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Black tops and roadways contribute to global warming.
Religion & Politics « General Discussion 12/21/09 12:18:41 PM
So I was just out with my dog and got to thinking. The snow is going to take some time to melt, even as the tempatures creep back up to the 40's. We've all heard about the melting of the polar caps, those poor viscious bears. If black water can contribute to increasing global tempatures, then so to must the blacktops and roadways of the world. |
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The game is now discounted. We need to purchase it.
General Discussion « Mortal Online 12/21/09 12:02:49 PM
Originally posted by Toquio3
Its not the players' responsability to ensure a game gets funded, we are consumers, not investors. If I envest money into a game, I'd like to get a cut of the profits when its out. But since thats not happening, why dump money into this? If they are this desperate and this is really the only way they can stay afloat, I agree with evilgreen5, this will tank, sooner or later. And that would be a shame, because I really want this game to succeed. If people didn't pay gym memberships then they would close. By paying a subscription you're effectively investing in the game, without subscribers subscription based based games wouldn't opperate. In effect you're an investor when you pay a monthly fee for something. It's more a matter of whether or not you feel the product is worth your investment by way of paying that monthly fee. Peronsally, I highly recommend this game. |
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Originally posted by Gobwar
You beat me to it. |
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Originally posted by HerculesSAS
I suppose it's about expectations... when I read the interviews with Mats going into the pre-order, he explained that mage vs mage duels would be like UO. What does that mean to me? A duel where there are combos, reversals, counterattacks, etc. Right now, it's a matter of a CS knife fight (like Darkfall) where you wait for your swing timer to reset and keep swooping in and out. Magic is thrown in there now, so it will be interesting to see what kind of difference it will make regarding the PvP, but on the whole -- the combat is mediocre at best. PVKII has more deep melee, so does age of chivalry. And then you can get into the magic stuff, where UO is way better, or tons of other games in a first person point of view.
I guess I expected more. This patch was supposed to be the 'be all, end all' patch, that miraculously fixed everything. And while there may be a few hidden skills, I am going to guess that the hidden ones are not going to be dynamically combat changing. I could be wrong on that though. All in all, these features are put in to add a bit of fluff, so that launch isn't a complete disaster. But if you bill your core game as a "PvP MMO" and the PvP is mediocre or sucks, nobody's going to stick with it. That's why I find it problematic. I would drop all crafting, housing, horses, swimming, etc -- just to get combat to a point where it's revolutionary and amazing. Not just a horrid ripoff of countless games, and implemented poorly at that.
But maybe I expect too much? I play Age of Chiv. Archery is a lot worse in AoChiv as well. There isn't really any arrow arc. However this discussion would be better suited to its own thread. |
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Originally posted by HerculesSAS
I agree with a couple of your points. I'm personally a little disapointed that that tindrem isn't listed, no new monsters listed, and it doesn't seem like any advanced AI is in. At the same time the first thing Christian wrote is that things aren't final; so we'll have to wait and see. I disagree with the stuff about combat though. Also the skill list isn't a complete list, just SOME of the skills, wich means there are skills we won't know about till we get to test the patch, as well as the hidden skills that we'll have to learn and find. There appears to be a lot more to it then we're being told about. |
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Originally posted by MiteFiend
Try unchecking the "Watch this thread?" option genius. Has nothing to do with you being quoted. After that look up what machinama is. |
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Please note, the notes are not final and are subject to change. Version 0.11.14.16 – Beta ------ FEATURES ------ - The basic skill-dependent crafting system is now implemented. ------ ADDITIONS & CHANGES ------ Optimization: General: UI: Combat: AI: Art & Sound: Housing: Skills: Added a couple of new skills, some of these are: Active Regeneration, Meditation, Balance, Swift Riding, Basic Engineering, Passive Regeneration, Reading, Blocking Endurance, Blocking, Bowyery, Combat Movement, Controlled Riding, Damage Assessment, Extraction Appliances, Diving, Mounted Charge, Footspeed, Handle and Pole Crafting, House Construction, Combat Balance, Combat Maneuvering, Jumping, Knockback Resistance, Knockdown Resistance, Landing Technique, Mana Regeneration, Endurance, Agility, Anatomy, Mental Focus, Mental Offense, Mental Training, Ore Extraction, Momentum, Workshop Construction, Resistance Swimming, Sprinting, Subsisting, Survival, Crawling, Combat Tactics, Concentration, Swimming, Unarmed Blocking, Unarmed Technique, Weapon Crafting, Shield Crafting, Armor Crafting, Petrology, Metallurgy… Please note that skill descriptions are continuously being added to the Skills Window, not all of them have descriptions yet. Also, there are several hidden Skills, not visible until you discover them by yourself or learn them from books. ------ BUG FIXES ------ General: Combat: Creatures & AI: Housing: Skills & Attributes: Art & Sound: |
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General: Mass Effect 2: Hands-On Preview
News Discussion « General Discussion 12/17/09 5:43:20 PM
Originally posted by Dana
Consider it bonus coverage. Honestly, having this appear on our site consumed zero resources from our regular operations. So why not?
