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All Posts by gaeanprayer

All Posts by gaeanprayer

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2294 posts found

Sigh, I'm always amazed at the crap people post here. Do some reading about the games before you ask questions, make assumptions, or start conspiratorial concerns, please. Most if not everything everyone has mentioned here has already been addressed.

The story is not OPTIONAL in that you don't need to do it to understand the lore or even the purpose of the game, it's optional in that if you really felt like it, you could go kill random things over and over and over until you leveled. Why the hell you'd want to, I don't know, but it's there if you want to. You don't need an NPC's permission to kill shit. And to the person that felt like this game mechanic was the better one and storyline was a step backward, I recommend you pick any number of the grindy failures that are traditional Korean MMO's and stay there. Rappelz is a good choice; 150ish levels of nothing but killing crap for .000001% of your exp bar per kill. Enjoy.

Also, no, parties/solo experiences should not be forced on you. If you guys had taken a moment to watch videos or read some of the PAX Press releases, you'd see people fighting solo...and people fighting together...and ending up with similar rewards regardless. Open world events where 10 people can fight a monster attacking a city, or 100 can help, and they'll all recieve the same reward regardless. Why is this good? Because it encourages people to play together. If there is no loot/exp/gold greed to interfere with participation, people have no reason NOT to fight together. By eliminating the need for greed, people start working together. If only that boiled over into the real world.

It's also been stated that there would be dungeons and instances and uber bosses just like traditional persistant MMO's that would likely require a team to get through efficiently. It was also stated that despite this, teams would not be necessary in order to advance and enjoy the game's key features in their entirety. And to stop the question before it's asked, this is not going to be one of those "Get to the end of the game then grind for months for dungeon gear" games; it's been stated when you enter these dungeons, you will leave with your gear, no buts about it. Whether you get it all at once or little by little (this seems more likely), that we don't know. Maybe the more you do it, the stronger it gets? Or you can combine/upgrade the gear with things you get the next time through? Who knows, there are a lot of possibilities and they haven't been fully discussed yet.

Anyway, that covers the questions I glazed over before my eye started twitching. To anyone who feels storyline and immersion is a step backward in an MMO, I encourage you to go back to your roots; the Ultimas, the Dungeons & Dragons, then pens and papers, and remember what the hell started this all in the first place.

Thnx.

It's an honest question, and much of it's because asian people look different. Western and Eastern cultures share clearly difficult physical attributes. Asian men are typically (not always, but usually) shorter and less bulky, and a lot of that is due to diet, genetics and the kinds of physical activity they do. It's a cultural thing, is all.

Games are largely an art form, the look and style is predetermined in the form of concept and storyboards. Those artists are going to be inspired by the world as they know it, likely their immediate surroundings. Its the same reason heroes in manga are nowhere near the bulk of heroes in say, Marvel comics. 

That said, it doesn't necessarily make the characters 'effeminate.' Rather, what we think of as feminine qualities may not be so to another culture.

Yes, they're doing well. At this point, all my faith is in ArenaNet. I've given up completely on everyone else. NCSoft's Aion is at best mediocre, Cryptic is a huge let-down with CO and STO and frankly I've heard more I dislike about Empire than things I do like. Let's not even bring up the utter pile of steaming crap that APB turned out to be. God, these companies just can't get anything right. If it's not carbon copied crap it's pure glitz and aesthetics without any actual substance. I'm as jaded as I could possibly be, and Arena Net is my only hope at this point. I'm super excited for GW2, and if they can't rejuvinate my interests frankly I don't think anyone will be able to.

All those other developers out there need to take a look at what they're doing with GW2 and pull out their notebooks. Even if it doesn't end up as much a success as we all hope, they're TRYING new things; new payment model, new ways to emerge storyline, new ways to level, new ways to play a game. Did it take a long time to plan this all out? YEP! Did it take a lot of money and thought? YEP! Did it actually attempt to be creative? YEP! Do people actually want to play the damn game? YEP!!!!!!!!!!!!!

