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MMORPG.com Discussion Forums

All Posts by Tykero

All Posts by Tykero

17 Pages 1 2 3 4 5 6 7 » Last
337 posts found
Originally posted by Asteriveth

I think you are confusing hobby with addiction.

To keep within the story, the use of a smoking pipe is important to LOTRO. Making it a skill based hobby is a bit much. I for one don't want my children thinking that the use of tobacco is a fun game to get better at.

 

You could always try, you know, having a mature discussion that will prepare them for life ahead of them, instead of pretending it's an issue that doesn't exist.

 

That whole parenting gig.

 

Drugs are ingrained in human society whether people like it or not. Teaching your kids about them takes away the novelty and the discovery aspects of it, which, believe it or not, makes kids less likely to want to use them.

 

That requires a little effort on the behalf of the parents, though. Can't expect that.

Originally posted by Lukekini


Not much depth in this game other than aiming some skills. With little advancment the game will become boring fast for most. Nothing but PvP is fine, but if there is litterally no point to it other than killing some time.. people will just move onto the next similar game fast.

I played it for a bit. I like the way skills work but its the same thing everytime. Its balanced for 3v3 and thats it. The balance there is still being worked on.

But beyond this.. the game gets boring after first or second day.

 

 

People are still playing Counterstrike man. Progression isn't the only way to make a game entertaining on the long term.

 

One of the developmental goals for this game is to have a relatively consistent release of new bloodlines (characters) to keep things fresh, anyways.

Originally posted by Sleepnir

From every trailer this looks like a duller version of LoL with fewer characters and no character improvement (either per game or meta) at all--i.e., total crap.  Just spawn and bumrush the other team.  Wooo.

 

And people who complain about crits/evades really should pay attention to item effects.  Though it doesn't seem as if this game even has any (?) so it should be much better for the simpleminded.  All in all I find LoL a lot more fun (even though I've taken a break from it for the past month or so)  simply because you have to actually focus on how you BUILD your character, and pay attention to how you DEVELOP them (vs NPCs or going for ganks), two elements this game seems to completely ignore.  No thank you Funcom, please stop emailing me!  I don't know why they thought this would be a successful release in the face of already existing, more fleshed-out games of the exact same type.

 

Hur dur game doesn't have rpg elements so it's clearly inferior.

 

Do you put any thought into your posts at all?

 

 

This game is a top-down, fast-paced action game. Every match is between two even teams. It's like a first person shooter but with action-RPG controls. It's a ton of fun, and I'm really glad I gave it a shot despite the Funcom logo I saw in the email (almost didn't click because of that.)

 

The game balance between characters is pretty great, action is quick and fast-paced, games are short, and there's plenty of diversity in the character types to make every game interesting.

 

Don't write this game off without trying it. It surprised me. I bet it will surprise most others, too.

 

For those having patching problems, mine took a little while for the bar to start filling. I'm not sure what's up with that. I just let it sit for a while, and came back to it being nearly done.

 

For those complaining about the graphics: try adjusting your graphics settings, dimwits. The game looks and runs great on my computer.

People with legitimate problems are another casualty of the war on drugs.

 

 

Unfortunately, your suffering is apparently less important than making sure some guy can't take a pill to feel good about his shitty life.

 

 

The whole thing is just asinine, and I wonder how long it will take for people to wake up.

 

 

Edit: As others have suggested, though, I can only suggest that you completely avoid any mention of painkillers when discussing your issue with your doctor. It's not his fault, truly, that he has to be so reticent when prescribing painkillers. Thankfully, there are other medications that can aid in your back pain. Depending on the source, you may be able to obtain some muscle relaxants or anti-inflammatory medicine to combat the issue. Once you've been going to the same doctor for a while, and he realizes your issue is genuine, he may be less reluctant to give you a better cure.

How is Aion doing?
General Discussion « Aion
11/10/09 4:07:37 PM

Aion is more hardcore than some people are used to, but it isn't a grinder.

