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All Posts by skydragonren

All Posts by skydragonren

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635 posts found
Originally posted by Laughing-man

Originally posted by skydragonren

Originally posted by Laughing-man

Originally posted by dontadow

Originally posted by Laughing-man


Say I'm a Bard and I have some cure spells, and I can heal some, but mostly I do buffer things.  I'm a healer?

Ok so now I'm a warrior with some heal spells, I can heal some, but mostly I do damage things.  I'm a healer?  of course not.

So why do things that are MOSTLY support and only a little bit of something else, get counted as the something else.

Does not make sense to me.

What do you do as abard that is so important to the battle.  Essentially, take out the "tank" does the group still battle, do they have a chance of winning the battle.  Take out the healer... take out the dps... ok now take out the buffer.  Even without the buffer it can still battle.  All a buffer does is increase the attack, damage and healing abilities.  It does nothing else that make it unique, makes it stand on its own. It's the waterboy of the MMO world.  

Many parties in FFXI won't even start until you have a bard or a Corsair.

Why?  MP refresh, if you don't have you don't have your MP going up without sitting parties are a lot slower, and then your exp per hour is really low.  People want exp fast!

They are not NEEDED but everyone WANTS them, they make it so you destroy monsters a lot quicker and your tank is a lot safer and your DPS never misses ect.

Corsair has an ability that increases the EXP you get per kill too, a lot of parties find this extremely important.

Bard's and Corsairs can Sleep monsters too, so if you get too many you can save your party from certain doom by making them sleep.

They are the ultimate support jobs, they make everything a well oiled machine.

As a FFXI player I see people shouting for a Corsair or a Bard all the time, its certainly the most desired class for any party, you must have one or the other or the party is considered a waste by many people's standards.

So if all a class does is 

A. Enhance others attributes and stats like their magic damage mp regen or their damage avoidance

B.  Debuff monsters for instance Sleeping them or blinding them so they can't hit the tank.

What is it?  A tank?  A healer?  a DPS?

Its a support class.

the 4th class type.

WOW.... You just did it agian, completely danced around everything he was saying. You mentioned it but then went on a full spill about how useful a buffer can be.

The real meaning to his post was this. YOU DO NOT NEED A BUFFER IN YOUR PARTY PERIOD...... (This is where your statement was incorrect.)

You have the trinity, and that is all you need.

Tank - check

DPS - check

Healer - check

Buffer - Nice to have but really do not need to achieve what we want

Ok let the fight begin.

 

Sigh I give up.

There are a lot of encounters in FFXI you CANNOT DO without a Bard.

Which is a PURE support class.

What does that mean?  Its a valid 4th class that is needed in this game to complete objectives. 

That isn't true at all.

Tell me one thing in FFXI you can't do without a bard, and I will login, get the Linkshell to do it without a bard, make you a MOVIE showing you it can be done without the bard and post it for you.

Seriously I will, cause there is nothing in that game that can't be done without that class.

Now I am seriously going h ome from work, I will fire up some fraps, just let me know what you wanna see done without a bard.

Originally posted by Waldoe

Originally posted by skydragonren
Originally posted by Laughing-man

Originally posted by skydragonren

Originally posted by Laughing-man

Originally posted by skydragonren

LMAO DUDE JUST STOP! Seriously?

It has the trinity in it, but it escaped the trinity? Do you even read what you type?

There is no need to be mean sir, I am merely stating my point of view, I do not understand why you think that something that is MOSTLY a support class is counted as what ever else it does as well.

If a Wizard can heal, but most of the time and in most parties it winds up being the damage dealer, how ever could function AS a healer in a party as well, would that make it a healer?  NO of course not!

The bard spell you refer to is a Reraise spell, it will raise someone from the dead if they have died after the spell already was on them, they rarely use this spell.  If a paladin has Raise, but is mostly a tank, does that make him a healer too?

No logic in your statements sir.

Your feelings get hurt very quickly.

I wasn't being mean, just pointing out how big of an oxymoron that statement was.

It is not an Oxymoron, and my feelings are fine sir, I was merely pointing out there is no need to make personal statements.

A trinity is made up of 3 things, hence the prefix Tri.

When you admit yourself there are 4 roles in some games, DAOC included, which I also played as a Warden, then that is not a Trinity is it?

4 class types. I don't understand where you are confused.

Because you are the one confused.

 

This is the trinity of gaming.

