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Anyone who thinks Dragon Age holds a candle to any of Biowares other games have rocks in their head. Need a list... Mass Effect > DOA KOTOR 1 and 2 > DOA Jade Empire > DOA Neverwinter Nights > DOA Baulder's Gate > DOA
hell even Sonic Chronicles : The Dark Brotherhood > DOA To add to this, its a nextgen console/pc title with graphics of Ps2 and xbox. Give me a break..... PS : -> Tailz... I choose to play real games, like Demon's Soul, which is basically the opposite of what you just described me as, which I am sure you don't even own cause you prolly can't make it up the keep steps, but whatever. DOA is horrid, I still have faith in BioWare, and if you are going to quote someone, quote right, I didn't say DOA was the worst game ever made, I said DOA was the worst BIOWARE game ever made, which it is. |
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Originally posted by Shol Here, this game seems to be also a failure by your definition: http://www.xfire.com/games/dragonage/Dragon_Age_Origins/ Lost 50% on xfire and its not even 1 month old. *gasp* http://www.xfire.com/games/brderlands/Borderlands/ Lost over 75%. http://www.xfire.com/games/fallenearth/Fallen_Earth/ Over 75%.
And so on... How about giving us some prove that the Aion xfire numbers are different to other launched games and not just the normal decline after a game launch?
Please don't bring Dragon Age into a debate, you are just fueling an already out of control fire. DAO is probably the worst Bioware game ever produced by such a great company. Hell Jade Empire on Xbox was better. It is horrible I tell you horrible, and it isn't helping your cause. |
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Yeah, the political correctness of this day and age is quite sickening to say the least.
People can call Hitler whatever they want. A monster, a egotistical maniac, an occultist whatever. Fact still remains....
Hitler was a military genius, who almost brought the entire world to it's knees. You can despise him for what he did, but it doesn't make his achievements any less incredible. I also think Hitler was a crazed madman bent on world domination which is exactly what he was, however, at the same time you have to admire a man who's balls out, kill all who oppose and stand in my way, the world is mine attitude almost destroyed and changed not a state or providence, not a continent.... but an entire planet. Sorta like Scarface, and you know what Scarface said.... "I'm gonna gonna get what's coming to me, and you know what that is? The world chico... the world."
Oh well, to each thier own I guess. |
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LF game developer to pitch a game to
MMORPG Game Concepts « Developers Corner 11/18/09 2:59:43 PM
Just a suggestion, the game would do far better, if you kept it historically accurate to the time period. It isn't hard to pick a time-frame, and then research what towns were in those states during that time. For example take texas and Dodge City or something along those lines, pick about 10 or so Major cities for each state, then research some of the smaller settlements for those times. From there have the historically accurate railroad system drop players off at the Major city hubs, then setup wagon travel from the hubs to the smaller settlements at a cost (like it was in the old days) or give the players and option to buy/rent horses in hubs to travel open world where they please. It is "sandboxy" remember. Setup wagon trains that leave each hub a few times a day for safer travel, where say 20 players can secure a slot on the wagon train and cross the country in those to help protect one another from the native americans. Allowing players to own a horse, would setup a way for outlaws to band together and rob and pillage settlements. Horses once owned should be realistic as in, once you own one you can't just leave it anywhere you please. If you jump off your horse at the Dodge Saloon and tie it up, then get drunk and hop on a train to somewhere else, and forgot your horse back at dodge, well you'll just have to sober up and get a train back to fetch him. Only Zorro can whistle and his horse magically appear out of thin air every time. Native Americas should start in different areas across your game in small villages and keep their tribes historic, as in Navajo, Apache and so forth. Each tribe was different, so even though you only have 2 "races" Settlers and natives, the natives can actually be broken down into much more specific qualities, giving your game much more diverse playability, as most of the native american tribes were very different in lifestyles, some were warriors, while others more farmers and hunters. Just a few suggestions :-)
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Originally posted by cyrana
That is because most people who visit MMORPG.com FAIL at reading comprehension. Nowhere on the internet will you find a place devoted to reading with users who can't do it more than MMORPG.com.
