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All Posts by SlyLoK

All Posts by SlyLoK

43 Pages First « 3 4 5 6 7 8 9 » Last
851 posts found
Originally posted by azzamasin
Originally posted by SlyLoK
Originally posted by azzamasin
Originally posted by MyTabbycat

Based on personal experience, I know some of you are right and some of you are wrong.

At this point it's pointless to argue with anyone in regards to the game. The only thing I will say is, wait until the game is released and then see for yourself.

I also wouldn't recommend judging the game based off of leaked material.

 

Don't forget there's a public playable demo of ESO at the Bethesda booth at QuakeCon early next month. That should generate plenty of interesting videos and conversations.

 Did those arguing for proper TES First Person Combat wait for release to see if it was in game for themselves?  Did those arguing for the ability to visit and explore the opposing faction areas wait for release to see if it was in game for themselves?

Except in those cases we knew for a fact that there were no hands in first person and we knew we couldnt goto other faction lands. In this case there has been no concrete information about how many POIs that really are in the game. There have been reports both ways regarding it.

 Actually there are plenty of leaks if one was to look but the fact remains.  It is an integral part of the Elder Scrolls series and if rumors are to the contrary then I would hope people would address it, instead of blind fully obedient hoping it may or may not change.

You must have different sources than everyone else. I have seen all the leaks both video and write ups I believe and they are on both sides of the fence. You seem to have a hard stance on that there are hardly any POIs while I am right in the middle and am waiting on something more than just an hour demo speak and short leaks. 

Now if it turns out that there arent many POIs then I will be right there with you. Now I am not sure if I want as many POIs as are in say Skyrim with a bandit camp in a ruined keep a stones throw away from a guard tower which is a stones throw away from a ritual stone a stones throw away from a cave over and over again.. If there are less but more meaningful I would be ok with that..

Waiting on some information that takes place past level 8 isnt so much to ask is it?

Originally posted by azzamasin
Originally posted by MyTabbycat

Based on personal experience, I know some of you are right and some of you are wrong.

At this point it's pointless to argue with anyone in regards to the game. The only thing I will say is, wait until the game is released and then see for yourself.

I also wouldn't recommend judging the game based off of leaked material.

 

Don't forget there's a public playable demo of ESO at the Bethesda booth at QuakeCon early next month. That should generate plenty of interesting videos and conversations.

 Did those arguing for proper TES First Person Combat wait for release to see if it was in game for themselves?  Did those arguing for the ability to visit and explore the opposing faction areas wait for release to see if it was in game for themselves?

Except in those cases we knew for a fact that there were no hands in first person and we knew we couldnt goto other faction lands. In this case there has been no concrete information about how many POIs that really are in the game. There have been reports both ways regarding it.

Originally posted by jimprouner

They seem shockingly similar from what  I have been hearing.

 

3 faction PvP

PvP zones

PvE zones that scale

Lack of progression raiding.

Catered towards casuals

LAS - Limited action set

Dodging

Blocking skills in GW2 are held down which is pretty similar to what ESO is doing.

 

They are both mostly single player games with the title MMO slapped on after the fact.

1. DAoC

2. DAoC

3. I have not read anywhere that players will scale to PvE content. I know I have read where players will scale when entering Cyrodil ( I can never remember! 1 L or 2? ). So I will need a link please.

4. There will be raids but they arent calling them that in TESO.

5. How do you figure the game caters to casuals?

6. Not nearly as limited as GW2 and you can choose what abilities you want on your skill bar instead of it being tied to whatever weapon you are holding. That is how I have understood so far.

7. Umm. Ok? So it is GW2 because of that?

8. Been in ES.

 

EQ2 SCS sure.. Just hopefully not as many items at the start.

Vanguard.. NO. Gear and craft killing items in the SCS and F2P users cannot use yellow tier items without buying item unlock items.

PS2.. Definitely not. Even though non shop users can advance at a decent rate now it is still unbalanced.

Originally posted by arieste

I'm pretty indifferent on achievements.  

 

I did really like how in LoTRO the achievements were tied to upgrading your skills and giving you small character upgrades.  It wasn't so powerful that you sucked if you hadn't killed 5000 ogres, but if you DID, you had a higher rank skill of some kind.  

