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General: Editorial: When an MMO Becomes Too Much
News Discussion « General Discussion 6/01/06 2:50:57 AM
I think the prblem here is that MMOG's are nothing more that single player games. At least thats how most people view them. To me an mmog is something you own. You pay regularly for it like rent so why shouldnt you feel like you own it? I mean all the high social positions in the games out today are taken up by NPC's. The NPC's order the players around. You cant create your own personality online, you cant personalise your avatar (without it being combat driven). YOu cant own land you cant to do a million other things. Ask yourselves a question. Why do you realy play games? My opinion is to start afresh. "Survivor" if you will. To go from being a single person in a nation of 260 million. To a person in a nation of 10,000. Even then you could break it down to 200 / 20 depending on your guild / clan. The odds in the mmo are more likely that your going to be useful/influential arent they? Thats why we play online in a persistent universe. Thats why we compete, socialise and explore. Just like real life. All current MMO's are based on a business model first and game idea second. And when i say idea i dont mean storyline. I mean let people have the flexibility to what the hell they want. This is the internet for gods sake. Our real lives are controled by so many moral, legal, social, financial, parental obilgations. Why not let people live their dreams. WHen a game does that it will be timeless. Oh and if you are thinkin, get a life? Everyone has one, but does everyone realy get to choose the life they live? |
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