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All Posts by cosimusta

All Posts by cosimusta

1 Page 1
20 posts found

 Well thanks for the info man, I appreciate it.

Sounds like it's probably a little less chaotic than when I left around launch.  That habits, clans, alliances, unspoken rules, routines, etc. are a liittle bit more established but that there are alignment system exploits (i.e. 4 different blues hitting a single blue once every 10 seconds to kill him without losing any faction points) stuff like that, sounds to be alive and well in Darkfall.

 Does everyone and their grandmother still try to kill you if you're red?

I played Darkfall at release and quit because of the crappy alignment system.  I recently checked out their site and it looks a lot nicer with some interesting stuff happening to the game.

I searched the official forums but couldn't find a run down of the current alignment system

Looking for some generous person to give me the details of exactly how it works now in terms of grey, red, timers, number of swings, and grouping.

 

Originally posted by RBlackheart
Originally posted by cosimusta

 Macroing is a non-issue except all the guilds who control the majority of the world are ones that got their before anyone else, and MACROED to get their players skilled and harvesting supplies needed.  Who controls the game world is a non-issue though.

 

You also left out the worst part of the alignment system.  The fact that a game like Ultima online and Lineage2 have targeting and DF doesn't.  Fighting mobs in camps or group PvP became a joke.  A very frustrating unfunny joke.

 

And then there is exploiting.  Exploiting in DF probably needs an article on its own.  The exploits and the alignment system combined are what killed the game for me.

 

Why are DF reviews so blatantly biased one way or the other? 

Ok I have to call bullshit on your comments :). Hmm where to start:

 

  • You cannot macro for resources. You never could, and you never will be able to. What you could do is create a macro that kept clicking your mouse button repeatedly while sitting at a resource to get its 51 TOTAL resources per node. However this does nothing to protect you from getting PKed with your abundance of 51 resources in your pack. And it takes approximately 8-10 minutes to empty a node. So your macroing attempts do not net any real gain
  • You cant macro to get needed equipment. And your combat skills do not effect your ability to hit, or even your damage in Darkfall. So I fail to see how macroing skills helps me in the initial weeks where clans were making their initial land claims
  • I am a bit confused by the statement regarding the alignment system. The issues you speak of is in regards to combat and has nothing to do with the alignment system in any way. Targeting in this writer's opinion is hands down one of the most welcome features in an MMORPG to come, ever. It's FPS style targeting. There is none of that bull shit where I stand inches from an enemy, swing with a giant halberd and somehow miss because the mob is such a higher level from me. The same goes for magic and archery. Gravity plays a role like in real life. Firing an arrow or spell takes skill as you have to both aim and time. You don't just see a magical targeting ring and land hits based on die rolls. This is actually my favorite aspect of gameplay. This also means you have to choose your fighting tactics carefully as if you begin firing arrows into crowds of people you will undoubtedly hit friendlies, and other untintended targets.
  • Define what you consider exploits. There are cheats using third party applications which is bannable, and there is using the game mechanics to someone benefit in an unattended way, which is not currently bannable. I know of one exploit which I do not want to mention (but I will admit it exists if I see it posted in this thread) which they are actively kicking people for, but not banning. But I have a feeling you are referring to cheats. Regardless, as I said in my article, the cheating has dropped off dramatically since the ban hammer was dropped.

 

If you don't like the game thats ok, many won't. Just make sure what you post is accurate and up to date.

-what i meant by macro to get resources was of course a macro to harvest it.  Not a macro that magically creates it.

-never said you could macro for equipment.  You putting words in my mouth.

-Raising your combat skills does help your dmg.  It does this by raising your skill level so that you can use better weapons without them breaking insanely quick, by raising  stats like quickness that raise your overall dps, and by granting you access to spells that do more dmg.  I might be leaving some other methods out.