Also, to avoid the incoming, I happen to be a CO Lifetimer. Not a day goes by that I don't regret dropping $200 on this trash, which I did only because I was pressured into it by friends. I'll never make that mistake again. Cryptic is a company that needs to go away. Whoever compared them to Uwe Boll was right on track there.

 

Oh well, at least I have fun making new characters whenever costumes come out. Essentially that's what I paid for, a costume maker, because I never get more than a level or two into actually playing the characters before I'm bored out of my mind.

In other words: Please play me, I'm dying q.q

I have a necro in GW1 and she's not my favorite. Aside from being the only character to get the Survivor title (this is prior to GWEN when everyone started farming the punch-out tournament for the title), she just had waaaay too much micro managing for me. Minion summoning was a chore and trying to hex for my heroes wasn't as effective as letting my heroes hex for me.

That said, the GW2 necro looks AMAZING! Don't need bodies to summon ~and~ the skill becomes a different one when used, allowing you to keep minions out and still do something other than auto-attack with your staff. Very, very nice. The skills used in death are also a pretty cool concept. They're the masters of death after all, it's pretty fitting IMO.

Actually, I disagree and think the voice acting will be nice. That said, I respect and also agree with what you said about an option to turn it off.

Normally, I'm against voice acting, as more often than not it's done very badly. Most games I have, I either turn the voices off or go looking for the japanese voice packs. However, the first Guild Wars did voice acting right, I think. Overall, it didn't come off as campy, and the voices fit the characters fairly well. Lots of easy-to-listen-to tones, and lines delivered well.

But just like a really good cinematic, I would grow tired of hearing it over and over. With Guild Wars 2, not only do we have dialogue, but we have those witty one-liners during battle that occur randomly. However funny at first, eventually I'm going to want my character to stfu.

In short, I support the idea of an option to turn the voice acting off.

Originally posted by Fishbaitz

Originally posted by gaeanprayer

I'm confused as to why people keep saying "This is a PVP Game."

 

Um, no? It isn't. There's no open PvP anywhere, there's no controlled PvP except in the Mist area which will be created as a Battlegrounds area similar to what exists on the Aisle of Zaishen in the first Guild Wars.

 

Where in all that, does this sound like a "PVP" game? A game with pvp elements is not a pvp game. The focus on Guild Wars is and always has been the storyline. Even in the original, despite the title of "Guild Wars" there's very little war going on, except against all the hordes of various things trying to take over the world. The PvE elements of Guild Wars have always been more developed than the PvP, which basically boil down to capture the flag and/or zerg an area, all in a controlled environment.

 

Lineage 2 is a PvP game. Ultima is a PvP game. Aion is a PvP game (sorta). Guild Wars? Not so much. Guild Wars 2? Even less.

 

With that in mind, it become more apparent why removing the need for a dedicated healer and instead allowing everyone to contribute evenly is a good idea.

GW has always had a very strong PvP element, its just not the kind that most people were/are used to. It was always teams of 4 or 8(depending on the arena) in a small area on a rotation of maps. Its comparable to a shooter in the structure of its PvP. And the game did originally focus on PvP. Do you know how much raid/end game content was in GW when it first came out? Very little. The end game WAS PvP. The skills were largely geared twoards it, as was the PvE itself (fighting against teams of enemies, sometimes with highly cohesive builds) In fact, PvE was considered the tutorial for PvP, because of the lack of any sort of tanking mechnic and the way encounters were handled.

PvP was an e-sport in GW, more or less. It was rigorously balanced (pve and pvp skill split) often had tournaments that awarded $100,000, and offered some of the most tense gameplay moments that I've ever had. Sure, it was all in a controlled environment, more or less, but the original GW engine was not built  for nor could support open world PvP of any sort.

I guess my point is, that PvP in GW was a small team skill based afair, based on who the better team was and who had the better builds. It was a PvP game, the PvE crowd didn't get what they wanted until Factions and to a greater extent Nightfall and the Eye of the North.

 

Now, as for GW2, there is sadly little content released on that front, so we honestly won't know for a while how it might play out. We do know the team size will be 5 for the structured version and will have some similar features to GW PvP. WvW we have a bit more, but that one will likely be more of a gank-fest in my opinion. But I can see many guild rivalries built on it and on high end structured.