TANK -> DPS -> HEALER

It is present in everything.

Some games have the trinity.

TANK -> DPS -> HEALER  and way over here as a +                                   BUFFER

Look at it.

Trinity. & Trinity + buffer.

Trinity still there, trinity still present. Buffer doesn't go into the trinity. It is an outside group.

Like Paper, Rock, Scissor, Mushroom.

 

 

EDIT - And now I am just going to get off work and go home and shake my head. No point arguing with a FF Fan. They see nothing, hear nothing, and say nothing except what they want. Everything else is meaningless regardless if it is right or wrong. Do me a favor though, head over to the general forum, not the FFXI forum, and ask normal people to name a game that the trinity in NOT present aside from EVE Online. I think you are going to be met with a lot of people trying to explain the same thing to you that I am.

 If you cannot complete or overcome certain situations in a game without a buffer class being present in the group then that trinity is broken. No longer being 3.

There is not one game where a buffer makes or breaks a trinity group. They are nice to have, but never ever for any reason required to have.

Trinity classes though are ALWAYS a must.

Originally posted by Laughing-man

Originally posted by dontadow

Originally posted by Laughing-man


Say I'm a Bard and I have some cure spells, and I can heal some, but mostly I do buffer things.  I'm a healer?

Ok so now I'm a warrior with some heal spells, I can heal some, but mostly I do damage things.  I'm a healer?  of course not.

So why do things that are MOSTLY support and only a little bit of something else, get counted as the something else.

Does not make sense to me.

What do you do as abard that is so important to the battle.  Essentially, take out the "tank" does the group still battle, do they have a chance of winning the battle.  Take out the healer... take out the dps... ok now take out the buffer.  Even without the buffer it can still battle.  All a buffer does is increase the attack, damage and healing abilities.  It does nothing else that make it unique, makes it stand on its own. It's the waterboy of the MMO world.  

Many parties in FFXI won't even start until you have a bard or a Corsair.

Why?  MP refresh, if you don't have you don't have your MP going up without sitting parties are a lot slower, and then your exp per hour is really low.  People want exp fast!

They are not NEEDED but everyone WANTS them, they make it so you destroy monsters a lot quicker and your tank is a lot safer and your DPS never misses ect.

Corsair has an ability that increases the EXP you get per kill too, a lot of parties find this extremely important.

Bard's and Corsairs can Sleep monsters too, so if you get too many you can save your party from certain doom by making them sleep.

They are the ultimate support jobs, they make everything a well oiled machine.

As a FFXI player I see people shouting for a Corsair or a Bard all the time, its certainly the most desired class for any party, you must have one or the other or the party is considered a waste by many people's standards.

So if all a class does is 

A. Enhance others attributes and stats like their magic damage mp regen or their damage avoidance

B.  Debuff monsters for instance Sleeping them or blinding them so they can't hit the tank.

What is it?  A tank?  A healer?  a DPS?

Its a support class.

the 4th class type.

WOW.... You just did it agian, completely danced around everything he was saying. You mentioned it but then went on a full spill about how useful a buffer can be.

The real meaning to his post was this. YOU DO NOT NEED A BUFFER IN YOUR PARTY PERIOD......

You have the trinity, and that is all you need.

Tank - check

DPS - check

Healer - check

Buffer - Nice to have but really do not need to achieve what we want

Ok let the fight begin.

 

Sigh I give up.

Originally posted by Laughing-man

Originally posted by skydragonren

Originally posted by Laughing-man

Originally posted by skydragonren

LMAO DUDE JUST STOP! Seriously?

It has the trinity in it, but it escaped the trinity? Do you even read what you type?

There is no need to be mean sir, I am merely stating my point of view, I do not understand why you think that something that is MOSTLY a support class is counted as what ever else it does as well.

If a Wizard can heal, but most of the time and in most parties it winds up being the damage dealer, how ever could function AS a healer in a party as well, would that make it a healer?  NO of course not!

The bard spell you refer to is a Reraise spell, it will raise someone from the dead if they have died after the spell already was on them, they rarely use this spell.  If a paladin has Raise, but is mostly a tank, does that make him a healer too?

No logic in your statements sir.

Your feelings get hurt very quickly.

I wasn't being mean, just pointing out how big of an oxymoron that statement was.

It is not an Oxymoron, and my feelings are fine sir, I was merely pointing out there is no need to make personal statements.

