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All Posts by toddze

All Posts by toddze

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1632 posts found
Originally posted by Kiyoris

If players harass others, the atmosphere becomes toxic and unfun.

Compared to when I played EQ, harassment is much much more pronounced.


Players no longer need each other, all the content has become solo friendly and cash shop oriented, so your reputation is meaningless.

Being a jerk in an MMO no longer has a consequence.

This allows people who would have otherwise been tapped on their shoulder by a Guild officer, the community itself, or a GM, to thrive.

In fact, players care so little about others, that instead of the harassers being forced to leave the game because their repuation was so bad, the people GETTING harassed are actually the ones leaving the game.


Just terrible.

though you have a point, I came from FFXI, a if a player got a bad reputation, they might as well quit. Those days are gone because devs dont have the balls to make a game like those good old games. Even though I know they could be successful.

However I am not quitting a game because of other idiots. I expect more from an experienced MMO player from the good old days. Only this new generation runs around crying "booo hoo hoo i got my feelings hurt" so suck it up and let all these self entitlists run around do all the crying because they got their poor little feelings hurt.

PVE centric with open world, only instances are for story/game world lore, maybe even some side stuff, but absolutely NO instances for the main parts of game.

A death penalty, one in which you should be stung a little for dieing. Death now is like a free teleport.

A good trinity system, I know I am old fashion and these young pups like playing solo in groups, but a good trinity system actually makes people in groups work together as a TEAM, to accomplish something.  FFXI in its early days was a prime example of teamwork. So use something like that.

I for sure HATE random end game gear drops. Devs need to reward people for grinding. Code a drop counter in the code, Example: say a boss has a 1/100 chance to drop item, well you kill that boss one time and dont get drop, your next chance when killing that boss is 1/99 chance, it keeps declining until you get it. Yes its still random, but at least you know you are getting better odds with every kill.

Once PVE is polished up nicely, then we can do something with PVP. Maybe different classes for PvP. Maybe a whole different set of gear for PvP, but PVP without a doubt destroys a good PVE trinity system. You cant have both.  PVP needs balance where as PVE trinity system Classes need to be far from balanced so classes can come together to cover each others weakness. I think maybe introducing PVP only gear to balance weaknesses is probably the best option. So people wouldnt abuse the balancing effect of PVP gear in PVE, Monsters would not reconize the stat boosts of the PVP gear, so if a player tried to use PVP gear in PVE it would be like fighting naked. 


That is a good start for my perfect MMO.  I could write a 100 Pages on my perfect MMO.



Originally posted by Derros

One of the things that amazes me is that there is some price protection built in.  If you buy a thing up to 7 days before a special offer or sale, you get that bonus/sale price.  Currently they are doing a Buy one get one deal, you buy a hero, you get a random hero box with it.  I had bought a hero last week, but they still gave me the box once the sale started, even though I didnt buy a hero when the sale was going on.


Warframe is also a solid F2P title.

Thanks for this post, I had bought squirl girl last week, and didn't get a box, wrote customer support, and got my random hero box!! Too bad I had a bad roll on my box, got Black widow :( but hey a free hero is a free hero, her synergy will be somewhat useful. 

Originally posted by rojoArcueid
Originally posted by Myrdynn



I bought stuff from each games cash shop for the simple reason I wanted to support the Dev teams of both games, not cause I actually needed to


when i make cash shop purchases that is the reason why i do it. If i am forced to buy from a cash shop (like in Swtor) they will never see a dime from my wallet.

I am exactly the same way

Originally posted by Bigdaddyx
Originally posted by toddze

I finally found a good F2P game that the game is not stacked against you, if you do not buy items from the shop. Unbalanced cash shops is the first thing that runs me off from F2P games.  I am not a big penny pincher, and I have bought a couple hereos and inventory spaces in this game, but I hate the feeling that I HAVE to buy something to enjoy the game. 

What are your guys opinions on how this cash shop is set up compared to other F2P games?

I am glad for your discovery but how come you missed Aion (US version)?

The whole game is free and only things you buy from shop is cosmetics. Infact AION F2P is even better than MH just because of the scope, content and features Aion offers.


I did try Aion, but my problem with that is I was playing Aion wanting to play an MMO and I don't like that style of MMO, never got out of starter zone, and never opened CS. 

Marvel heros, I don't even consider an MMO, just a fun little  online game with mmo features.

But I have very strict criteria for what I call an mmo. Which most disagree with me, but that's ok. 

Originally posted by TiamatRoar

I honestly get the impression Marvel Heroes is run more by Marvel fans doing it because they love Marvel (and perhaps, making games) more than a company trying to make a profit (primarily).


Also, what F2P do you NOT have to pay for inventory space these days?  Even Path of Exile charges for that.

I agree, the guys running the game, do seem to be marvel fans. 

Originally posted by ananit

it's a very good model but if you intend to play the game somewhat seriously, you are forced to buy storage. there is no way around it.

best f2p model hands down goes to path of exile and dota 2/cs:go though.

