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Warhammer Online: Age of Reckoning: Armor Set Redesigns!
News Discussion « General Discussion 8/24/09 3:02:43 PM
I love the idea of Warhammer Online. It is the most-appealing game to me at this time. The pvp/rvr aspect is better than any other mmo I've ever tried, including DAoC. However, the technical problems with this game is what is going to cause this game to fail beyond recovery. Some might argue that it's already there, but I believe that Mythic could pull subscribers back with one improvement: Fix the game stability. I am growing exceedingly tired of the number CTD's since patch 1.3. Even worse is the lack of communication between Mythic and it's ebbing community. If you WANT a game to fail, you do these two things: 1) Make the game unplayable due to bugs/instability. 2)Never communicate with the community that pays your salaries. Cool armor sets, awesome weapon sets, etc is all moot when you crash to desktop (CTD) every 1/2 hour or so. First, you must fix the core game. THEN, you can begin improving the eye-candy of the game. I'm sticking with WAR at least another month, because it is truly a fun game...while it works. Grant it, 5 CTD's in an hour are rare, but boy do you get ticked when it occurs EVERY TIME that you're in a SCENARIO/BATTLEGROUND. And, to add insult to injury you're flagged as a *QUITTER* for WAR booting you out of the scenario/game. I believe that Mythic needs to focus ENTIRELY on the bug-fixing, stability-improving aspect of this game so that we the players can truly enjoy what WAR offers. |
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Age of Conan: Hyborian Adventures: AoC Re-Review
News Discussion « General Discussion 7/23/09 12:09:02 PM
Originally posted by elocke Elocke, A lot of this has to do with the difference of player-types between PvP and PvE communities. I agree with your statement regarding PvP server(s). The wife and I came back to reevaluate AoC, but decided to go a different route and try playing on a PvP/RP server (keyword being RP, as in my experience it seems that there is a larger number of more-mature players on RP-ing servers, whether they RP or not). Big mistake! The community was nothing short of horrible. I mean, some of the worst Global Chat that I have ever seen, coupled with the fact that no one wanted to help one another. On the contrary, it was just a *noob-slaughter-fest* from level 10 on. I finally got my assassin to 16 and hit Tortage Underhalls (after being absolutely man-handled on White Sands by bored 12-year-old level 20+ Rangers that had nothing better to do than pick-on...scratch that, *pick-on* is not a good enough description...pierced to death, chopped to pieces, etc... my character as I attempted to quest). While attempting to quest there, I discovered no less than 5 higher levels (lvl 20+ casters) that weren't interested in questing, but only in preventing questing of any type. So, instead of being able to quest and gain levels, I was forced to join forces with 3 others (lvl 14 and below) that were being smacked, slapped, and spanked like red-headed step-children and continuously camp the rez spot and attempt to turn the tables. I grew very bored with this very quickly, as this measure did nothing to help my charcter other than a number increase of PvP kills. I believe that having PvP in Tortage of any type should be a huge no-no on the devs list. I think that Tortage (including Acheronian Ruins, Tortage Underhalls, and White Sands Isle) should be PvP *safe-zones, as we're all escaped slaves attempting to escape a blockade. I think PvP should start *after* you leave Tortage. Bleh, I'm getting off-topic. What I'm attempting to say is this: PvP = Bad Community (until you find a good guild). After deciding that PvP wasn't for me (as the RP wasn't evident early in the game), the wife and I moved to Wiccana Server. Now, unknown to us at the time was that Wiccana (Normal) Server is considered as the *unofficial* RP server (as it was, at one time, an official RP server). The community was/is terrific. Of course you have the immaturity in Global Chat at times. What game doesn't? However, we found the community to be great. So great, in fact, that we moved our lvl 68 and lvl 70 from Set to Wiccana (using Free Character Move, which took only 30 mins, btw...one of the fastest I've ever seen in a MMO). So, try your hand at a Normal server, preferably Wiccana. Remember, every server has PvP. The Border Kingdoms are free-for-all PvP, so if that's your bag you'll get your *fix* even on a normal server. If you like PvP such as I mentioned in the first paragraph, then I'm afraid you will have to suffer the immaturity, as PvP servers draw the most-immature crowds. That's true in just about any MMO (with few exceptions). Good luck, and I hope you find a good community soon! |
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Age of Conan: Hyborian Adventures: The Assassin
