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All Posts by Fariic

All Posts by Fariic

71 Pages 1 2 3 4 5 6 7 » Last
1415 posts found
Originally posted by Abloec

 

 

You can’t polish poop.

busted

Adam and Jamie visited a zoo to obtain a variety of feces to try to polish. They tried to pick the most polishable candidates and baked them to remove the moisture. Adam tried to shine his poop with a buffing wheel, while Jamie reasoned that using a wax polish would result in a shine. Adam eventually sought the advice of an outside expert, who showed him that it was possible to apply a shine to dirt with a tedious technique. Applying this technique, Adam and Jamie were able to obtain very polished poop without using any foreign materials like polish.
 

Polished Poop

 

Ok well since your taking this to the point of comparing this to a piece of food you should also realize that just because you don't like a piece of food doesn't mean someone else does, get the drift honky? Everyone has their own opinions on the game just because you didn't like it doesn't mean someone else wont.


 

So that's what a polished turd looks like.

Impressive.

Originally posted by thinktank001
Originally posted by Abloec

People always say pay to play beta, which I think its totally retarded, if you thought that way why in the hell did you buy the game I mean seriously..... I wish SV had a work around for people that think like you and could give you what your saying you paid for the beta, and not send you your finished copy of the game, because guess what thats what you paid for.


 

 

The big problem with your statement is the only thing he got in return for his transaction is beta access and a broken promise.  SV broke their part of the agreement and he is entitled to a refund if he wishes.   

No they didn't.

 

Originally posted by Rhoklaw
Originally posted by MortalOnline

Better now then? =)

And regarding the account. The nick and e-mail matched. And it that account is connected to an order that is refunded it would have been wiped anyway. As long as your order is failed or refunded, the account should not be active anyways. So it was not done based on speculation my friend, and tbh, it did not matter if it was active or not since it would get blocked sooner or later anyway after the beta because of the refund.


 

Ok, so the account you banned had indeed failed to process the order or it did a chargeback, very well. I applaud you in your dedication to banning appropriate accounts, but that still doesn't help the fact people paid $75 for a game they were told would launch in September and it's now almost December with no "official" launch date in sight.

If your development team put in as much dedication to detail as you do with banning accounts, I'd care less about this thread. Thats not the case though is it. Which is why I always wonder about gaming companies that offer beta with pre-orders that are non-refundable. That right there just screams doubt on the part of the developers. Cause if you don't trust people to keep their pre-orders after trying beta, than your lack of confidence in your own game is truely the eye-opener.


 

No.
Wasn't supposed to launch in Sep.  Everyone that ordered the game knew this.  It was listed in the shop and very clear.
The boxes were supposed to be shipped in Sep. the game launched by the end of Q4.

They've also updated us on the status of the boxes.
Several times.

Also,
If companies offered refunds for games that allowed you access to the beta, then a LOT more people would just order the game and then use the beta to preview if they like it, then get a refund if they didn't.  The fact that you can't get a refund means that you're should be less likely to only order to preview the game, and if you do order, it should mean that your'e serious about helping with testing or truelly interested in playing when it releases.

Originally posted by wyrdaskolir

But will the basic futures at launch keep many of its supporters? Is it enough to make the game enjoyable?


 

It will if what you want is a game just like UO.  At least that's what I believe.

If you're looking for something like AC, or Shadowbane, then no.
DF is the game you want.

 

Originally posted by Rhoklaw

Fair enough, we all have our opinions and thats the only thing we as gamers can agree on. Just from what I've read from reviews after NDA dropped, I'm seeing an unfinished game. Does that mean it's unfinished or is it just beta? I don't know, but I do know I'm not going to pay $75 to find out. According to Cronnix's review, the game seems fairly empty at the moment, but it is still in beta. It's just that the company stated during its $75 pre-order beta access that the game was launching in September. How much as been added to the game since than? How far are we from an actual release date? Me personally, I don't care for game companies that feed a lot of BS just to satisfy PR quotas. Tell us the truth and avoid another Age of Conan fiasco.


 

Actually,
The game is under 50.  It was 75 for the boxes, but even the standard box was actually a LE because they only had a limitted number printed.  You can't buy them anymore, and they were 75 because it's actually an engraved metal box.

When they started preorders it was indicated that the game would launch at the end of Q4. 
Semptember is when the boxes were supposed to launch.

