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All Posts by comerb

All Posts by comerb

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Probably Star Trek Online, mostly based on the absolute waste of the IP


Originally posted by ScribZ
Originally posted by comerb
 True, but the point is its NOT the same as 10 year old games. What most feel is a lacking fluidity to the combat in Rift is in reality a visual effect caused by the GCD which pauses the action inbetween each attack. If the GCD was not there, the combat would be just as fluid and continuous as the games currently out there. And thats just being objective and realistic.

And you also mention it not being impressive for a next-gen game, but what are you referring to there? Trion has stated that the next-gen part of thier game is in the backservers and how they function compared to other current MMO platforms. Thats the only part they every said was next-gen. Why everyone insists on adding words into thier mouth, and then trying to hold them accountable for things they never said is beyond me. Thats like me saying you owe me $20 and then wondering why your not paying me it.

Boo hoo?  It's not my fault the games animations and graphics are mediocre in comparison to older games.  I'll bash on SWTOR for the same reason, and I'm actually looking forward to that game.

Great Game
General Discussion « Rift
2/08/11 11:45:23 AM
Originally posted by marzatplay

It's so refreshing to see a good post about the game. These forums are swamped with haters. Why hate, just get out is what I say. I also agree with your points.

So people coming here looking for opinions on the game don't waste $50 on a game that is nowhere near as good as what the fanbois are making it out to be.

Sales Estimate?
General Discussion « Rift
2/08/11 11:41:39 AM
Originally posted by Riftsoldier

We are now in the home stretch. My estimate based on some old data combined with projections and forcasting....and a crystal ball of course.


1,208,321 copies have already been sold worldwide thru the several retailers that are out there as pre-orders.

The store shelves will be empty in the first month from people that found out from friends late or wanted to grab one from the local store.

So post launch store purchase will see another 800k to 1.5million in sales in the first month or two.


Then there will be the tests at 3 month mark, 6 month mark, and new game release times.

My year from now prediction is 2.5 million players with churn when new games release that drops it to 1.8million.

Wanna bet money on it?



Sales Estimate?
General Discussion « Rift
2/08/11 11:40:32 AM
Originally posted by Torgrim

I would say Rift will do the AoC style, sell massive amount of boxes then 3 months down the road the servers are half emty 6 months later server merges and another 6 months it's on life support.

AoC had something worth selling, even if it was broke.  Rift won't have the same "something new" appeal.  It'll sell a couple hundred thousand and then drift down in the mediocre population range in a couple months.

Originally posted by Juaks

Aion and AoC are fail games and everybody knows that. Lotro is a very good game but some people don't like the character models and there is no real PvP.

And a year from now Rift will be less successful than either.  Aion and AoC are better games in almost every aspect.   Graphics, combat, theme, animations, PvP, content, customization etc.  They are all significantly better in those two games.  AoCs storylines and quests are ridiculously better, its not even close.  Feel free to do a point by point comparison, you'll get absolutely shredded apart and you know it.  

The only thing Rift does better is its class system (and the UI), and in all honesty AoC classes are far more original and diverse.  So it really only holds that advantage over Aion.  The "dynamic" rift system is just a stagnant PQ system.  Play the game a little longer and you'll realize how absolutely lame it is.

Nobody interested in PvP should be playing Rift.  It has lame ass scenario combat, pointless world PvP, and a mediocre combat system.  There are a dozen games that are better PvP games than Rift, and most of them have better PvE as well.

One of the saddest things about the MMO industry is how people don't go back and revisit older games that have had some polish & content applied.  Many of them are significantly better than the new games being released in almost every aspect.   If either AoC or Vanguard was "released" tomorrow, people would be absolutely blown away.

Originally posted by Vypre
Originally posted by Justarius1

Full disclaimer:  

I like PvP.  I played DAoC and later, Warhammer Online.  I was/am the member of a fairly large guild over at Warhammer on the Badlands server. . .

I stopped right there.  The vast majority of the market considers WAR utter crap as evident by their underwhelming, sad, pathetic subscribership, really.  Any comparison to WAR, when WAR is compared to as a reputable comparison, is a false comparison and as a result, holds no credibility.



Um, I played WAR and hated it.  But WAR does PvP better than Rift.


Sorry, reality is a bitch.

