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Originally posted by Rayx0r
Everything transfers with you. Even Arena Points. |
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Why aren't there more MMOs based on non humanoids? Like a Sim Ant. You pick from an assortment of bugs you can play, and dungeons would be like garbage cans, and raids would be on houses. I bet people probably wouldn't like it. Even the people who look down on role-playing because it would be to hard to relate to their avatar.
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Originally posted by Deneb
This is the most accurate definition of a sandbox game I heard so far. You nailed it!
I agree, this is a sandbox. Most important feature to a sandbox MMO, in my opinion, is the city building. The cities, the settlements, the outposts, whichever. Just like the Sand Castle in a sand box can be the focus of everyones attention, so too can city building in a sandbox MMO. And in a game with no levels, or classes, the PvP combat, risk/reward system would be much more dynamic then many people have ever experienced. No longer is the "gear" the number one objective, but location of settlements and cities, and what resources they control. Imagine Shadowbane without any classes, or levels. Where the risk of randomly killing someone was greater then the reward. Thats pretty much a solid sandbox at that point.
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How do you improve a gaming community?
The Pub at MMORPG.COM « General Discussion 8/22/08 4:44:57 PM
I couldn't tell you.
Some muds like Aardwolf, which can be terribly complex to your average Zgen gamer, have immature people that seem to say the dumbest things for whatever reason. You have to find the good community within the game. I don't play with general chat on in wow unless i need advice. I don't play with trade on either lately because people know they have a larger audience. Seems like the broader the audience the dumber some people become. As if by being weirder or more offensive, or dumber will make them more rememberable. I'm quick to ignore, and quick to befriend. You can tell the kind of person you want to be around after a very short time playing in the same group or area as them. Every MMO i've ever played has been this way. Some games seem to cater to one type of community more then another. Like DAoC caters to a very focused, min/max group. Your either in the know, or your a straggler getting insulted. You can go from playing a savage no one likes to playing a skald everyone wants for their group based purely on your class and spec. Warhammer is trying to be fun like daoc while catering to a larger audience, and i think thats very smart on Mythics part. |
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Thats nasty. Never seen that before, but i haven't played every MMO.
Man, even MuD's hosted on peoples home systems have a longer purge date then 3 months!!! i'm sure a characters info is probably like a 1mb text file. But who knows, it is a an Funcom Engine. Big turn off for me....
Edit: Recently went back to EQ1 after 3 years during their promotion. My characters were still there, on both servers i played on, even all the alts, and bags, and banked items, Everything. 3 years! |
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Read that the winning team in Lake Wintergrasp is receiving 1500 Honor and 500 Arena Points. Thats a HUGE incentive for people to get involved in Lake Wintergrasp, 500 Arena Points do not come that easily. Now, we don't know how valuable 500 arena points will be at 80, but heres hoping they have supplied the right amount of incentive to get people active in the World PvP. |
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The /assist train will come to WAR.
General Discussion « WAR (Warhammer Online) 8/22/08 12:59:21 AM
As long as there is ample amount of abilities that can counter assist trains, even from extension groups, it will be good. If this turns into another elite fest like DAoC, where the strategies in open field combat were limited, and your group/spec options even more so, then it will be bad. I played a Cave shaman, then i had to respec to Aug just to find groups, and my friends were a savage, and thane. They had to reroll just because their classes weren't "good enough" for the elites. We all ended up quiting and moving to WoW where even the worst class/spec you can think of can compete. Having tons of options, but only a handful of viable specs does not make a Good PvP game.
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I thought it was a good interview. It felt more honest overall. And Thorjborn Olsen was there being wingman which helped. When the real issues started to be overshadowed by hype, he made sure EE pointed out that they were working on those issues. Since i have yet to play this game, if they implement the Fugitive system, and the PvP systems they are talking about, i would still give it a try. But not till those things are in at least, and some of the bigger memory leaks fixed. |
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No shocker there. Lots of people love the Sporn... I know of at least one website devoted to saving the sporn clips from youtube before they get removed. EA supposedly was "shocked" that people would use the spore creator to make such explicit spore creatures. They overrated humanity i think. |
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Harsh death penalty means a good game?
The Pub at MMORPG.COM « General Discussion 8/21/08 11:54:41 PM
Originally posted by PatchDay
Played with a PermaDeath guild in DnD for awhile. Was a blast, if you died you would get to try different feats and/or class combinations. Was also a thriving guild, always a group or two going. But if you don't ever make it to the high levels in that game, it starts to get boring. Same quests over and over and over and over and over. It worked and didn't work in that game. It worked cause character creation was superb and the DnD ruleset really worked well with PermaDeath. It didn't work because it was not an open world, and you were forced to do the same content just to level each time. An open world game, with DnD ruleset i think could have successful PermaDeath. |
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Harsh death penalty means a good game?
The Pub at MMORPG.COM « General Discussion 8/21/08 2:34:14 PM
Originally posted by Vansinne
Was always funny when you'd see some Ogre with all these sweet looking gear and remember his name, and later on see the same ogre run by you naked. Gave you a sense of equality. Sure, he was 25 levels bigger and had lots of rare gear, but he has to run back to his corpse naked like the rest of us.