They announced about a month ago that the boxes didn't make it out on time because they were waiting on the company to make the full loot bags to finish them up.  They just announced the other day that the bags were done and that they were finalizing the pachaging for shipping.  We'll recieve the current client version, and if we wish we can fill out some form and they'll send us the release client when the game is gold.

The game doesn't "seem" fairly empty, it IS empty.  Kind of.
Empty in that there aren't a diverse selection of mobs to kill.  We have weasels, pigs, gazelle, wisent, terrorbirds, horses, wolves, direwolves and a minotaur or two.  However, these mobs are in abundance, all over the world.  It's impossible to travel across the world an NOT see something you can try and kill.  In comparison, the world is fuller then DF feels.  DF def. has more types, but you don't run into a bunch of stuff when running around the world, in MO it's impossible to not see something.

Since july a LOT has been added to the game.  
Some of the more cynical would say that everything that's been added should have been there from the beginning, but that's cynicism.  What's been added has been very methodical.  They give the base function, correct, refine, then give us a more complete function.  They're adding modules bit by bit, and then bringing them together.  For example: They started us with characters that were effectively maxed, they did work on that, then gave us characters that were starting level, and worked on that.  Now we have the actual character creation system that allows us to go from beginning to the available end, and it works.
What a lot seemed to expect was all the functions in at the beginning, and for them to fix it all at once.  When we started beta we had literally nothing, they weren't bug hunting, they weren't balancing, they were stablizing.  For the first month or two it was all about getting the server to run 24/7; all they wanted was for us to log in, or try and log in, so they could fix just that part; not the server is runnign nonstop.  In comparison, another beta I'm in you can only play play on specific days, and at specific times, but the nature of the beta is actually very similliar to MO's, they're giving some functions, testing, refinging, giving us the refinded function, then giving us a new function; granted this beta is being build by an established  group, with plenty of funding, and considerably more people; so it feels a lot more polished.

Anyone that says nothing has been added over the last 4 months, or that very little has been added, is blatantly lying.

You'll also see other saying that MO is developing on the fly.  Yes and no.  All development is done on the fly, but MO isn't building from the ground up and then giving systems to us, they have things that have already been done, held back, and then given to us when it's time to test.  

Download the client.  It's free.  Unpack it and watch what unpacks.  There's a lot there that we, the testers, don't have access to.
Do we need every mob in game for them to test that when you shoot a mob it takes damage, that when it dies it drops a bag, that when you click the back you get a loot window, when you click the loot it transfers to your bag, and finally when you move the loot window moves?  No.  What's there is given to us to suply the resources we need to craft stuff, wisent gives wool, other animals give leather, etc., and to test and refine how basic mobs work.  We dont' need 30 dif. mobs to test, because everything they learn from the few that are there gets applied to all the others that aren't enabled yet.  We have passive, agressive, herd, pack, and solitary aninals, and they are able to test how they each functio so that they can apply it to the others of those nature.

People keep expecting this beta to be just like a lot of others.  They were expecting a lot more then was there, they didn't read, or take seriously what SV said about it being rough.  They though they would be able to preview the complete game, and we didn't get to.  We get to preview base functions that haven't been compiled into a whole, and this turned a bunch of people away.  Many of them think that because the game isn't complete that it equates to an alpha, and that what we have now is what we'll get.

I've been in the beta since the first day of block A.
I've gotten to see what SV is capable of first hand.  I've experienced each and every patch. I've experienced the server at it's worse, and on a few occasions, at it's best.  

I have nothing but the utmost of confidence in Starvault, and I'm truelly impressd by the amount, and speed at wich these guys work; with just a handful of developers.  I trust these guys to release with what they said they would, and I believe that this will be a good game.

I haven't actually fully enjoyed another MMO in over 3 years.
MO is the first one in over 3 years that I can't wait to get home from work and play.  For me that says a lot.  Especially because the MMO I always wanted was basically UO updated with modern graphics, and MO is shaping up to be exactly that. 

Originally posted by Rhoklaw
Originally posted by MortalOnline
Originally posted by Rhoklaw
Originally posted by MiteFiend
Originally posted by MortalOnline
Originally posted by MiteFiend

 

Still got beta access tho, hah.

 


 

Hmm, nope you dont!  