Originally posted by bblackwood

I with you Al, this game is just so mind numbingly boring.


It has its merits, but visceral combat is just not one of them.


It reminds me of LOTRO in that respect.  I really wanted to enjoy that game because of all the stuff it does right, but the combat is just so terribly boring that I couldn't stomach it.

Originally posted by ScribZ

 Hahahaha, OMG your really using that as your basis?? That vid is from Jan 4th, which is what Beta 3? And level 2 characters with a SINGLE attack? Seriously, not to mention the graphics on that vid are cranked down to minimal. Really, maybe you should do some research before you troll man. My eyes are fine, your brain needs some help though.

Oh yeah, and still waiting for those 10 year old game comparisons. Unless of course I was right and your posts are just trolls for the sake of being a hater and nothing more. I'm giving you a chance to prove me wrong here.

While the animations certainly aren't anywhere near as bad as he is making them out, they also aren't particularly impressive for a next-gen game.  Aion and AoC are ~older~ games w/ better animations, significantly better in my opinion.

DCUO for instance, which was just released, has animations that put Rift to shame.

Originally posted by Celusios

Pretty much hit it dead on. I often think of it as 2011 World of Warcraft meets Aion. Nothing new, same old stuff.

I really don't see much of Aion in this game.  More WoW meets WAR, heavy on the WAR.

Originally posted by UnleadedRev

At least for now, I feel that RIFT is a step forward for MMOs in a minor way...let me explain.

Basically, you take EQ, EQ2, WAR and especiially WoW, but remove all the cartoony graphics of WoW as well as the cutesy tootsy crap in WoW, then remove the grind of EQ and EQ2, and add WAR graphics that have been upgraded to 2011 levels.

Thus, you will find much of what is already out there, but avoiding the errors of WAR, and removing the grind of EQ and the baby looking stuff in WoW, and with better animations and combat than all of the above.

In a nutshell, if you want to play an more upgraded version of a combo of the above games and a more adult and seriious version of WoW then you will like RIFT.

If thats what I wanted, I'd play AoC.  Since it basically does every single one of those thing better (graphics, grind, animations, story, adult themes).

Questing is also more fun & the combat system is significantly better.

I really don't understand why anyone would play Rift over WoW, AoC, LOTRO, or even Aion.

Mediocre is exactly how I described it to my friends.  It seems to try really hard at doing nothing bad, and succeeds.  But it also doesn't do anything particularly impressive either.  Just mediocre.

Originally posted by Dameonk
Originally posted by EndDream

The more clones fail...the more likely we will eventually get a high quality high budget alternative.

That's a nice dream, but it wouldn't happen.  In the last few years we have had quite a few different MMO games that are very different from WoW released.  Darkfall, Mortal Online, DCUO, and Fallen Earth to name a few.  Then there are upcoming games such as Xyson and Earthrise that aren't following the WoW route.

These are all low budget titles, and very, very niche. Unfortunately, it's all we're going to get until there's an underground hit that didn't cost 30 million + to make.  If Rift, GW2, Tera, and TOR all fail (all games that should be successful on paper) then investors are not going to start putting their money into even riskier game designs, they're going to stop investing in the genre entirely.

Investors are always looking for something to spend money on, and if you can convince them there is a profit to be made... they'll shovel over the cash.  The only real difference is that investors will do better research on their investments instead of doing these get rich quick schemes based upon WoWs success.  Thats one of the main reasons there are so many WoW clones, because uninformed investors put pressure on companies to make their games in that mold.

So yes, you will see less low-quality MMOs, but high quality developers that inspire trust in their products and have a good reputation will have no problems what-so-ever.

If there is one thing the MMO industry needs, its less quanitity and more quality.

Originally posted by Veldekar

I hope Rift succeeds as well. it is very disappointing to come to this site and see all the bashing before the game even officially launches. Its almost like people want it to fail. Too bad, while Rift doesn't really seem to bring alot of new stuff to the table, it does a very good job of polishing up and improving on existing maechanics and deserves better treatment than its getting, in my opinion, of course...

Oh well. Haters gonna hate , I guess...


