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Originally posted by Izik Hey, I'm sorry you don't like the graphics of GW2. That's fine, because the term "good graphics" is entirey subjective and not in any way quantifyable. I think GW2's graphics are great, as do a large number of reviewers out there, and not just amateur reviewers either. But again, it's fine if you don't like them. Just don't act like your opinion is purely objective and that there's some abstract right or wrong answer. p.s.: I play with bloom and all post-processing turned off. That's not what I'm referring to when i say I think GW2 has good graphics. |
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Originally posted by stragen001 The login servers aren't down - they're just overwhlemed with requests. So even if such a tool is made, if it gets through to the login server, there's no guarantee you will. It's also counter-productive to have an automated tool like that, since spamming login requests is the equivalent of a DDoS attack - it will just slow down the servers even more. |
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Originally posted by MosesZD Well, at least they're working on it, that's all I can ask for I guess... |
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Originally posted by grapevine That reminds me of the old joke: No one drives in New York anymore - there's too much traffic. |
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I haven't been able to login for the past 2 hours or so. Twice I was able to get the game to launch, but pressing Play on a character just results in "Unable to reach the login server" message, and eventually kicks me out to the launcher. I know this was an issue on pre-launch, but I thought that Anet was prepared for the number of people at launch. No one else has posted threads about this, so I'm wondering - am I the only one having this issue? |
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Those pictures are inaccurate. According to http://en.support.guildwars2.com/ , and I quote: We apologize for the inconvenience and our best Asura engineers are furiously working on it! So, they actually got some aliens in to do the work. Talk about outsourcing! :) |
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I'm getting an update, looks like servers are going up again!
General Discussion « Guild Wars 2 8/25/12 8:00:43 AM
Originally posted by miguksaram This is the case. We all get this error since there's probably a few hundred thousand, maybe even up to a million, trying to download this stuff right now. I managed to get about 5 hours (with occasional 15min kicking me out) this morning. Wasn't that bad, but I'm guessing when people started waking up (I was up at 6am), it's getting even worse. Hopefully the ANet engineers can work well under pressure, because they're sure as hell feeling it right now. |
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Mounts only serve to get you from point A to point B without caring what's inbetween those two. Quick Travel does that, without making exploration a joke. I can't tell you how often I've just used mounts to run past all challenges... Also, I think it's a very defining feature of GW to not have mounts. Every other game has these, and they never really feel real, they feel cheap in my opinion. |
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Who's 'people'? There's always going to be someone that's going to be saying a game's dead even when there's others who are activly enjoying it.
Perhaps the more accurate shout should be 'this game is dead for me'. In any case, GW1 has continued to have a decent population playing it, and I'm assuming nothing less of GW2. This game is going to be around for a while whether you like it or not. The bigger hype has attracted more people who will like the game and continue to play it, but it's also attracted more people who just want to bash the game. |
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Why is 'run around feeling useless' not an option...cause its certainly what I've felt like I was doing the past few times... :P |
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Note: the following post is sarcasm. Aggghhh RAGE! You subbed to WOW? Teh enemy! You betrayed us all! E tu Brute? WoW is like the ANTI-Guild Wars, the beast who's number is 666! You've fallen into the hands of evil comrade!
Funny title, I was about to question why you'd post something like that here, but your post is obviously not what we were expecting! |
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Guild Wars 2 feels very grindy
Beta Weekend Event Reviews & Impressions (Archived) « Guild Wars 2 7/27/12 11:04:20 AM
Man, I read these threads, and I don't know what could have influenced people to say these things! I've never felt GW2 was grindy. It's never made me feel like I was doing unecesary things, and as far as I know none of my friends who've tried this have had simllar experience. So, sorry, OP, maybe you had an unlucky day? Maybe you have some radically different tastes? Whatever it is, It's not really a feeling shared by the majority of people I've talked to. |
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Originally posted by Macecard Wait, wait wait. You misread something horribly. Fangrim was originally making the argument that he thought having less abilities meant less strategy. Read his original post. My question of How can having less abilties to use be more strategic? Boggles the mind?" paraphrases his original " How can having less abilities to use at any given time be more strategic?" I then answered his question...I was trying to make a counter-argument to HIM, that less abilities DOES mean you need MORE strategy... Your definition of Strategy (from google) is correct... and what's interesting is that in your following paragraphs, you go on to make an argument that "just because a game has 50 skills doesn't automatically mean it has a deeper strategy than a game that has only 10" ... which WAS my argument. My example with the soldiers wasn't to illustrate that if you have more skills you're more powerful. IT was to illustrate that if you have more skills you need LESS strategy (planning) about which ones to bring, since you have them all at your disposal. Whereas with only a few skills, you had to use MORE STRATEGY, because you had to figure out what you would need in a future situation. I think we're actually on the same side of the debate... and all your insults towards me are wasted (friendly fire! :) ) Let me say this as clearly as I can, my arguments were that: Having less skills at your disposal at any one time requires you to be more strategic in a game. Having more skills available to you at the same time requires far less strategy from the player. |