The OP was making a comparison to the contribution on a digital world, or MMO from the perspective of a bot and a solo player in regards to the interaction with other individuals who inhabit said world. In this particular instance the OP is correct. There is no real difference in the interaction of the world in regards to a bot compared to a solo player. So the OP in my eyes is correct. Neither speak, neither group, neither contribute to anything in any form of social interaction. Typically within the world, a bot and a solo player can not be told apart, unless the solo player wishes to stop in his tracks long enough to tell you to piss off. That is about the extent of the differences between a bot and a solo player. |
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Mayan didn't say the world ends in 2012
General Discussion « The Secret World 10/22/09 11:35:48 AM
Originally posted by Harabeck As for a solar storm, we've just now passed the solar minimum, and the cycle is 11 years long, we won't have reached the solar maximum by 2012. It is true that a solar storm could happen at any time though, and that they can disrupt modern power infrastructure and satellites. Even if such events occur, they have to pointed right at us though. Many just fly off into space. There is no way to predict that one would occur within a certain time period aimed at Earth.
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Game client crashes in citys and sieges, serious issue
General Discussion « Aion 10/08/09 11:13:32 AM
Originally posted by hailtothor Since you explained that rather well, I have a question for you. I have no worries with this game...has the same dll as anyone else, and plays on the same patch... I have been in big battles...and in cities with so many people that I couldn't find any NPCs...I have NEVER had any crashes. So...if it is that DLLs fault some guys keep on crashing...or a memory leak...why aren't everyone experiencing it???
Because of the part I labeled in red. I do not own AION or I would gladly investigate for everyone. Sometimes .dll files point specifically to other processes of the PC to make them work. For example, though this is very far fetched and more than likely would never happen. This .dll could say look for ATI driver aticore9_1.dll - aticore9_4.dll if file not present FALSE (false would equal crash). Meaning if an ATI user were using anything later than driver 9.1-9.4 the system can't read it and would crash. This would be a user problem. The above is a very generic and crude example of an instance a .dll could be dependant on. My point was, it MIGHT be solely on the .dll code, or it could be pointing to something on the users system, that they either do not have, isn't up to date, or is corrupt in itself, and would cause the client to stop responding and crash. You are right though, since it doesn't happen to everyone, it very well could be some strange dependancy that all these unfortunate users share that are causing them to crash. I was trying to point out that clean booting something helps, but won't fix a code problem or missing dependancy in a .dll file. Track this problem down at the source root cause of it. Anytime I game and I get a file system error. First thing I do before I try anything else, even clean boot, is research the file, locate it, and trace the problem of the file first. If I can't solve the problem at it's root, then I start looking into other means of help. |
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Game client crashes in citys and sieges, serious issue
General Discussion « Aion 10/08/09 10:43:00 AM
A lot of people are bashing the OP for no reason what so ever. Clean Boot is for dummies who do not know enough about PC's to actually fix anything. Now typically a clean boot MIGHT solve your issue. This being a .dll issue though, isn't the case.
This problem lies on the game code, and possibly some part on the user.
Navigate to the game folder and find the crysys.dll or whatever you said was causing the issue. Then use something like this http://www.nirsoft.net/utils/dllexp.zip To export the .dll and look at the code to see if it has any .dll dependancies. If it does, locate the source of the dependency and track down the problem from the source. If the crysys.dll file isn't using any dependancies and is just a stand alone .dll module then the problem lies somewhere in the code of the .dll and needs to be handled by NCsoft. If the .dll shows dependancies though, track them down, keep a log of where each trail is taking you, and you can probably pinpoint the issue there. The problem lies in that file, and since you have stated this only started happening after a recent patch, I would venture to say, they changed some of the code in this particular .dll that is screwed up now causing crashes. If that is the case, It wouldn't matter what your system specs were or how clean your boot is, the .dll will crash the system. Hope this helps. |
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Blizzards not the blame for WoWclones ... YOU are.
The Pub at MMORPG.COM « General Discussion 10/07/09 3:58:19 PM
Originally posted by Ilvaldyr That was an extremely pompous/lengthy way to wave ones epeen and tell someone they suck. But I must confess, the highlights piqued my curiosity and I'm interested in whether or not the arrogance displayed in your post has a solid foundation, so I have a question. Which MMO did you design?
Not only that but he didn't answer your question either, though he chose to reply to others. It was an extremely pompous attempt to stroke an epeen, however fails, because I do not believe one word this kid is even saying. I take this poster as some child, probably in middle school, maybe higher (doubtful) trying to impose and push how much THEY KNOW AND DOOOOOO, swollen chest syndrome, when they do not KNOW OR DO ANYTHING. "I know design, I know games, I know this and that" You know dick. Shut your mouth and peddle your wares elsewhere. Noone cares about you or this dumbass WoD.