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So when are Blizzard going to fix the PVP?
General Discussion « World of Warcraft 8/21/08 2:28:53 PM
I just like the idea of stealing the enemy boats.... Its like waiting for a blimp outside ogrimmur and having it arrive filled with Allys bent on trashing the city. Using the enemies mode of transportation to easily transport yourself to one of their cities is soooo much fun. There is a town in STV the Horde have the allys try and take over from time to time inorder to use the transport to ogrimmur. I've had a number of battles at that town holding off zergs of allys with a lot less horde at my side because of the npc's and respawn locations. Either way, i play with an inventive bunch that know how to have a good time, :) Which was always the key to the best battles in DAoC. People would rally behind an idea, and have a blast trying to achieve it. Or defend against it. |
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Harsh death penalty means a good game?
The Pub at MMORPG.COM « General Discussion 8/21/08 1:14:59 PM
Communities in games with Harsh Death Penalties have always been better in my experience. People with low tolerance, or impatiences don't play these games, which leaves the tolerant and patient behind, who also seem to be able to have more fun when playing then getting caught up with the drive to better ones mate. Just in my experience Harsher Death Penalty means Better Community, but doesn't have to mean better game. |
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Football is it the Baseball Killer?
Off-Topic Discussion « General Discussion 8/21/08 12:50:20 PM
Football killed Baseball by supplying them with steroids.... Now you don't know if your watching pure talent or doctored talent anymore. Kind of ruined the illusion.
Edited: i agree with the OP argument though. Warhammer and WoW are both played with a ball, but different sports. |
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What’s the story for us “casuals”?
General Discussion « WAR (Warhammer Online) 8/21/08 11:34:46 AM
I think all MMOs should have a special stat. This stat would increase with the amount of time you played the game. And it would directly effect your effectiveness in PvP situations. Now lets call this stat, the Nolife stat. The more Nolife you have, the more powerful you are. I kind of look at Resilience in WoW as the Nolife stat. Luckily they don't change things so quickly that casuals can't catch up. Warhammer so far from what i've read seems very casual friendly. But we'll see, Mythic is known for things like Trials of Atlantis... That was the ultimate Nolife stat in the form of an artifact grind. |
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Whos interested in a Fantasy Themed MMOFPSRPG?
The Pub at MMORPG.COM « General Discussion 8/21/08 11:16:15 AM
Originally posted by Souvec
Correct me if I am wrong but isn't that like TCoS?
Not really. In TCoS, you do have to aim your attacks but, you have bunch of different classes, Quests that increase your level and the skills you have available to use. Instead of being able to /face /stick press#1 press#2 press-cntl#3, you actually have to follow your enemy, be within range with the type of weapon your using, and then pick the attacks/skills you want to use on them. Also, you can't spam skills in TCoS like a FPS. Once you use a tier 1 skill, your skill bar rolls to tier 2, and then you have a bunch of choice skills that may raise your skill bar to tier 3, or take it back to tier 1. Each tier has different abilities you earn from questing based on your class. Edit: i think there are like 5 tiers to your skill bar. With 5th tier skills being the most deadly. |
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WoW players - This game is NOT for you!
General Discussion « WAR (Warhammer Online) 8/21/08 11:05:56 AM
Originally posted by Bruticus_XI Yeah. It's great to base your choice on one moron's opinion when 99% of the thread disagrees with him (many of us playing WAR).
:) i was being sarcastic. |
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So when are Blizzard going to fix the PVP?
General Discussion « World of Warcraft 8/21/08 10:56:09 AM
Server has a lot to do with how much World PvP you'll find.
RP/PvP servers seem to have the most world pvp. I've seen massive battles break out in the weirdest places.
Other day, we took over Auberdine and used their boats to get to Exodar. We controlled a good chunk of Exodar before Allys started really responding... Whole time people were making racial jokes about purging the land of the Squid face , :) (Disclaimer cause of the post below mine: Raiding Exodar on a PvP server means the attackers are all flagged for pvp cause they are in a hostile area, but the players of that faction are not, so we can't gank the lowbies trying to level.) If you can get over the quirkiness of some of the players, RP/PvP is the way to play if your not all about only getting the best gear 24x7.
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Blizzard delivers: awesome Lake wintergrasp.
General Discussion « World of Warcraft 8/21/08 10:54:01 AM
DAoC was a great game, while it lasted. Now its all about the battle grounds, the best 8 man groups in those battle grounds, and a bunch of solos insulting each other. There is still some action in NF but if your new, or unknown good luck finding friendlies to group with. DAoC had some of the most fun, and exciting RvR battles.... Having 50+ Hibbys trapped behind the CK, with the walls of the keep looking like swiss cheese, and getting AJ'd by Albion. Some of the battles i experienced in that game will never be beat, was just awesome. If Warhammer can recapture the feeling of old DAoC, I totally agree, it will dominate WoW in PvP. But much of it was designed around PQ and Scenario's, and only the elite will venture into the world pvp arenas. "Chosen LFG" "Good luck finding a group, Chosen are worthless for any competent 6man."
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Don't think it was made to sell the expansion. It was made for the fans of the Warcraft World. Have to be a fan just to find the video, if no one links it to a forum non fans visit. |
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