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Unfortunately it's hard to find a website/company that doesn't like RoM. Many gaming sites have even started giving RoM their own dedicated section alongside some big triple A companies. TenTonHammer and I'd have to look up the other right now. I think most people are just upset over micro-transaction run games. Unfortunately, they are big business and not likely to go anywhere. Some major sub titles already incorporate micro-transaction. Semantics, and particulars of different games aside, micro-transaction covers an enormous scope of how business can be run. No two games are really alike. Given that it is so popular, it's easy to see which came first(the chicken or the egg) In this case the chicken(Player). Players have spoken with massive swipes of their credit cards and bank accounts. The verdict has been in for a long time, players love micro-transaction. |
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“Truly, Chapter 2: The Elven Prophecy is an expansion that lives up to the amazing standards of Runes of Magic, offering players an amazing array of entertainment, at no cost at all!” “I'd definitely recommend Runes of Magic to any MMORPG fan out there.” “With updates to the graphics, a new race, some awesome new enemies to kill, elite skills […] and the massive add-ons coming with Chapter 2 – are going to only further cement “Runes of Magic's” hold on the title of Best Traditional Free-to-Play MMORPG.” “Runes of Magic: The Elven Prophecy [...] conquers the number one slot one more time among the free2play MMORPGs.“ “With Chapter II, Runes of Magic is the undisputed free2play MMORPG king.”
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Originally posted by Gabby-air
I personally like atlantica but i don't hate runes of magic either.
I like the graphics and the strategy/tactics gameplay is fun. I always love those types of SRPGs on my PS2
edit: It's great to see a good one like Atlantica as an MMO |
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In your opinion: What was the dumbest MMO mechanic ever made?
The Pub at MMORPG.COM « General Discussion 11/26/09 1:53:13 AM
I'll take the risk that this is taken out of context but.... I hated a simple reduced xp for dying. Part of Runes of Magic I love is the xp debt on death You gain a percentage of debt based on your level, and then 70% of gained xp goes toward paying off that debt. I feel it does a great job of adding "fear" of death, without too much annoyance. Yes you "lose" xp, but you can still gain as well, so it makes you not want to die, but not get super annoyed either. |
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What free to play games to you like more than Runes of Magic? |
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Originally posted by TheDarzin
What difference in stylization, it looks exactly like Stormwind and buildings are ridiculously terrible looking. They are all low poly straight plains, with harsh angles and bad textures. The trees are useless to point out. The tops are just flat textures, even the limbs are simple textures and looking at them makes me cringe. Your character has zero lighting and his shadow is a blob on the ground. You are also mistaking Bloom for Lighting, which it isn't. Bloom is a hideous effect that uses lighting coming right from the objects to cover up glaring graphical issues. And the textures still look stretched all over the place. Also, 99% of the Alganon textures look like they were ripped straight from Elwynn Forest, even the city is clearly modeled after Stormwind. Do us a favor, get an up close Screenshot of your character, his disjointed Upper and Lower Arms and his lower texture face. Also, maxing out your graphics cards AA/AF/Mipmap and other settings just to take some screenshots is not impressive. Go take some screen shots of WoW, starting area, with bloom and max settings as well.
Those are the highest res WoW I could find, and the alganon were actually diminished, so if anyone wanted to make an argument one way or the other, it would be for "nerfing" the alganon screens to 59% of original size while keeping the 1920x1200 maxxed WoW setting screens to 100% |
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Originally posted by TheDarzin
What difference in stylization, it looks exactly like Stormwind and buildings are ridiculously terrible looking. They are all low poly straight plains, with harsh angles and bad textures. The trees are useless to point out. The tops are just flat textures, even the limbs are simple textures and looking at them makes me cringe. Your character has zero lighting and his shadow is a blob on the ground. You are also mistaking Bloom for Lighting, which it isn't. Bloom is a hideous effect that uses lighting coming right from the objects to cover up glaring graphical issues. And the textures still look stretched all over the place. Also, 99% of the Alganon textures look like they were ripped straight from Elwynn Forest, even the city is clearly modeled after Stormwind. Do us a favor, get an up close Screenshot of your character, his disjointed Upper and Lower Arms and his lower texture face. Also, maxing out your graphics cards AA/AF/Mipmap and other settings just to take some screenshots is not impressive. Go take some screen shots of WoW, starting area, with bloom and max settings as well. I'm totally confused. If it looks so much like WoW, and you like the way WoW looks, Then how can you hate the way Alganon looks? I guess it's just taste then maybe. It does look a lot like WoW in many respects. I noticed the ground texture. And the brick wall. There's more detail in the brick wall. There's more individual different colors, and they seem sharper to me. I looked at the one WoW and notice that the ground is totally flat with painted rockes, that have shadows painted as well to give the illusion of 3D. It's a different style. More drastically is say Fiesta, which is like anime, a style, then compare it to EVE and you have a different style. Now compare Shaiya and Lineage 2, very close resemblance but different style. You can see the different color palettes that were used in making it. It's not about the whole picture. If you look at the whole picture you see, in LoTRo that the world looks great, but it really isn't more "detailed" than say Vanguard, but people think vanguard is worse. It's just style. If it matters, to look at say a single wooden pole that is a small part of a house in Alganon and WoW. WoW has a painted on texuture that shows scratches and cracks. Like the mailbox but just the one end of one of the wooden sections of it. Alganon is very similar in overall shape, and very close in color making it look like WoW, and I think it does. I was just saying that Alganon's has more detail. I noticed tiny metal rivets and metal bands, and the grain is sharper and doesn't seem as blurred to me. I tried to find brick wall pics of both. And mtns. You can see both have an overall similar mountain shape. I'm definitely not supporting one game over the other. I hate both equally. I really like WoW, don't get me wrong. But I'm just not some crusader feeling like I need to convince anyone, one way or the other. I play over 30 different MMORPG, I like them all for various reasons. Anyway, I hope the pictures help or at least show you the similarities. |
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I found some high resolutiion WoW screenshots so you can see the difference in stylization. Don't know the locations or anything. I've been exploring more, and I'm a bit disappointed in Asheran City. Many of the buidlings, you cannot go in, they are just world flavor. I like buildings you can enter, it adds to my sense of immersion.