For me, it's not that you're covering single player games. It's who makes the two games you've covered in the last couple months, and then some of the ad setups I've noticed, as in articles being brought to us by. I don't think I've seen you guys cover a single player game until recently, in the 6 years I've been visiting this site. Now we have two, both of them bioware games, at a time when bioware is developing an MMO, and at a time when the MMO market has grown tremendously. ME1 was a pretty good game, but I didn't think it was that great; nor do I think ME2 is going to be any more spectacular. |
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The game is now discounted. We need to purchase it.
General Discussion « Mortal Online 12/17/09 6:34:55 AM
Originally posted by gnomad1
I was thinking more of Dark & Light than World of Warcraft. "This is not the real game you're playing. This is a prequel..."
It's nothing like DnL. ROFLMAO....wheeze, can't breathe, gasp, gasp, LOL You've gotta be joking right?
Actually you are totally correct, Deceit-n-Lie was more polished then this "game" at the same point in time and it was a total and abject failure before and after launch.
I followed DnL during development. Again,
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The game is now discounted. We need to purchase it.
General Discussion « Mortal Online 12/16/09 4:39:15 PM
Originally posted by grunty
Well nobody should be expecting a tripple A from this, Just something half broken and different. Which is fine for alot of people. I could probably enjoy MO half broken more than WoW at this point.
I was thinking more of Dark & Light than World of Warcraft. "This is not the real game you're playing. This is a prequel..."
It's nothing like DnL. |
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Upcoming patch To give you a little hint as to what is waiting for you: |
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And this is what you fanbois are vouching for?
General Discussion « Mortal Online 12/11/09 4:57:54 PM
Originally posted by xTwiSteDx Exactly, you only need a couple of art designers who are proficient in Maya or 3ds max to make the assets they currently have. The scenery is also simply created using the unreal engine terrain creator which is so simple a child can use it. The actual game itself and the code base behind is just terrible. Everything they've done so far with that game can be done with a mod, perhaps minus the server architecture, although, that doesn't look that amazing either.
Ever heard of Grome? You obviiously seem to know so much. EU3 is just the engine. Get your facts straight. |
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One of the most level-based MMO's out there. Just a warning.
General Discussion « Darkfall 12/10/09 7:29:48 PM
Originally posted by Nizur
I did get that. I can treat crafting much like I treat wow crafting, and in fact normally I would. I'd level to max, and then start crafting as a means to supliment my character. The only real dif. is the aquasition of items in game. The good stuff comes from crafters in DF, yes. However, I don't think that makes it any more spectacular or better then WoW's. Especially when you consider the number of endgame options you have. To be fair to DF though. |
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One of the most level-based MMO's out there. Just a warning.
