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All Posts by therez0

All Posts by therez0

19 Pages 1 2 3 4 5 6 7 » Last
375 posts found

Lets get this out of the way: Phantasy Star is not an MMO. Yes, it is online, yes its multiplayer, and yes, the world is massive, but it does not have the cohesive persistent world that has come to define MMOs. It is more akin to Diablo 3 than an MMO; there's a light story to move you through the game, but the main appeal is the gear treadmill and the challenge ramp.

If you come to the game expecting an MMO, you'll be disappointed. If you come for the hack'n'slash gear trek, there is plenty to enjoy.

If the localization is done well, there are some funny side characters, companions, and stories to enjoy; but if the localization is done poorly, you should expect annoying characters on the level of Tails and Amy to your Sonic.  The localization is going to be that critical; the quirky and sometimes endearing subleties could easily turn into annoying bleh.

Others mentioned the story being butchered; that only applies if you cared about the Phantasy Star RPGs. If you came to know Phantasy Star through PSO ep.1&2 or the PSP games (or even through PSUniverse (you poor thing)) PSO2 is recognizable and the story can be rectified if you assume that you're interacting within a new planetary system (and thats not hard considering the intro sequence and the back story from PSO1).

 

Bottom line:

You'll enjoy PSO2 if you enjoyed POS1 (if only for a brief moment of nostalgia).

You might enjoy PSO2 if you love Diablo3 or RustyHearts.

You'll hate POS2 if you expect a great story or dislike instancing.

My intel matches.

After the March 18th Epilog release, we'll be seeing some heavy balance/ class reworks towards the end of April continuing through May, perhaps June. Then expect to see a hiatus while content for the Anniversary is vetted.

For the Anniversary itself its looking like theres going to be a $15-20 supplement (not much in the way of details on that--some speculation about weapons, but nothing solid) along with the start of Living World Season 2 which is planned to be much shorter. LWs2 is expected to end before April 2015 and April is A.Net's favorite month for landing expansions.

My money is on the first expansion landing April 14th or 28th, 2015.

My favorite 'Living Story' moment happened before that term was coined (or at least in use among the players).  It was the end of one of the beta events where the Inquest showed up en mass top forcefully kick everybody out for abusing the fast-travel system (it was free for that beta, and has cost coins ever since).

If that doesn't count, then I'll say the destruction of the Lion's Arch statue when My Liege, the Prophet of Puns, King Thorne showed up after so many years missing. It blew up quite nicely for his grande entrance.

Forget Guild Halls, I want Guild Airships (which, BTW is what they have been hinting at with the Aetherblades and the Zephyr Sanctum). 

GvG becomes incredible airship fights; each class has its own special bonus for the ship when manning a position. Put your guardian as helmsman and you get a def. bonus, or put your engineer there and your main gun now gets a better targeting system.  Come along-side the enemy ship, ready your rangers and thieves for a boarding party.  All hope lost? Time for ramming speed.

I find it highly likely that guild airships and the tengu will be released at the same time; the start area for the tengu is the Dominion of Wind.

The line about centaurs being the least likely to appear as playable is complete falacy.  The centaur that are at war with the humans is just a few tribes, the Hrathi from west Kryta and Modniir originating in the Shiverpeaks.

 

There are at least three other tribes, the Maguuma tribe in the western jungles, and the Veldrunner and Losaru tribes in the southern deserts which are known to be peaceful/allied with humans.

 

With the onslaught of the dragons, we're going to see more and more centaur dropping the war on humans and becoming alies (there are already some allied centaur NPCs in Lion's Arch). And as the dragon conflict progresses, specifically against Kralkatorrik in the southern deserts and Primordus in the western jungles, the centaur are going to become playable.

Originally posted by samboleon

hi all, im just asking your opinion that can my PC run GW2 with this sh*t ?

amd athlon 64 x2 4800 2,4GHz, 2GB ram, 280 GTX 1GB

i would like to play sooooo much but dont want to buy the game without confirmation.

i know there are some system req. released, but i would like to know all of your experience of the game with your hardware, thanks in advance.

 

 

From [url= https://buy.guildwars2.com/en/]Buy Guild Wars 2[/url]:

Minimum System Requirements*

* Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.

