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All Posts by SlyLoK

All Posts by SlyLoK

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1240 posts found

Originally posted by Wellspring
Many normal items should not be bound. However, raid drops should definitely be bind on pickup (BoP). If you're not actively participating in the raid encounter, you shouldn't have access to the drops. That's just my opinion.

And your opinion is wrong. Yes I said it. You cant have every other item be free trade and then let the raiders only have access to others. 

Originally posted by Elmberry
To be honest I really h*te bound items as most MMOs have today. If we can avoid it all together I would be really glad or have a mechanism where you as a player can decide if you would like to take out an item from the world and get something else like experience points or AA. Only exception would be for example epic items which should be bound of course.

Not a bad idea... Transmuting a magic item into EXP or AA. In the old days of MUDs / GMUDs classes like Barbarians could break magic items for extra exp.

Originally posted by Wizardry
Originally posted by SlyLoK

What does everyone think of having bind on pick up or bind on equip? The official forums seem to lean heavily to not having either or maybe just using bind on equip on certain items like raid tier.

I personally do not like any bound system for items.

Did you play EQ2?They had those and they just duped around the mechanic and seemed nobody cared,players just love to ruin games for self satisfaction.

My personal feeling on the subject,i think it is dumb,what is the logic behind it?Is the logic that the gear somehow molds to your body then when you remove it ,it melts away into nothingness?Just as you shoud lbe able to add and remove gear at will,you should be able to trade it,sell it or share it.

The only reason SOE used it is because they don't have a clue.They were worried about transferring over to alts or selling them on ah making them less rare and easier toget.Well all you had to do was LOSE the altaholic design and make drops  actually RARE.I found loot in EQ2 was way too easy to come by,i would have every single bag full of legendaries within a couple hours of game time,then have to waste countless hours cleaning my bags out.

I can compare the two since i played both for many EQ2 a rare felt like it was NEVER a rare,in FFXI a rare might take you 1/2/3+ years to get and some still never had some of the desirable rares after 11 years.That is the difference between rare and just easy mode access.

My point?Well if they are worried for whatever reason abotu binding,then just make the items actually know really tough to come by.They probably need help in how to accomplish that type of design,i can offer my services free of charge.

It comes down to it being a simple way to remove gear from the game instead of having items be handed down over and over again. It is a bad mechanic though IMO.

If anything is to be bound then I the most I would want to see is Bind on Equip + Account Bound on FEW items so players can hand down gear to other characters. I can also see certain quest rewards like Epics quests be bound.

All in all I want items to be in full trade. No binding at all if possible.

If a casual player gets enough gold to buy a raid tier item then let them. If a higher level player wants to hand over a piece of gear to a lower level character to help them out then let them. It promotes a better community IMO and Pantheon being a niche game will need that..

Originally posted by Darksworm
Originally posted by Malabooga

I guess what he ment is that most everything in ESO has some kind of loading screen. Caves bigger than few square meters are full loading screen and zones for themselves, most buildings will give you brief "loading screen", you push the door, screen goes black and then you just appear at the other side of the door.

In ESO maps are bigger looking top down but they are 2d "flat" no verticality, GW2 has smaller maps looking top down but most of them have levels and lot of verticality, and once youre in the zone no loading screens to enter a cavern.

Wow, that sounds horrible.

Also how short the loading screens are depends on your Hard Drive speed as well.  If you have fast RAM and an SSD then they will be shorter than someone playing on i.e. an iMac with a 5400 RPM Drive, or most Notebook Computers running Windows with Mechanical Hard Drives.

That sounds like a horrible amount of loading during the course of a play session.

How does the game perform on mid-range hardware?

Buildings are near instant and really arent all annoying or " horrible ". I have a standard 7200 rpm HDD ( ram doesnt help loading times much if any ) and it is just a quick fade to black and its over.

Each zone is IMO huge so you will be doing very little loading as you play outside of using wayshrines / recalling and those are fast too.

Check out if you want to see if your rig can run it.


What does everyone think of having bind on pick up or bind on equip? The official forums seem to lean heavily to not having either or maybe just using bind on equip on certain items like raid tier.

I personally do not like any bound system for items.

Originally posted by Mendel
Originally posted by Rydeson

     Looks like Daybreak just completed round 2 of the mass layoffs..  It's been reported that 140? have been given their walking papers, effective in April from what I'm reading.. ..