This is only partially true. Yes, tournaments were held that offered rewards, but I played when there was just Prophecies and Factions was a mere blip on the expansion radar, and the PvP was still hardly what I would call  a concentric facet of the game's experience. At that time, I don't even remember Balthazaar Faction having any real power over the growth of your character, unlike now where it can at least unlock skills for your heroes to use. Yes there was PvP (more than now, most PvP areas take forever to get into because people don't bother anymore) but it was far too organised and structured for me to agree that Guild Wars was a pvp game. What immersed me in the game was the storyline of Prophecies and the extreme difficulty of those endgame missions. In fact, the endgame you mentioned WAS the PvE, not the PvP. In endgame, everyone was running around trying to max out titles, get their obsidian shards/ectos for elite armoe, get alts through the story for the endgame green weapon, get elite skills and unique weapons, etc. None of those things were done via PvP.

This became a bit less so when Factions was introduced and the PvP areas alotted faction points to be spent on gear, scrolls, etc. If anything, I think Factions gave PvP a purpose, not Prophecies and most definitely not Nightfall (though the latter isn't being contested). However sadly even that is gone. You can wait around the Jade Sea/Kurzick areas for an hour and not find a decent match going. I concede however, that some of this is due to the age of the game.

My point is, the game had PvP, but from the very beginning it was something that you could completely ignore and not even notice it, because it had no real effect on anything. It was just there, like a really interactive mini-game. I'm just not convinced that qualifies and end-game content, and it's certainly not enough to satisfy the hardcore PvP crowd.

Not that I mind.

I'm confused as to why people keep saying "This is a PVP Game."

 

Um, no? It isn't. There's no open PvP anywhere, there's no controlled PvP except in the Mist area which will be created as a Battlegrounds area similar to what exists on the Aisle of Zaishen in the first Guild Wars.

 

Where in all that, does this sound like a "PVP" game? A game with pvp elements is not a pvp game. The focus on Guild Wars is and always has been the storyline. Even in the original, despite the title of "Guild Wars" there's very little war going on, except against all the hordes of various things trying to take over the world. The PvE elements of Guild Wars have always been more developed than the PvP, which basically boil down to capture the flag and/or zerg an area, all in a controlled environment.

 

Lineage 2 is a PvP game. Ultima is a PvP game. Aion is a PvP game (sorta). Guild Wars? Not so much. Guild Wars 2? Even less.

 

With that in mind, it become more apparent why removing the need for a dedicated healer and instead allowing everyone to contribute evenly is a good idea.

Originally posted by WardTheGreat

Hmm.. I never played GW, but I have been really excited for Guild Wars 2.  I was just reading around and I came to the realization that pvp will only happen in the mists..  Blahh..  While I realise a lot of more pve oriented players or people who like their food separated on a dish want their pvp on the side and their pve by itself, and are concerned about PK'ing while questing or enjoying the PvE immersion.  However, in my opinion in an open living world it just kills immersion to not have the ability to kill in the open zones.  Idk why but I just hate the limits to killing in certain areas, especially when its limited to instanced areas.  Yet, this is not a deal breaker for me just something that concerns me with how immersed I will be and how much I will enjoy the game.  I'm not saying I wanna run around lol'PK'ing people.  No, that's not me.  But I wanna have that sense that I'm in a persistent world and that I'm actually at war with opposing factions inside that world, not in an instanced area.  What are your thoughts on it? 

Do people read the lore? The reason why you're not going to feel you're at war with another faction, is because you aren't.

The races are UNITED against the dragon. There's no fighting among the races because the old 'the enemy of my enemy is my friend' bit. This is why you can now pick other races, such as Charr, because they're now the good guys. Not even the first guild wars was pvp based on factions with the exception of actual Guild Wars: Factions, and even then it was only for control over areas around the Jade Sea. Further, that only happened because the leader of Luxon and leader of uh...the other one...I forget the name >_>....were blaming each other for crap that was a total misunderstanding.

In GW2, Cantha has been united and the two factions no longer exist separately.

