get credit for that much. |
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Obsidian looking to return to making Star Wars games .. could this be Star Wars MMORPG #3?
General Discussion « Star Wars: The Old Republic 2/09/13 10:18:54 AM
If Obsidian does Star Wars, it'll be single player.
And EPIC. |
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Well this isn't the best MMO evar but........
General Discussion « Neverwinter 2/09/13 10:16:21 AM
Originally posted by Aerowyn This is basically how I feel, though I'm worried about how much faith people are placing in the Foundry. My experience with player-made content is that it's never very good, and the handful of interesting stories people create are frequently buried under the plethora of easy farming maps people make instead. It's inevitable that, if they haven't already, Foundry rewards will end up nerfed to the point that doing that to get anything worthwhile will either be a grind or irrelevant entirely in order to avoid this, unless they go a completely different route with rewards (exclusive skins, more foundry options, etc). The problem there is there are many people who won't be happy if they're not actually getting stronger. You just can't win with player-made content, someone is always going to try and take advantage of the system and ruin it for everyone else. This wouldn't be as huge a deal if Foundry was one small portion of the content, but it's increasingly becoming the 'star' of the game, with the rest of the content somewhat limited and only mildly interesting. The combat looks alright, but it doesn't look as good as TERA's combat, a game that bored me to tears by level 25 despite having some great combat mechanics. I'm REALLY hoping I'm wrong and that NWO ends up some great jewel, I haven't had a Neverwinter fix since 2 and I miss that world. Right now though, I'm hesitant. |
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Originally posted by Rider071 That...has nothing to do with anything I just said. I specifically stated that games are fun at first, it's lasting power I'm concerned about. Those videos show nothing that address the concerns I stated in the beginning, if anything they validate them, and the information that it has very limited approach to existing class let alone a small selection to start can't be debated from gameplay videos. What was the point you were trying to make, exactly? |
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Originally posted by Castillle You're half right. Originally Neverwinter WAS built to be a multiplayer co-op RPG. However, post PW aquisition, the plans changed and they stated they were going into it as an MMO. It was PW that pushed them to do so, Cryptic essentially said in the nicest way they could that PW didn't like what they were doing with NW originally, made them trash it and start over, leading to what we have now. |
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[Preview] Neverwinter: Stabbity with the Trickster Rogue
News & Features Discussion « General Discussion 2/07/13 6:58:11 PM
Honestly I agree with Bill, the 4e set was trash because it didn't belong in a PnP game, it belonged in a faster-paced game. I always thought console, but MMO will do. I have some complaints about the game but the ruleset isn't one of them, it seems pretty fitting actually.
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Originally posted by hpisti The LF guardian thing is not really about a specific class, rather a specific mechanic that's easier with that class. Guardians can reflect a lot and help remove status conditions party-wide fairly easily and consistantly. My Mesmer, for instance, can do the same thing (as can my elementalist, though she's more fragile), but my reflection is target on an enemy and my condition removals require ground/party targetting as well, plus has longer cooldowns. That said, I can and have taken a Guardian's place in a group effectively. This doesn't really change until you hit the 30+ portion of fractals where the Agony starts getting out of control even with high AR, at which point you'll want heavily defensive characters in your team and Guardians are just too delicious to pass up. You can get by without them, but it's really nice to have them there. So you're half on it, class combos are a plus, but it's more because certain classes can do things easier than others, even if 'better' is debateable. And yeah, people are playing much better these days. Did a fractal run at level 12 yesterday, got dredge, harpy and swamp fractal combo + bonus. We finished it in 40 minutes, no wipes. This was a PUG group btw, snatched them off gw2lfg.com. Likewise I level my alts in dungeons and people are doing really well there, as well. I think the combination of balance patches and time have helped people better understand and work within the bounds of gw2's combat. |
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The more I'm hearing about this the less I'm liking it. Five classes at launch and worse, my favorite and pretty much the foundation of a good party, the battle cleric, supposedly isn't an option? Game mostly taking place inside a Town a la Dragon Age 2? Selling an exclusive race, relying on player's to make content - by the way, anyone who thinks this is the savior of mmo content is delusional; this is going to be like going into a movie theatre expecting "Interview With A Vampire" and getting "Twilight" - etc., etc. Game might be fun at first, most are, but it's beginning to sound devoid of lasting interest. I'm going to wait to try it before deciding for sure but, eh... |
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[Preview] Neverwinter: The Devoted Cleric Smites
News & Features Discussion « General Discussion 2/07/13 12:09:32 PM
Am I reading this correctly, you have to roll dice during character creation? As in, stats? Because the only time I want to spend 5 hours in a creation menu is when I'm having that much fun with the costume parts. Rerolling constantly until you have the perfect character on the other hand, not so much.
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[Column] Marvel Heroes: Marvel Heroes We'd Like to See
News & Features Discussion « General Discussion 1/31/13 7:17:08 PM
Originally posted by jimdandy26 Original nightcrawler is dead. An otherverse version of him has taken his place in the X-men timeline. Don't try to wrap your head around it, you know how these comics get. They're worse than soap operas with all the ressurection/evil twin crap. |
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[Column] Marvel Heroes: Marvel Heroes We'd Like to See
News & Features Discussion « General Discussion 1/31/13 7:13:57 PM
Actually, yes, Squirrel Girl has a HUGE following and fan-base. No, I don't know why. Yes, I was shocked, too.