Edit: I just saw that I linked the wrong res for the alganon screens, I'll fix it later, and state in here.
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Originally posted by TheDarzin
Put them up please. I want to see them, because I guarantee you are full of it and I will be able to show you every spot where Alganon's low rez crap graphics fail to deliver.
Look, you don't need my help to prove to me that I'm full of it, now do you? You can get your own pics of both games off the web without needing me to do it for you. I'll put up some screenshots for everyone. It doesn't matter what I think anyway. Please stop harrassing me. |
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What kills the immersion in MMO´s for you?
The Pub at MMORPG.COM « General Discussion 11/21/09 12:09:10 AM
I'm all about crafting and going into buildings(and having building there to begin with). Many times I've been disappointed by lack of buildings, and if there are buildings, they're solid and you can't enter them. I also would love to see much more focus on crafting. I have a bit of a roleplayer in me. I'm a book junkie, a word nerd. I love and live my imagination. So it is not boring work running around click click clicking. To me it's a constant umbilical cord attaching me to a fully graphical world. watching the trees go by as I ride my horse or walk around gathering. Just soaking up the warm feeling that I can stroll around a city and run into people, and go sight seeing as if I'm going overseas to a new country. That's a lot of what I do. But buidlings are a big thing that can break immersion for me on many levels. |
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Originally posted by TheDarzin
Hmm, I could show you some video and screenshots. and put a plit screen up of wow video and screens beside it. There's a fair amount more detail and higher pixel resolution(tighter), at least in Alganon's starting zone. Where you look at a building in WoW, and see molted colored pattern of the wood, or at a castle you'll have the big identical blocks with an occasional big crack to give it detail, Alganon has tighter textures mixed in. More varied grains can be seen in the wood, and quite detailed. Are you sure you had graphics settings turned up? Maybe it's a problem when starting the client. Could be some beta bugs. The treetops as well have smaller, and more individual stylized leaves and those are placed on planes similar to wow's. It's what creates both games "stylized" look. You know it's cartoon-y but you are living in the world. When everything is stylized the same it creates a base perception. Another way to look at it, is to generalize. You can see how WoW has big lego block like structures. Alganon's are smaller, and with in those smaller blocks there's more detailed textures. It's like looking at two very good artist's paintings of a bowl of fruit. They both look great, but one artist may have put more colors and textures into his individual fruit pieces. It does not mean, at all, that the one artist is better than the other. That's how you can have a great game in many different stylized art forms. I've been looking into Allods and noticed it's very stylized with many solid oil painting type textures. There's not much detail in that at all, but when you have the whole world built like that it creates a great perception(overall if it suits you). Can someone post a side by side or above and below screenshots of a building or tree, from Alganon and WoW, so members can see for themselves? |
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Here's my "copy+pasted" review from my blog :D The Alganon beta is very laggy at times. This is no doubt exacerbated by my bad wireless connection. Even though I was getting booted, and had to slow down my progression due to lag, It was a good experience. After 8 levels, I was able to get many quests under my belt, study a few skills, if that’s what they are calling it because there are other skills that you get through leveling, and delved into crafting a bit all while seeing a good sized chunk of the extremely large starting zone. My first 4 levels were filled with acquainting myself with the game and world. Creating a character seems average to any other MMORPG. Not super in-depth, but not shallow either. You can pick hair, face, all that jazz. Unique is the family names you choose from. Each race has 5 families to choose from. These are an attempt to help group players to other like-minded players. Each family is related largely to one field of combat or study. There’s an adventuring family, a crafting family, and so on. I took a human soldier which starts me in Asheran Forest. It’s a gigantic zone, and has the most pleasantly diverse terrain I’ve ever seen. The layout for all the terrain seems natural, full, varied, and never gives a feeling of repetition(Hey I saw that exact shape and size boulder 2 kilometers back). There are some nice animations with swarms of bugs, tree tops gently swaying in the breeaze, and other little incidental novelties that actually felt like it brought the world more to life. This zone is also immense. I could only hazard a guess that it may be like taking the zone Stormwind, from WoW, and quadrupling it in size. It’s a colorful world. It has a cartoon-ish look, but high texture and water details make it look sharper, more focused, and a bit less cartoon-y than WoW. Quests are standard, nothing new here. fetch, kill, find are the norm. Tutorial based quests will get you accustomed to the controls, and your surroundings. There’s a built in quest tracker, to find where you need to go. Some may think this takes away immersion or is too easy. For a first time player I found it very helpful, as the zone is huge and easy to get lost in. I clicked my study icon to get started with what I could. It’s time based skills that let you select from about 3 after character creation, and as you study, more will