News Discussion « General Discussion 7/16/09 12:54:21 PM
I'm curious as to what the author has to say about a *General Feat* build. I'm leveling my assassin using nothing but the General Tree. I have increased stamina regen, increased armor, increased protection, and some damage increase. It seems to be a decent build, but i'm just curious as to the opinion of going this route. |
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World of Warcraft: Battleground Changes Q&A
News Discussion « General Discussion 6/23/09 1:06:27 PM
To those out there thinking that WoW is *stealing* this idea from WAR, you are WAY off-base. This topic of having XP-gains from BGs appeared *years* before WAR went live. Although the implementation is new, the topic (in WoW and WoW-forums) has been around a long time...long BEFORE WAR hit the scene. To be fair, though, WAR may have been one of the reasons for the implementation of this considered idea. What better way to *test* a system without changing your game than look at how it's received in another game? However, there are differences in the PvP-Experience-Earning in WoW compared to WAR. No XP for killing other players? Bad idea, imo. I believe that you should give XP for not only capturing the flag, but also killing players. If you don't, then you encourage the twinks to PROLONG battleground battles (avoid the *acts* that gain you XP, because what twink wants to risk losing their twink-status?) and encouraging 4-hour kill-da-noob festivities. Concerning PVP, it gets no better than WAR. WAR implemented an awesome PVP system, imo. It actually made (for me) PVP *fun*. If WAR had more PVE substance, I would definitely drop LotRO...or WoW...or Vanguard...or whatever I'm *in the mood* to play (which is LotRO, atm...if you've not checked it out lately, are a huge PVE fan, you should check out the 10-day trial and the $10.00 offer for LOTRO and MOM with 30 days play, packaged into one beautifal price of 10 bucks...i am being pleasantly surprised at the new content, the game changes made since beta/launch, etc...), to go back to WAR. I don't mind seeing players of multiple MMO's. Hey, us MMO players want a fun game packed with interesting quests, pvp scenarios, etc. However, I have a definite problem with *fan-boys* of a specific MMO bashing another MMO (and it's players) with false statements like those made above. Just because you don't like a specific MMO, doesn't mean ya have to create lies about it to further your hate-mongering agenda. Look....either play the game, or don't. Every MMO out there has implemented ideas from one MMO/game or another. To *not* do so would be the essence of stupidity. You take what works and use it. Sure, you have to come up with new content, new playstyle, to keep it fresh and interesting. Otherwise you begin to alienate a large number of consumers which means less income, which in essence leads to the death of MMO's. There's a reason that World of Warcraft has performed well over the years. Sure, there are things that are aggravating about it, but WoW does what *most* MMO's do *not* do: appeal to a LARGE number/different types of players. Ya don't like PVP? Great! WoW offers excellent selection of PVE material. Ya like PVP? WoW offers PVP starting at level 10. Like being able to SOLO to 80? WoW gives you that capability (I've done it with several different toons). More of a group-oriented player? WoW offers dungeon-delving available as low as level 13 (Horde), or 17 (Alliance), depending on which faction you play. Another feature of WoW is having a cut-dry, clear-as-crystal, two-faction system. This is one thing that appealed to myself from the beginning. You either play Horde or Alliance. That's it. No complicated system to figure out. It's Horde vs Alliance, a throw-back to the original RTS of WARCRAFT, the first game of it's kind on a massive scale (Game of the Year, 1995 I believe). Not only that, but within each faction are numerous options available to the players (each has different races and classes). Now, this is also what I love about WAR. I think that Mythic went a step further and bettered the situation, though. I love that WAR allows a player to choose only ONE faction per server. This is definitely an idea that WoW needed to implement years ago. However, Mythic did it first (to my knowledge...I may be wrong about the first, tho) and kudos to them. However, I do like the Order vs Destruction (liken unto the tabletop game without the Tomb Lords, Vampire Counts, Skaven, etc). I've ranted long enough. But, I had to point out that this wasn't a "Hey! Ya know, we should steal...er...borrow Mythic's idea and give xp for battlegrounds!". Nope, I see it something more akin to "Guys? Ya remember that topic that the players came up with on the forums...oh, I don't know....like 2-3 years ago regarding xp in battlegrounds? Well, I think it's time. Kinda like what they're doing over at Mythic/WAR might be