-The fact that there is not targetting in DF has nothign to do with the alignment system?  How about i swing horizontally and accidentally hit 2 players in one swing and no im flagged for 2 minutes.  That's the kind of thing that is frustrating.

-here's an example of an exploit.  I go into a hobgoblin camp and stand on the roof and all the hobglobins pile together at the wall below me, and occasionally run in lil circles while i nuke em down with mana missle.  Here's another example.  I'm blue, my teammate is blue, and you're blue.  Me and him take turns hitting you and backing off every 10 seconds until you're dead.

-This is not new stuff at all man.  Same stuff from beta pretty much with a few differences.  Hope everything is clear for you now.

 

 Macroing is a non-issue except all the guilds who control the majority of the world are ones that got their before anyone else, and MACROED to get their players skilled and harvesting supplies needed.  Who controls the game world is a non-issue though.

 

You also left out the worst part of the alignment system.  The fact that a game like Ultima online and Lineage2 have targeting and DF doesn't.  Fighting mobs in camps or group PvP became a joke.  A very frustrating unfunny joke.

 

And then there is exploiting.  Exploiting in DF probably needs an article on its own.  The exploits and the alignment system combined are what killed the game for me.

 

Why are DF reviews so blatantly biased one way or the other? 

Originally posted by Graphyt

Good... If you're not able to install a game, we don't need you asking dumb questions on the zone channels later...

I chuckled but then I saw that this is your first post and realized you must know all about being dumb.

I decided to give this game a try.  Unfortunately the game didn't want to give me a try.  After fighting with it minimally(because I'm tired of putting up with crappy launch products) I tried some of the fixes that didn't fix anything.

Then I posted on their boards that I was done trying to play their game(I didn't go on a rant) and they locked my thread.

What a charming little game experience.  Hope this game crashes and burns.

 

Originally posted by cosimusta

...

 So am I wrong about this?  Has the game gotten better in terms of balancing the classes or worse?

you guys love to go off on random tangents and talk about balance don't you.

I had recently thought about playing WAR again, but when I started thinking about which class to play and visiting the boards, everything I read made the balance issues look worse.  The classes I was interested in playing were all the bottom of the barrel.

What's the fun in playing a tank class when I know that 4 other tank classes are better.  It was very discouraging.

Normally I don't whine about balance in MMOs(believe it or not) because in a 1v1 situation I find the better player generally wins.  WAR is all about RVR and serving your role though.  

 So am I wrong about this?  Has the game gotten better in terms of balancing the classes or worse?

Sounds like the'yre just getting up to where the game was suppose to be at launch, and like some of the promised features for the future, still not in the game.

The game has been in development longer than 5 years.

I'm a beta tester and I've been very impressed with the manner in which they handled patches and updates.

The devs listened to complaints, as those were the issues soon addressed.  And they did the fixes they thought were best, not the ones that were most popular on the boards.  The thing I liked most was that they implemented the fixes in small doses instead of heavy handed changes that essentially revamped the entire feature they were trying to fix.

 

For anyone who has listened to this clown poppets...

forums.darkfallonline.com/showthread.php

If you read all the reply posts from Beta Testers, you'll see that not a single one agrees with him.

Maybe he spoke too soon about 'no pre-order' and 'release date will be final'.  Maybe he turned an ear to marketing people( they are mahirim i believe) at the last minute.  Maybe the publisher slammed its big corporate fist on the table and made shit hard for Tasos.

Lies do in fact suck though.

They didn't advertise their game much, and this company formed to create solely Darkfall(so far anyways) out of a country that has never produced an MMO.  It's pretty easy to forgive them already, to be honest.

Originally posted by toddze
Originally posted by LukePlumber

The real fans do actually know alot of the game and most people who followed darkfall for longer than one year are not complaining about a lack of information.


 

I am calling Bull manure on this. The real fans as well as everyone else knows what is force feed to them BY WORDS from Tasos. Its the "real fans" that turn those words into the word of god. 