 

Wow you are fast. 5 mins after posting, you banned my account based on matching MMORPG/beta account names. No hard feelings here, but shouldn't you guys be working on your game and not monitoring MMORPG.com threads? Funny shit.


 

Funny, that they can ban on speculation, since they can't prove that account is yours. Just another reason to chalk this company up as a bunch of thieving scam artists. Sorry, but I really hate rude and obnoxious want-to-be employees of gaming companies trying to act all tough on public forums. Sorry, but you are between a rock and a hard place now and your public actions will definitely determine what a lot of prospective players will use to figure out whether this game is legitimately worth it or not.


 

Lol, speculation? I heard there were some matching names, mails and a refund done on his account.

Hmm, well. Lets say the developers are probabely working on their game atm. I am not  So no time taken from the game I suppose ;o)


 

And if I happened to mutilate a game with threads on this forum after some poor soul makes a beta account using my name, you going to ban him too? All I'm saying is, choose your PR comments wisely and people like me won't think your immature in your actions. Speaking specifically about public comments instead of private messages and spending more than 5 minutes doing your account research before banning. Ya, your a trigger-happy lil kid is what I got out of this, which is a reflection of the comany you work for.

I could see your point of view if Mite didn't actually say what he said.
It's not like they guessed what account it was.
He said it was still active and that he could log in, they traced the account, they locked it.
The mite admits they closed the account.
 

There is no harm or foul here.
Other then his accont wasn't deactivated when he got his refund. 

I'm a little suprised though.
Why aren't you lambasting him for not reporting that his account was still active.
Mite was effectively steeling bandwidth everytime he logged in after getting an account.

It's like critisizing a cable company for shutting down someones cable after they cancel, but still continue to get paid cable.  The person is using something they have no right to use. 
Were I'm from, that's called theft.

It doesn't make Mite right just because someone from MO made a comment.

Originally posted by ghoul31
Originally posted by Fariic



There will be bugs, the server will be ruff, it will have only the base content.  For the kind of game WoW is, that's basically how it released, with unstable servers, bugs, and no endgame content. 


 

Thats nonsense. WOW wasn't missing its crafting system, most of its skills, most of its mobs, it wasn't terribly buggy, 2 months before release.

 


 

Really?
I guess the only thing I can say is,
NO SHIT!

WoW wasn't made by 18 people either.
Blizzard wasn't an indipendant company making thier first game.
WoW doesn't allow you to craft something like 1.4 million things.

And this isn't WoW.
It's MO, and it's still in BETA.

It's rumored that the next patch will have the crafting system in.
The important thing is.  When it is put in, we know it should work for the most part, we've been testing the base mechanics of it for like 4 months now.  They only need to test the actually minigame.

But then,
They also said the game would release with basic crafting. 
For all I know, what's there now is basic crafting.

Originally posted by Rhoklaw
Originally posted by Fariic
Originally posted by Rhoklaw

So, let me ask you, do you think MO is ready for release, is considered to be an alpha, beta or open beta? Please, tell me where you think the game truely is and be honest, so when the game does release and when, we can tell which trolls and fanbois are truely that.


 

When MO releases it's not going to have any problems due to gameplay.
Just about everything SV said would be in is in, and they still have 2 more patches to go.
Each patch is huge, and introduces new features. 

When the game releases, it's going to be server and performance that SV will need to worry about.

MO is far from the game for everyone.
Just like DF.
They each have thier niche, thier market.  MO is very much a game in the spirit of UO.

Today,
The game isn't ready for release, but no game that's nearing the end of it's beta is.
The biggest problem with the beta right now is not the lack of fun gameplay.  It's the crappy network performance.  When the server runs right, it's a completely dif. game.

And for the record.
There isn't a lot of negativety in the beta forums.  Very little in fact. 
Most of the people are actually enjoying and excited about the game.

It's a lot easier to hit a forum and troll with a bunch of negativety about a game you don't like, then it is to create thread after thread of possitive praise. 
Take a look at  a the posting history for a lot of the naysayers you see here.  You'll notice a very common trend. 
They support DF.
Or they aren't the sort of person that would be into a game like MO, or even DF for that matter.

PS:  A lot of the beta testers also refuse to post on these forums, because of the shitty community that exists here.


 

Well, I think you can agree that the thread posted by Cronnix isn't fanboi or troll but rather a non-objective look at the game. Just from what was posted and the fact there were no comments against what was posted leaves me to believe its pretty accurate. So, would you say right now that what he posted about whats in-game as we speak is correct? If so, than it sounds a lot more like alpha then beta or open beta.