 

Almost all of the content past 35 is group content. People who pretend group content doesn't exist will have to grind. People who find groups and play together will end up like me, level 47 (two bars to 48) without ever 'grinding' a single damn mob.

 

Servers are full at peak times, game is full and alive, and most of my complaints about the game are incredibly minor (and even then many are being addressed already). CS is being improved, bots are getting banned (I wish they would get banned faster, but it's incredibly satisfying seeing them disappear all the same), solo quests past 35 are getting an experience boost to make them line up more with the increased experience demand (you'll still have to group some to level -- deal with it -- if you don't like that Aion isn't for you), gold spam is nearly nonexistant (now they just set up shops in major hubs advertising their websites, which I can happily note get banned daily) and the client crash is being addressed.

 

In short, I'm sick of seeing the horseshit constantly posted on these forums about this game by people who haven't got a clue.

 

Aion keeps succeeding.

You mad?

Originally posted by spiritoso

If you visit the Aionsource forums, the players are very ticked off. They have an entire section for Reviews and Critiques and the entire section is negative. The one post there that was supposed to be positive on the 5 reasons Aion will dethrone WoW has also turned into a massive flame war and bicker fest. There are a few who do still enjoy it, however there is an overwhelming tone of negativity about the game in general.

 

http://www.aionsource.com/forum/reviews-critiques/

 

Most of the people I know who left WoW to play Aion have returned and can't stand the game (Aion). This is probably one of the better reviews they have there. It's one that is not designed to incite a riot, however it realistically lays out the issues with the game.

 

http://www.aionsource.com/forum/reviews-critiques/86313-my-long-awaited-sarcasam-review-if-youre-looking-buy-read.html

 

Aion had potential. It's release couldn't have been better timed since WoW has some pretty serious content issues going on. However, the game's long term success looks as though it's going to be non existent.

 

discuss...

 

Reading WoW's forums would give one the notion that WoW was doomed to die and everybody hated the game.

 

Unsurprisingly, this isn't the case. Those that are dissatisfied are often the most vocal.

 

The game is still thriving, new content and patches are coming down the line, and overall the game is doing very well.

 

 

Edit: You might also notice that multiple of the negative threads in that forum are from the same user.

Originally posted by Malickie
Originally posted by supbro

Here is the IGN article link

A really great quote here;

 

"Although exact figures weren't available, NCsoft executives estimate that Aion has surpassed 700,000 in sales in the U.S. and Europe, and will touch the 1 million mark by the end of the year.

The company started with 12 servers each in the U.S. and Europe at the start of Aion's commercial service last month, but was operating 14 servers in the U.S. and 16 servers in Europe a week later. This indicates that the game was getting as much as 150,000 concurrent users in those markets."

 

Great to see a Korean game like Aion achieving all this worldwide success.

 

 

While that's good news for the company. Quite a few games have reached such in a short time frame in the past couple years. Most recently AOC and WAR both had huge sales. With AOC surpassing 1mil boxes sold, not sure the exact quote on WAR. The problem isn't selling a bunch of boxes, which seems to be normal today. It's keeping a substantial amount of those customers, where most games have failed. We'll see if ncsoft can with aion.

 

Considering that 150k concurrent users suggests roughly 450k active subscriptions, and this is after the free month has ended, I'd say Aion is doing more than just fine. Servers are very well populated and the game feels very alive.

 

You are right that it's not truly the box sales as much as it is the retention. A 50% retention is fairly 'normal' for these things. I'm both surprised and pleased that Aion appears to be thriving and improving.

Originally posted by Orphes
Originally posted by Tykero 

I won't blame you if you just drop it, but an apology in the form of "you were right, I'm sorry I bought into popular myth" would be lovely.

 

Gah, geez, you are the one telling that people are blind if they don't notice a difference beetween 30fps - 100fps.
There's more into it than that and you provided that information yourself. Read it.