People want companies to stop trying to out-WOW WoW.
The environmentals are great. Lighting and shadows are great. Textures are great. The art style for characters and armor/weapons is flat. They went with a realism style, but that only works when you have outstanding graphics (AOC). As a result, character models and armor/weapons look pretty drab. Everyone looks the same, you have to really zoom in close on a person to be able to notice character design options like facial features and markings. And the dull animations just make your character seem lifeless. The default camara distance only makes for a worse initial presentation. Ultimately it reminds me of LOTRO. Great environments but weak character models/itemization graphics
General Discussion « DC Universe
1/16/11 3:15:54 PM
Originally posted by gestalt11
Originally posted by comerb

Thats why controllers exist.  When I run groups w/ people on my Gadget toon my Healers almost never run out of power.  Unless I start getting CC happy and bleed myself too dry to put up my power regen stuff.

The LOL part is when somebody in a Damage role gives you crap because you finished below him on the damage chart in a controller role.  I really just want to smack them.

Not exactly.  Controller became power batteries they were not always designed that way.  There is a reason they are called controllers and not "power healer".  The power bit was just shoehorned in at end of beta.  It barely even worked with 2 weeks to go.  There will most likely be changes to power over the next few months.


But either way its especially stupid because each controller set has a debuff tree that is vastly enhanced by being in controller role.  If you are the debuff tree and using it, 10-20% of that guys (and everyone elses) damage is from your debuffs if you use them.

What difference does it make as to how it was working a month ago.  This is how it works now.

General Discussion « DC Universe
1/16/11 1:41:02 PM
Originally posted by Argo951

Dont you find you run out of power stupidly fast? I cant seem to get off 5 heals without running out of power as a 30 sorcerer...

Thats why controllers exist.  When I run groups w/ people on my Gadget toon my Healers almost never run out of power.  Unless I start getting CC happy and bleed myself too dry to put up my power regen stuff.

The LOL part is when somebody in a Damage role gives you crap because you finished below him on the damage chart in a controller role.  I really just want to smack them.

Originally posted by popinjay


Originally posted by comerb
Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.
I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.
Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.

Again, if it feels out of place it's because they made it feel out of place. That's a technical issue, not a lore issue.

That's the point of crafting discussion, since it's been done in lore EXTENSIVELY and this is a MMO (right?), where is it?


It didn't have to be some involved farming/making procedure with fails. It could have easily been incorporated.


Just a discussion point, that's all. But I still don't know why you think it doesn't belong in a Superhero MMO other than "two games tried it with mixed results"

It feels out of place because its a Superhero MMO.  Not because of the design of the crafting system itself.  The majority of Superheros aren't Batman.  They don't all have gadgets and suits and vehicles etc that works hand in hand w/ crafting.  Most of them just have their powers and thats that.  If you integrate crafting, it generally becomes a mandatory exercise to be competitive, or is otherwise uselss... that bumps heads with a vast majority of character concepts.

I've also never felt that crafting was an integral part of MMOs.  They all do it because they are expected to, but only a handful of them do it well enough to be considered an integral part of the game (ie Eve).  In almost every other instance, it is a nuisance and the benefits could be conveyed in a way that is more entertaining.  Take WoW as an example... remove crafting and what is lost?  Nothing.  Just benefits that could be conveyed in other means, or balancing that needed take place on account of crafted enhancements.

I could theoretically get behind the idea of some sort of advanced mission/exploration/collection/etc system that provides you with gear... where a series of achievements reward you with "x" or "y".... but thats not really crafting.  

Originally posted by Hedeon

quite like that you only do things for the fun of it, and not because someone need an upgrade, ofc this may hurt newcomers, who may never get to see those places. havent had a char to max lvl but atleast while lvling up havent had problems finding groups for events tho.

I for one is all in for small upgrades and several places you could obtain these small upgrades from, and ofc those small upgrades matter alittle when got the full set...either way am talking more from a EQ2 perspective again and they completely ruined their games itemization with too big upgrades, last expansion from raids this expansion both groups and raids, there is really no space for improvement in next expansion, even in this they had to rename old mechanics to make it seem new...

either way what you see as a problem I d say is a pro, have read other say crafted gear almost as good as gear gained through content...which imo is a good thing, hate the greed that some ppl show when gearing up is the "fun"

Combat is as fun as watching grass grow.  And the character models/animations are terrible.

Those are the major problems for me.

Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.

I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.


Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.

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