There, world at peace.

Except for the dragons.

 

EDIT: BTW, the original Guild Wars isn't all about the pvp. When the game first came out, that was a huge draw, but over the course of several expansions the PVP aspect took a backseat, IMO. The rewards you gain from PvP are slim at best compared to the PvE content, and NONE of the storyline is experienced by purely PvPing. I'm not sure why people keep claiming Guild Wars was some great PvP game, it's all controlled and Arena-based. I almost never PvP, I play purely for title/hall of monuments maxing in preparation for Guild Wars 2. If you want actual PvP, games like Aion, Dark Age of Camelot, and PK Servers of Conan are better choices, IMO.

Originally posted by Lexe01

Originally posted by echo117499

Pvp used to be about skill, not the biggest bank balance.

Ok, but that's true for ANY itemmall MMO. And it's only getting worse, more itemmall games appear every day. Are you gonna play any of the others then ? It's 100% the same, only less depth than BOI.

 

Wrong. There are plenty of MMO's with Item Malls that do not sell anything necessary to participating in the game, especially to the extent BoI does. DDO comes to mind, as does Monster Forest which primarily sells costumes, in addition to a few items that can easily be bought with in-game cash as well (monster nets).

As for BoI having depth...lol...

Originally posted by IceAge

Request : Please don't ask for keys if you are not willing to try the game . 2 out of 5 keys which i sent they used the code.  The 3 didn't even used the code in the last 6 days.  Not asking to activate the account, but atleast use the code or else don't ask for one and let the people who are really interested to try the game!

Kind of sad that someone needs to point this out, but in a discussion forum where people are posting for invites, there's a good chance they're getting keys from more than just you. So of course, yours may not always be the one used. Just common sense.

Alright, I'm going to give you guys a bit of in-depth, as someone who got a Heretic to level 55 in TWO DAYS:

 

1) No, it's not grindy - In fact, I  wish it was harder to level, because I was in my 50s just from doing events with PUGs, and had quests from my early 20's I still hadn't gotten to. It was frustrating. Around 55 it became much less insane to level, but when you're given 300 minutes of free double exp a day and getting around 20k exp per mob in a dungeon, only need about 1.6mill to level, you can still manage several levels a day easily.

 

2) No, it's not that much like Diablo - I actually didn't care that much for D2 because of the skill system (I am looking forward to D3 though, but that's a whole other topic). As everyone kept comparing BoI to Diablo, I was going to pass, but I was bored. I expected VERY little of this game and actually ended up liking it quite a bit. I intend to play more once OB hits, and have stopped for now since everything will get wiped. Anyhoo, Diablo was more hack and slash; few things needed to be hit more than a couple of times to die, and there are AoE's to go around. There are AoE fests in the game, but every class only has a couple at most (Heretic only has one, I wouldn't get my second till level 70...mages don't get any at all till higher levels). So, monsters still die fast, but you'll mostly be picking them off one by one. Also, monsters in dungeons tend to take a LOT of damage before they go down, but they don't hit too hard so you can safely sit surrounded by things and just peck them away bit by bit.

 

3) Pet system is thuper! - Everything in the game can be a pet D: Of course, this assumes you're patient enough to grind on things till a pet drops, and I think it's been confirmed that quest-summoned mobs don't drop as pets, but otherwise there are screenshots posted of even the really big bosses being pets. No one knows if that was just a GM thing though...can't say for sure. I do know for certain that normal mobs in and outside of dungeons are tamable.

 

4) It's fun, but has SERIOUS issues - Gold and Loot space. These problems are the only thing that could make me walk away from the game. I love the gameplay, so much to do, so much to complete, more events than you can fit in a day and still get your scenario quests in...but when you only have two rows (out of like, a dozen) in your bag open to collect all the loot that drops, you start to get pissy. Also, there's only 2 rows in your stash, as well. So, you have 4 rows total to start, 2 of which you need to be in a town to access, and lots of quest/gift/random loot. There is speculation in the forum that slots are supposed to open at level intervals (30,60,90) but it's not confirmed, AND it even looks like it might be necessary to spend 1500 or more ZEN (cash shop money) to open them. This is extremely greedy, as inventory manageability is pretty crucial to a game like this. You will find yourself throwing away important things, things that could be important, and things that you don't even understand the use for (items desperately need better descriptions) but that you got through a big event and thus are afraid to throw away. But, what choice to you have? VERY frustrating.