something to look at...or, we could just give Honor for certain actions...like Flag Capture, Tower Destroying, Objective's Taken, etc..." Regardless of *who* or *how* Blizzard came up with it, it's an idea that's been long overdue. It will be interesting to see how well it's implemented, and how it's received by both Hardcore PVP'ers vs Casual PVP'ers. To each their own! Kudos to all that have found an MMO-Home! It's not easy to find a game that can hold interest and keep interesting the gameplay for an extended period of time. If WoW is your thing, go for it. If you prefer WAR, more power to you! I (at this time) will continue my trek through Middle Earth, attempting to foil the plans of the Witch King, while making the arduous journey to the Mines of Moria! Later! |
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Originally posted by Ciano Totally agree. I love how people say that they are looking/hoping for a great game/MMO, then totally lose it when the company pushes back the release date/launch. We all know that if a game launches too early what happens: People play for 2 weeks, get sick at their stomach for the *beta* that they are paying to *test*, and then leave the game. This is all followed up by a forum-troll-flaming ceremony that involves visiting all forum sites dedicated/mentioning the aforementioned game (and the company that developed it), and telling everyone to avoid at all cost because it sucks so much. On the other hand, you have....this. You have people that begin the flame-war against the company/developer for NOT releasing a product that the company feels is not ready to launch. This is the epitome of immaturity and idiocy. The reasons for this delay seem to be legitimate (notice I used the word *seem*). This past year has suffered one of the worst economic crisis we've seen/experienced in this generation, affecting GLOBAL economy. Maybe, just maybe, some of these economic *woes* have affected the industry to a point where previous plans no longer will work, and other measures must be taken. Well-done on company's part, I say. And, to the person that mentioned something about lack of product marketing? Marketing is a sinkhole of money. Maybe they made the decision to use their money more wisely than sinking it in massive marketing. And, they've not done too bad for themselves as Darkfall was the most-anticipated game for early 2009. So, the word is out there in the MMO community. Whether it's mentioned by those that guffaw at the idea of Darkfall, or those that sing it's praises the word is in the community. Maybe at launch or after launch the advertising/marketing will pick up to target the few that haven't heard of it. Peace. |
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World of Warcraft: Teen Arrested for WoW Suicide Threat
News Discussion « General Discussion 1/07/09 9:18:12 AM
Originally posted by gorgondo
I had an uncle commit suicide, we weren't particularly close, but we did share a roof. Now that that's out of the way, while I don't view it with quite as harsh an opinion as others, I do firmly believe that those who would (or do) commit suicide deserve no sympathy, no special treatment. If they are willing to selfishly give up and leave those that love them behind to pick up the pieces and trudge on with that added emptiness, then they deserve the death they have bestowed upon themselves and should be thrown out with yesterday's trash. I find that I'm still angry with my uncle 8 years after the fact. He left a family behind who almost lost everything because they were thrust into a financial pitfall. Let the weak fade, and pray they don't drag the innocent down with them. So, the aforementioned girl that's been abused her entire life is weak? I think your response is weak, friend. You may think that your uncle was selfish, and he very well may have been. But, you may change your mind after a few years are behind you. Then again, you may not. It's different for everyone. Thank goodness for caring people in this world, because *ANYONE* can be pushed over the edge... anyone. All it takes is constant pressure. Nobody withstands constant pressure...nobody. EVERYONE has a breaking point. Some just withstand better than others. Peace. |
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World of Warcraft: Teen Arrested for WoW Suicide Threat
News Discussion « General Discussion 1/07/09 9:09:29 AM