 

I've only read bits and pieces of his review.
I can only say that the game isn't ready to release today, and still needs more features added and then polish.
Not everyone's going to like the game, no matter how much work they do with it before release.

Most of MO's current problems is the network lag.
Not crappy gameplay.  However, not everyone is going to like the gameplay.
Some won't find it twitchy enough, some won't like the FPV, some won't like that spells are autoaimed, some won't like that there aren't any quests, some won't like that it's not PvP centric.

There's a dif. between a game being shitty because the gameplay is shitting, and a game being shitty because it's still being beta tested, has bugs, and performance issues.
For everyone one guy you see posting here that the gameplay sucks, I assure you, there are MANY, MANY more that think the gameplay is good.

I can't argue that someones opinion is wrong.  It's thiers.  I can only point out facts that may be wrong.
The other guys review here isn't wrong either.  It's rather factual, but I can say that it's just his opinion, the game isn't for him.   That and he went in "knowing he wasn't going to like it".

Originally posted by Blindchance
Originally posted by Fariic
Originally posted by wyrdaskolir

Just read the reponses from the MO fans/fanbots/blindfans/fanboys/fangirls.... You guys are giving the community a bad impression


 

Yup.

We need more people like you.

Who obviously forget what DF was like when it released.
Or that it's been released for like 8 months now.

Yeah man.
Posterchild for intelligent, mature community builder.

With all respect Fariic, but I played DF beta and I play MO beta and I have to say that DF's client was much more playable in February then MO is now. DF released in March, right now I don't see MO launching in Decemeber.

 


 

That's very possible, I wouldn't know though.  I wasn't in DF's beta.

I do know that there is a LOT of network lag going on in MO that makes the game run something awful, and that lag makes the gameplay about as bearable as DF was a launch.

I don't know if they'll make the Dec. launch myself.
I think a lot of it's dependant upon the last two patches, and if they can get the server running right.
I do know that if the game runs the way it should, and they have everything that's supposed to be there for launch in by the end of Dec. it'll be in a state that it can launch.

Prepare to castrate me.
MO will launch in much the same state as WoW.
Yes,
I said it.
There will be bugs, the server will be ruff, it will have only the base content.  For the kind of game WoW is, that's basically how it released, with unstable servers, bugs, and no endgame content. 

Originally posted by Rhoklaw
Originally posted by Fariic

Hey look.
The OP is complaining about beta testing.

 

 


 

Originally posted by Fariic

Hey look.
The OP is complaining about paying to alpha test for a game due to release in about 2 months.

Ok, fixed your statement and your welcome.


 

What is the pic for your avatar from?
Looks like a WoW nightelf?

No you didn't fix it.

Let's aply a little common sense and logic here.
The OP willingly purchased a game that granted access to beta.
He knowingly, and without consideration, agreed to give money to a company for a copy of a game, so that he could get into beta.

A couple of months later he starts his review with "You have to pay for beta."

He CHOSE to buy a copy of the game that granted him access to beta.
Then he bitches about it?

BTW,
Alpha indicates that software is being tested in some fashion by the developers.  Whether that be through 3rd party testers, while being overseen by the devs, or by the devs themselves; typically through a QA department.

Beta means that the software is in the hands of the perspective market for testing.

I don't remember you being this big a troll Rhok.
What happen?

Originally posted by Rhoklaw

So, let me ask you, do you think MO is ready for release, is considered to be an alpha, beta or open beta? Please, tell me where you think the game truely is and be honest, so when the game does release and when, we can tell which trolls and fanbois are truely that.


 

When MO releases it's not going to have any problems due to gameplay.
Just about everything SV said would be in is in, and they still have 2 more patches to go.
Each patch is huge, and introduces new features. 

When the game releases, it's going to be server and performance that SV will need to worry about.

MO is far from the game for everyone.
Just like DF.
They each have thier niche, thier market.  MO is very much a game in the spirit of UO.

Today,
The game isn't ready for release, but no game that's nearing the end of it's beta is.
The biggest problem with the beta right now is not the lack of fun gameplay.  It's the crappy network performance.  When the server runs right, it's a completely dif. game.