4b) As for Gold, there is so very, very little of it to be bad and it is so very, very important. It's not even a cash shop issue, because I don't see a way to get money from the cash shop unless you buy things then sell them, though most seem to be BoA. Mobs OCCASIONALLY (like, 1 out of 20) drop an item that can be sold for gold, but it is very little. The mobs my level were dropping things I could sell for about 68 gold, and certain mobs dropped a scroll that could transmute 10 of them into 1 larger item that sold for me. The problem is, leveling skills past 2 or 3, especilly my Heretic Buffs, was 12k+. This leaves me with a critical choice; level buffs for my team, level heals to keep myself and others alive, level attacks so I can actually play the damn game, or save the money for things I'll need like equipment, MP regen, etc. Money is frustratingly tight, and is an issue that needs major addressing. But then it's a CB, hopefully that will change.

 

Okay so, dassit. I enjoyed it, but it has issues. If they're addressed, I'd add this to the list of games I keep on my HD, even if I'm not actively playing.

Actually, I think Jon is wrong about the lifetime membership undermining consumer power. No game I know of offered lifetime for an unlimited amount of time, usually to the first couple of hundred people willing to shell out that kind of money. The amount of people with a lifetime sub is to be very, very small in comparison to those who pay monthly, so there's still plenty of incentive for game makers to do continue improving their games. You'd be a fool to think the developers of the game didn't plan with their financial departments to see how many of those 'lifetime' slots they could afford to shell out.

Yes, if EVERYONE had the lifetime, the devs would lose a reason to improve on their game. But do you know any game like that? Of course not. Further, the only lifetime sub I ever bought was $200 for Champions Online, a game I do NOT play regularly but go back to from time to time when I'm bored. Buying the game + a year's worth of monthly payments would come out to roughly what the lifetime sub cost, except people who are making monthly payments will continue to pay after that year is over. For me, the game will essentially be free. If it happens to flop after a year, I'm no worse off than everyone else.

I agree with the rest of the article though. Especially after that pre-order fail video of Mortal Online. The gift bag was fail, epitomized.

It is just me, or are games actually getting uglier? Now I know there will be many who claim graphics don't matter, but yes they do :3 Mediocre graphics can be overlooked in favor of decent & original gameplay, but there isn't much to be had these days. Overall, MMOs are cutouts of one another, and the only thing that sets them apart is what combination of over-done game mechanics has been implemented versus another.

 

In the end they all play pretty much the same. Quest this, kill 50 of them, level up here, get to level/skill/stat/insert attribute cap there. So none of the gameplay is refreshing, but to top it off, it seems like graphics are actually getting ~worse~. Have you seen the games that are just recently CBing? They look like the PC games of more than a decade ago.

 

So now on top of monotonous gameplay, it's ugly, too? There are a few games that are both attractive and attempting something new in terms of gameplay, but they're not due to be out for quite some time. Most don't even have a CB date yet.

 

I think it's time I breakdown and invest in a PS3. How do you guys feel about the state of MMOs of late?

Probably the best article I've ever read on this site that wasn't a review/preview.


Aion's not failing as a game, it's stabilizing. As others have already commented, the people who left the game are those who were lured by the new, shiny thing only to realize it wasn't their cup of tea. I've downloaded, installed and uninstalled more games than some will play in a lifetime; that doesn't mean they were bad, it just means they weren't for me. Guild Wars for instance, was not a game I enjoyed very much. The success of the game speaks for itself, but after beating a campaign I ignored the game until a new campaign came out.

 

Aion is not for everyone. It's a pretty casual, easy game until level 30, and that's when it gets difficult. Level 30 is when crafting becomes serious and complex, when teams are necessary for many quests, when the PvP becomes merciless, etc. It's a ~hard~ game and most gamers don't like that level of challenge. That is NOT an insult, that's just the way it is. Most players don't like losing, and a game that humbles you can be a bit much for them to take.