General Discussion « Darkfall 12/10/09 7:12:36 PM
Originally posted by Realbigdeal
Every MMO has grinding. I could indeed just join a clan, but if what I want to do is craft then WTF would I join a clan and do PvP or PvE. I said tedious. This is pretty much my definition of MMO tedious. Harvesting. You can't justify the level grind in DF with do something else, when I'm doing what I already want to do. BTW, I don't really enjoy crafting in any game that much. I'm not much of a crafter, more explorer/ harvest/ pvper. |
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One of the most level-based MMO's out there. Just a warning.
General Discussion « Darkfall 12/10/09 6:45:17 PM
Originally posted by Sandblox
No, I don't plan to sub another month. And you're way off. In order to progress in DF, you have to achieve specific levels. In order to mine better, so that I can get more resources that I need faster, I need to get mining to 75. In the last 3 weeks or so I've killed just over 200 goblins. I mean that literally, I looked in the journal. In that time I've aquired only one other attack, a spell that requires sulfar to cast, the same stuff I need to make staves. Lesser magic is my highest skill at 66, my harvests are in the 40's, and I might have my sword skill over 25, I haven't actually looked though. Finding something tediious isn't the same as saying I want it now. PS: Crafting in DF is EXACTLY LIKE WOW. I really don't know WTF you're on about. |
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One of the most level-based MMO's out there. Just a warning.
General Discussion « Darkfall 12/10/09 5:51:56 PM
Originally posted by Blindchance
I understand from where you are coming, but show me a MMORPG where you don't need to swallow that awful pill of daily grind. Skill progression is much faster now, however from my personal point of view ( a person who have hardly any time to play ) it still is slow.
What can I advice you: 1. Take some available quests: darkfallinfo.wetpaint.com/page/Darkfall+Quests. Some of them have nice rewards. 2. Try to focus a bit on skills: go and kill goblins / kobolds / trolls / orcs / akathars / centuars etc whatever you can handle. Use bow and melee weapon or with spells and melee or whatever combination you want to level up. You will notice faster progression.
From what I have heard yesterday from a fellow clan member you need around 24 hours of strict melee fighting to reach the max level in it. Some people see it as acceptable, I don't, especially in a game where pvp have such a huge influence on all other content. The grind is one of the main reasons why I may swap to Mortal Online if it will deliver, right now that game is much bigger mess then DF was in early beta. However if you have access to MO beta you can definitely appreciate much faster progression, meaningful stats ( STR, AGI, INT etc ) and faster resources gathering, the game design direction. What I can't stand is place holder pve ( I doubt they will ever make it as good as Darkfall's ), placeholders, placeholders...in general the early stage of development.
I resubbed DF about 3 weeks ago. The grind and levels is killing me. I wanted to make staves. In order to make then I need alchemy. My wisdom is now 25.something. I can make a Rank 0 staff. It's not any better then what the goblins drop. I've made almost 30 staves. I have only 14 alchemy. I need 2 sulfar to make one staff. I have to mine for about an hour to get 12 more. Lineage 2 was NEVER this tedious. |
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General: The List: Five MMOs Doing it Differently
News Discussion « General Discussion 12/10/09 5:26:27 PM
Originally posted by ChinaCat
EvE is a completely different game where your avatar is a spaceship, but if you want to believe they are the same go right ahead. There are numerous class builds in Darkfall, and if you don't know this, you are not playing the game or keeping up with it. Due to specializations, this isn't a subject worthy of debate, as any one who is playing knows I am correct and you are wrong. You can't benefit by a number of advantages in Magery, Archery or Melee without giving up some thing. This promotes multiple builds. There is one character slot, not one class. You are totally wrong. -CC I'm playing. Nice article. |
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What does this game do different than DFO?
General Discussion « Mortal Online 12/08/09 6:35:51 AM
It's nothing like DF. DF was in development for almost 9 years, and has been released for 10 months now. Trolls are pathetic. |
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Originally posted by MadnessRealm
So the bug fixes are listed, but the patch wasn't intended to fix them? Mobs def. feel a lot better now. |
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The difference between an independent studio and a large commercial one
General Discussion « Darkfall 12/08/09 6:29:11 AM
Doesn't AV have a defense contract with Greece or something? Darkfall isn't, nor was it, thier first source of income. |
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