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All Posts by SlyLoK

All Posts by SlyLoK

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1276 posts found
Originally posted by junzo316
Originally posted by Dreycraft
Don't agree with this talk about the game tanking, it's been popular all year, remember we're talking about ESO, not Wildstar here. And at the moment the game is incredibly active, every time I play there are people everywhere. I have no idea if it will do better on consoles, I certainly hope so because for some weird reason ZOS decided PS4 and XB1 players won't be on the same megaserver. So if it isn't a mega hit on two separate consoles, the worlds will be barren and players will bail rapidly.

If it was that popular, then why go to B2P? Wildstar still has yet to make an announcement of F2P or B2P.  The game may have started off well, but they must have seen a need to do something drastic in order to pull people back in.

 

Because it was the right decision for the console release. Simple.

I am sure there will be some out there that played Skyrim and like it but will not like ESO due to some petty reasoning like not being a god after 10 hours of playtime.

Diablo 3 and Elder Scrolls Online for me.

I must not be on during this messages because I have yet to see one. Dont see it as a big deal to let players know that a certain item in the crown store is limited by doing a server wide message once a day. Sure beats having nearly all windows having the cash shop icon on it ( like LoTRO )..

Even if I were on when it happened I am not sure if I would even notice it.

This is like a very small step above maintenance mode.
Originally posted by Daffid011
Originally posted by Nightbringe1
Originally posted by Daffid011
Can you even name a decent MMO that was no where near completed after 7 years of work, because I can't.

I can't think of a game that didn't fall into the 3-5 year development time... which included beta testing.

Darkfall

true, but that is really setting the bar extremely low for a decent/successful game.   It was something of a train wreck for quite a while.  I don't follow it anymore, so it could have rebounded, but seem to recall the company almost closing or selling off?

Either way, point to you for darkfall.

Ehh. It was a long time ago that they sold themselves. It was quite the scheme too.. Pretty much amounted to fleeing from their debt. But they aint for this forum.

Until I see some actually proof of EQN existence .. It doesnt exist.

Originally posted by Metrica
The crafting writ stuff was added to the game back in late 2014.  The quest givers and dialogue are unique to each zone, I believe.  But the actual content itself is not "new" really. 

I am not talking about the writs themselves. I am talking about how much more of a tutorial they are now for crafting. The dialogue has changed to reflect it.

Originally posted by Nickcs
Mannercookie, a d3 twitch streamer got banned for it yesterday. Afaik.

Maybe they did but the time they were acting like they had been banned on stream was nothing but a ruse. Those that paid attention saw that they had the PTR selected as the region when they were claiming they were banned and as we know the PTR server is not available now. The email they showed was also not new and for "whatever reason" they used Minesweeper to block most of the email....

At that particular time it was nothing more than a way to get views and donations and according to Twitch against the rules and borderline fraud. So hopefully they are also banned from Twitch.

Originally posted by Nemesis7884
while i really like the skill system, the combat just feels clumsy and unresponsive - it lacks impact and nice-to-look-at-animations... i would like esos skill system with guild wars responsiveness, impact and animations...

I am sorry but GW2 looks horrible especially when it comes to combat. If any game lacks impact in combat it is GW2. In ESO your weapon actually gives an impact animation when you land a hit and more often than not the animation of the NPC mirrors the direction you hit them even their death animations reflect it.

There is nothing wrong with ESO combat and it sure as heck isnt unresponsive. Just sounds like you want a game where you can spam AoEs 100% of the time not having to pay attention to anything.

Originally posted by Joppa

We are going to address this question in more detail in an upcoming Round Table, but I want to officially set the record straight:

 

Pantheon will primarily be a camp-based game, both overland and dungeon, very similar to what you remember from EverQuest 1.

 

There will be a handful of meaningful exceptions, but overall we are choosing to embrace camping for all the right reasons. That being said, you can expect us to spice things up a bit - you never know what we might have up our sleeves to keep you on your toes ;)

 

Glad to see yall changed your viewpoint. Next up Right of Passage.

I was hyped when the following was first leaked a few years ago...

 

All that hype left when they revealed the new approach as seen in the sig..

I had rolled a couple new characters recently and today I noticed some new things.

EP Main Quest in Davons Watch has been reworked. Not sure when this happened but it flows much better than it did previously.

The text , instructions and VA on the crafting writ certifying NPC in the EP is new. Some of it pretty funny to boot. I think this may have went in on todays patch as my last character before the patch did not have this in DC. OR maybe it varies from alliance.