And for the record.
There isn't a lot of negativety in the beta forums.  Very little in fact. 
Most of the people are actually enjoying and excited about the game.

It's a lot easier to hit a forum and troll with a bunch of negativety about a game you don't like, then it is to create thread after thread of possitive praise. 
Take a look at  a the posting history for a lot of the naysayers you see here.  You'll notice a very common trend. 
They support DF.
Or they aren't the sort of person that would be into a game like MO, or even DF for that matter.

PS:  A lot of the beta testers also refuse to post on these forums, because of the shitty community that exists here.

Originally posted by Kenaoshi

well I HATE CRAFTING =p

We know u just trying to hype so ppl go blindly buy so then they have money do fix the various bugs THEN it MAY become a great game, BUT ppl will find it anoyying and probally start bashing the more than u can promote, so keep it low bro


 

They're going to have an open beta before release.
No one needs to buy anything.

Originally posted by Ruyn
Originally posted by Kogaratsu66

Ruyn is quite right, outnumbering your adversaries is a valid, realistic way to win in an FFA environment. The real question is: does the game provides ways to compete ?

Politics, diplomacy are valid options to gather more people, and this is good because geopolitics is what FFA world is all about. The thing is: Darkfall, by putting player skill forward and allowing field tactics (terrain, disposition, etc... are very important), effectively allow you to win by outsmarting/outskilling an outnumbering enemy.

 

This makes the zerging option less frustrating when you have to fight against it.

 

 

 

Yes.  Here is an example of a smaller enemy using the terrain to their advantage:  www.youtube.com/watch

 


 

2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.

PvP isn't just mass fighting.
It starts with 1vs1.

There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.

Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.

Originally posted by darkgamerx

Hello, you must be the mortal online fanboy, please take a sit over there with Knights of the old republic online fanboys. We'll deal with you shortly after the aion fanboys leave the centre stage. Thank you for your patience.


 

So what you're saying is.
You act like an Ahole to anyone that isn't posting about your game of choice?

Nice post OP.
I agree.
If you're looking for a modern UO style of game, and don't mind the FPV, I think you'll enjoy MO.

Hey look.
The OP is complaining about beta testing.

 

 

Originally posted by xpiher
Originally posted by Fariic
Originally posted by xpiher
Originally posted by Fariic

Really?
You're suggesting aspect of MO to improve DF?

Awesome.

 

Lots of these "suggestions" have popped up since the NDA lifted. I think its a ploy to get people to go to MO. But either way, if you want a skill cap go play MO.


 

I actually agree with you about the skillcaps.
Doesn't work for DF. 

Just needs more customization options.
 

 

it works fine for DFO, the problem with DFO is balance issues. Situational balanced is the best balance for PvP. In MO, if you go pure anything or say 75/25 between 2 play styles, you'll get rocked in the areas you aren't good in.

MO forces you to gimp yourself to require differnt roles to develop, DFO allows you gimp yourself in one area to buff another one.The difference is, MO's is more permanent.


 

Skill system isn't that simple.
It's not the same as just being an archer in DF.

MO's encourages a level of diversity.
To become really good at one thing, you should learn multiple things.   You don't have to, but the guy that does will actually be better.

Say you want to learn to be a really good swordsman.  You can just practice swords all the time, and eventually you'll get really good.  However, if you practice other weapons as well, you'll learn faster. 

The balance is also dif.
DF needs everyone to be effectively on the same level due to the nature of the game. 
On the otherhand MO is about being what you want.  The balance is situational.  You have to be prepared.
Like Mats himself said.  If a guy in full plate charges at an archer, the archer better run, if he doesn't have the correct arrows to deal with a guy in full plate.

People will fill the warrior, archer, mage rolls, but they won't just be that.
Being a mage that can't use a weapon would be gimp.
Being a warrior who can't use a bow would be gimp.
You can do multiple things, and the skill system encourages you to.  You just can't do everything.

Originally posted by xpiher
Originally posted by Fariic
Originally posted by thinktank001
Originally posted by Fariic

You're speculating.
Statloss isn't in yet.
I don't know if the flagging system is complete.

I haven't had a single person even attempt to do what you described.
I have tried to do it to others. 
I'm confident it won't be a problem.

The only way for someone to do this is to get in front of there melee swing.  And it's hard as hell to do so.
You can't do it with magic.
Not gonna happen with archery.  (Arrows move to fast.  You can't see them.)