     This is really becoming interesting to see what happens to the line up of games this year..  I can't see how you can give each game "LOVE" with so many cuts in personnel..  I'm starting to think it's only a matter of time before we see the next big layoff announcement..  Smed being shown the door?   If SOE became this fat and mismanaged under "HIS" rule, then you have to get rid of him, and quickly.. 

This is interesting, but still doesn't give us any clue as to why CN purchased SOE in the first place.  Were they simply raiding a development company for some of its tech (SOEmotes), as has been suggested, or did they really want to get into this market space?  Personnel cuts are a byproduct of any buyout / merger scenario.  If they are interested in competing in the MMORPG arena, we may have seen the last of the mass layoffs for awhile.  If they're just raiding, or bought debt for tax purposes or some other reason we haven't speculated about, then there will be more cuts once CN figures out whatever they wanted.

Smedley, I figure he's safe through the end of the year.  My guess is that he's there to facilitate the first year merger plans, whatever they are.  After that, I think his history might catch up with him.

My guess is they wanted an experienced but cheap company / house to make mobile games. Having the EQ franchise in their lap makes no difference to them.

Originally posted by bcbully
@herase spot on. The game didn't start that way in alpha even a non builder like me found a lot of joy in building in EQNL.

Then came micro voxels. There was a thread made in alpha saying "micro voxel will kill the game". Regular players left and only true 3d artist remained.

Yep. If they had just worked on the building tools longer and took time to make shape tools then micro voxels wouldnt even matter. They are lazy no ifs ands or buts about it. They went as far as to get the community to make shapes for starter templates which is cool but the problem is that the template window is horrible and sluggish to boot and placing them so you can copy just makes your claim look pathetic.

Another problem is that Landmark seems to have only 1 grid for voxels which makes it a real pain for anyone that doesnt want to spend tons of time building. It also means building and placing your own voxel made props is a big pain in the rear.

To much fundamentally wrong with the game. It needs to be canceled.

Originally posted by gregn314
Thanks!  A follow-up:  What happens to my weapons and armour and inventory items?

They stay also. There isnt going to be a wipe.

Not surprised.. EA is like that quite a bit. Take Madden for example.. Tiburon still cannot achieve what 2K was able to do on the FIRST XBOX A DECADE AGO! Think about that for a second.. Two Generations ahead on power and they still cant get proper tackling , line interaction , pass trajectory , ball physics and all of the players are oblivious to one another on the field and that is just the tip of it all. They are still using code from the Sega Genesis days for crying out loud.

I dont even know why people backed this game.. He can afford to go into space so he should fund his own dang game.
Originally posted by Samatman
Hey Sly, I'm just trying to be helpful.  Maybe we're talking about two different web pages?  Is that screenshot from  ?
edit:  maybe a browser issue too.  That URL scrolls for me to show details.

No. That is the page after you login and click Subscribe as Kilsin suggested another poster to do. I am saying the info NEEDS to be right there. Not in a wiki or on a completely different website. End of story.

Originally posted by Samatman
You just need to scroll down - the features per level are listed.  I do think a table/matrix would have been simpler though.

I dont and didnt see any features. If I did I wouldnt have posted what I did now would I?

Originally posted by Kilsin


Originally posted by SlyLoK

Originally posted by Kilsin  

Originally posted by jubbincake Is this game playable yet? I.E. early release or beta?
  Hi Jubbincake, currently it is only available for internal testing with Dev builds but we plan on releasing an Alpha within 6-9 months, if you would like to be a part of that Alpha, there are pledge packages that contain the Alpha and Beta phases, you can find them on our development site under the subscription tab. Beta is planned for early 2016 with a full release to the public planned around 2017.
The subscribe link brings up a 403 page btw.


This is something that we have noticed recently and are working on but it only seems to happen if you have not joined and are logged in.

So if you want to create an account, log in and then navigate to the subscribe tab, you should not get this error.

Hopefully we will have this fixed soon! :)

May want to go back and list some more information on the subscription levels so people will know what gets them what.. Like alpha access or beta access or gametime after release. Looking at all of the levels listed and I really have no idea what they all mean. Should probably cut away tons of fat there too. Do you really need 19 different pledge levels ( counting the KS only eligible ones )?

Originally posted by Kilsin


Originally posted by jubbincake
Is this game playable yet? I.E. early release or beta?