Originally posted by RipperLord Sounds like you were someone that was banned. Blizzard GM's are people, bud. The guy that called 911 made the correct call. Who's to say that he wasn't concerned for this young person? No one knows. By the way, if you're hoping for WoW to fail, and that right soon, I'm afraid you're in for a long wait. 11 million subscribers will guarantee this mmo life-giving breath for sometime. I'm currently not playing WoW, but I can see why it's successful. It never ceases to amaze me that people blame Blizzard for *everything* once their account gets banned. Blizzard doesn't ban accounts for no reason. But, it's their right if they did. It's their game. I played from 2006 to 2008 and never once ever worried about my account getting banned. But, a friend of mine who can be very abrasive, made some *colorful* remarks to GM's (not the smartest action to take), which almost ended his playing there. He had his account banned for short periods of time (weekend here and there), until they threatened to ban it permanently. However, it has yet to be banned. This has happened not to long ago, so Blizzard is showing pretty good restraint here. But, you have a right to your opinion. Some of your *facts* may be wrong, such as WoW the *only* thing Blizzard has going for them (Diablo 3, Starcraft 2 anyone?), but you have a right to not like Blizzard. Peace. |
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World of Warcraft: Teen Arrested for WoW Suicide Threat
News Discussion « General Discussion 1/07/09 8:58:32 AM
Originally posted by jmwiens Jmwiens, As a former corrections officer in the local county/city jail system of my area, I can tell you they did the correct thing here. It is a misdemeanor to commit suicide...sounds dumb, but that's the law. What happens is that when an inmate is brought into the intake of the local jail, he/she is placed immediately on suicide watch and the local psychiatric ward is contacted. The inmate is removed of all clothing/items to prevent themselves from being able to hurt themselves and placed in solitary until a representative from the nearest psychiatric ward has a chance to interview/evaluate them. The inmate is then either admitted to the psychiatric ward or allowed to bond out/remain in jail. It's a process that allows the victim protection, solitary confinement, and the chance to get help (if needed). There's small percentage that *actually* need help. Most are punk kids that want attention/drugs, but a few are in serious need of help and this is the only way that they could get it. I just thought that I'd clear up the process that's involved. I had no idea how it worked either until I was responsible for more than one case, personally. Peace. |
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General: Wheel of Time MMORPG Announced
News Discussion « General Discussion 11/18/08 12:09:29 PM
I have been reading (on and off) the Wheel of Time since it first came out in 1990. I was in the 8th grade at the time, as some friends of mine all started reading them the same time as I. As the years flew by (and the series became longer than originally intended) a friend of mine said something I'll never forget, "Ya know what's gonna happen? He's gonna up and die before the series is completed." That was back in 1996-7. Little did we know how *prophetic* that statement was, even with the knowledge that Robert Jordan had started becoming ill even at that time. As even more books and time went by we became even less-interested in the series, as it seemed that there was no end in sight, and that Jordan had lost his mind with all the *tangents* he was exploring with more and more characters. So, I stopped reading the series. About 2 years ago I was looking at my bookshelf and saw that I still had several of the books (I think had about 8 books then), and I decided to re-read them. Now, I had re-read the series about 3-4 times (through book 5) about 4 times, but I had forgotten so many of the details that I started over. Needless to say I fell in love with the story all over again. It wasn't until about book 6 or 7 that I started to get worried that I was going to *run out* of reading material soon, so I started looking online for the last few books in the series. It was at this time that I discovered that Robert Jordan had succumbed to his disease only 2 months prior. I was in total shock. I forwarded the site announcing his passing to all the friends of mine that began this wonderful adventure in the WoT so many years ago with me. I have now finished book 10, and have ordered book 11. I await it impatiently. All things seem to be building up to a very climactic ending. Whether for the good or bad of the world, we'll just have to wait and see. I for one will be one of the millions waiting to open the cover with both anticipation and regret. Regret that these characters...and this story...that I have come to love will soon be ending. For those that haven't read it, read it. I think fantasy-lovers will like it. But, if you don't that's fine. There are over 40 million of us that do :).
P.S. I have hoped/longed for an MMO set in this setting for a good while now. Many people are worried about them screwing this up, and they have *every* reason to be worried. Most MMO-makers are interested in one thing...money. I hope that the developers of this MMO have a true desire to make an MMO and games that do justice to the story...and the spirit...that Jordan has gifted to us. Peace.