The cultists just cant understand that the majority of the public wants to see that what is being told  to us is in fact the way it is in game. We do not blindly belive that what is said about the game is in the game, especcially these days since there has been countless  broken promises and flawed system mechanics.

what are you even talkn about?

the game isn't out, and neither is open beta, so we can't absolutely know for sure. And that's how it's been for every single MMO out there. What makes Darkfall any different?

"blindly believe"

well we have quotes from the dev, we have interviews, we have screenshots, we have videos, and we even have beta leaks.

Countless broken promises and flawed system mechanics? Name me some of these broken promises and flawed system mechanics plz.

 

double post

That

Just

Happened

Originally posted by Draccan

 

If we take a long look at the feature list from darkfalls own homepage, what we see is an endless stream of promises. Who here believes Aventurine can deliver on such a deep and varied game, with a small development team, where their engine has been swapped several times and where we literally haven't seen any examples of most of the below? And why believe when there is not one piece of credible evidence they can deliver?

Look at the features and FAQ info from their website, quoted in full context:

1.
Explore five continents, countless small islands, trackless underwater depths, and a sprawling underworld. Hundreds of dungeons and adventure areas await.

2.
Play any of Agon's six dominant races. Each race has a unique set of abilities, as well as its own civilization, culture, and way of life.

3.
Meet hundreds of unique monsters, and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past.

4.
Travel through geographically diverse regions that are alive with plants, trees, birds, animals, and even insects.

5.
Experience a world brought to life by real-world physics and dynamic lighting and shadows. Watch trees and grass sway in the wind as sunlight peeks through passing clouds. Observe the movements of Agon's twin moons, which are part of a dynamic planetary system with

smooth day/night cycles. Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing

6.
Darkfall?s terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. This means non-repetitive, unpredictable, and unique locations to explore, discover and use. Darkfall's world is full of wonders, small and large.

7.
Uncover the mysteries of an ancient civilization, which left more than just ruins for later generations to discover. Untold riches and incredible power is the prize, as you join the race to claim an age-old inheritance

8.
Enjoy the smooth and flowing gameplay, the fast paced action, and the highly responsive controls. You can forget about point - click - and wait: In Darkfall, the action is real-time and your character feels like an extension of yourself.

9.
You don't have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual
fun without a huge time investment, Darkfall accommodates your playing style.

10.
In Darkfall, there's much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfall?s skill based system makes sense, and it saves you from
having to waste your playing time leveling.

11.
You will never have to re-roll your character again. With Darkfall?s flexible character development system, your character simply adapts to the choices you make for him. We give you hundreds of skills to learn and master, and around a hundred Prestige classes to further
specialize in.

12.
You have the freedom to follow the rules, or to break them and face the consequences. Darkfall?s Alignment system is hard but fair.

13.
Multiple safeguards protect you from cheats and exploits that would otherwise interfere with your gaming experience.

14.
In Darkfall, all items in the world can be made by the players.

15.
Darkfall?s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable. Using Darkfall?s virtually limitless item creator system, you could invent and be the first to use a weapon as awesome as the Flamefury Raudstaal Battleaxe of Bloodshed, or just make
a simple saddle for your horse.

16.
Bring your goods to market using Darkfall?s sophisticated and secure trading system, bringing buyers and sellers together easily whether they?re inside the game or not.

17.
Darkfall is optimized for both player versus player action and for massive battles.

18.
Protect your home and expand your holdings as you build your empire. In Darkfall, clans struggle for supremacy and survival as they compete over land ownership, resources, and strategic objectives.

19.
Darkfall's combat system is well balanced and well thought out, and the action is real-time, fast paced, and exciting. You?re in the thick of the action, not merely observing it.

20.
Apply strategy, tactics, logistics, and individual skill to defeat your opponents.

21.
Choose from a great variety of weapons, armors, hundreds of offensive and defensive spells, and special attacks.

22.
Fight on horseback during a cavalry charge, participate in a naval battle, fight from vehicles and control siege and heavy weapons.

