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My beta(or should I say alpha) review and is MO a scam?
General Discussion « Mortal Online 11/26/09 3:41:08 PM
Originally posted by Abloec
So that's what a polished turd looks like. Impressive. |
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My beta(or should I say alpha) review and is MO a scam?
General Discussion « Mortal Online 11/26/09 3:27:21 PM
Originally posted by thinktank001
The big problem with your statement is the only thing he got in return for his transaction is beta access and a broken promise. SV broke their part of the agreement and he is entitled to a refund if he wishes. No they didn't. |
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My beta(or should I say alpha) review and is MO a scam?
General Discussion « Mortal Online 11/26/09 3:24:34 PM
Originally posted by Rhoklaw
Ok, so the account you banned had indeed failed to process the order or it did a chargeback, very well. I applaud you in your dedication to banning appropriate accounts, but that still doesn't help the fact people paid $75 for a game they were told would launch in September and it's now almost December with no "official" launch date in sight. If your development team put in as much dedication to detail as you do with banning accounts, I'd care less about this thread. Thats not the case though is it. Which is why I always wonder about gaming companies that offer beta with pre-orders that are non-refundable. That right there just screams doubt on the part of the developers. Cause if you don't trust people to keep their pre-orders after trying beta, than your lack of confidence in your own game is truely the eye-opener.
No. They've also updated us on the status of the boxes. Also, |
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Originally posted by wyrdaskolir
It will if what you want is a game just like UO. At least that's what I believe. If you're looking for something like AC, or Shadowbane, then no.
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Originally posted by Rhoklaw
Actually, When they started preorders it was indicated that the game would launch at the end of Q4. They announced about a month ago that the boxes didn't make it out on time because they were waiting on the company to make the full loot bags to finish them up. They just announced the other day that the bags were done and that they were finalizing the pachaging for shipping. We'll recieve the current client version, and if we wish we can fill out some form and they'll send us the release client when the game is gold. The game doesn't "seem" fairly empty, it IS empty. Kind of. Since july a LOT has been added to the game. Anyone that says nothing has been added over the last 4 months, or that very little has been added, is blatantly lying. You'll also see other saying that MO is developing on the fly. Yes and no. All development is done on the fly, but MO isn't building from the ground up and then giving systems to us, they have things that have already been done, held back, and then given to us when it's time to test. Download the client. It's free. Unpack it and watch what unpacks. There's a lot there that we, the testers, don't have access to. People keep expecting this beta to be just like a lot of others. They were expecting a lot more then was there, they didn't read, or take seriously what SV said about it being rough. They though they would be able to preview the complete game, and we didn't get to. We get to preview base functions that haven't been compiled into a whole, and this turned a bunch of people away. Many of them think that because the game isn't complete that it equates to an alpha, and that what we have now is what we'll get. I've been in the beta since the first day of block A. I have nothing but the utmost of confidence in Starvault, and I'm truelly impressd by the amount, and speed at wich these guys work; with just a handful of developers. I trust these guys to release with what they said they would, and I believe that this will be a good game. I haven't actually fully enjoyed another MMO in over 3 years. |
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My beta(or should I say alpha) review and is MO a scam?
General Discussion « Mortal Online 11/26/09 1:56:33 PM
Originally posted by Rhoklaw
Funny, that they can ban on speculation, since they can't prove that account is yours. Just another reason to chalk this company up as a bunch of thieving scam artists. Sorry, but I really hate rude and obnoxious want-to-be employees of gaming companies trying to act all tough on public forums. Sorry, but you are between a rock and a hard place now and your public actions will definitely determine what a lot of prospective players will use to figure out whether this game is legitimately worth it or not.
Lol, speculation? I heard there were some matching names, mails and a refund done on his account. Hmm, well. Lets say the developers are probabely working on their game atm. I am not
And if I happened to mutilate a game with threads on this forum after some poor soul makes a beta account using my name, you going to ban him too? All I'm saying is, choose your PR comments wisely and people like me won't think your immature in your actions. Speaking specifically about public comments instead of private messages and spending more than 5 minutes doing your account research before banning. Ya, your a trigger-happy lil kid is what I got out of this, which is a reflection of the comany you work for. I could see your point of view if Mite didn't actually say what he said. There is no harm or foul here. I'm a little suprised though. It's like critisizing a cable company for shutting down someones cable after they cancel, but still continue to get paid cable. The person is using something they have no right to use. It doesn't make Mite right just because someone from MO made a comment. |
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Originally posted by ghoul31
Thats nonsense. WOW wasn't missing its crafting system, most of its skills, most of its mobs, it wasn't terribly buggy, 2 months before release.
