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All Posts by gaeanprayer

All Posts by gaeanprayer

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2282 posts found

The funny thing is how it's always people talking about the 'glory days' of MMOs that feel the communities in MMOs are terrible. I find nothing wrong with the community in MMOs today. Yes you have some pricks, particularly in FFAPVP games, but you also have some great people. It's no different now than when it was, the space is just larger now than it used to be so you're going to have to wade through more trash to find the gold. That's not going to change regardless of content or game mechanics, the only way you're going to get smaller communities is if games are catering to smaller markets. Since they all want to make, you know...money...it's not going to happen, so let it go. 

My guild in GW2 was one of the best I ever met. They made an effort to include everyone, get people working together and taking care of each other so we grew more as a guild than as individuals, and we regularly rolled through combat because of it. When I started playing Rift again, I found a laid-back guild filled with people willing to help me re-learn the game, after joining as a level 50 that didn't remember crap. The guild master even dipped into her pocket to gift me starter storm legion armor to make the transition smoother. I could go on and on, but the point is I've met far greater people since the reinvention of MMOs than I ever met back when you had to be a specific class and a specific build to get people to notice you, let alone wait around for hours to find a team for content.

Rift's combat is horribly boring. Until I had a friend to play with I'd pop in for crafting dailies and ignore it otherwise, 50+ is a grind made painful by the combat. But I don't necessarily think that's Rift's fault. I get bored of the combat in pretty much every MMO. It doesn't matter how exciting it is initially, or how pretty the spells are, once you've done it for hours and days and weeks, it all becomes stale.

I think the problem is the focus on combat, which makes it redundant. The answer, for me at least, is to incorporate other elements of progression that add value to quests rather than simply killing. Think of your favorite fantasy movie; the quest was rarely to kill the monsters, they were simply in the way of a more meaningful goal.

Originally posted by Maquiame

 

 

 

 


 

I've been saying it forever and I am going to say it again. The time for a premium high quality luxury service mmo is now. We have it in every other product out there. I am willing to pay 30 dollars a month for GM events, no training wheels, RP enforced servers, FFA supported servers, and every other server time under the son. Give me intelligent npc AI and no low spec graphics, constant content updates, real story writers who write adult content and nobody allowed to play under the age of 21 and no cash shop ever. I don't want to play with the cheapskates, or the kids or those who can't afford 30 a month. They have plenty of things to play out there.

Honestly I'm tired of this industry punishing me because I am an adult gamer.

Hell honestly I could pay 50 dollars a month if you throw in a constant evolving damageable world with shifting continents, weather patterns and real AI for your flora and fauna.

When I want  a better car than everyone else I buy a Lexus or even better yet a Rolls Royce.

 Worried about development costs? Do a demo put that ish on Kickstarter and let the early adopters buy their way in with their support. Make the players part of the entire process from beginning to end.

Where the hell is the damn Rolls Royce of mmos?

These already exist, and yet clearly you've never heard of them. Want to take a guess at why that is?

Can't say I've ever experienced any of those emotions while playing a video game, seeing as it's yanno...just a video game. There were a few times where the story was written well enough to tug on the heart strings a bit, but nothing particularly profound.

Mostly, but I think the blame falls on players. Games are made easier and more casual to target a large audience, so it's profitable enough to make up for the huge amount of money it costs these days to make a game. In order to be a successful niche game with the difficulty the most vocal of the base are asking for, developers would need to lower the overall quality of the game (content, graphics, etc) in order to remain in business while purposefully targeting a smaller audience. Except, by doing this, they then alienate a significant portion of even that base, who will turn up their noses at the game because the graphics aren't comparable with current/next-gen AAAs.

 

Gamers are their own worst enemies.

I'm confused. It looks exactly like I remember it. What part of this is supposed to be new and updated?

Game is completely different now, not sure how anyone could claim it's similar to what it was at launch. It's far, far better, and that's coming from someone who's not a fan in any way. On that note however, it's still not enough to hold my interest. I'm glad I got to try the better, I won't feel like I'm missing anything when I pass it up. It's a beautiful game and what it does, it does well...but it hasn't done anything different from its competition.

The only thing that sets FF14 apart is its lore and world, and even most fans will agree to that. For many, it really is the world and its history that make the game appealing, and that's not a bad thing. However, those that aren't fans of the FF mythology or just don't care either way, are unlikely to find anything to keep them entertained long-term.

Originally posted by rafalex007
is it neccessary that , every time there is someone excited about a game someone else write a bash thread about it ????????????????????? the game just just jsut jsut went F2P atleastt give it to tommoro

He's just as entitled to his opinion as the fanboys are. Get over it.