"We rode on the winds of the rising storm, We ran to the sounds of the thunder. We danced among the lightning bolts, and tore the world asunder." ---Anonymous fragment of a poem believed written near the end of the previous Age, known by some as the Third Age. Sometimes attributed to the Dragon Reborn. |
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Originally posted by Midori86 I don't think we were asking for a *mirror* of *anything*. The point we were attempting to make is that in PvE and starting EMPIRE PQ's having no tank seriously hinders/cripples us (empire-players). DPS is awesome to have, but without a tank you're going to go down pretty quick, Warrior Priest or not. And, seeing as how the early PQ's are near-empty, it's hard to find *large* groups to complete these. The need for numbers diminish big-time when there's a tank, dps, and priest in a group. The tank (with healer) makes all the difference. That's all we're saying. From what I've played of this game, I can say it has the potential to be one of the greatest MMO's ever made. But, there has to be balancing of every races' classes'. Ironbreakers are awesome...if you play dwarves. However, if you want to play a kick-ass damage-soaker-tank as Empire? Sorry, you're out of luck (and, let's not forget the Dark Elves). I just think it was a mistake to not allow one of each class in every starting area. As I said, this doesn't mean as much in later-game as it does in early/starting game, but it's still there. I just hope they add these 2 classes in for the Empire and Dark Elves. Peace. |
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Ah...I see. Thanks. |
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Warhammer Online : Age of Reckoning: Game Update 1.0.2 Details
News Discussion « General Discussion 10/10/08 12:18:55 PM
Originally posted by brindy666 Actually, wow was much worse on bugs. There were server crashes all over the board. But, to be fair it was *almost* excusable in that Blizzard had never done an MMO before, compared to Mythic's DAoC prior to Warhammer. But, I have to say that Warhammer had a *really* smooth launch and open beta compared to a *lot* of other MMO's. By far the best launch I've ever experienced was LotRO, to the point that it *spoiled* me :P. I recently played AoC, and believe me when I say it went from bad to worse. Another poor launch was Vanguard: Saga of Heroes (although, there have been so many improvements in the game that it's really became a diamond from the lump of coal it started out to be). Now, I'm speaking from a North American point of view and have to say that Warhammer was one of the best MMO launches I've ever experienced. I currently do *not* play the game (wow-player here, both wife and I), but I am so happy/glad to see that there is an MMO out there that can *really* provide some competition. Competition is a good thing, forcing companies to always want to improve the game. I hope for the success of both MMO's (WotLK and Warhammer) so players of both can enjoy their games. By the way, all you that play Warhammer please ask Mythic to include a tanking class (plate mail/shield) for the Empire and Dark Elves. It makes it so much easier to complete those PQs when us healers can heal without drawing aggro :P. Peace. |
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Some good posts thus far. However, I think that most people are missing the point that a tank is a *must* with any grouping at all. Most people have made some valid points regarding the lack of tank(s) from a PVP point of view (or, RvR if ya will). However, I was really disappointed to see that not every race had a tanking class. This doesn't make *any* sense whatsoever. I played Empire and let me just say that doing the PQ with just Empire sucks. I played a Bright Wizard and got smacked down because I was out-dpsing the witch hunters. I then played a Warrior Priest...and got beat down because my heals couldn't keep the dps-tank healed due to his lack of hps/armor. I couldn't believe that Mythic would do this. In my opinion they have *no* excuse for this clear imbalance. I'm speaking for both Order and Destruction. Dark Elves are in the same boat, which also stinks. PQ's are some of the most ingenious additions in an MMO that I've ever seen. So, it makes no sense to create a race that has limited/gimped ability to complete them. By the way, what happens when this game reaches max population and the starting area population dwindles to near-zero? How will those PQ's be completed then? This raises some important questions that I think need to be answered, and that right soon. :P
Peace. |
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Age of Conan: Getting to Know the New Game Director
News Discussion « General Discussion 10/08/08 1:24:23 PM