A trinity is made up of 3 things, hence the prefix Tri.

When you admit yourself there are 4 roles in some games, DAOC included, which I also played as a Warden, then that is not a Trinity is it?

4 class types. I don't understand where you are confused.

Because you are the one confused.

 

This is the trinity of gaming.

TANK -> DPS -> HEALER

It is present in everything.

Some games have the trinity.

TANK -> DPS -> HEALER  and way over here as a +                                   BUFFER

Look at it.

Trinity. & Trinity + buffer.

Trinity still there, trinity still present. Buffer doesn't go into the trinity. It is an outside group.

Like Paper, Rock, Scissor, Mushroom.

 

 

EDIT - And now I am just going to get off work and go home and shake my head. No point arguing with a FF Fan. They see nothing, hear nothing, and say nothing except what they want. Everything else is meaningless regardless if it is right or wrong. Do me a favor though, head over to the general forum, not the FFXIV forum, and ask normal people to name a game that the trinity in NOT present aside from EVE Online. I think you are going to be met with a lot of people trying to explain the same thing to you that I am.

Originally posted by skydragonren

Originally posted by Laughing-man

Originally posted by skydragonren

LMAO DUDE JUST STOP! Seriously?

It has the trinity in it, but it escaped the trinity? Do you even read what you type?

There is no need to be mean sir, I am merely stating my point of view, I do not understand why you think that something that is MOSTLY a support class is counted as what ever else it does as well.

If a Wizard can heal, but most of the time and in most parties it winds up being the damage dealer, how ever could function AS a healer in a party as well, would that make it a healer?  NO of course not!

The bard spell you refer to is a Reraise spell, it will raise someone from the dead if they have died after the spell already was on them, they rarely use this spell.  If a paladin has Raise, but is mostly a tank, does that make him a healer too?

No logic in your statements sir.

Your feelings get hurt very quickly

I wasn't being mean, just pointing out how big of an oxymoron that statement was.

You just really do not get it......

A Paladin can TANK and HEAL.

In FFXI it is primary used as a TANK but also it can heal. It really doesn't matter what you call it, a tank or a healer it's in the trinity which is the basis to this conversation.

By your example a wizard who can heal wouldn't be called a healer...

Yeah if he joined the party to DPS we would call him a DPS, but let's say half way through stuff started getting thick and he had to fall back and heal some. He is now a healer. Still doesn't matter though because if he is a dps wizard or a healer wizard he is still in the trinity. This was the original point.

You are the only person I have ever seen that tried to argue the trinity point. Most people just drop it because you can't argue the trinity point. It is always there. It will always be there.

Despite what SE says they are avoiding it will be there.

Originally posted by Laughing-man

Originally posted by skydragonren

LMAO DUDE JUST STOP! Seriously?

It has the trinity in it, but it escaped the trinity? Do you even read what you type?

There is no need to be mean sir, I am merely stating my point of view, I do not understand why you think that something that is MOSTLY a support class is counted as what ever else it does as well.

If a Wizard can heal, but most of the time and in most parties it winds up being the damage dealer, how ever could function AS a healer in a party as well, would that make it a healer?  NO of course not!

The bard spell you refer to is a Reraise spell, it will raise someone from the dead if they have died after the spell already was on them, they rarely use this spell.  If a paladin has Raise, but is mostly a tank, does that make him a healer too?

No logic in your statements sir.

Your feelings get hurt very quickly.

I wasn't being mean, just pointing out how big of an oxymoron that statement was.

Originally posted by Laughing-man


Say I'm a Bard and I have some cure spells, and I can heal some, but mostly I do buffer things.  I'm a healer?

Ok so now I'm a warrior with some heal spells, I can heal some, but mostly I do damage things.  I'm a healer?  of course not.

So why do things that are MOSTLY support and only a little bit of something else, get counted as the something else.

Does not make sense to me.

You read way far to much into things, and you REALLY like to argue.

If you can TANK and you can HEAL and you can DPS in a game, the trinity is present. You didn't escape anything.

If you are a Hybrid doesn't matter in what direction.

Tank / Healer like a paladin or a Healer / DPS like a Black Mage subbed White Mage. It really doesn't matter. You are in the trinity.

If you are a sole buffer GRATZ, but your party is made up of the Trinity. When is the last time you went into a Dynamis group of all Bards? Didn't think so.