I personally don't have a problem with entry level gear being sold. The game has been established for a while and even the f2p conversion isn't necessarily going to bring enough new blood in to make getting that entry gear easy. It would be nicer yes, to have instead created some incentive for people to run those lower level dungeons, but there really isn't enough of one even with the rewards already there. At least now, if people want, they can skip the content people aren't playing in the first place and get right to raiding with friends.

Massively uninformed post. You can hit 50-60 in 2-3 days. The campaign takes a few hours and afterward you get a team to run you through the first team challenge for one astral key, then you just rinse and repeat in Limbo every 20 minutes until you're 60. THAT is how people are 60, not the exp + potions. Most people have been smart enough to save those for alts. If you take someone into Limbo and follow the crowd tagging mobs, your exp bar fills so fast it's ridiculous. It's actually boring, no effort or challenge in it, but that's a whole other argument.

 

Point is, this isn't about selling exp potions. They're irrelevant when, without them, leveling is extremely easy. A few pieces of +exp gear, which is free and exp to find, will have you leveling even faster in Limbo than what I've already quoted. If you're not 60, it's because you're not doing it, whether you knew about it or simply chose not to participate (I stopped at 40 because it was boring, decided to level alts until more content is added to get me 60 instead), and THAT is why you're getting rolled in PvP.

 

Edit - to put it into perspective, I beat the campaign at 27 and grinded to 30 on normal dailies, feeling like it was going slow. Then I got into a challenge team and access to limbo. 3 days to go from 27-30. 5 hours to go from 30 - 40.

Originally posted by Ravensworth
Originally posted by Tamanous

So the people running the site are classless and condone the sexualizing of women by supporting ridiculous games like Scarlet Blade ... but not the writers.

 

 

Glad we cleared that up. :)

Well Said!

That's how the world works whether the minority like it or not. The people who run the business side of the site don't care about your opinions until it gains or loses them money. That's obviously antithetical to those who are writing and reviewing games who instead are more concerned with whether a game is worth playing or not. When it comes to money, those who chase it will exploit anyone and anything to get it. This isn't news.

Originally posted by Ravensworth
Originally posted by darkheart84
If you care to read the comments on that poor review, you would see that nobody agrees with him. Whiners need to learn to adblock if they are that thin-skinned.

I am not think skinned. I am using the site for informational purposes and part of that information is ads for the latest games. I just wish they had said some of the things they are saying now before the ad finished running, They certainly review games that have been running ads while the ads are still up. Neverwinter received alot of  MMORPG.COM press while the ads were up. Why not Scarlet Blade?

They're currently running tons of ads for Elsword and I don't think they've even bothered to review the game. You're coming to a website you're obviously unfamiliar with, with opinions on how it's supposed to work. Further, it's not as if they forced you to buy a game, Scarlet Blade is F2P. If you ended up spending money in the game based purely on some ad you saw on a gaming website rather than whether or not you actually like the game, then you've got bigger issues to work out.

Originally posted by Ravensworth

I have read with interest the comments about Scarlet Blade from various columnists at MMORPG that have used terms such as shameful, disgraceful, debasing and couldn't agree more. What bothers me is that for more than a month the first thing you saw when logging into MMORPG.com were images and Ads for the very game they are NOW deciding is degrading to women.

I question why Bill Murphy etal did not post any of these comments while the ads were running. If the game was so disgraceful why did they wait until now to say so. Why not warn the public about what clicking on the ad on YOUR site will lead to?  I can only guess the motive was money. After all bashing an advertiser is a bad idea. However waiting until they have paid you and the deal is over to then bash them is hypocritical in the extreme.

I have used MMORPG as a news site for a long time and find the opinions and information here fairly even handed. This has made me second guess using them as my first source for MMORPG gaming opinion. The page itself is 25% advertising and that doesn't bother me. What bothers me is they seem to have decided that they don't comment on games that are being advertised if they don't like them or worse find them OFFENSIVE to nearly everyone who reviews them. If a game is that offensive warn your customers before they hit your ad link. 

They knew what the game was like when they took the ads they needed the moral courage to say so. For the record I found Scarlet Blade Repugnant.

I am interested to see what Bill Murphy has to say about this. It is from a business point of view a tough call to make. I would like to hear why he made the decisions he did.

 

From your post count I'm guessing you're fairly new. They've covered this in columns in the past already; there is a separation between the ownership and business of the website itself and the writers who run it. They don't necessarily have control over the ads that are placed, there are people higher up the food chain that worry about that and yes, that will often contrast with what the writers and reviews actually feel about the games. 