You don't go red on one kill either.
You need 5.
It would take someone doing this to you, and you killing them 5 times to go red.  Not likely to happen.

The other day this guy runs up to me while I'm mining and hits me with his sword.  I take off for safety; then realize the guy hit me for like 3 damage.  WTF.  Why am i running?
I turn around we get into it.  Fight lasted a bit, neither of us was doing any damage.  Neither of us had any training.
Guy comes over and shoots the dude in the head, and it explodes. 
I guarded his gear till he got back.
I tell him my axe isn't for shit (starter axe), and run off to make a mace, along with a bow, and I collected some reagents.
I came back out and then hit the guy. 
Several times in the face with my bow.  I then cast a simple, low damage water spell that drops him to his knees.  I didn't kill him.
He gets up, heals, and I beat him back to his knees with my mace.

Twice.
I didn't just beat the guy.
I put him on his knees.  At my mercy.

Death is an option.


 

 

It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent.  However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.  

I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious.   The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot. 


 

Is it even possible to test that theory right now?
No.
Then you're speculating.

 

Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.

It will happen becuase every flagging system in every game is exploited in a similar manner.


 

I've been in beta since block A.

I play rather frequently.
I've spent a LOT of time at Kranesh, the lawless town.
I have NEVER had a single person EVER exploit the flaging system.

There has NEVER been a single post in the beta forums about people exploiting the flagging system. 
And people will post every little thing they think is an exploit.

I'm sorry, but this last one Xpiher is complete BS.
 

Originally posted by Cronnix
Originally posted by Fariic

You're forgetting.
Harvestable plants.

They have plants that you can gather in and testing.
There may not be foilage because a part of what goes on the ground is the plants that you harvest.

Cities can be spruced up after release.
I'd rather have a city that works, then one that doesn't, but looks good.
Keep in mind. 
players are building houses all around the NPC towns.  What's more important? 
Polishing up a city,
Or optimizing them and the surrounding area to run correctly with a hundred player houses scattered around it?

And if NCsoft was funding these guys.
They'd have a lot more people working on the game, and able to make a fully fleshed out and polished MMO.
There's like 18 people at SV.  Working 12 hour days, 6 and 7 days a week.

 

Fariic, take no offence, but if you want me to fully read what you post, type normally without pressing enter after each third word. I will just say again: I am fully aware that details are not their top prio, however I am just discussing current result.


 

I'm gonna have to say no.
Sorry.
And it's actually shift+enter on these boards.

A series of drivels is easier to read then a long line of them.

Originally posted by thinktank001

The NDA should have been lifted as soon as they asked for money.   Its hard to believe that so many people will buy a game without seeing it in action. 

TBH, I probably would have lifted the NDA just after the final feature patch or a couple of weeks prior to open beta.


 

So you haven't even tried the game?
 

Originally posted by thinktank001
Originally posted by Fariic

You're speculating.
Statloss isn't in yet.
I don't know if the flagging system is complete.

I haven't had a single person even attempt to do what you described.
I have tried to do it to others. 
I'm confident it won't be a problem.

The only way for someone to do this is to get in front of there melee swing.  And it's hard as hell to do so.
You can't do it with magic.
Not gonna happen with archery.  (Arrows move to fast.  You can't see them.)

You don't go red on one kill either.
You need 5.
It would take someone doing this to you, and you killing them 5 times to go red.  Not likely to happen.

The other day this guy runs up to me while I'm mining and hits me with his sword.  I take off for safety; then realize the guy hit me for like 3 damage.  WTF.  Why am i running?
I turn around we get into it.  Fight lasted a bit, neither of us was doing any damage.  Neither of us had any training.
Guy comes over and shoots the dude in the head, and it explodes. 
I guarded his gear till he got back.
I tell him my axe isn't for shit (starter axe), and run off to make a mace, along with a bow, and I collected some reagents.
I came back out and then hit the guy. 
Several times in the face with my bow.  I then cast a simple, low damage water spell that drops him to his knees.  I didn't kill him.
He gets up, heals, and I beat him back to his knees with my mace.

Twice.
I didn't just beat the guy.
I put him on his knees.  At my mercy.

Death is an option.


 

 

It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent.  However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.  

I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious.   The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot. 


 

Is it even possible to test that theory right now?
No.
Then you're speculating.

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