Just stop man, the trinity is in everything (aside from maybe eve online)

Originally posted by Laughing-man

Originally posted by skydragonren

Buff/Tank is a Tank.

Buff/Healer is a Healer.

Buff/Caster is a DPS.

Bards in FFXI don't just sit around playing flutes in battle they do other things. It carries a weapon doesn't it?

FFXI class/class is a bad way to start an argument because no matter what, the secondary class you use is going to direct for some tank, heal, or dps aspect.

Some games have a 4th also. The trinity though is still present.

DAoC is a prime example, DAoC has some classes that it's main prupose is CC and Buffing. Like a Shaman for instance if you go the buff line in Shaman you are pretty useless outside of buffs, you can heal but not very well, and forget about great DPS. You would be a buffer.

Being a Buffer aside, that game also suffers from tank, healer, dps trinity. It is present, they just added an extra dimension to it for pvp sake.

Let me walk you through what a bard does.

A bard MIGHT be the puller, a puller runs in and tags a monster and runs back to his party where the tank taunts it.

Once the tank has the monster the bard starts playing a song for the melee DPS, perhaps accuracy or attack damage.

Then the Bard will go and play songs for the ranged DPS / Healers, perhaps MP regen.

Then the monster will be dead, the bard will either A. pull another or B. wait for whoever else is pulling to pull another.

They never cause damage to the monster, or heal any one, or tank the monster.

So no, they don't use their weapon.

I played FFXI.

Can a bard not resurrect? with Goddess's Hymnus?

Resurrection is a healing ability. Guess that makes a Bard have some typical and traditional healer ability....

Like I said also, some games have a 4th but the trinity is still there. Bards can resurrect though, so it doesn't matter they are healers now.

Originally posted by Laughing-man

Originally posted by skydragonren

Originally posted by Laughing-man

Originally posted by skydragonren

Originally posted by Laughing-man
 

 

I disagree, one of their main points from the start with 14 was that they would avoid the "Holy Trinity" of Healer, DPS, and Tank.  They currently have not released a single class that can "heal" except the Conjurer who sound much more like a DPS than a healer.  The Gladiator it says "can" tank however he is also a damage dealer and only taunts when needed.  Its the core concept of the game to not have everyone stuck in one role.

They are talking about blacksmiths being able to be "combat blacksmiths" where does that fit into your concept of healer dps tank?  DPS?  

In FFXI you can craft to make furnature, I'm sure this will continue in 14, how does furnature for your house make you a better tank or healer or DPS?  You can make things in Final fantasy just for fun!

I'm sorry but I think you have it all wrong sir.

 

Edit: sourced  

"-The "holy trinity" type of jobs have been avoided, the jobs of FFXIV are more neutral"

Source : http://www.ffxivcore.com/topic/92-ffxiv-classes-jobs-and-information-revealed-updated/

He isn't wrong.  All you did was dance around his statements.

 

"Combat Blacksmith" - Sounds a lot like a damage class to me. Even if it isn't it will fill one of the 3 roles of the trinity.

They can "avoid" the trinity all they like, but in the last 20 years noone has been able to escape the trinity. Not in UO or EQ, not in WoW, not in new games such as Global Agenda. The trinity will be in this game in full effect don't worry.

Not a single developer has been able to escape, what makes you think SE and this game can do it?

This isn't the only game you can sit around in and craft all day. There are tons of them released. You never have to pick up a sword in many games if that is what you choose. But rest assured if you plan to adventure. You will tank, heal or dps. It is un avoidable even if you say you avoided it.

Then where does a "Bard" fit in?

DPS?

LOL name one game where a bard was not a support class. They are buffers. In some cases Buffers/Healers.

In EQ2 they are Buffers/DPS.

Throwing a name out there doesn't detract from the fact that it is in the trinity.

When you play a modern MMO you are going to do 1 of 3 things.

Tank it, DPS Attack it, or Support Heal it.

That's it, slap whatever name you wish on it, you are in the trinity buddy bard or not.

Ok so Buffer fits into a trinity how?

Trinity means 3 things.

You just described a 4th.

Hmmm....

Some classes just heal, some classes just buff.  You can't combine them into one category, what if they buff DPS?  what if they Buff/ tank?

What if their MAIN role is Buffing, like a Bard/nin?

They can't do any healing at all.. Just buffing

Where does that fit into a Trinity?

You are still dancing. Stop dancing.

Buff/Tank is a Tank.