I didn't even know Squirrel Girl was a thing until she won one of the player's choice votes for characters that would make it into Marvel vs. Capcom 3. She didn't make it into the game obviously, but it was eluded to that she would be in an upcoming Marvel game. Lo' and behold, here she is. I haven't been reading comics for a while so I don't know her backstory, but I agree she seems a tad...silly. But whatever.
As far as Marvel Heroes go, if you check out gazillion's other game you can see how quickly they churn out new heroes. Before long you'll be buried in them, and chances are your favorites will make it in sooner or later. I have it on good authority that Gambit, Psylocke and Northstar are in the works, and Xavier is a planned playable hero in the future. Psylocke is already in the game as an NPC, but it was stated prior that heroes that were made into NPCs aren't disqualified as future playable characters as well. My pick for lesser knowns I'd love to play as; Sage and/or Blink. Those girls are amazing. |
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Marvel Heroes: How to Build a Hero
News & Features Discussion « General Discussion 1/29/13 11:01:34 AM
Game is fun but I actually agree with those above, don't spend money until you're sure you're into it. It's not going to be for everyone. In fairness, all of these action rpgs play exactly the same, the only thing that changes is the skin. This is even more true than genres like themeparks/sandboxes; in an action rpg you're just grinding for loot that never stops being potentially better. That's what Diablo and Torchlight boil down to, that's what this will boil down to. For some, that's quite a lot of fun (like me) but for others it may just end up tedious.
I do think people should give the game a try though, it may not hold everyone long term but I'd be surprised if most didn't at least find it fun for a day. |
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The Secret World: Funcom's Beijing Studio Closing
News & Features Discussion « General Discussion 1/25/13 1:58:18 PM
So basically, jobs that were previously outsourced to China will now be handled primarily by American artists and animators.
Yeah, not seeing the bad thing here. |
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Some additional info here, including clarification on the ability to gain heroes and costumes ingame. Sounds like it's going to be a kind of boss hunt, though supposedly they're making it so the first run through nets people at least a handful of heroes to play with. http://metalarcade.net/2013/01/marvel-heroes-interview-with-stephen-reid/#.UPmtzCdQV8F |
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Diablo 3: Jay Wilson Steps Away from Diablo 3, Moves to New Project
News & Features Discussion « General Discussion 1/17/13 11:07:58 PM
6million + people purchase a game and make it a huge success. That's the only number Blizzard as a money-making corporation cares about. That people are complaining about it nearly a year later still is irrelevant to them, they has your money already. Perhaps if people stop rushing out to buy something new and shiny without knowing much about it or, worse, knowing everything and burying your head in the sand anyway, these kinds of tragedies would stop happening. Side note, I actually enjoyed D3 even though I thought it was deeply flawed, but then I waited to get it on sale. Imagine how quickly fixes and changes would have been put into effect if they had to wait until players felt the game was worthwhile to spend their monies on it. Js. |
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[Column] General: The Case for Never-ending Progression
News & Features Discussion « General Discussion 1/17/13 11:06:59 AM
Ick, you really can't think of a single reason for neverending progression? ...Really? If Guild Wars 2 has proven anything, it's that even allowing high level players to be rewarded by high level things for visiting low level areas is not enough to get them to go to those low level areas. Now let's look at WoW; everytime the cap is raised and progression is furthered, all the content before it becomes ghost towns and proof of irrelevancy. Let's be perfectly honest, gamers aren't always the most logical people out there. If there is an area that's out of their level range at some point, they're going to naturally assume they have to progress to that point and once they do, they aren't going to look back. Give it time, and that means people new to a game with infinite progression would essentially be playing a single-player game for many levels, if not forever, because they have no hope of catching up to the people that came before them. So that's why it's bad for PvE. For PvP, take a look at Darkfall in its initial iteration, where people who played first were inevitably, and infinitely, more stronger than anyone who came after, because progression was forever and thus there was never a way to catch up to them. The only way to avoid this is via progression that doesn't necessarily make one stronger, but evidently that's not good enough for some people. Love ya Bill, but this is a terrible idea. Stop it. |
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Another failure of a MMO brought to us by Marvel.
General Discussion « Marvel Heroes 1/16/13 10:01:18 AM
Originally posted by vickter420 First off, it's an MMO. You're not building your own legend in any MMO, you're still doing the same things as everyone else. Any legend you build is in your own imagination, one that should work anywhere. Secondly, I really don't care that every other person out there can play as the same hero as me, I don't even care if they're doing it while on my team. Fact is, ~I~ can play as my favorite hero, that suits (pun) me just fine. Worry less about what other people are doing with their time. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/16/13 9:57:11 AM
I was never disappointed in GW2 until Fractals, but only because it's hard to get a group for it. They're working on that though and I'll pick it up again when they do. In the meantime I have 3 80s and am taking a break from it to play other things, but I'm starting to miss it. Everytime I try a game that has the traditional quest system I can't help but grimace.
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Originally posted by Zaqir 1) Each hero plays like an MMO class, but with some flair. For instance, Scarlet Witch is a controller type, a lot of her skills hold things in place and buff/debuff in wide ranges. Wolverine self-heals and takes a lot of damage (tank) making him great for bosses with quick attacks that are difficult to get out of range of (Venom). 2) Flying, for instance with Storm, allows you higher mobility. You move faster and can pass through/over enemies and objects making it easier to maneuver around the battlefield. It's fun but I don't know that I'd consider that a major selling point. |
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