Originally posted by openedge1 Agreed... I mean, look at SWG, Vanguard and SOE, or LOTRO, DDO and Turbine.. I have yet to get an apology OR my money back for that wasted hard drive space.. But, I did learn my lesson and just said "No" to WAR! Sad thing is, aside from LOTRO, WAR had very nice launch. What stinks is that AoC has made lots of people *gun-shy* so to speak in that we're/they're afraid of being done the same way by *any* new MMO. My wife and I both swore that we would wait at least a year before trying *any* new MMO based on how wrong we were done by Funcom and their disastrous AoC. But, we were able to make it into the WAR open-beta and have to admit that it was a refreshing, fun experience. We've still decided to wait, mind you, before switching to WAR. But, WAR is definitely a sound prospect for future gaming...at least for us. My point is this: I think you may have said *no* to the wrong MMO. Good luck and have fun in whatever game you do choose :P. Peace. |
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World of Warcraft: Blizzard Wins $6M in Glider Case
News Discussion « General Discussion 10/07/08 2:57:10 PM
I'm sorry, but botting of any type should be illegal. If ya don't like grinding for primals, don't do it. You have to miss out on some of the cool items/gear out there, but if ya can't work/play for it then ya don't deserve to have it. As for botting helping us? I will gladly go out there and gather my own items/reagents. I'm grinding/questing for rep with factions anyway...it's an added plus that I am able to obtain *bonuses* while doing it. It comes down to the player wanting the coolest gear, but not wanting to work for it. It's the work ethic from real life *bleeding* over into virtual worlds. Ya want it? Sorry, bub, but ya gotta play just like the rest of us to get it. Don't like it? Go play Hello, Kitty Big Island Adventure MMO :P. Peace. |
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World of Warcraft: What's to Come in Patch 3.0
News Discussion « General Discussion 9/12/08 7:32:42 PM
Originally posted by Wizardry Since EVERY player will be able to use the new abilities it DOES in fact lessen character customization.You are not customizing something if everyone is the same lol.Allowing every player to use the new scrolls or whatever form they end up taking takes away from CLASS definition.You might as well make a combat system where every class can do everything,that way there is no classes and it;s not even a MMORPG anymore. That is the purpose of classes ,each has it's own abilities,that gives it definition.You think if everyone in the real world drove the exact same cars and they all had the exact same engines it would be fun/cool? no way.They should have brought in new abilities for EACH class,but in the way they do everything cheap,it was much easier to add very little and let everyone use it.That shows poor effort by there design staff.Some of these new abilities sound VERY powerful,like knockback,i can't see how you can just throw in new powerful attack ideas without re working the combat system.It sounds more to me like they just add things in with no thought at all,they try to guise there actions calling it new content,but it's all done meaningless.That's like adding in SIMS content and football content and everyone can fly in the game content,unless you plan it around the storyline[if there is one]and show some reason and thought into the added content,it looks like amateurs are doing it. As usual they will build up it's hype and fool there player base as they usually do.....WHOA look at these cool new spells/potions we get..lol.I don't mind across the board stuff if it's in a First person shooter ,because that fits the design of the game and there is no classes.You don't add across the board stuff in a MMORPG and say here everyone can use it,like i said it looks like they were just too lazy to make content for each class,this was the simpler route. Sorry, I disagree. Character customization allows a player (count 'em...one player) to customize his/her player to his/her preferences. That is customization by definition. So what if I customize my toon, and then you customize your toon only to discover that we chose identical avenues during our customization? I customized mine, and you customized yours. That they are similar/identical changes nothing regarding the PROCESS of customization. Now, it may not be ORIGINAL but everyone can't be different. Also, I completely disagree that every class can use the same thing (concerning the new inscribe). Blizzard has not only brought new talents to EACH class IN ADDITION to the inscribe ability/skill that will allow people the ability to CUSTOMIZE existing abilities, making each class build unique (depending on the player). Of course there are only going to be a limited amount of different builds. That's inevitable. But, you cannot deny that this opens up many avenues of venture concerning classes/skills. Concerning your lame attempt to call the player-base of WoW fools (one who has been *fooled*), as that is a very ignorant remark based on biased dislike of the game and the people who play it. I play WoW because it's fun, plain and simple. Hell, if they can fool me into *thinking* I'm having fun, what's the difference? I'm either having fun, or....I think I'm having fun! Win-Win situation. Anyway, I say we wait until the game expansion comes out, play the thing, then decide whether to bash it or boast/toast it. Peace. |