  • Windows® XP Service Pack 2 or better
  • Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
  • 2 GB RAM
  • NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
  • 25 GB available HDD space
  • Broadband Internet connection
  • Keyboard and mouse

 

Looks like you just barely skooched in the reqs.

 

I don't feel sorry for you jaded players on the 'PvP servers' .  I'm on the Norhtern Shiverpeaks server right now, and the queues are almot non-existant.  If you guys really wanted to do something about the queue times, you would spread out onto more servers instead of just complaining.

 

Ditch the elitist attitude about PvP servers and just find a lower population server; everyone benefits, you get into WvWvW faster and the servers become more balanced at the same time.

Paraplegic Swim Team [SINK] is a legacy GW1 guild; if A.net had any problem with that guild name, they would have done something about it when the guild was consistently in the top 20 for the monthly AT's a year or more ago.

I agree wholeheartedly on Bad Point #2.

I really wish that they had paid attention to me in the BWE forums when I said that it transmutation was only a half-solution.

Items really need to be broken down into further parts that are more visible. Item skins need to be clearly identified as such. Transmutation stones should remain, except that their use would simply remove the 'Essence' or 'Design' or 'Template' (or however many variations of name on the visual component) of an item into an inventory item.

Essences sold in the gem store would be account bound, and have permanence--selling or salvaging the item would automatically leave the Essence in your inventory or a collection tab in the vault.

Essences also simplify things for cultural armor and weapom vendors. An Essence could be either categorical, or specific; I.E. a single Medium Krytan Armor Essence could be applied to any piece of medium armor, whereas an Ascalonian Crown Essence would only apply to headgear.

My suggestion extends further to suggest creating a community tool for modders to make item skins. Using a system like the CoX Architect (NC property, pretty easy to just license it across) to vet good skins, and reward the creators some game currency.

And to Martin, Regina, or any other person on the A.Net Community staff that might be reading this: this suggestion is all in the beta forum archive. You own this idea already according to the ToS on the beta forum, use it; please use it for the betterment of the game.

I don't understand why some of these post in this thread keep harping on about 'meaningful' or 'impacting' PvP.  Its a myth.  It has never happened.  The only changes that have ever been implemented in the Open world PvP mechanic thats being alluded to is server control over certain resource points.  And you know what people do when one faction or another controls an area that the player needs?  They swap to their alt. that matches the faction.  --Zero impact--

With instanced PvP, you have balance and strategy; which is a far cry better than the zerg tactics and unabashed ganking.  Sure it might break the immersion, but if you're in the game for immersion, you're probably not playing PvP and if you're playing for the PvP you're probably not playing for the immersion. 

I for one am looking forward to a time when we can say good-bye and good riddance to Open world PvP permanently.  Hopefully that is not too far off, with the astonishing growth in popularity of the MOBA genre, it seems pretty clear that instanced, balanced, and tactical combat is whats in demand; despite what the vocal minority here might say.

Man... making me pick between you guys for WvWvW and the lore-hound types on the Henge of Denravi server.

Oh well, I'll just have to guest on HoD for my lore-fix.

Fort Aspenwood! #Kurzick4Lyfe

I disagree whole-heartedly with your point on marketing.

If your product needs some trumped up shill to market your game, you didn't make a good enough product.

I would rather hear from the designers with their unbridled enthusiasm than hear the spin put out by marketing staff.

I will also agree with you about Blizzard's marketing being able to sell ice to an Eskimo; where I'm from we call that a con-artist. Despite my gut feeling, they still managed to con me into buying Diablo 3, only to prove my gut right that it would be a disappointment.

But I digress... I would rather hear from a designer, hear their reasoning, hear how much they want to play the game after already spending so much time with it, than another line from the guys who have too many thesauri and not enough sense.

I'm a GW1 vet, playing from the very start, grinding up to 40-summodd HoM points, and then stopping about a year ago out of boredom.  So I'm not looking at GW2 through rose-tinted tinted lenses of fanboism.

 

I like that GW2 is more accessible for the PvE players.  Playing together has never been easier or more enjoyable.

 

But I feel that the PvP is lacking.  It feels like a hot mess.  Sure the hot mess is fun to fool around with for a while, but eventually the bagage and lack of structure will come crashing down around you.  It needs something.  More dynamic/impacting objectives maybe?