Buff/Healer is a Healer.

Buff/Caster is a DPS.

Bards in FFXI don't just sit around playing flutes in battle they do other things. It carries a weapon doesn't it?

FFXI class/class is a bad way to start an argument because no matter what, the secondary class you use is going to direct for some tank, heal, or dps aspect.

Some games have a 4th also. The trinity though is still present.

DAoC is a prime example, DAoC has some classes that it's main prupose is CC and Buffing. Like a Shaman for instance if you go the buff line in Shaman you are pretty useless outside of buffs, you can heal but not very well, and forget about great DPS. You would be a buffer.

Being a Buffer aside, that game also suffers from tank, healer, dps trinity. It is present, they just added an extra dimension to it for pvp sake.

Originally posted by Laughing-man

Originally posted by skydragonren

Originally posted by Laughing-man
 

 

I disagree, one of their main points from the start with 14 was that they would avoid the "Holy Trinity" of Healer, DPS, and Tank.  They currently have not released a single class that can "heal" except the Conjurer who sound much more like a DPS than a healer.  The Gladiator it says "can" tank however he is also a damage dealer and only taunts when needed.  Its the core concept of the game to not have everyone stuck in one role.

They are talking about blacksmiths being able to be "combat blacksmiths" where does that fit into your concept of healer dps tank?  DPS?  

In FFXI you can craft to make furnature, I'm sure this will continue in 14, how does furnature for your house make you a better tank or healer or DPS?  You can make things in Final fantasy just for fun!

I'm sorry but I think you have it all wrong sir.

 

Edit: sourced  

"-The "holy trinity" type of jobs have been avoided, the jobs of FFXIV are more neutral"

Source : http://www.ffxivcore.com/topic/92-ffxiv-classes-jobs-and-information-revealed-updated/

He isn't wrong.  All you did was dance around his statements.

 

"Combat Blacksmith" - Sounds a lot like a damage class to me. Even if it isn't it will fill one of the 3 roles of the trinity.

They can "avoid" the trinity all they like, but in the last 20 years noone has been able to escape the trinity. Not in UO or EQ, not in WoW, not in new games such as Global Agenda. The trinity will be in this game in full effect don't worry.

Not a single developer has been able to escape, what makes you think SE and this game can do it?

This isn't the only game you can sit around in and craft all day. There are tons of them released. You never have to pick up a sword in many games if that is what you choose. But rest assured if you plan to adventure. You will tank, heal or dps. It is un avoidable even if you say you avoided it.

Then where does a "Bard" fit in?

DPS?

LOL name one game where a bard was not a support class. They are buffers. In some cases Buffers/Healers.

In EQ2 they are Buffers/DPS.

Throwing a name out there doesn't detract from the fact that it is in the trinity.

When you play a modern MMO you are going to do 1 of 3 things.

Tank it, DPS Attack it, or Support Heal it.

That's it, slap whatever name you wish on it, you are in the trinity buddy bard or not.

From the link:

Fighters, Disciples of War (DPS)

Fighters are weapon-masters who live for battle. In English, they will be called "Disciples of War" and have open to them various classes that excel at physical damage. Disciples of War will be able to equip a broad range of weapons, such as swords, spears, axes, katana, daggers, bows and more.

Classes include: (Gladiator), (Archer)

Sorcerers, Disciples of Magic (DPS and Healer)

Sorcerers wield vessels of magic imbued with great power and harness sorcery to harm and heal. These "Disciples of Magic" will be adept at striking foes with destructive spells and assisting their allies with soothing cantrips. One vessel of magical power that has been revealed is the Staff, with others expected to follow. The way the articles refer to these "weapons" makes it seem that magical weapons will play much less of a physically offensive role, and rather boost the user's powers.

Classes include:(Thaumaturge), (Illusionist)

Gatherers, Disciples of the Land (Gatherers)

Gatherers will cover most of the HELM activities of Final Fantasy XI. These include, but may not be limited to, Hunting, Excavating, Lumbering, Mining and Fishing. By taking a tool in hand, players can improve their skills in a variety of professions.

Classes include: (Gardener), (Fisherman)

 

Crafters, Disciples of the Hand (Crafters)

Crafters drive the manufacturing and production side of Eorzea. By equipping various tools, one can enter a number of trades. So far, only two have been revealed, but it is expected they will include many more. Final Fantasy XI, for example, allowed players to practice woodworking, blacksmithing, goldsmithing, clothcrafting, leathercrafting, boneworking, alchemy and cooking.