Ya I guess you are right about storage, it would be rough if you play hardcore to not buy storage, but once they implemented the currency tab a few patches back, that freed up a lot of your standard storage, since all your raid tokens and event tokens go there now. I think it would be doable to play without buying storage, but not if you are a pack rat like me

It would be nice if they allowed you to buy storage with the eternity splinters though.

I finally found a good F2P game that the game is not stacked against you, if you do not buy items from the shop. Unbalanced cash shops is the first thing that runs me off from F2P games.  I am not a big penny pincher, and I have bought a couple hereos and inventory spaces in this game, but I hate the feeling that I HAVE to buy something to enjoy the game. 

What are your guys opinions on how this cash shop is set up compared to other F2P games?

Originally posted by downnice

For me it has to be Mass Effect. What I want to see from it would be a mix of SWG and EvE


Pick Your race and decide to be a Merc, civilian, or Military. You can fully explore Earth, The Citadel, Omega, Palaven, Thessia, Illium, and other major planets. Also you can find your own new colonies, form Merc Groups, Player driven events, illegal trading, making a fleet, making towns/homes


Would be a dream MMO for me

Also I think post ME3 with destroy ending

What franchise would you want to see turn MMO and not end up like ESO (Had to take a shot)

Most of  you guys probably never heard of this or know about it, but my choice would be the Suikoden series, I loved the first 5 games, it is a great game world with a lot of world lore. Of course I dont want another cookie cutter PvE mmo. I want it more of a "hardcore" PVE mmo. use the mechanics of ffxi as the template for the game.

Well I dont want "my" game to be a sandbox, I want a hardcore PVE MMO. Start it by using using FFXI as a template. Same mechanics, new world, new awesomeness!!
Well by todays standards, it seems any game that is online in which you can see other players running around playing the game is an MMO. So it wouldnt be hard to make them "MMO's" Some already have online features, just slap a sub cost on it and there you go. You have an MMO.

I agree with the OP.

I am straight as an arrow, but I see a lot of this gay stuff just as a marketing ploy for attention. A persons sexuality has no place to be discussed in games, or game related material.

People coming out as "gay" in game chat, is one of my grips about a game community, all it is, is seeking drama.

Originally posted by Agent_Joseph
here is not evolution with current  new mmo's & incoming mmo's ,it is degeneration in genre

That sums up the mmo of today, and it is why I do not play them anymore. Part of me still hopes, hopes there is a developer out there that will have the balls to make a hardcore PvE MMO. Sure it wont have millions of subs, but it will hold a very nice player base for many years. 

I remember the good ole days when you had to work together to accomplish objectives, where in a party you had class roles and people had to work together, instead of just button mashing, where a mistake would cause a wipe. When you accomplished something, it felt like you really accomplished something. Those are the games I long for.

Originally posted by Kyleran
If they have 2M subs, they are not players from the west.

I was unaware of the importance of where a sub comes from.

But I do see your point, but again I highly doubt the A.D.D. NA player base will ever stick to an MMO longer than 3-4 months now anyways, and thats why we continue to see the garbage MMO's from the NA devs. I personally would like to see more asian made MMO's targeted at the asian market, as my gaming tastes are much more inclined to that game style, vs the NA single player online rpg's.

With that said XIV left a really bad taste in my mouth at its first launch. Part of me wants to go back and give it a second shot, but then again, I know I dont like instanced dungeon grinds all that much.

I would be ok with solo "raiding"  but I cant for the life of me why people come to a multiplayer  game to play solo. Ive been trying to understand this concept for 6-8 years now. But anyways, back to the solo raiding, my only condition  would be, it must be challenging with harsh penalties for failing. If its just more easy mode rollercoaster, no, no and no.
I would make a new genre and call in MMOW (w stands for world) basically it would be old school MMO's which were a niche group when old school MMO's were first made. That would improve the MMORPG genre because the jaded fans would finally have their games again, and the casuals can have their easy mode games. Win win situation. everyone gets a game they would enjoy.   

I leave MMO's because they are to easy, and I burn through the content.

I want a hard MMO, an unforgiving MMO. One where when you accomplish something, it feels like an accomplishment. But I am a relic in the MMO world, I come from the era of such games, now MMO'ers can not understand this style of gaming at all.  Now MMO's are single player games with a chat box. I have not bought an MMO in years, but I still follow the genre religiously and read player reviews,  hoping something comes along that offers challenging PvE.

I am in same boat OP, I have not lost my desire for MMO's I just do not like the direction MMO's have gone and do not find these new MMO's challenging or fun.  Its not us we know what we like, its the games and where the market has gone too.

That is like asking why dont you play basketball with "beer goggles" on. Or play with no shoes.

People are not willingly going to handicap themselves against other players.

awesome news, that way it will F2P during the winter and holidays when i have more spare time to give it a try., and wont be mad that I wasted money on it.
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