 

Another area that could be improved is skill unlocks/progression.  Waiting for all of your utility slots to unlock is painful.  I mean that.  It is tooth pulling, excruciating.  I get it, you want to ease new players into learning their skills, but at the same time you are torturing your players who role alts.  One of the major complaints from the last beta weekend was the tiered skill progression.  I don't think the tiered system would be so bad if you just gave us the slots a lot faster.

 

Another sour note is the dye system.  Charcter bound dyes purchased through the RMT shop?  Fuck that.  There are hundreds of dyes in the game.  You are asking us to GRIND for dyes per character.  Yes, GRIND.  The very thing your Manifesto claims to be against.  Don't mask that word, GRIND, by thinly veiling it by using words like 'character progression'.  If you want dyes to mean something for progression's sake, tie unlocking them to an achievement. DON'T MAKE US GRIND.

The story?  You have got to be joking.

Asides from the one twist in Act One, anyone who has played an RPG--or, hell, watched an episode of Power Rangers--could have predicted the plot.

Even the bosses were on level with or below Power Rangers writing.  The Lord of Lies? Please, my dog lies to me better than Belial is written.  And Azmodan, written in the lore to be some master tactician, yet breaks every rule of tactical strategy ever written.


Originally posted by Banisco
*snip*
I cant really tell having played only 2 hours, the only thing that comes to my mind is the new skill sistem wich makes all skills usefull and opens a way to a lot of builds.
Yes i know D2 had a "deeper" sistem with a lot of choices but in the end everybody used the same 3 or 4 builds and skills like the first necromancer skill (that blue fliying balls) got forever forgotten.
The point is that judgin a game for what you expected it to be rather than for what it really is, is kind of absurd.

If you think the new build system is going to be any different from being limited to 3-4 'viable' builds, you would be sorely mistaken. Guild Wars had a similarly complex build system, yet cookie cutter builds were prominent and high end public PvP had 'flavor of the month' builds that were required to be competitive.

The Diablo 3 system just waters down the formula so that everyone is the same... bland, identical characters with the same builds will be rampant. At least with Diablo 2, there was a challenge to getting to one of the few top-end builds, and that was planning your character, skills, and traits; all of which have been removed from D3. And don't try to harp on about gems being the way to customize your traits, D2 had that too.

And the skill you are thinking of is called Teeth, and it was perfectly viable as an AoE DPS skill (PvE) after synergies were added.

I'm going to agree with Lobo on this one. The complete lack of skill customization has killed my optimism for this game.

That was part of the challenge with Diablo II, planning your skill tree from Lvl:1 to Lvl:99 often even before you started the first quest. This new system is completely boring; every max level character has exactly the same skill options all the time. Serioulsy... I even changed my skill loadout in the middle of a boss fight to optimize for that specific fight.

PvP is not going to be much better: that monk strafing your wizard's lighting? No problem! swap mid battle to arcane bolts that track his every move and kite him forever with ray of frost.

Part of the fun with the Diablo series was the difficulty, part of the difficulty was character planning and stat management. Both have been removed, so the game has lost a lot of fun.

http://www.mmorpg.com/discussion2.cfm/post/4897367#4897367

That thread has a list of good topics to brush up on before jumping into GW2.

I started laughing when the OP said the only way to earn accolades as a PvP guild is to black-book hunt. Didn't make it past that line.

PvP guilds earn respect from skill, not because they they hunt-down low-life gankers. It takes a laughable amount of skill to bingo hunt, just add numbers.


For me, Guild Respect in the GW franchise will always come from the competitive arranged teams (not WvW teams).


Originally posted by eycel
Those are m14x specifications, very powerfull and will definitely run GW2 without trouble on near maximum settings, in heavy pvp situations with many people on the screen you might need to reduce them to inbetween max and medium settings but you could still get buy keeping it at max either way.

In heavy PvP, that rig will want to be on very low. I've heard complaints about rigs with much more raw power dropping below 10FPS when in WvW. Although, they are still working on optimizing the engine. So we won't know exactly how hard the WvW will hit until after launch.

I'm not saying this is a good solution, but it is one that can be used if they do region lock accounts (i.e. trying to play a NA installation on an EU connection is blocked completely, not just routes through the NA data center):

TOR gateways. Proxies. Etc.

Basically spoof your IP address so that the servers think your are local. It might add some time to you ping (definitely wouldn't play competitive on it) but you could at least log in and do some PvE stuff.

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