23.
Your victories are documented for posterity and success is measurable, so you'll never have to wonder what really happened.

24.
There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back.

25.
We give you a world full of options, choices, and possibilities, and the ability to shape and define your game environment. Politics, diplomacy, trade agreements, and even player defined legal systems, are all supported by the game.

26.
Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the
form of Darkfall's alignment system.

27.
You can enjoy easy communication with your friends, even while outside the game. Darkfall's Communication interface includes in-game message and trade boards, an IRC-style chat system, instant messaging, voice support, and even mobile phone SMS messaging.

28.
In Darkfall, advanced clan management tools take care of the tedious and repetitive tasks, allowing you to focus on the real challenges (and the fun) associated with clan leadership.

29.
Trade your hard earned items using Darkfall?s secure trade interface and in-game trade boards.

30.
When you play Darkfall, you take part in a constantly evolving, world-spanning storyline. Your reputation will precede you, and your fame will grow through clan victories and individual achievements. Whether you're a fearless fighter, a respected leader, a persuasive politician,

or a skilled artisan, you will get the recognition you deserve. In Darkfall, your deeds and views are recorded and chronicled as you become a part of - and a shaper of - world history. With Darkfall?s narrative Legend system, your name will live in fame or in infamy, and it will never be forgotten.

31.
Darkfall combines Massively Multiplayer Role playing, Real Time Strategy, and Action gaming, extending the competitive environment on many different levels.

32.
Top clans and top individual players from various gaming genres will be there, along with over ten thousand simultaneous players per world. You?re in very good company.

33.
Explore the many different paths to being successful, and discover new ones that nobody thought of before.

34.
Test your mettle in Darkfall?s Arena Events where individual players and teams compete for fun and profit.

35.
Every single person involved in the production of Darkfall is a gamer first and foremost. We?ve been where you?ve been, and we play the games you play.

36.
We are committed to delivering and maintaining a complete, stable, and balanced game; a game that makes good on its promises, with regular and free expansion-size updates, prompt and swift customer service, and superior value for our players.

37.
Darkfall offers you more ways to give feedback, and more ways to collaborate with the Darkfall Team in the evolution of the game. Your voice is heard loud and clear.

38.
Racial wars?
Yes. Darkfall has six different main character races: Elves, Dwarves, Humans, Mahirim, Orks and Alfar. Each race has different political standings with the other races. The Elves are at peace with Dwarves and Humans, but are wary of Mahirim, and are at war with the Orks.

Everyone hates the Alfar, and the Alfar hate everyone. In effect this means that Elven players may travel to Dwarven and Human cities without having any problems with the city guards, and may buy and sell in stores. If an Elven player traveled to an Orkish city, he would be killed on sight, both by city guards and other players. In Alfar cities, any other race is attacked.

39.
Can I be successful at combat without learning magic?
It’s possible, but it won’t be easy. We are balancing magic and melee/archery skills so that you can compete even if you choose not to learn magic. Darkfall is a magical world though, so if you are totally against picking up any magic skills or spells, you may have to rely on
magical items, potions or scrolls to aid you in combat.

40.
What’s the best path to follow to be successful in combat?
The best individual fighters in Darkfall will most likely be the characters that have a good combination of skills. In Clan warfare, clans with a good mix of various specialties should fare the best.

41.
I enjoy playing support characters. Will my contribution make a difference in combat?
Your contribution could be very valuable. Logistics are very important in Clan warfare. The tradesmen, farmers, bakers, miners and other support characters stocking up supplies of spell reagents, gold, weapons, potions, armor, and whatever else is needed, are crucial to the
war effort. Fighting ability alone will not be able to sustain a successful campaign for long. A clan will need to balance their activities, or cooperate with other clans in order to be successful.