open up. I found it fine. I started with bladesmanship, then went to crafting related studies. I was only level 5 when did the novice craftsmen which completed within one play session. It opened up specific craft related studies such as natural oils, alloy, etc… I chose alloy, and suddenly it’s take 24 hours to get that study. I felt that it was a huge jump from the first level of studies I took. I am not at all familiar with EVE and it’s time-based skills, so I will have to have some more…uh, time with this part of Alganon. My first 5 levels kept me pretty close to the starting area, and then the quests started having me move down a road to the town of Greenvale. At level 6 I found out I could have already been crafting at level 1. So I jumped in, asked developer chat a few questions and got started. There’s honestly not much I can say beyond “If you’ve played WoW, you know everything you need to know about Alganon crafting”. It doesn’t just look the same, you’ll feel like you’re playing WoW at times, if not for the graphical differences, with all the similar movements you’ll be going through. Crafting is the same system used in WoW. It looks like they ripped it out of WoW, put it in Alganon, and just renamed items, recipes, and ingredients. That’s not saying it’s bad, I think it speaks more volume to say “It’s familiar” and I’ll get to that more in a bit. I found a blacksmith, purchased mining, and blacksmithing. I then went out mining which was a pleasurable experience. This is a one-click gathering system. You get a tracker. In my case I could locate ore, but there was a small extra perceived sense of hunting on my part. Even when you near the node, it can take some looking for. It may be behind a tree or rock, or just hiding down in a depression in the ground. It also could be nicely placed amongst some mobs requiring some skill to get to it if you are equal or even above the mobs level. One click got me copper, limestone, and sometimes a jewel along with the others. The most I ever got from one node was 2 copper, 1 limestone, and 1 jewel. There’s a vendor in town selling some reagents that you’ll need to go along with the ore when crafting. I also found, with the beginning recipes, you’ll quite often also need to refine the ore and get some drops from mobs to create the item(s). From level 7-8 I went on more quests which sent me further along the zone. I was done crafting for the time being, after feeling used to it, and I wanted to see more of the great graphics in the zone. There are plenty of hubs with lots of NPC’s. Many of them just stand there, but they all have voiced greetings for you. The houses are nice. I always love many buidlings you can go into. Just like the terrain, the buildings are varied in size and shape. Asheran Forest lends itself to “log” cabins and wooden small houses. There’s a few 2-story houses that I explored. This is where the camera flaws really show up. I found myself constantly zooming in and out, whether in the forest or in town. The trees are so lush with wide tops, and the camera doesn’t snap below them, so any trees in your way will have to be avoided by zooming in. Same goes for inside a building. There seems to be an attempt at camera snapping, as you enter a buildings doorway then turn right or left it snaps to the characters back just fine, and you can easily rotate around to get the interiors layout. But many times, especially in the multi-storied buildings you have to zoom in to avoid staring at the floor above you. The most unique and exciting feature in the game, to me, is the Library. It’s simply defined as an in-game repository of information on everything in the game. It’s not simple though, as it has everything. If WoW had this, it would be like taking Thottbot, and WoW Armory, smashing them together, and then letting you access that info all without alt+tab’ing out. There’s also a slew of Alganon world lore to look up. It’s a very nice interface. Apart from crafting being identical to WoW, the difference for Alganon is how they plan to get items into players hands. They’ve said that they plan on balancing the really good weapons and armor between crafting and drops. You’ll be able to get that Uber Green Glowing Demon Sword+1 from a series of challenging crafting tasks, or from a challenging raid. It sounds like they are trying to create a dichotomy of equality. That is to say, it seems they’re trying to create equal feelings of work and time invested for both the crafter and raider after the same item. I’m very curious to see how this plays out. Unfortunately no instances are available in the beta. Any real world testing will have to wait until after the game’s launch. To sum up, I felt the game was very polished visually. The server snags and lags quite a bit right now, but that’s to be expected in beta this young. It plays very much like WoW in many respects. I felt torn whether I should dislike this or not. You could almost disassociate yourself from the graphics and you could simply believe you found some brand new zones in WoW. I never used the term WoW clone before so I do not use it lightly now. The interfaces from crafting looked ripped directly from WoW, as does a few other interfaces, and also the way you interact within those interfaces. Ultimately it doesn’t make me dislike the game in the least. It’s not a bad thing to be a clone. And it really has it’s own look graphically. At the end of reaching level 8, I find that apart from the knowledge base called the Library, there isn’t much in the way of innovation. I don’t need innovation when a game uses many approved standards of play that agree with me. I find myself wanting to play more to see how beautiful the rest of the world is, if nothing else, and to see how the crafting implementation will affect the player base and my enjoyment level of crafting. |
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Runes of Magic: Have The Look and Stats Too!
