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MMORPG.com Discussion Forums

All Posts by sanders01

All Posts by sanders01

65 Pages First « 3 4 5 6 7 8 9 » Last
1293 posts found
Americanize it!
General Discussion « Aion
7/19/09 4:46:21 PM
Originally posted by coffee

OMG look! I invented everything OK! except marmite.. oh and Apple Macs.. both just awful inventions.. ill put those two down to America.

O.o big text.. I invented that too.

Marmite (And vegemite for that matter) are great. kthx.

Americanize it!
General Discussion « Aion
7/19/09 4:28:59 PM
Originally posted by Laughing-man
Originally posted by MisterZebub
Originally posted by demolishIX

 You know whats funny,that they sent the stupidest people or criminals to the colonies that were founded in america because they were easy to manipulate and used as cheap workforce.

 

 You know what happens when "stupid" + "stupid" procreates ?? They give birth to "even stupider" ... now keep doing that for afew years and you get the result.

 

I think you mean Australia.

 

Yeah I think that he got his countries confused...

Blame the education system of whereever he is from, clearly his country is horrible.

I know this because I've met one person from it, obviously everyon else from where ever he is from is equally horrible.

America had criminals shipped to it also, just like Austraila.

Americanize it!
General Discussion « Aion
7/19/09 4:24:31 PM
Originally posted by MisterZebub
Originally posted by demolishIX

 You know whats funny,that they sent the stupidest people or criminals to the colonies that were founded in america because they were easy to manipulate and used as cheap workforce.

 

 You know what happens when "stupid" + "stupid" procreates ?? They give birth to "even stupider" ... now keep doing that for afew years and you get the result.

 

I think you mean Australia.

Indentured servants, religious zealots, tribal africans, is what I think he means for America. (I know I'm going to get flak for the last one)

Americanize it!
General Discussion « Aion
7/19/09 4:14:43 PM

 Wait, so American's are a 'race' now?

 Just to throw this in randomly, I couldnt play with WMP opened (Dont know if it was gameguard's problem exactly, but the game would not run when I had it open) so I quit playing games with gameguard.

 Same thing happened to me, pissed me off, but I quit after the first month when I resubbed. D:

Originally posted by Abrahmm
Originally posted by brostyn

I guess Free Realms isn't doing as well as they wouldn't like us to believe.

 

LOL, my thoughts exactly.

I lul'd hard.

Originally posted by DeusExVis

That prayer alone is enough to make me join the guild.

Agreed.

 Is the fun in a boss fight really fighting the boss, or is it finding out how to beat the boss? I think it's the puzzle. This is because, fighting a boss in general, is like fighting any other mob, which to get to this boss, you've already done numerous times, so why should he be any more 'fun' than the other mobs? He's 'funner' in a sense, because he requires a little more thinking than just running in and whacking him to death with sticks. What do you think is the 'funner' part of a boss fight?

Originally posted by DarthRaiden
Originally posted by heartless
Originally posted by DarthRaiden
Originally posted by DarthRaiden

 

Also one char per server per account  doesnt neccassry meant server on different regions. They may had planned EU 1- 2 -3 or whatever therefor the entry on the FAQ. The EU invitations was made with the EU launch announcment It was an invitations to play DarkFall  because at laucnh no local service was available at NA. The statement was "allowances will be made" for transfers nowhere is there to read for free. The company even didnt know the details of the NA launch themselves.

 btw there are enough topics about NA launch and these is about Gillans attempt to re review what Zitron messed up , these quote is my last statement to NA laucnh in these topic. 

Do me a favor, please? When you see Tasos in the office on Monday, would you please tell him that I said "Yassou!"

Thanks, mate.

 

That would be difficult, assuming he would be really at Athens office on Monday   that would make like 3000 miles for me to great him.

I DISAGREE.

Originally posted by rav3n2
Originally posted by GeniusSage

I love how the Op's X-Fire shows 1100 logged hours in Final Fantasy XI, yet is complaining about Darkfalls grind of which he has 1 hour logged.

Here's a little tip if you hadn't caught on. GIVE THE GAME A CHANCE. You won't have fun in Darkfall unless you get involved with PvP and the clan warfare scene.

 

YEAH MAN! In this game you have to imagine the content otherwise your screwed!

THIS

Originally posted by Martie
Originally posted by sanders01
Originally posted by Hammertime1

If I may ask - how is the "thinking" in this game different from the "thinking" in other games?

 

Having played DFO for nearly three months, I didn't notice that any type of different thinking was needed, but I'd like to hear why you think so.

More or less, you're not lead in a direction, you have no general instructinos beyond "do what you want, the world is yours". Other games (I.E. WoW, EQ, EQ2, etc.) 'hand-hold' you, while DF doesn't, therefore you think differntly playing it.