42.
Can I make a name for myself as a solo fighter?
Yes you could, but it won’t be easy. Without a support network you will have serious disadvantages and there’s a limit to what you can accomplish fighting against all odds. However, if you’re intelligent, persistent and skillful you could be very successful playing the “lone wolf”
character.

43.
Can you fight in cities?
Yes you can fight wherever you want. There are no safe zones

44.
Aren’t you worried that out of control random player killers will ruin the game?
No. Being a random player killer of evil alignment is definitely possible, but also an extremely hard career. You will have enemies everywhere, and will have a hard time finding a safe city to trade in. You have the freedom to play such a character, but there’s also accountability
for the choices you make.

45.
How does alignment come into play when a good clan is at war with another good clan?
Once clans have declared war on each other, no alignment adjustments will occur due to your actions towards members of the clan you are at war with.

46.
Can you walk through other players in Darkfall?
No, so blocking entrances will be a viable combat tactic. It is possible to push players and monsters out of the way though, so this tactic can be countered.

47.
How many skills and spells will Darkfall have?
We will have as many as we can possibly add before the game launch. We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail.

48.
Why so many skills and spells?
We would like to make combat, spell casting, trading, and item creation as interesting as possible. Our goal is to promote more variety in combat and allow for a large number of possible combinations to be used in offense and in defense, rather than the same predictable

routines being used over and over.

49.
How do I get new skills and spells?
Most spells and skills can be purchased from NPCs, and they will teach you the basics of the particular skill or spell, so you can start using it and training it. Some skills and spells can be learned from other players.

50.
NPCs may ask you to help them perform certain quests before they are willing to teach you special spells and skills.

51.
What is the spell system like?
Spells will be divided into several different schools of magic: Lesser Magic, Greater Magic, Element of Fire, Element of Earth, Element of Water, Element of Air, Witchcraft, Spell Chanting, Necromancy, Wild Magic, Arcane Magic, and Ritual Magic. In addition there are some
special spells that do not fit directly into any school of magic, such as racial specialty spells, and Prestige class specialty spells.

52.
Do you have skill caps?
Yes, skills start at one and cap at 100.

53.
So I can learn any spell or skill?
Some skills and spells are race specific, meaning you can not learn them unless you are of the appropriate race. The races also have limits on what they can and cannot learn. The dwarves for instance, are better at melee fighting than they are at magic, so they can master
some awesome melee techniques, but they can not learn some of the most advanced spells. Dwarves are however the best smiths in the world, so they can make magical armor that’s a lot better than what the smiths of other races can make.

54.
There are some special skills and spells that can only be learned by specific Prestige class characters.

55.
Can I cast spells while wearing armor?
Yes, however, your casting time will increase significantly if you are wearing heavy armor. So for example, while it takes only two seconds for a player wearing a robe to cast a spell, it may take as long as five seconds for a player in a full plate to cast the exact same spell.

There is also a slightly increased chance of making a mistake while casting a spell if you are wearing heavy armor.

56.
Can players make magical items?
Darkfall features an extremely sophisticated item creator, which will enable players to create powerful items, like weapons, jewelry, armor, wands, potions, food and more.
We have invested a lot of time and design resources into creating the ultimate player based economy. Players who enjoy trading and crafting will truly enjoy Darkfall’s virtually limitless item creator system, something never before seen in a MMORPG.

57.
Will items decay with use?
Yes they will.

58.
Is it possible to repair items?
It is possible, with the proper skills and tools, up to a point. Eventually an item will be destroyed after being repaired several times.

59.
What types of items can I make?
You will be able to make almost every item found in the world like weapons, tools, armor, clothing, food, containers, furniture, jewelry etc.

60.
How do I get the resources I need to make items?
You can gather the resources you need from hunting, or from mining the specific resource. You could also buy them from a vendor or another player.

61.
What different crafts buildings are there?
There’s a smithy, a workshop, an alchemist shop, a herbalist’s shop and the mage guild.