Classes include: (Blacksmith), (Chef)

 

I see a lot of things that point towards the trinity when I read it.

 

Originally posted by Laughing-man

Originally posted by dontadow

Originally posted by Waldoe

Originally posted by dontadow


Sure most MMOs have the same races, but they don't have the same drawbacks.  More pretty visuals from an MMO and still nothing inovative. As a matter of fact they seem to be shelving the inovation of XI and making a Wow clone in FF land. 

Lol I would love to hear your reasons for this being a WoW clone.

The other day some friends and i were at my house and they were throwing around "wow clone" which made me comment the same as someone else, every mmo said that. Which brought upon  a discussion that made me change my mind and realize that just about every fantasy mmo (new) since 2004 has pretty much become  a wow clone. 

Of course the term is not literally.  Sure there are games that add gimicks tweak things a bit, but in the end its the same formula.

1 Specifically with FFxIV.  There are a bunch of new classes, but everything still sums up to tank, healer and dps.  Just different flavor. 

2 Theres still a crafting system  that does little but make you a better tank, healer or dps. 

3 FFIX had a great quest concept, nixing a lot of smaller fetch quests.  However, FFIXIV, is said to have been designed with  the abundance of fetch, conversation and BS quests that have diminished the word quest around the RPG world. 

FFXIV has the added problem of not following an age old FF tradition and changing things up a little.  The graphics look fairly similiar to the last except on a better graphic engine.  The races haven't changed a bit.  I still don't know how the Galkans reproduce other than the concept of some tripped out bear party. 

I wrote a long post about it in another thread the other day, but the inovation of the MMO has reached its peak and now people are just throwing gimicks and "IP that works" onto the same old blue print. 

 

I disagree, one of their main points from the start with 14 was that they would avoid the "Holy Trinity" of Healer, DPS, and Tank.  They currently have not released a single class that can "heal" except the Conjurer who sound much more like a DPS than a healer.  The Gladiator it says "can" tank however he is also a damage dealer and only taunts when needed.  Its the core concept of the game to not have everyone stuck in one role.

They are talking about blacksmiths being able to be "combat blacksmiths" where does that fit into your concept of healer dps tank?  DPS?  

In FFXI you can craft to make furnature, I'm sure this will continue in 14, how does furnature for your house make you a better tank or healer or DPS?  You can make things in Final fantasy just for fun!

I'm sorry but I think you have it all wrong sir.

 

Edit: sourced  

"-The "holy trinity" type of jobs have been avoided, the jobs of FFXIV are more neutral"

Source : http://www.ffxivcore.com/topic/92-ffxiv-classes-jobs-and-information-revealed-updated/

He isn't wrong.  All you did was dance around his statements.

 

"Combat Blacksmith" - Sounds a lot like a damage class to me. Even if it isn't it will fill one of the 3 roles of the trinity.

They can "avoid" the trinity all they like, but in the last 20 years noone has been able to escape the trinity. Not in UO or EQ, not in WoW, not in new games such as Global Agenda. The trinity will be in this game in full effect don't worry.

Not a single developer has been able to escape, what makes you think SE and this game can do it?

This isn't the only game you can sit around in and craft all day. There are tons of them released. You never have to pick up a sword in many games if that is what you choose. But rest assured if you plan to adventure. You will tank, heal or dps. It is un avoidable even if you say you avoided it.

Originally posted by unimatrix8

These are the pvp patch notes. So basically if the enemy player has a special item that drops off the mobs, they can attack non flagged players. So bascially you still have to pvp if you want to or not

 

 

Changed the Flag of War system. Players can now lower their flags in contested zones. The current state of a player’s flag is displayed above their portrait. Players cannot attack enemy players that do not have their flags raised. Players that have their flags raised will receive 110% of experience gained, and players that do not have their flags raised will receive 90% of experience gained. After a player’s flag is raised, it cannot be lowered for 5 minutes. There are some actions that will automatically raise a player’s flag or reset its duration such as:
o Using any abilities against an enemy player that has their Flag of War raised
o Performing any action on a friendly player that has their Flag of War raised
o Intentionally raising their Flag of War by clicking the appropriate button
o Attacking certain NPCs
o Entering the Astral plane
o Entering the arenas near the capital cities
• Added training quests that explain the usage of Flags of War
Monsters in contested zones can now drop an item called a War Banner. It binds when picked up and can be stored in a player’s inventory for up to 20 minutes. It increases the user’s damage dealt by 10%, doubles all Combat Glory earned, and allows the user to attack unflagged players for 30 minutes. 