Hi Jubbincake, currently it is only available for internal testing with Dev builds but we plan on releasing an Alpha within 6-9 months, if you would like to be a part of that Alpha, there are pledge packages that contain the Alpha and Beta phases, you can find them on our development site under the subscription tab.

Beta is planned for early 2016 with a full release to the public planned around 2017.

The subscribe link brings up a 403 page btw.

This reminds me of those f2p FPS games where you can use game earned coin to rent more powerful weapons or use cash and buy them for good. Stupid stupid stupid.

I have played D3 since release and to me it is the best ARPG out there. I will wait and see before being firm on any thoughts about a cash shop since as of right now it is Asia only I think. However my thoughts right now follow.

They have mentioned:

Wings - Not a big deal. I would probably buy Tyraels wings since I missed out on those and they look awesome.

Pets that follow you around - Not a big deal. I view it as similar to the treasure goblin but the pet will do nothing.

EXP Potions - Doesnt bother me. There are those that already level up much faster than I do so it really changes nothing.

Other Cosmetics - Not sure what would be here.. Possibly different character models? I know I HATE the male Crusader model so that could be a choice for me. Exclusive gear skins possibly but nothing I would buy as I always use low level gear looks on my characters.

They have NOT mentioned:


Straight Purchasing Levels



I have seen people bring up the leaderboards but nothing that they have mentioned will let anyone go up the rankings. They arent going to be buying Gear or Skill Buffs or Damage Buffs or any other Power from the cash shop. Those that think Leaderboards matter ( newsflash - they dont ) will still have their fake exploited / cheesed epeen to brag about.

Now what a cash shop COULD mean is that they may forgo selling expansions and start doing DLC ( much like Elder Scrolls Online is planning ) that offer new zones or possibly new classes ( like Marvel Heroes selling Heroes ).

All in All right now I dont see this having a negative impact on gameplay.

Originally posted by Dullahan
Originally posted by SlyLoK
There will be grouping in Pantheon but not forced grouping. If you want forced grouping then you should begin your search again because isnt here.

Forced grouping is such a silly term.  If no one is forcing you to play the game, no one is forcing you to group.

When people eat at a restaurant, is there is "forced seating?"  When you play a guitar, is there "forced strumming?"

In a group-centric MMORPG, there is no "forced grouping", grouping is just what you'll do.  Shared adversity creates a sense of community.  The idea is to create a dangerous world where people have to work together to some degree, be it on a small scale or large scale, in order to survive and attain greatness.

Will there be certain classes that can solo in some scenarios?  Yes.

However, as I stated earlier, they are taking a new approach to character progression that will require characters of each class to complete certain quests or trials in order to advance further.  At a certain point, you will no longer gain experience unless you've completed said tasks.  I'm going to bet these tasks will often, if not always, require a group.

Its up to you whether you play Pantheon or not, but if you choose to and want to play it in its entirety, you will group.

SMH. They have already said all classes will be able to solo but some better than others. Get over it. 


There will be grouping in Pantheon but not forced grouping. If you want forced grouping then you should begin your search again because isnt here.
Originally posted by Sinent
Originally posted by Amjoco
This may be the sleeper many of us have been waiting for. Well, for me it looks pretty promising. 

Amen! and if you think about it he seems to have realised that a small group of passionate folks was exactly what made eq what it was . who knows maybe this is part of the right formula to making a hit for the long term!

i do know this eq originally had very little questing and that's what i miss  so sick of questing let me find 5 others and go grind 4 hrs a night while we shoot the breeze.

I am pretty sure they already stated that they didnt want people to camp one spot but rather want players to move around. Not sure how they intend to do that..

Originally posted by Joppa
Originally posted by SlyLoK

Looking great. I hope they will go back to a monthly video again.

Question. Does the elven forest run as badly as it looked like it did in the video? And be honest.

Honest answer: the forest had been properly optimized and put into our playable client build, just like Halnir, the first area we showed. However, during the optimization process and getting the scene ready for Client/Server, the directional light got bumped up in brightness about 3x normal, and so the map was completely washed out.


Since we still wanted to show the area, I opted to take the footage from a localhost build of the scene myself, which was completely un-optimized, unfortunately.

Perfect explanation! Thanks for taking the time and being honest. And dont take that question as a jab because it wasnt. 

Looking great. I hope they will go back to a monthly video again.

Question. Does the elven forest run as badly as it looked like it did in the video? And be honest.

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