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Rereview from a lvl 80 on the 14 day trial
General Discussion « Age of Conan 7/13/09 5:29:30 AM
Originally posted by Agricola1
Exactly.
My biggest gripe with the core mechanics is that the combat system does not lend itself well to interesting and/or challenging end game raids. Everyman and his dog just runs in and bashes away, even the healers!. With shitty CC and not much in the way of direct healing, everything just comes across as a big mess. |
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You do realise that 'player no longer exists' also applies to people who transfer off the server? In nearly every case, when people quit wow, they don't go and delete their characters, they just cancel their subscription.....'player no longer exists' does not apply here as the toon is still there. It's just a simple server transfer, not people quitting. Stop and use logic. |
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we are also looking at the WAR launch aswell. Maybe the sub numbers have dropped to extremely low figures so they are taking drastic measures. |
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I can see Funcom closing up shop and palming off all there titles to other developers. |
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Mythic CEO, Mark Jacobs talks about Age of Conan
General Discussion « Age of Conan 9/11/08 10:13:45 PM
Originally posted by Malickie Old usually actually means it was more complex and less streamlined IMO. Think of it like the streamlining done to strategy games over the last few years. Old school gamers prefer micro management, SWG combat is a prime example of a transition from micro management to streamlined game play. In the beginning there were so many variables to worry about. From state affects like dizzy, blindness(when blinded you were useless), knockdowns (dizzy kd's that made you flop around like a fish out of water :)). Dots were deadly, you also had three health pools to keep track of. Any one running out meant death, fire burned until you had a fire blanket applied to it , which could burn until you had zero health to replinish and then you would have to have someone heal you (for a long time) to be able to fight again (this could be all three pools as well). Diseases had the same affect. Another issue that had a huge affect on strategy was template building and alpha classes, That's a whole different discussion all together.
There is a fine line between a game being difficult due to cumbersome and bad game design and a game being difficult because the content is challenging. Streamlining is not always a bad thing when it takes the emphasis off strain injury enducing game control and puts it on well designed and balanced gameplay |
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Originally posted by Litigator_AB
Do you have any rough guidline you work with regarding when the best time is to sell? Like is there some sort of percentage gain that you would consider to be 'time' to sell? or is it just through your years of experience you develop a feel for it. |
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Playing WAR made me appreciate how great AoC. Thanks Mythic
General Discussion « Age of Conan 9/10/08 6:08:11 AM
The OP must be kidding around, noone can seriously think AoC has set the bar....can they? {Mod Edit} |
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Mythic CEO, Mark Jacobs talks about Age of Conan
General Discussion « Age of Conan 9/09/08 5:57:57 AM
Originally posted by Vespers Well, my wife still raids in EQ1 and my son is a hardcore raider in WoW and they both say that the majority of raid bosses in EQ1 pretty much beat the WoW Bosses in the area of difficulty. I havent played EQ1 in about 3 or 4 years now but that game have content second to none and the raids all seem to be based on solid tactics and not Zerging.
Hmm, I'd have to disagree, Eq1 fights are far more basic compared to WoW and other games due to it being so old - the next gen games have moved on from this with more innovation (except AoC of course). I don't define difficulty in how much health a boss has and the length of time it takes to take it down, its the depth in the tactics involved to win and the difficulty in coordinating everyone in the raid to follow the plan. Sure, after a few months of raiding and everyone gearing up plus getting the tactics down pact, its easy for someone to sit there on the 50th run through and say how easy it is. |
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Mark Jacobs blog on the GOA issues....
General Discussion « WAR (Warhammer Online) 9/08/08 5:10:35 AM
Yep, GOA is a joke of a company, they did screw up royally, that's not really in debate, its the reaction to it that's a joke. You act like they severed your left nut sack and wont give it back. You will get into the game, you will play to your hearts content for hours and hours, you had to wait a day longer than everyone else. This is the reality that must be lived with
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Mark Jacobs blog on the GOA issues....
General Discussion « WAR (Warhammer Online) 9/08/08 5:01:56 AM
What a bunch of crying children. Wow, you miss out on a day or two of OPEN BETA...whip de doo. If you were actually paying a monthly subscription and were losing time paid for, I would possibly give a damn. "ohh, but paying pre-order is time paid!" ..give me a break. |
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AOC: Indictment against the game reviewing industry?
General Discussion « Age of Conan 9/07/08 2:49:43 AM
Originally posted by Roxianna
I would have to agree in regards to this game and other mmo's, reviewers do not have enough time to evaluate the game properly. Funcom put all there polish into the start of AoC for good reason. With the initial 'wow' you get with AoC combined with the promises with the end game, all the hype etc, its not hard to see why reviewers gave this game such rave reviews.
On the issue of game review sites/magazines being paid by publishers to give good reviews, thats definately true. Most of the 'payment' is through advertising. If a game review site gives bad scores, the publishers will threaten to revoke all advertising from the site. Reviewers are given 'encouragement' from employers to give good reviews. Take the Kane and Lynch reviews on Gamespot for example http://blog.wired.com/games/2007/11/sources-gamespo.html Gamespot has no credibility from gamers for this reason.
So....what game did you make in 1992? |
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Someone needs to post this in AoC general
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Desparation is setting in.Leipzig Interview with Erling Ellingsen, Part One
General Discussion « Age of Conan 9/06/08 10:49:05 PM
hmmm |
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1: The game is bad. 2: Attracts and holds simple folk who make a bad community 3: The game is bad. |
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Trying to better understand the graphics issue
General Discussion « WAR (Warhammer Online) 9/06/08 5:23:34 PM
The washed out terrain textures look horrible. |
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that is a good find
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Mythic CEO, Mark Jacobs talks about Age of Conan
General Discussion « Age of Conan 9/06/08 5:48:59 AM
Originally posted by Urrelles
Don't worry, once Blizzard makes an FPS game, the MMO genre will slowly return to normal and the FPS game market will get saturated with a bunch of Starcraft Ghost clones or whatever. Just like the RTS market got saturated during Starcraft's time to the point of failure, before returning to what it is today. I know this from experience in working in a game store during the crappy RTS explosion. Too bad no one can remeber any of those hundreds of medivel RTS games now that littered computer shelves. Now that you mention it, I do notice a trend here. Blizzard will make a game that completely sets the new standard and becomes very popular, then the other devs will come out with a flood of crap...happened with the warcraft, starcraft and Diablo IP's.
I remember the RTS explosion well....although at the time there were a few good ones like TA and dark reign. |
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Mythic CEO, Mark Jacobs talks about Age of Conan
General Discussion « Age of Conan 9/06/08 12:08:55 AM
Originally posted by Vhati
...is that game still running? wow |
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Mythic CEO, Mark Jacobs talks about Age of Conan
General Discussion « Age of Conan 9/05/08 11:49:48 PM
Originally posted by Vhati
I know AoC is easier than WoW, I have had many lengthy forums battles with simpilton AoC fanbois on that topic. But name one single mmo rpg with harder raid boss encounters than lets say....any of the Black temple or sunwell fights in WoW:BC? name one that isn't just a generic tank and spank with some novel distractions thrown in for 'difficulty'.
Age of Conan can never have dynamic raid encounters due to the silly combat mechanics and bad class structure. |
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