I do not see you explaining anything that you know, just that you know it. I could say "I know rocket design, I build rockets, I make rockets for a living".... Yeah ok. You would believe me about as much as I believe you.
Anyway, kids will be kids I guess. |
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Well what do you think so far? Are the graphics unbearable?
I tuned my graphics all the way to max with max anti alias and everything, and they look pretty clean to me. |
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Sounds good, I am actually at work right now. Soon as I get home tonight, I will be in game, my name in game is Raiza-jinn. I will PM you the ventrilo server information. |
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Just remember, You can't play Zu like a typically asian grinder. You have to follow the little noobie quest and read a lot in the game. The quest are kinda generic as mmo's go, bring me x these, kill x times these, kill this bad guy and bring me his head. But just standing in one spot and grinding out exp will not work in this game. Trust me I tried, you get much further and better geared by just following the quest. There are ample amounts of them for all levels I have come across so far. As far as graphics go, I never looked at it as cartoony, I looked at it as playing a living breathing wall scroll. That is what is reminds me of in game, Like a chinese scroll painting and you are walking around in it. If you like it, and would like to try and build a guild on it, I would be willing to give it a go. I have enough money and the level required to form a guild. Course you will be to in about 2 days :P |
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Thing about Zu is the level cap is like 250+ I think. 3 days I made it to level 60 which gave me the basis for all my skills and allowed me to explore a little, but I find it to be slowing down a ton now. Like last night I only got 2 levels. It was just a thought, I wasn't sure how I was going to feel about Zu either, until I actually tried it. It turned out for me at least to be the best of the F2P games. |
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I have been trying to put together a small band for Zu Online. I do have vent and stuff, and Zu is free. I went through about 18 F2P games and it was a toss up between Ether saga and Zu Online. In the end Zu won out due to its fast leveling and no grind. Plus I really dig cell shaded art and the heavy influences of Chinese culture they have in the game. |
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Originally posted by docminus
This is one of the things I never figured out about MMO's and the communities that play them. WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable". Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path. I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!". This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to. |
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Blizzards not the blame for WoWclones ... YOU are.
The Pub at MMORPG.COM « General Discussion 9/30/09 5:50:33 PM
Originally posted by mjelz1973
You are confusing watered down and PC versions of a gothic/horror theme into an environment suitable for tween viewers. The stories you read and movies you see that are mainstream are not even close to the real WOD. You want to talk about dark and disturbing? The real WOD makes Twilight...scratch that...even mentioning the two in the same sentence is an insult to 18 years of storyline development by minds approaching the dark creativity of Clive Barker.
You just proved my point in ref to this Original post. It will never be what you think it is going to be. You can't market a Clive Barker dark themed MMO to the world. You can only offer it to 18+ niche market, making it very small in population, making it even smaller in revenue, making it nowhere even close to toppling wow. If they do make it like it should be, which I HIGHLY doubt <- can't stress that enough, it will never see mainstream success. Not to mention the dark, bloodsucker, werecow, heart eating gore crowd are all in the EMO clubs, not hanging out in MMO's Like I said you know jack shit about MMO, Gaming, Money or Business. Just stop typing.
EDIT - On a side note did you ever play Clive Barker's "Jericho"? Enough said. I will elaborate further. Clive barker's Jericho, though well written and good narrative and theme, had to be watered down. Even carrying the ESRB 18+ this game was booed by critics saying that the game didn't have the scare or fear factor to push it where it needed to be. WHY? Clive Barker couldn't DO what he wanted to do because you can't sell that shit to a mass market. If you want to make money, you have to play it down and market it to a broader audience. So they water it down to child's play as usual. Same as WoD will be. |
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Blizzards not the blame for WoWclones ... YOU are.