 

That is where the problem is for most people in red.

When is the final vote thing on the final game decision being done?

I have played extensively all the top 5 but eve, so if it happens to fall to eve, Ill give it a go.

If not ill have to pass as the other 4 on the top 5 are not so great :-/

I have been a member of this board for many many years, since back in the beginning though this will be my second account here as the first account got banned for something I admit was my fault.

Fast foward to present day, and I am just not sure I want to be part of this site anymore.

Don't get me wrong, I love the community (as strange as that seems). Very few sites on the web have such a diverse grouping of die hard MMO lovers as MMORPG.com all with opinions that range from the fanatical to the cautious watcher who never post for fear of retribution from troll society. It is nice.

My problem isn't from the community but those that "govern" the community.

If I took a screenshot of my inbox right now you would see some random question from a guy about DAoC and about 20 mod warning over various things that are usually pretty mundane and stupid to say the least.

The one I got last night however, finally broke the camels back for me.

One of the mods posted a new thread about adding Blade and Soul a new game from NCsoft to the gamelist for all the MMORPGers to go and start talking about.

Which is cool cause I have really been wanting to discuss this game as it is the next game I am truely anticipating.

I make a post about how hyped I am that this game is added and look forward to the games release.

The next post made is some goon whining about "How come blade and soul gets added to the list and fallen earth which has been released for 2 months isn't there."

(This post was actually ok with me, even though the thread was not intended for this discussion which by the rules of the site would be hijacking a thread or derailing a thread for a diff purpose but whatever)

I reply with "You mean people actually play that game? What is this world coming to?

Which was ment to be a joke only, it's not a bad game really I just thought I would poke some fun to lighten the mood.

INCOMING MOD WARNING SYSTEM!!!! YOU ARE A TROLL AND POST EXCESSIVE NEGATIVE COMMENTS 

OR BAIT FOR NEGATIVE REPONSES!!!11!11!

Grrrr this pisses me off so much, because I actually started the post on topic, when the next 5 post after mine was all sarcasm to the mod who posted it, saying how come this game isnt there then, and you might as well add dragonball Z then cause its a korean game... and on and on derailed, bs post about why the game they are following isn't on the list?

Do these asshats get a warning or ban.... nope....

Just me who said something intended to be funny and always seem to get the heavy handed long arm of the interwebs law cast upon me.

I posted this topic here in the off-topic because it says that this forum is not moderated, however somehow I don't see this post lasting the end of the day. Ironic.


So I think it is time for me to seek out a new MMORPG board with mods who have common sense.

It has been truly fun and an honor to post with all of you throughout the years. Take care all.
 

This game gets me HYPED!

It is the one game I have been dieing to try now for a very long time.

 

Originally posted by Astrialla

OK- so I'm hooked on Istaria.  Cranky, grumpy, running around with such a steep learning curve that I have a crick in my neck from keeping goals in sight but hooked.

But there's just one lil problem.  There's no reference info out there about the game.

OK so that's actually not true, but it's almost true.  There's a wiki- but it's mostly outdated.  There are a few sites here and there but they're mostly outdated.  I'm used to being able to hop around on game sites and reference what the level 12 questgiver's grandma had for breakfast 2 weeks ago and for Istaria I'm lucky if I get a mention that there is a level 12 questgiver.

Where are the sites?  I know they're out there... anyone have some tucked away on their favorites?  I'm talking sites about crafting and questing and whatnot.  Tips and tricks and infinite discussions of why you'd want to build your Mage with a shot of Healer and half twist of Warrior.  Here's what I have so far:

http://istaria.wikia.com/wiki/Istaria_FAQ

http://community.istaria.com/forum/index.php

Anyone have anything to add? Some amazing sites that have nuggets of information goodness?  Plop them down here so that I can immerse myself in all things Istaria! 

I'd really appreciate any info or references you folks can toss my way. Thanks!

 

 

Sadly Astrialla,

Those sites went the way of the Dragon and died off years ago. I used to maintain 2, one for dragons only, and another for the Bi-ped community, however I stopped playing after Artifact ran Horizons into the ground....