Really? WoW wasn't made by 18 people either. And this isn't WoW. It's rumored that the next patch will have the crafting system in. But then, |
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Originally posted by Rhoklaw
Well, I think you can agree that the thread posted by Cronnix isn't fanboi or troll but rather a non-objective look at the game. Just from what was posted and the fact there were no comments against what was posted leaves me to believe its pretty accurate. So, would you say right now that what he posted about whats in-game as we speak is correct? If so, than it sounds a lot more like alpha then beta or open beta.
I've only read bits and pieces of his review. Most of MO's current problems is the network lag. There's a dif. between a game being shitty because the gameplay is shitting, and a game being shitty because it's still being beta tested, has bugs, and performance issues. I can't argue that someones opinion is wrong. It's thiers. I can only point out facts that may be wrong. |
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Originally posted by Blindchance With all respect Fariic, but I played DF beta and I play MO beta and I have to say that DF's client was much more playable in February then MO is now. DF released in March, right now I don't see MO launching in Decemeber.
That's very possible, I wouldn't know though. I wasn't in DF's beta. I do know that there is a LOT of network lag going on in MO that makes the game run something awful, and that lag makes the gameplay about as bearable as DF was a launch. I don't know if they'll make the Dec. launch myself. Prepare to castrate me. |
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My beta(or should I say alpha) review and is MO a scam?
General Discussion « Mortal Online 11/26/09 1:23:57 PM
Originally posted by Rhoklaw
Originally posted by Fariic Hey look. Ok, fixed your statement and your welcome.
What is the pic for your avatar from? No you didn't fix it. Let's aply a little common sense and logic here. A couple of months later he starts his review with "You have to pay for beta." He CHOSE to buy a copy of the game that granted him access to beta. BTW, Beta means that the software is in the hands of the perspective market for testing. I don't remember you being this big a troll Rhok. |
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Originally posted by Rhoklaw
When MO releases it's not going to have any problems due to gameplay. When the game releases, it's going to be server and performance that SV will need to worry about. MO is far from the game for everyone. Today, And for the record. It's a lot easier to hit a forum and troll with a bunch of negativety about a game you don't like, then it is to create thread after thread of possitive praise. PS: A lot of the beta testers also refuse to post on these forums, because of the shitty community that exists here. |
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Originally posted by Kenaoshi
They're going to have an open beta before release. |
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Originally posted by Ruyn
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other? PvP isn't just mass fighting. There's no depth in DF combat. Lineage 2 has better pvp then DF. |
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Originally posted by darkgamerx
So what you're saying is. Nice post OP. |
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My beta(or should I say alpha) review and is MO a scam?
General Discussion « Mortal Online 11/26/09 12:51:29 PM
Hey look.
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Originally posted by xpiher
I actually agree with you about the skillcaps. Just needs more customization options.
it works fine for DFO, the problem with DFO is balance issues. Situational balanced is the best balance for PvP. In MO, if you go pure anything or say 75/25 between 2 play styles, you'll get rocked in the areas you aren't good in. MO forces you to gimp yourself to require differnt roles to develop, DFO allows you gimp yourself in one area to buff another one.The difference is, MO's is more permanent.
Skill system isn't that simple. MO's encourages a level of diversity. Say you want to learn to be a really good swordsman. You can just practice swords all the time, and eventually you'll get really good. However, if you practice other weapons as well, you'll learn faster. The balance is also dif. People will fill the warrior, archer, mage rolls, but they won't just be that. |
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Originally posted by xpiher
Is it even possible to test that theory right now?
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg. It will happen becuase every flagging system in every game is exploited in a similar manner.
I've been in beta since block A. I play rather frequently. There has NEVER been a single post in the beta forums about people exploiting the flagging system. I'm sorry, but this last one Xpiher is complete BS. |
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Originally posted by Cronnix
Fariic, take no offence, but if you want me to fully read what you post, type normally without pressing enter after each third word. I will just say again: I am fully aware that details are not their top prio, however I am just discussing current result.
I'm gonna have to say no. A series of drivels is easier to read then a long line of them. |
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Originally posted by thinktank001
So you haven't even tried the game? |
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Originally posted by thinktank001
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts. I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now? |
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