The Pub at MMORPG.COM « General Discussion 9/30/09 5:43:45 PM
Originally posted by mjelz1973
Aug 18th 2009 at 10:00AM CCP Games CEO Hilmar Pétursson delivered a keynote presentation at GDC Europe in Cologne today, and unveiled the project their Shanghai studio has worked on for the last three years: DUST 514, a console MMOFPS set in the EVE Online universe. Massively speculated in the past that CCP's hiring of console developers was in connection with either the EVE Online FPS or the World of Darkness MMO. The timing of the DUST 514 trademark registration led us to believe this would be the game title announced at this week's GDC event. So then, what is DUST 514? According to the game trailer, it's "One universe, one war." While EVE Online lets players struggle against one another for dominance in space, DUST 514 will let console gamers fight for control of planets in EVE's setting of New Eden. In his talk at GDC Europe today, Hilmar stated that DUST 514 will reach out to two different audiences, fans of first person shooters and MMO players, and their aim is to ultimately meld the communities of EVE Online and DUST 514. He elaborated on this and explained the various ways that the two games will tie in with one another. DUST 514 will figure prominently into the CCP Games strategy to revamp EVE Online's system of galactic control, called sovereignty. It was originally discussed in the current issue of EON magazine that planetary control would be an aspect of changing how EVE's player alliances gain control of territory. Apparently, what players can do in DUST 514 will also play a major role in EVE moving forward. Hilmar explained more about how the terrestrial gameplay of DUST 514 will be interconnected with the ship-centric gameplay of EVE Online. Currently, player alliance sovereignty (regional control) is tied to maintaining numerous player-owned structures across different solar systems to establish a territory as belonging to that alliance, and as shown on the game's star map. Since DUST 514 is set in the same galaxy as the core MMO, with the same planets, EVE players will have the option of contracting DUST (player) mercenaries to gain control of planets. Hilmar said, "DUST battlefields will dictate who control specific planets inside the EVE MMO. If a player contracts a DUST mercenary team to go and conquer this district of a planet. Then ultimately he will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region." He explained more about the interplay between EVE Online and DUST 514. Hilmar said, "You will increasingly have to fight with your fleet [in EVE Online] but you will also have to contract people who play DUST, the console MMO, which then feeds into the sovereignty control system of EVE. Then EVE feeds back into that again by funding the mercenaries, giving them goals." In a nod to Starship Troopers, he said, "The fleet does the flying, the infantry does the dying." When you bring these two communities together, that "one universe, one war" means that the EVE PC MMO and DUST 514 console MMOFPS gamers will form interconnected social structures and meld over time. This is CCP's hope, anyway. Hilmar says he'd like to see specific DUST corporations and alliances that bridge the gap to the EVE MMO, as the ground game adds new dimensions to the space-based gameplay of EVE Online as we know it today. BUT if you were talking about this.... World of Darkness MMO Just more garbage.... Just so you know, I do follow games, ALL games, do not tell me to research when it would appear I know more about CCP than you do.
copying an article means you know more than I do about MMO's? CCP's FLAGSHIP is Eve, I didn't say their FLAGSHIP, I said their PET PROJECT...evidenced by the fact that THEY BOUGHT OUT WHITE WOLF, and at full price, mind you. If they acquired it at a discount due to falling revenues, or the like, then AND ONLY THEN, might your bastard of a post have any credence. You may know CCP, and you may know EVE, but just by what you said I can tell for a fact that you know exactly JACK and SHIT about MMO's, specifically the design mechanics of a sandbox MMO, and less than JACK AND SHIT about the potential WOD brings to developments in sandbox designs. The storyline by itself lends to a sandbox design with none of the standard "fix the storyline to work with the design model" changes...see DDO for questions about this. Don't quote a press release to me and talk out of the side of your neck at the same time, especially about presumptions you make as to my credentials regarding game design. You Sir, Fail.
Dude you are retarded, I have played every sandbox ever made, I played DDO, I have played EvE, I have played Ryzom, SWG back when it was a sandbox. And WoD is nothing but a lame ass attempt to cash in on some vamp/were fame since twilight released. Keep it, I hope you choke on the fangs. I read all those press releases back in August same time as you, didn't even think twice about the lame ass game. For you to even claim "dopplegangers will fall...WoW included!" is absurd. just like your comeback to me. Save it. If CCP has anything to look foward to it's that Dust side project to EvE that if done right will boost CCP, if done wrong will crush it. BTW you do not know jack about MMO's. Click Profile -> Look the the right hand side of the page and find -> X click here to delete your account -> then click it noob. |
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Blizzards not the blame for WoWclones ... YOU are.
The Pub at MMORPG.COM « General Discussion 9/30/09 5:22:48 PM
A game based off, Vampire: The Masquerade, Werewolf: The Apocalypse and Mage: The Ascension.... Just read a Vampire Chronicles Noval and Watch Twilight 2000 times if you can stomach it. Will give you the same effect.