62.
What do you mean by next generation?
By 'Next Generation' we mean that while Darkfall was inspired by the pioneers of online role-playing games, such as Ultima Online, Everquest and Asheron?s Call, it has advanced features and technology never before seen in online games. We are confident that Darkfall will
help to advance the genre further.

63.
What kind of advanced features does Darkfall have?
Darkfall has most of the features one would associate with fantasy based MMORPGs, but also contains elements found in real-time strategy and action games. In Darkfall it?s the players and their actions that shape the world. We provide you with the platform and the tools to
engage in grand activities such as kingdom building, politics, strategy, diplomacy, combat, warfare, conquest, and racial wars. We also offer you the freedom and the option to not get involved in any of that if you don't want to, and to follow a path of your own.

64.
Who is making this game?
Darkfall is being made by Aventurine SA, a company based in Athens, Greece.

65.
Will Darkfall support many different languages?
Yes it will. Darkfall is an international game and it will support several languages.

66.
Do I need to spend half my life playing this game to be any good?
Playing a lot will help you develop a stronger character, it will help you to improve your character handling skills, and it will familiarize you better with the world and the way it works. However, this game is not all about individual skill, and there will be a skill cap so characters

can develop up to a point. There are many elements that come into play in Darkfall, and a casual player can have as much fun playing the game, and possibly be more successful than a hard core gamer, in some fields.

67.
Do I need to be a twitchy gamer to be good?
Skill does come into play in combat, but so does intelligence, strategy, group tactics, preparation, equipment, conditions etc. There are many elements that will affect the outcome of a confrontation.
>>

68.
What camera view is used in Darkfall?
More on this soon

69.
Can I play all races on the same server?
No you may not. This is something we have discussed at length, and we believe that it would allow for easy spying, taking away from the gaming experience. If you play an Alfar, for example, you may log on your Elf scout just to check if the Elven town of Charybdis is well
defended at the moment or not. If you want to play a different race, you may do so on a different server / game world.

70.
How do I tell my NPC hirelings what to do?
You can either give an NPC hireling a direct one-time order, such as "heal me", or you can set up a more permanent chain of orders, through an advanced NPC hireling interface in Darkfall. This advanced interface can tell the NPC hireling to heal you every time your health
goes below say 10% of your max health. Obviously the NPC hireling must have the matching skills and spells to perform these actions.
NPC hirelings have skills and spells like players do. The more skills and/or spells an NPC hireling has, and the better skill and/or spell levels he has, the more gold he will require for his services.

71.
Will Darkfall have universal banks?
It will be tested in alpha and beta. We like the idea that if you deposit a longsword in a bank, you have to go back to the exact same bank to withdraw it. However this might prove too annoying in the long run, and as with everything else, we have to consider gameplay issues
vs. realism.

72.
How will trading work?
We have developed a pretty sophisticated trading system that brings buyers and sellers together easily, and it will work in, but also out of the game. There will be more on this at a later date.

73.
Can I have pets or NPC hirelings in Darkfall?
You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc.

74.
What can my NPC hirelings do?
NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do. In addition, NPC hirelings can be given advanced orders such as patrolling your city, looking for enemies, criminals, and thieves. They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day.

Supposedly this game features all this. They have tons of monsters, NPC hirelings that can get advanced orders and do what the player does, they can be player vendors, there are five continents incl. TRACKLESS water depths and underworld. Where are the videos? Where are videos of just a fragments of the spells and these water depths or NPC hirelings?

How can this small team create and balance this game? With hundreds of unique skills in a skill system? Where are any supporting evidence that all this exists?

They have multi-language support already? Really? Tasos says the game is feature complete and ready? And there is varied ressources built into the game? Think about how complex such a system is to code and create. Yet Darkfall can do this where everyone else fail? Yet you can make all that "weapons, tools, armor, clothing, food, containers, furniture, jewelry" There is even repair and decay mechanics. Darkfall offers "Darkfall features an extremely sophisticated item creator, which will enable players to create powerful items, like weapons, jewelry, armor, wands, potions, food and more." But AoC and WAR could hardly implement a fraction of all that with all their $ and large development team.

