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All Posts by SlyLoK

All Posts by SlyLoK

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991 posts found

I personally enjoyed the pace of EQ. I liked having time to talk while in a group. I liked spending time leveling up and not zooming through content. I like the idea of going to a camp or area of a dungeon and hunting there for awhile.

EQN looks like its going to be go go go action AOE combat and when combat is like that I expect progression to be fairly quick. I dont foresee EQN having anything in common with EQ other than lore and land. 

Originally posted by JackCracker411
Originally posted by azzamasin
Originally posted by rojoArcueid

mostly good updates IMO.


  • ¨You must spend champion points on a rotation system. Each time you spend a champion point, the constellation “rotates” and you must spend your next champion point in a tree belonging to the next type.¨


i dont like this. Why limit player choices? This is the same reason the skill roulette in The Secret World sucks, because its too linear and forces the player to waste points on skills many people dont want so they can get the next one.

I can't think of any talent system or skill system that gives players the option to spend points how they see fit.  There are always fillers one must go through.


It's not like each point you spend is pointless.  Each rotation of the constellation will ensure each point spent is meaningful and useful for your character.

EQ's AA system allows you to apply AA points to any tree that you want.


What's kind of disheartening about this approach to me is that it's forcing us to spend points in a skill tree that we might not necessarily want.  To me.. that's a waste.  Say, for example, that at any given time... the constellation allows you to apply a point to 1 of 2 branches.. then rotates to reveal 2 new branches.  What if you the next available branches don't really align with the type of build you are working toward.  You HAVE to spend a point in one of them in order to rotate the constellation again.  To me.. that's a wasted point.  Not the end of the world.. but an unnecessary annoyance.  


Would prefer that I can earn 'X' number of points.. and apply them all to one branch or spread them across multiple branches.  That's the flexibility that I feel most players will want.  That allows me to really specialize my build if I want to.  


At the end of the day though.. it's better than nothing.  I am looking forward to the system still.

The latest article about it on this site mentions that each constellation will have options for all play styles. 

Still Disney characters sadly.

I would hope they offer an alternate model like they do with EQ2 and have them more like the leaked screenshot prior to moving to Disney characters.

I cannot believe how little this game as improved over time. It isnt as bad as Landmark but it is still pretty bad.
Originally posted by rojoArcueid

mostly good updates IMO.


  • ¨You must spend champion points on a rotation system. Each time you spend a champion point, the constellation “rotates” and you must spend your next champion point in a tree belonging to the next type.¨


i dont like this. Why limit player choices? This is the same reason the skill roulette in The Secret World sucks, because its too linear and forces the player to waste points on skills many people dont want so they can get the next one.

There are 9 different constellations in the 3 categories of Health , Magicka and Stamina so there is still plenty of customization available and we do not know specifically what all we can spend the points on yet. 

The video was just a bunch of words using a simulator that shows nothing really. I think people need to pump the brakes on the storybrick hype until it actually happens in the game world. I mean some people think that NPCs will be self aware with no scripts for crying out loud. The demo they showed with the NPCs was heavily scripted and hardly anything SOE has hyped up. They scripted NPCs to kneel , use a scrying stone and follow you which is nothing new.


First MMO? Hardly. Which brings up the question as to why this game would be in the Museum? Back then any game that had hundreds or 1 or 2 thousand of concurrent players were considered an MMO because not many people were online or even played online games if they were.

And the PvP debate didnt start with this game either. There were games probably 5 years before this one that had the same questions ( graphical ones too )..

Not sure how this game got recognized as the first MMO when it clearly isnt..

Originally posted by skeaser
Originally posted by Callidor
Originally posted by Grunim

Glad you are enjoying the game, so am I.

That's great you picked up a version with the Explorer's Pack so you aren't locked into 1 of 3 races for your alliance.   Good to know the Explorer's Pack can still be found.

I do have fun in PvP, though the performance issues I experience in ESO aren't any worse than my most recent MMOs such as GW2 and Aion.    I have yet to play an MMO that did not have performance issues with large scale PvP.   Maybe MOBAs and FPS games don't have those issues, but every MMO I play with PvP with tons of players always has some sort of problem.

I appreciate NOT having an Auction House because the game has less inflation and it's actually possible to find good deals on items you wish to buy.   Just join a good trading guild or two that prunes out inactive members fast and you'll find guild stores not so useless after all.

I wouldnt mind gettin back into it, hows the population now?


With the megaserver merge it seems to be pretty lively.

ESO has always used a single mega server ( until moving EUs ) so I am not sure what merge you are talking about or are you just saying because of the mega server the population seems lively?

And OP ignore posts like the one above mine. " Hubs" are few and far between with them being mainly villages that you run across ( you dont finish quests in one town with the last sending you to the next town over and over again ) and many quests being out in the wilderness to find as you explore.

Quests are your main form of advancement but IMO they are definitely not set up in a linear fashion.

Originally posted by Mardukk
Originally posted by Mpfive
Originally posted by Wolfhammer

Ram update x - still no world to live in !

Just a pretty quest game... Booooorrrriiinnnggg !!


Just 1 huge neverending quest hub...




Just what elder scrolls players like, story and lore

Really?  I would have pegged ES fans as fans of a virtual world and freedom.


I tried to like the game and it has some good points but the required linear no risk questing was so damn boring.

It is only linear if you play it as such. I played ESO just like I did the single player games and that is run around exploring , pick up random quests and eventually complete them on my journey. I even found quests that were nowhere near any settlements.

If you choose to play the game like a typical quest hub MMO ( missing a ton of stuff along the way ) then that is what you will get. If you choose to enjoy the very large and open zones then you will get a completely different experience.

I play this game every now and then and I enjoy it.. BUT I really do not like the curse mechanic they use. It adds a different side to the game but at the same time doesnt really add anything of significance and IMO is a feature they should take out in the future.
Nice. Reminds me of Magestorm and Spellbinder a little.. However there needs to be game modes that support more players than that.. Way to low. Needs to be at least 16v16v16 ( 3 teams is always funner IMO ) with each trying trying to destroy each others source of power.
It is way to late anyway. I was able to play it a couple years ago and quite honestly it was a very poor game.
The terrain looks good I think but the character models are pretty bad and the world is lifeless.
Not much of a kickback.. I have only gotten to play on the first day of the headstart and that was maybe for an hour. Pretty horrible deal for 150 smackers and by the time it all dies down my patron time will probably be up too.
Landmark is already slowing down and probably isnt bringing in the money like SOE thought it would ( you can get it for $20 so it is as good as released even if feature incomplete ). Additions to the game are coming in at a snails pace now unlike early on. My other guess for the slow down for Landmark is that they are more on the EQN train now and have moved devs over to it since that IMO will be their money maker between it and Landmark.
The only time I have an issue like this its when I am having a high ping issue. Other than those times I can block or dodge right at the last possible moment and still be successful. Im not sure what it could be for you if your ping is 60-150 as you say.. Is it that way all the time or just in the evenings? It could be congestion from your ISP causing a high ping.
One thing I think Bungie really missed the mark on is the open mission areas. They needed to be much bigger , allow for many more players , tons more enemies and bosses..ect. All they created was essentially a hub based shooter with pvp and strikes. The open mission areas IMO in their current state could be removed and no one would notice or care.
ESO is one of my favs but sadly I had to cancel my sub.. For the past few months I was only able to play MAYBE 5 hours a month so I decided to cancel for now.
I personally have never seen anyone lump in crafting and the like when talking about PvE. Of course when it comes to AA I am sure it will be to try and cover for a 3rd of the game that is terrible.
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