PS. No way in hell, in a MILLION years, World of Darkness even comes close to toppling wow. To make that statement is mighty bold. Mighty bold indeed. It's like saying Hello Kitty Online will topple it. It isn't even going to be a blip on the radar screen for most. |
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Blizzards not the blame for WoWclones ... YOU are.
The Pub at MMORPG.COM « General Discussion 9/30/09 5:20:04 PM
Originally posted by mjelz1973
... you thought I was talking about EVE?...at least it seems that you think I was talking about EVE given all your references to space stations and the like... You fail at research, please try again...
Here is a hint see press releases and information published on August 12, 2009...then research, then try again.
OH WHO AM I KIDDING...here is the link, I can't stand the suspense. http://www.cinemablend.com/games/World-Of-Darkness-MMO-Confirmed-By-CCP-Games-19219.html
Aug 18th 2009 at 10:00AM CCP Games CEO Hilmar Pétursson delivered a keynote presentation at GDC Europe in Cologne today, and unveiled the project their Shanghai studio has worked on for the last three years: DUST 514, a console MMOFPS set in the EVE Online universe. Massively speculated in the past that CCP's hiring of console developers was in connection with either the EVE Online FPS or the World of Darkness MMO. The timing of the DUST 514 trademark registration led us to believe this would be the game title announced at this week's GDC event. So then, what is DUST 514? According to the game trailer, it's "One universe, one war." While EVE Online lets players struggle against one another for dominance in space, DUST 514 will let console gamers fight for control of planets in EVE's setting of New Eden. In his talk at GDC Europe today, Hilmar stated that DUST 514 will reach out to two different audiences, fans of first person shooters and MMO players, and their aim is to ultimately meld the communities of EVE Online and DUST 514. He elaborated on this and explained the various ways that the two games will tie in with one another. DUST 514 will figure prominently into the CCP Games strategy to revamp EVE Online's system of galactic control, called sovereignty. It was originally discussed in the current issue of EON magazine that planetary control would be an aspect of changing how EVE's player alliances gain control of territory. Apparently, what players can do in DUST 514 will also play a major role in EVE moving forward. Hilmar explained more about how the terrestrial gameplay of DUST 514 will be interconnected with the ship-centric gameplay of EVE Online. Currently, player alliance sovereignty (regional control) is tied to maintaining numerous player-owned structures across different solar systems to establish a territory as belonging to that alliance, and as shown on the game's star map. Since DUST 514 is set in the same galaxy as the core MMO, with the same planets, EVE players will have the option of contracting DUST (player) mercenaries to gain control of planets. Hilmar said, "DUST battlefields will dictate who control specific planets inside the EVE MMO. If a player contracts a DUST mercenary team to go and conquer this district of a planet. Then ultimately he will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region." He explained more about the interplay between EVE Online and DUST 514. Hilmar said, "You will increasingly have to fight with your fleet [in EVE Online] but you will also have to contract people who play DUST, the console MMO, which then feeds into the sovereignty control system of EVE. Then EVE feeds back into that again by funding the mercenaries, giving them goals." In a nod to Starship Troopers, he said, "The fleet does the flying, the infantry does the dying." When you bring these two communities together, that "one universe, one war" means that the EVE PC MMO and DUST 514 console MMOFPS gamers will form interconnected social structures and meld over time. This is CCP's hope, anyway. Hilmar says he'd like to see specific DUST corporations and alliances that bridge the gap to the EVE MMO, as the ground game adds new dimensions to the space-based gameplay of EVE Online as we know it today. BUT if you were talking about this.... World of Darkness MMO Just more garbage.... Just so you know, I do follow games, ALL games, do not tell me to research when it would appear I know more about CCP than you do.
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I am personally hoping for an MMOFPS version based off the Starcraft Universe.
As in Terran vs Zerg vs Protoss in a 3 faction war with 1st and 3rd person perspectives based on player pref.
Could you imagine running around as a ghost fraggin the hell out of a Zealot.
Vehicles, multiple planets to explore. Zerg could fly around in alien type spores, terrans in spaceships, protoss in spaceships. Could have space battle in vehicles, or land it on a nearby planet and take the fight to the ground, fighting over zone control and end result planetary control.
It would be awesome. |
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