News Discussion « General Discussion 10/27/09 11:53:19 PM
I don't just write about Runes of Magic, I really enjoy playing it. I was really intrigued by this system, and thought that the Triple-A titles like Vanguard, Everquest 2, and WoW should adopt a similar system. It seems at once simple and complex at the same time; to offer a level of gameplay to existing games where players go on "quests" to hunt down the perfect look for their character on top of going after the best gear. |
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@page "Free to play games-- they all suck you in for 20 levels then their just a grind unless you pay 2/10" You may be interested in Runes of Magic. IMO, it's the first F2P to actually play like a quest based subscriber game. I am addicted and bias, so take it for what it's worth. But I really think it's a great game, and not just a watered down copy. I've played for 5 months now and feel it's a pretty unique game. For example, it truly rocks how they let you take the stats from one armor and transfer them to another piece. No more clones! Now even if all yer friends have all the same armor lvl, race, or class you can be as unique as you want. That may be my favorite part. but I think the game has a lot to offer that many other MMO's regardless of payment methods, could learn from. |
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I Dare You To Name 1 MMO That Is Better Than Runes of Magic!
The Pub at MMORPG.COM « General Discussion 9/01/09 3:57:55 PM
Originally posted by Anubisan
LOL But seriously, *SSSSSLAP*
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I Dare You To Name 1 MMO That Is Better Than Runes of Magic!
The Pub at MMORPG.COM « General Discussion 9/01/09 3:52:19 PM
Originally posted by Gabby-air
I "work" for neiter. My name is Jeremy Stratton, and you will find a link to my personal blog in my signature below. There, I tell you a small bio on my "about me" page. I'm a freelance writer, and have been writing as a "correspondent" for MMORPG.com's RoM section. |
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I Dare You To Name 1 MMO That Is Better Than Runes of Magic!
The Pub at MMORPG.COM « General Discussion 9/01/09 3:49:21 PM
The replies are terrific, thank you. I think my favorite aspect of all these replies, is in the wonderful way some have described their preferred games. Some of you should think about going into advertising(and there's big money in advertising). I think I just made my list of next games to try out. Feel free to keep posting, I'll continue to read. Thanks again everyone. |
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I Dare You To Name 1 MMO That Is Better Than Runes of Magic!
The Pub at MMORPG.COM « General Discussion 9/01/09 3:11:34 PM
If you say World of Warcraft, you just expound your need and/or desire to be slapped with wet noodle. :) Feel free to explain why? Although we love lists without explanations. It feeds the fire in all of us. |
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Originally posted by Dryden23
The game is as the company says. You don't need to spend a dime for anything and can access all the in-game content. There's quite a few of us in Smacht(PvP) server that have been playing for months now and haven't spent a dime. Some of us are the best of our class in the whole server. |
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Originally posted by Dryden23
Posts like that should be closed. I think people have forgotten, or haven't yet learned how to respect other people. You don't incite name-calling, allude to anothers character(as in alluding that someone is not doing what they should be doing) All these people hear, day in and day out are things like what you said. They are the ones who have more reason to retaliate in a hateful way. Not you or other players. They didn't do anything to you. What did the devs of RoM do to you? to deserve such harsh treatment? Besides, no one is going to miss you. RoM is the best free MMO on the planet(know a better one? then tell me, I'm always looking for new/better games). Besides, any beef you have with RMT business is futile. I know all the anit-RMT talk but it's the second most popular business model for online gaming, in the world. And subscriber based games are incorporating RMT into there games as well now. So pretty soon, Every single MMO on the planet will have RMT in some form, on top of the subscription fees. Warhammer already does it, and WoW said they are looking into incorporating RMT. |
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