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World of Warcraft: What's to Come in Patch 3.0
News Discussion « General Discussion 9/12/08 3:49:46 PM
Originally posted by valkerus Look, the sad truth is that BC did hurt the old world dungeons and grouping for old world dungeons. However, that issue *is* being addressed. Some of the old-world dungeons (10-man) are being made 5-man. Loot has been better since previous patches, where bosses now drop guaranteed blue(s). Regarding you not able to find a group for Sunken Temple? Find a good guild and join it. Pug groups are more disappointment that satisfaction, anyway. To be quite honest I'm starting to see more people actually forming groups for dungeons like Dire Maul, Scholomance, and Stratholme (of course could be just a bunch of paladins and warlocks attempting to get epic mounts :P). Even saw someone wanting to go to Blackrock. *shrugs* My friends and I are working on alts and have already decided to *visit* these old-world dungeons just to experience them. We're taking our time and enjoying the scenery so to speak. By the way, my wife and I are playing Warhammer Beta and we love it. But, as most MMO's usually do, we're going to wait a bit for the game to *mature* into itself before we make the move (which, ultimately, we probably will...Warhammer is *that* good imo). I don't want to be one of those that keeps whining about *the good ole days* when you *used to be able to do* this or that....I want to play a good, fun, stable game. And, I've played quite a few and I still keep coming back to WoW. Yes, the crafting is simple. Yes, it's very forgivable on character death. Yes, it is easy at times. But, ya know what? I want it/like it that way. I want the game I play to be *FUN*. I work 5-6 days a week. I don't want to have to *work* on my game. I want to play to have...you guessed it...FUN. For those of you that call yourself the Hardcore Elite Gamers: keep your two-hour corpse runs. Keep your experience-loss-on-toon-death. Keep all that hardcore bs. I'll take the fun :P. Peace. |
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World of Warcraft: What's to Come in Patch 3.0
News Discussion « General Discussion 9/12/08 3:12:55 PM
Have to disagree with ya there, ThePhil. Customization of *any* kind to a toon is a HUGE selling point in a MMO. People like to be able to customize their toons...period. The more customization, the better. To your statement regarding everyone wearing a helmet at lvl 20+? Yeah, for the most part, you're correct. However, there are many that hide helmet, while there are many head pieces that do not cover the entire head. To be honest, the full-head helmets are normally reserved for the mail/full plate armor sets, which still leaves the cloth and leather (headbands anyone?) sets that would, potentially, *show off* that nice haircut! Also, do not forget that there are several RP-ing servers/guilds where this customization will be a huge selling point. Peace. |
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Age of Conan: Leipzig - Content, DX 10 and Expansion
News Discussion « General Discussion 8/22/08 10:27:58 PM
By the way, ya know those traps that they're mentioning? Yeah, they're not new. My wife and I left AoC over 3 weeks ago, and we had been in those dungeons/experienced those traps over a month ago. I love how they try to impress the non-players with news that players (that lvl beyond 50) know/have experienced. AoC was my wife's and I largest disappointment this year. AoC started out pretty fun, but it didn't take long for the sheen of the combat to lose it's luster in the smoke/dust of bugs, crashes, memory leaks, lack of content. We headed back to WoW because Blizzard seems to be about the only MMO out there that brings the best of all MMO's to players. I for one want to *play* a game, not *work* my butt off to the point where it feels like...well...*work*. I work 5-6 days a week. I don't want to spend my *off-time* doing 2-hour corpse runs or having my hard-earned experience *stolen* from me by the imminent death of my toon. :P Enjoy whatever game you choose to play, I say. Mine just happens to be World of Warcraft...with my wife :P. |
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Originally posted by melmoth1 Actually, it's the hate for Funcom more than a hate of AoC. Funcom has been really poor in the customer support department, and really terrible in the bug-fxing department. Plus, they have no excuse. This is *not* Funcom's first MMO. They've been in this ballpark before and should *know the playing field*. |
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