They have "Lesser Magic, Greater Magic, Element of Fire, Element of Earth, Element of Water, Element of Air, Witchcraft, Spell Chanting, Necromancy, Wild Magic, Arcane Magic, and Ritual Magic" where AoC and WAR is really limited compared to this. AoC had hardly tested or getting to work most of their skills and powers at launch. Yet Darkfall offers 12 schools of magic..

What about the servers, they haven't even been tested yet and there are supposed to be tens of thousands sharing them. No mention of instances at all.

And yet there are tons of races and details to the combat and it is twitch based and second generation. Where are the videos of all the different races in combat and the videos of a working crafting system? And what about all the creatures and monsters?

They even promises a hundred dungeons. Sure. Right.

 

EVEN IF they had a development of 500 and large company and $ behind them I would still doubt them. But this is just plain silly.

I love sandbox, skill-based games, but that doesn't mean I can not call out a development "company" that is obviously bogus..

  Realize that the language behind a lot of this is to sell the game too. "countless small islands," You could probably count them ya know...

 

Other than that, i gotta ask...what's the problem? If you don't believe it then don't. The game seems to good to be true, so if it lives up to the hype then what is the problem? If it doesn't, well you're just another nay-sayer, so again, what's the problem?

Originally posted by cukimunga

Ive played many MMO's and Id say this game has just as good PvE as any game I've played. Just today I decided to start exploring and there is so much area that the quests don't even take you to. I found a bunch of caves and just went around hunting lower level champions and hero's.  There are dungeon raids,Boss Lair's and the PQ's are fun when there are people to help out. 

 

-It's nothing new.  Same reptitive quests, same predictable boring AI.

-The world is very deserted.  PQ's are fun when there are people around, but when I played Destruction on a "full" server, there was often no one around, or not enough to finish them.

-Linear world.  In addition to having zones, the world is obviously designed for you to stay on the path.  Yeah you can go explore a cave, if you follow the path that takes you to one.  AoC was horrible about this, WAR is not as bad, but generally you're not going to try to climb the hill and see what's on the other side because you know you're just going to slide back down it before you get to the top, and you'll probably spend 20 minutes tracking the wall to find where the mountains part and there's a huge archway with a welcome -sign hanging from it.

-Another reason the world is not so fun to explore is the art style.  I feel like I'm exploring WoW zones, it's all the same over-the-top fantasy style that you find in so many other MMOs.

-grouping and raids?  maybe at end level, but I never played to that point.  I played to 20 and never had a reason to communicate with another player in PvE = no strategy involved, and only boring solo grinding.

 It's a tough industry no doubt.  And Gaute worked hard for a long long time.  No sympathy for sell-outs though, sorry Gaute, I'm glad to see you go.

Originally posted by tsitluc

How much more obvious can it be?  They are kicking this thing out the door.

It's so obvious. Just look at the facts.

They signed away their rights to a "publisher" who has absolutely no experience in video games. Gave them right to the ENTIRE world.

Who does that if they have options? Nobody. Because they had no other options.

They are claiming the game will launch in 2008.  How long can a beta be when theres less then 4 months left in the year? A few short weeks at most?

They are booting this out.. Just like Ubisoft finally did to Shadowbane.  Bug ridden and outdated.

My congrats go out to Aventurine.

 

Just about every MMO signs with a publisher, including the most successful ones.  But yeah you're right(got any kind of facts at all?) they are def just kicking this game out the door after 8 years of development.  Why can't they just take their time?!

 

What game did you play that had an open beta that lasted 4 months?

PvE is different than PvP, different kinds of fun.

However, once you get used to having your PvE with the added notion that you might get jumped at any moment, you can't really go back. to a gankerless world.

 

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