 

This is the biggest bunch of nonseical crap ever, because a game has quests its hand holding you?  In any mmo you can do what u want if you wish, nobody forces you to quest, nobody forces you to grind, nobody forces you to raid, nobody forces you to lvl, nobody forces you to do anything,  hell you can sit in a forest with a wedding gown if you want to next to the river with a campfire in any mmo if you wish.    because Darkfall has less markers on a minimap its somehow not leading you into a direction of what to do?  You think different because u afk macro grind skills?  Yes thats pure thinking different.

Sigh, I wasn't trying to push anyone's buttons.  I think you missed the whole point of the post. But as in thinking differnt, you think more cautiously, one would suppose, seeing as you lose everything when you die.

Originally posted by Hammertime1

If I may ask - how is the "thinking" in this game different from the "thinking" in other games?

 

Having played DFO for nearly three months, I didn't notice that any type of different thinking was needed, but I'd like to hear why you think so.

More or less, you're not lead in a direction, you have no general instructinos beyond "do what you want, the world is yours". Other games (I.E. WoW, EQ, EQ2, etc.) 'hand-hold' you, while DF doesn't, therefore you think differntly playing it.

 I agree with the sound 0/10, the raft noise is horrible, and you cant turn it down.

Originally posted by Shadus

Shows three things of note:
1) People are stupid.
2) Big brother IS watching.
3) Even if big brother isn't watching your neighbors are.

1984!

Originally posted by DarthRaiden

MMORPG.com has  excellent correspondetnts provides anyone interested with credible and valid information

www.mmorpg.com/gamelist.cfm/game/4/view/features

unlike those "reviews" and (re) "reviews" in such local rags like EG.

 

 

So they're excellent if they give it good praise, but anything negative is somehow 'untrue'.

Originally posted by Nicksd
Originally posted by sanders01

 uh, I'm going out of the ballpark here, but I assume you're talking about FF14 vs FF13, 14 which will be an MMO (Online) and 13 which will be Singe player (Offline) with no online elements.

 

There will be 13 and 13 Versus.

I see.

 Just to throw this in here, any game with paid name changes, or paid server transfers, has microtransactions.

 

Originally posted by t0nyd
Originally posted by Sovrath
Originally posted by Kyleran
Originally posted by heerobya

The skill in RPG combat games, or numerical gear/level based comes down to a few things IMO-

1. Min/maxing your character. This includes gear selection, stats, talent/skill builds, even optimal rotations and macros and mods. Most of this you CAN look up and have someone else tell you, but you won't really be the best unless you understand the "why" not just the "what."

2. Knowledge of game/character mechanics. This includes knowing the terrain or map, knowing your abilities and what they do and also knowing your enemy and what they are capable of and what they can do and how you can counter it. Also this is knowing how to "read" your enemy based off of factors like the gear they are wearing or Titles they have etc.

3. Playing you character. You have to know when to use your abilities and when to save them and knowing the best strategies does not = being able to execute the best strategies. There is a bit of finesse and style associated with it and really this point is one of the most important little nuances that really make a player "good" or not. There is a degree of "twitch" in this as you have to be able to react quickly and be faster "on the draw" in a lot of cases.

Could have quoted all of your posts in this thread, I agree with all of them.

If I wanted to play balanced PVP games I'd stick to FPShooters, my MMO's should have the depth to make all of the factors you mention here as variables to make for interesting combat.

DAOC was one such game.

 

 

Yeah, I agree as well. My first thought when seeing this thread was "if one doesn't want gear and only wants skill, just play a fps game, problem solved".

Role playing games are about acquiring abilities, gear, spells, etc.

I'm old fashioned and like my gear and my levels.

 

 Here comes the same old response. Someone should really kill this response. Let me break it down for you...

  I play an FPS to play and FPS. FPS are nothing like MMORPGS.

  I play an MMORPG to play an MMORPG.

 So why the fuck are you telling people to go play an fps if they want a less gear/reliant type of mmorpg. Hooray for you. I am glad that you like your gear and your levels. Not everyone is like you. So for them, lets not give them their own type of MMORPG, lets just tell them to play an fps.

 You do realize how moronic that attitude is? Its like telling someone, we dont snowboard here, we ski, so ski or leave. No snowboarding ever, because skiing is close enough. If you want to ski, go water ski, its close enough...

RPGs started being based on Gear/Levels/Stats, so why do you want to play a MMORPG without them? It just wouldn't be too RPG like if it didn't include those basic things that started the RPG genre to begin with.

 uh, I'm going out of the ballpark here, but I assume you're talking about FF14 vs FF13, 14 which will be an MMO (Online) and 13 which will be Singe player (Offline) with no online elements.

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