I had heard it was under new management, and they were pationate about fixing it. I am glad because of all MMO's out to date, Istaria has the most potential, sad though they do not have to money to bring it to fruition.

BUT

If you would like, maybe I could manage a site for Istaria again, and start playing again, only from a information gathering perspective and we could build a new database for Istaria that will cover everything new and old players would need.

I can prolly start playing it again by the end of the month, I still have my Horizons disk, though i'm sure the dust on them in an inch thick.

I think it would be fun to gather info, write reviews, and cover the game like an in game reporter, all the while players like yourself can benefit from it.

Just let me know :)

 

 

Originally posted by NyTre

 So i decided to come back to daoc bc of the new cluster and server merge. but i hear that classic servers r shot. so basicly i have a lvl 50 NS and i have no idea wat toa is about, can some one explain artis  and MLs and all that. or is there a website i can check out that gives me all proper information. Im so excited to get back to my favorite game ever i just need to relearn it wen i transfer my toon over.

 

Artifacts = Gear that is obtained through a series of difficult "Trials" hence the expansion name "Trials of Atlantis". Each Artifact armor or weapon piece coincide with a very specific set of stats and abilities. Some of these items even have leveling requirements, as in the belt of the sun can only be leveling during the daytime and the belt of the moon at night for example.

Obtaining these items used to be near impossible without the best players DAoC had to offer, but in recent years with the massive decline in population most of these encounters can be done with 5-8 players with only a handful requiring more than that.

Artifacts can also now be obtained with RP or Realm Points obtained in RvR. (Between you and I though, the lore and quest chains associated with them, plus the degree of teamwork it takes to obtain them in the world is much more rewarding and fun.)

 

ML = Master Levels and they are a mastery path you can begin working on post level 50. These are a set of trials broken down into ML's as in ML1, ML2, ML3 and there are different quest steps in each ML section. Once you complete everything in say ML1 you will gain the abilites that ML1 has to offer, all the way up to max ML.

ML's can be difficult because they were initially designed to be gained in BG or battlegroups comprised of several groups or teams.

They have since lowered the difficulty level on the ML's but they are still not soloable through all steps and some still require up to 2 full groups or at a minimum 1 very skilled and specialized group to complete.

There are still some websites that offer knowledge on these.

The Vision of Sages site here -> http://www.daoc-toa.net/

Is still viable today though the site has not been updated since 2005. The encounters are still the same for the most part as listed on the site, some just may be much easier now.

But it is a good starting block to learn about the arti's and ML's and you can branch out from there.

 

Hope this helps.

Or if you can find the right class at level 50 *cough* bonedancer *cough* to powerlevel you  in certain spots, which I won't go into, the BD should know, You can hit 50 in about 3 days.

Same can be done on Albion Side with a Cabby at the Lyonesse tree farms.

Each realm has a ridiculous PL class, Cabby, Necro, Heretic, Anamist, Vampiir, Bonedancer, Shaman any of these classes excel at it. There are others who do it well, but these are classes who can either pull continuously without stopping, or pull massive amounts of mobs at one time and still survive.

If you really just wanna get into the fight super fast, let me know and you can borrow my account for a while if you like, it has level 50's on it of each of the above classes, it actually has a level 50 of every class on it, but you would only need to use the midgard ones.

You can just dual log the game and PL yourself for a month, and once you get your 50's where you want them, just deactivate it or something. I don't use it anymore.

Just a suggestion :)

Good luck, DAoC is an amazing game, the 7 years I played it, I never had more fun ever!

Long live DAoC!

Anyone who thinks Dragon Age holds a candle to any of Biowares other games have rocks in their head.

Need a list...

Mass Effect > DOA

KOTOR 1 and 2 > DOA

Jade Empire > DOA

Neverwinter Nights > DOA

Baulder's Gate > DOA

 

hell even

Sonic Chronicles : The Dark Brotherhood > DOA

To add to this, its a nextgen console/pc title with graphics of Ps2 and xbox. Give me a break.....

PS : -> Tailz... I choose to play real games, like Demon's Soul, which is basically the opposite of what you just described me as, which I am sure you don't even own cause you prolly can't make it up the keep steps, but whatever. DOA is horrid, I still have faith in BioWare, and if you are going to quote someone, quote right, I didn't say DOA was the worst game ever made, I said DOA was the worst BIOWARE game ever made, which it is.

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