Anyone notice anything else?

 

I have heard and read them say that they do not want people to camp a spot for hours but move around... However for me camping an area was one of my favorite things to do in EQ1 so I hope it will be supported.
I havent played the game so I can only go by what a few I know have told me. They believe changes came about because the game isnt greatly populated and could not support they style they had before. True? No idea. But changes like that usually do follow a weak population when a game has been group focused prior.
Originally posted by BadSpock

To sum up -

SWG would have survived well if they fixed their game and kept to the vision - a sandbox Star Wars world.

Except people were already leaving SWG even before NGE. The NGE was the result of trying to get people to play. Either way the game was going to die.

EQ2 would have done better if it stuck to it's Everquest roots (more hardcore party based PvE).

EQ2 didnt have a great launch and they had to do a quick relaunch to boot. While a decent enough game it just wasnt near the quality it needed to be to compete with WoW and what it offered then.

WAR would have been good if they focused on the RvR and left the quests/dungeons/raids to WoW.

WAR would have done well had the world design not been utterly pathetic and lazy. It was basically a single road throughout the whole game. No exploration of any kind was available , terrible PvE and the crafting was pitiful too. The PvP could be fun but many unbalances were there that could cause headaches PLUS bad keep design.

AoC would have been good if they embraced the brutality of the IP with open world FFA PvP (with consequence) instead of trying to appease the masses with generic quest driven PvE.

Never played the game but it seemed much more mature than any other game on the market. Though I have heard the game was bad once you left that starter area.

SWTOR would have been good if they embraced the story and character building in true Bioware fashion rather than watering everything down to include WoW-like elements.

Bioware did do what Bioware does.. MMO gamers just arent to impressed with that in an MMORPG. The world design was also pretty bad and funneled.

Rift could have risen further if they had focused on the public event/rift/invasions and more unique class building system then trying to chase the WoW-model of dungeons/raids and instanced PvP.

Rifts quickly become boring along with the classes. A good idea to combine 3 classes into one but when all of them are boring it doesnt matter. Rift is also another case where the world design was horrible.

etc. etc. etc.

etc. etc. etc.

None of these games "failed" or under-performed directly because of WoW - they did the damage to themselves by trying to be like "that other guy" and simply not doing a very good job at it. 

You can't blame WoW for its success, you can definitely blame the fools trying to break off their piece of it and failing.

I dont think any of the games failed or struggled because they were trying to be like WoW. It was because they were lacking in their own right.

What it comes down to is Quality. Simple. A game could come out next week that is exactly like WoW that looked different but with the same quality and polish and it would be a success.


Originally posted by Brenics

Sorry I just don't see how a game that has a LFG tool that has been broken like 2 months after release can not and should not have a 8.5 rating. Just for not being able to fix LFG tool after a good year is just sad and should give the game more of a 5.0 rating.

I ask in the chat for groups and within 5 - 10 minutes I am in a group and doing whatever it is I was wanting to do. 


They should have done the revamp right after Mines of Moria when the players asked them to change it then.. Not years later.
Originally posted by Carnicide
If I decided to do this and I don't end up liking the ps4 port. Would I be able to transfer my character back to the PC port? Anyone know?

From what I have been told your PC account will remain active even after the transfer / copy. Makes sense considering you have to purchase the game again at a discounted $20.

If done a certain way.. Sure.

Say you have a Falcon as a pet that stands on your shoulders as you stand still or flies beside you as you move around but when you enter combat it flies up and out of the way and when combat is over it lands back on your shoulder.

Originally posted by Dullahan

That "abstract" crafting system sounds like a solo players dream.  Do not want.

Gathering materials to craft should be as hard as getting dropped gear if what players produce is even going to be relevant.  Obviously if a player is a dedicated crafter, they can turn a profit on their wares to buy more materials without having to personally farm them, but raising that capital too should be a challenging endeavor.

So you are saying that a person grinding up their crafting skill to make items is easier than going out and killing a monster for an item? SMH. Get a clue please.

Slow enough to enjoy the content available and the gear you get doing so.. 

It isnt just level progression but gear progression also.. I want to see certain gear be effective for a good while and not upgrades every other level the entire game.

Leveling speed may not matter to much IF dungeons hide a wide range of content for all sorts of level ranges. That is something I really enjoyed about EQ1.. 

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