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Originally posted by Odinthedark1 I wasn't talking JUST about melee fighters, but I'm talking about all classes in general. No offsense taken if you think GW2 is more hardcore... I disagree, but that's a highly subjective matter in my opinion, so I'd rather not get into a pointless 'my opinion is better than your opinion' argument over hardcore-ness. Also, I'm not sure how far you've played, but yes, switching weapons gives you two totally different sets of 5 skills. You also have all your utillity skills unlocked by level 30, which gives you more skills to use. Engineers get toolkits which give you more skills, and Elementalists get 4 attunements per weapon, giving you 20 skills (though eles don't have the weapon switch-out because of that. They only wield one weapon, no quick-swap) I've encountered it with both my ele and my warrior that switching attunements/weapons is tremendosly helpful in fighting effectivly. |
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Originally posted by Fangrim Sure, others have the ability to. Now, some of us have the ability to solve differential equations too, while you probably can't at all. That's absolutely no reason to include solving differential equations into gameplay. Your years of playing MMOs give you skills others don't have, and while some games will accept that and give you an advantage, a lot of games try to just cater to regular players instead. If you don't like it, either suck it up and just play, or find a game that you do like. How can having less abilties to use be more strategic? Boggles the mind? You're obviously not familiar with what Strategy (not tactics) means. Suppose you had an army of 4000 soldiers to take a city of 200 people. Each soldier has some somewhat unique ability. Now if you were allowed to just march in all 4000 of them in the city, you'd easily overwhelm the enemy, even if you make a few mistakes like using the wrong soldier for some task. However, if you were only allowed to take 100 soldiers with you to take over the city, how you use your soldiers becomes a far more important part of your strategy. What if you picked the wrong ones? What if the city was all fire-based beings that can't be set on fire, but all you brought is guys with torches? What then? You have nothing to fall back on. That's strategy. Limited skills means you have to plan more carefully and think ahead. Unlimited number of skills, sure, you still have to figure out which one to use, but it doesn't require any planning since you have all of them at your disposal. |
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Originally posted by Odinthedark1 I get that a melee fighter can move around the field and kite, but last I checked in WoW and a lot of other MMOs, any skill that has a casting time (i.e. shows a cast bar) requires you to stay still. I call that a pointless limitation. As for the ton of skills, sure, I'm not saying that EVERYONE likes having less skills, but consider that you bough special hardware to play WoW. Not everyone is that dedicated, and some people don't have money to spend on that stuff either. Even if you accept that limited skill set requires intelligence, but still think its a pointless limitation, you have to admit, that having only a few skills at a time is certainly less overwhelming to the casual player. Hell, some people like me, who're semi-casual, semi-hardcore players, DON'T like to have over a quarter of my screen covered by Skills, most of which I barely use all the time, but I keep there because I might eventually need them, and I'm allowed to. |
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I don't know if its overhyped, but its certainly fun to play. Mobility while fighting and the dodge mechanic introduce a strategic element. Seriously, try playing a light armored class, and take on an enemy while standing still vs actively moving around. It makes a huge difference to how much damage you take. |
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No no no, you've got it all wrong. GW2 is the OLD wow, Wow is the old GW1 and Tera is The Old republic.
Pointless comparisons ahoy! :) |
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Originally posted by grimm6th My original post is more of an idea than a detailed suggestion. Fleshing out ideas with others works best in my opinion. Anyway, as for your more detailed suggestion:
Let's see, I like some of your ideas.. so I'm gonna try this:
Huh, that took a bit longer than expected. I was going for a class that's more control and support oriented, depending on choice. anything but a tank really, since I can see Monks do quite a bit. |
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Originally posted by Ezhae Well, the Charr also had healers in GW1, and they only worshiped the Titans, who were pretty much all about destruction and aren't really Gods, tbh. I don't see any problem introducing Monks at all though. Healing skills can just be attributed as regular magic, but as I mentioned, it's possible to make them less Healers and more Fighters. If even Engneers can get some healing, Monks can surely get healing skills too, without the need for gods. Maybe you can attribute their diminished healing capabilities in terms of Lore due to the gods being gone (or not as active, whatever) And I also don't think that Guardians' existence prevents Monks. Guardians do have some smiting-like abilities, but Monks are nothing like them, in spirit, or in style. That's one of the reasons I think a more martial-oriented, less healing Monks would make a more unique addition. |
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