I'm not so shure on how an animation made in 29fps will be better when shown in 100fps though.

 

 

Yes, there is more to it than that. But there's a very massive and discernible difference between 30 and 100 fps in most media. I was also employing a literary technique called exaggeration. Perhaps you've heard of it. Excuse me for not clarifying that I meant in cases where the source media was recorded or produced in a manner that would make higher frame rates result in an increase in information, rather than multiplied redundant frames. The topic was gaming, so I assumed it didn't need to be stated.

 

It's also important to note that I never claimed that showing an animation that was created at 29 fps at 100 fps would improve the quality. A fundamental understanding of how a computer display works makes this issue irrelevant.

 

In short, quit attempting to make corrections that aren't necessary, thanks.

This is actually my last post on this MMORPG.com account as I can't post any more, and I think this is certainly a worthy enough subject.

 

 

Aion PVP is the first time in a long while that a video game has gotten my heart racing with excitement. It feels good.

Zones need to be direct and concentrated in order to facilitate contact between enemies.

 

It would absolutely terrible to attempt to find anybody in the Abyss or while rifting if the zones were any more open. Zones are already massive.

Apparently all the people playing are having a great time, seeing as they're so slow to log out.

 

 

 

I'm sorry you're having trouble with the queues. The US servers had the same issue. It's pretty much cleared up now.

Incredibly cool.

15 years of no sex to avoid 60 years of work? Of course I'm taking the money.

Originally posted by Arxon

I have to admit that I agree with the OP.

Aion felt like a F2P with better graphics and aggro mobs. I felt as if there was more grind than there was entertainment. Granted the people seemed to be a little more mature and English speaking than they would be in most other F2Ps.

I just think that everyone is trying so hard to replace WoW that they are pretty much willing to accept anything. Which would explain why Aion is getting so much attention. I'm still on the fence with this one.
I really don't ever remember thinking that Aion was at all Difficult or Challenging. Which is rather depressing.

Regardless.. For the same reason I bought WoW I may end up buying Aion. Just nothing else out there.

 

You got to level ten and quit, and don't know anything about the endgame.

 

That's fine.

 

 

But a lot of us are playing Aion because the game is very challenging for an MMO, isn't an asian grinder, and possesses a fantastic PvP focus.

That sounds like a potential total to me, unless you have a pretty nice car. Body work, up front electronics and lights, possible engine damage (and definitely lots of under the hood work either way).

 

There's a pretty wide range of prices it can fall into, depending on what specifically requires repair, the car you own, and the pricing of the local auto shops.

Your idea is bad and you should feel bad.

 


 

There are no queues, battlegrounds, arenas, or the like.

 

If you want to PvP, you go to the Abyss (though you'll likely already be there, it's a major part of the game) or you find a rift.

 

PvP consists of keep battles (timeslot assaults, no keep trading), roving groups, ganking people questing in the Abyss, ganking people questing when there's a rift open to get to them (or getting ganked until you leave if you're bad), and some PvE encounters that the opposing faction can join in on if they want to try to wreck you. I may have left something out, but the gist of it is that most people going to be spending most of their time in the Abyss, which is a PvP zone, whether they're PvPing or not.

I can't wait to get back to the post-20 game again.

Galaga for me. That's the game that turned me on to 'shoot-em-ups.'

Originally posted by noquarter

I didn't read this whole thread but I hope someone realized/mentioned that the reason 24 FPS works in film for the human eye is because the frames are naturally motion blurred due to the nature of film and exposure time, which fills in the motion gaps to make 24 FPS fool the human eye. In 3D rendering, without the motion blur to mesh 2 frames together, they become much more distinct and the FPS requirements go up to produce a smooth image as the brain is capable of distinguishing much higher than 24 fps.

 

It's covered in multiple of the links I posted (that none of them bothered to actually read).

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