10 mill is dreaming. Skyrim sold as high due to more than its IP, people had also been waiting years just for some suggestion of a sequel to Oblivion and when they finally got it, they jumped on it in droves. Plus, they knew what they were getting. They also know with ESO, and that's not a good thing. It's not the same kind of game, so I don't know why you'd think people would play it anyway just because it follows the same lore structure. That they've changed their ad campaign suggests they agree, though at this point it's too late, the people they marketed to prior aren't going to forget anything. I'm sure you'll get some bleed, but the 10mill range is difficult for the majority of games, even the AAAs, you're being far too optimistic. Plus, once the game leaves NDA, it's going to be under worse attack than anything you've seen so far.

 

I'd give you half that number. Maybe.


Originally posted by nerovipus32

what i always wanted to know is why do boobs offend people so much?

When MMORPG.com had an ad on the site that showed a pirate man with pubic hair showing, the gamer dude masses raged. If the game's aesthetics were reversed and had nutsacks on display, you and everyone else would be wondering wtf and 'offense' would be found in droves.


 


That's why it's offensive; not because it's tits, but because it's only allowed, because it's tits. If it's men, it's wrong, but if it's women, they're never naked enough. Yes, that is offensive. 


I'd be willing to bet that this is how the majority of people play, and it's part of the problem. It used to be that people stuck with a game and built their reputation and community from within it, back when there weren't many choices. Now there are, and people don't stick around anymore, they leave to find something else or something new when the mood strikes them. I'm the same way. The people left behind are those that actually want what they preach, a 'world' instead of a 'game', but when they're left on dead servers because everyone else has moved on, they're the ones you see in the forums complaining about the state of gaming.

I'm not saying it's an easy problem or one I even know how to fix, if it even can be. A game will never be everything to everyone, and the choices we have in MMOs aren't slimming down any time soon. On one hand it's said people don't have that kind of dedication anymore to their choice of game and the people they meet within it, but on the other...it's just a friggin' video game, who gives a shit? Dilemma, dilemma...

Missing the point, Michael. $30 on two games that you get the entirety of, or $12 for just one character that's one part of the game. That's the complaint. By the time you spend the money to get the hero you like and the massive amounts of storage you need, you're set back quite a bit of money. If the hero you like is $20, let alone if you'd like more than one hero (because MMOs where you play as only one character forever are rare), you're set back even more. Before long you've spent 2-3 times as much as you'd have spent just dropping $60 on a normal game and getting less for your buck as well.

 

That is the complaint. Not what it is up front, but what it becomes overall. Not what it is now, but what is bodes for the future. These are things people are concerned about, even if they aren't articulating it quite properly.

I personally am enjoying the game but I won't be spending money beyond what I have already (on a starter pack to get Jean, one of my favorites) because of those prices. Were they more reasonable, I'd have dropped $100 or more getting my favs and some costumes, but because of what they're asking, I don't feel like I'm getting a good value for my money. That's my personal opinion, and as its my money I am very much entitled to deciding where it goes, if nothing else.

Guild Wars 2 and The Secret World are your best bets. Neither game requires typical grinding, and while at endgame you can choose to grind for more powerful equipment, in neither game is it essential. TSW and GW2 endgame gear doesn't differ hugely from much easier to find gear, and provided you can play your characters well, will still enable you to play competitively while casually working toward better things.

 

Grinding is a component of every and all MMOs, and always will be, but those two are the only ones around that have made it a casual grind, one you don't have to rush and play non-stop for.

You start the game with either Storm, Thing, Scarlet Witch, Hawkeye or Daredevil. After the tutorial, you get another hero from that same list, though I'm not sure if it's random or dependant on who you first chose (I chose Storm, got Thing after tutorial quest). From there, heroes and costumes have a chance to drop from bosses.

Ya people talking a lot of crap about it, but I'm enjoying the hell out of the game and so is everyone I get to play with me. I've been having far more fun with it than I did in D3, and got Cable as a drop before the game went down so I have someone new to level. Taken Scarlet Witch and Storm through the campaign so far, still want to play it more. Something about huge swarms of enemies and phenomenal cosmic power that never gets old. 

 

Bringing back all my love of the Ultimate Alliance games ;-; Now if they could just adjust the prices of the cash shop....

 

 

edit = some of your comments remind me why I facepalm every time I come to this site. When people say its better than D3, they're not talking about the effin' graphics or aesthetics, they're talking about the GAMEPLAY. Anyone can throw dead bodies and blood on a wall, by your logic that makes those games comparable to D3 regardless of what they are and how they play. MH is an ARPG made by the dude which, btw, is the origin of Diablo, if you can't see how this bears comparison between the two games, you're all just being stubborn and don't deserve the time it takes to type a response in the first place.

Maybe I'm just getting old, but not a thing in that list makes me excited. WildStar looks interesting, but I'm going to wait to see how their progression system is before I decide to care about it. If it's another KTX quest grinder, I'll be ignoring it. The rest I truly don't give a crap about and, having beta'd all but 2 on that list (WildStar being one) I can safely say I won't be missing out on much of anything.
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