 

I'm trying not to be condescending when I say this, but it's not a game you'll breeze through. You can reach level cap within a couple of months (many, many people have) but leveling is just a small part of the game. Crafting and perfecting your gear can take many months on top of that, possibly the better part of your whole year depending on your luck. That's what the game was made to be, and that system appeals to players who want to stick to a game for a long time and have something to constantly work toward.

 

An issue I will concede to however, is the PvP. PvP is extremely unbalanced (Clerics/Spiritmasters are the top of the food chain, Clerics being first) flying combat is rather weak due to flight timers, and just one level difference between you and your target can mean they'll dodge/resist everything you throw at them (once again unless you're a Cleric, at which time you'll probably still outlast them). I however, don't really care about PvP, so how bad it is is irrelevant to me. I only PvP if I am attacked first, otherwise I go about my gaming experience.

 

That being said, Party PvP is some of the most fun I've had in any game, ever. The downfalls of a class' solo PvP abilities are rendered pretty moot when you're in a team, and then the terrain is much more even. Large scale PvP is a laggy mess, but man is it fun.

 

 

EDIT: just to address the above poster, saying WoW is the only successful MMO is pure trash that completely discredits your opinions. There were MMOs before WoW and there will be MMOs after it. Claiming games like Ultima, Everquest, etc., were not successful is naive, and a purely blind notion.

Originally posted by sundrop

I love how every fanboy claims EVERY game released is a WoW clone.

 

Sorry, but I can't stand WoW, and I will be the first to say Allods is a blatant rip-off. Many of the skins, sound effects, animations, etc., aren't even modified...they look exactly thing like things that exist in WoW.

 

That said, I don't really care. I enjoyed Runes of Magic for a bit even though it had the same problem, and I'd've played 4Story longer if the battle system weren't so meh. WoW established a visual style, and people copied it. That's what happens when something succeeds.

 

As for Allods, so far I'm not impressed. Unless certain things will be fixed when they game goes live (like how many battle effects are clearly missing, and the clunkiness of fighting in general), this will probably be a miss. I do like the step away from the grind though, which I didn't expect from a GPotato game. I've yet to have a problem finding quests, and they're pretty story-driven too. I'm rooting for Allods, not for what it currently is, but for what it might be.

Originally posted by Polarisation
Originally posted by kazamx

How can Darkfall not have made the list? Even massively.com rated it as the best PvP of 2009, nevermind top 5

 

Good point. I don't think the OP has even tried it.

 

You're right, he didn't. In fact, he even stated a few pages ago, that he hasn't tried it yet.

 

Read the list again people. This is a list of HIS favorite games to PvP in. It's not the top 5 PvP MMOs, it's ~his~ top 5. If someone made another list and added Hello Kitty to it, that still only makes it their favorite. Has nothing to do with any of you. Move on and troll elsewhere.

 

I will agree however, that the title of the post is misleading and should be modified to state to obvious if only to save on the unabashed stupid going for *checks* almost 24 pages now.

Do your research people.

 

1) Daevonian armor at level 30 is a quest that gives one piece of equipment.

2) That equipment is INTERCHANGEABLE AMONG ALL YOUR CHARACTERS. You can trade it AT ANY TIME to an alternative piece of the set for the same armor slot. In other words, I get the chain chest piece of my Cleric, talk to NPC and change it to Cloth chest piece for my Sorcerer.

3) The full set comes with bonuses that make it stronger than any non-gold equipment you'll come across until mid-40's.

4) Because you get the set at level 30, that means not only are ALL your characters now set, FOR LIFE, from 30 onwards, but you won't need to use high level enchant stones to enchant the gear since it's only level 30

5) It's beautiful.

6) The weapons are a mark of prestige since you need the full set to get them. And they're uber.

7) Stop whining just because something takes effort.

8) You don't need it to play the game, it's just for those who want to go the extra mile. Ignore it if you don't want to bother, it won't prevent you from enjoying the game.

9) Recycle 7-8 over and over.

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