 

I also like how you many games award unique titles for the achievements.   

 

So some combination of those two would be nice. 

I liked LoTRO deeds too but awhile ago I noticed more and more groups wanting people that had at least X rank deeds before they would even let a person into a group. Sad what that game has turned into.

I remember in DAoC players would park their buff bots in a keep in perfect safety and go out.. Now that gave them a huge advantage over other players that did not have a buff bot that were out solo in the frontier / BGs. After I stopped playing I read that they eventually added a max distance on buffs before they would drop but it took them forever and forever to do that...
EQN Gear
General Discussion « EverQuest Next
7/20/13 11:24:18 PM
Originally posted by rojo6934
Originally posted by SlyLoK
I think MMOs need to go back to using the ARPG way of loot and gear.. Didnt AC and AO do that? I didnt play either of those much to recall for sure.

whats different about the ARPG and mmo loot and gear system?, correct me if this is wrong but ive heard many people saying Diablo 3 had a gear grind threadmill like wow. And D3 is ARPG.

It is a different kind of treadmill/grind in that everything is random and much more enjoyable ( to me ). Not do X dungeon / boss / raid 1000000x looking for the exact same item in name and stats that everyone else has.

EQN Gear
General Discussion « EverQuest Next
7/20/13 10:09:51 PM
I think MMOs need to go back to using the ARPG way of loot and gear.. Didnt AC and AO do that? I didnt play either of those much to recall for sure.
That screenshot the was released awhile back of a face keeps popping into my mind.. That probably isnt relevant anymore but I hope it remains similar.

No to GW2 style.

Yes to EQ1 style but I would take it further. Instead of skill gain being quick I would like to see it be slow and each skill up be meaningful. And instead of just numbers I want to see actually named tiers like Inexperienced , Proficient , Amazing...ect. There could easily be 20+ tiers and each be worthwhile.

For me it is the SC Shop. Just looking at Vanguard and EQ2 with the SC Shop being ridiculous in both of them. I worry that EQN is going to have the " in your face " SC Shop that offers to many shortcuts.

In Vanguard the SC Shop offers gear and even killed off crafting because of some items that only crafters could make that you would need you can now buy in the shop.

Been awhile since I played EQ2 and honestly I have bought cosmetic items on the SC Shop. But the shop had sooo many things listed that it was ridiculous.

I would be ok if EQN had cosmetic items or keys to unlock chests and the like but not anything that would hurt crafting and especially gear.

Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

If EQN is going to focus on story then I HOPE they will leave cut scenes OUT. They do not belong in an MMO.
I am looking forward to ESO. As I am EQN and ArcheAge.
Originally posted by Dihoru
Originally posted by SlyLoK

How would this work if indeed there are classes and skill raising?

If I were a Druid what possible skills would there be? Roots? Lightning? DoTs? Shapeshifting? Support?

The more I casted a certain spell the more powerful it would be? So if I used root spells alot I would gain skill which would open up more root spells( like AE roots ) and increase there power / duration? I am all for such a system. Though I do believe a skill cap would be needed.

They're saying classes but it could be a SWG-esque system as well where you can mix and match. Basically in SWG you picked a starting profession but where you ended up was completely up to you, quite a few people started with the medic profession and in the end their build was pure combat (having dropped the medic bits completely). Hopefully a 2.0 version of that gets used in EQN.

I doubt if it would be that open.. If there are skills I would expect them to be tied to classes.

How would this work if indeed there are classes and skill raising?

If I were a Druid what possible skills would there be? Roots? Lightning? DoTs? Shapeshifting? Support?

The more I casted a certain spell the more powerful it would be? So if I used root spells alot I would gain skill which would open up more root spells( like AE roots ) and increase there power / duration? I am all for such a system. Though I do believe a skill cap would be needed.

There are going to be thousands of people playing with you so I dont see the big deal. There arent going to be chopped up copies of areas with only 20 or 30 people in them. The game watching how you play and putting you with like minded fold isnt going to keep you from playing with your friends or keep you from seeing a full and busy world.

Many players will not choose a " Low Pop " server over a " High Pop " server which is why the lower populated servers stay low more often than not.. With the mega server everyone is on the same master server which will be interesting to see play out IMO.

Originally posted by craftseeker
Originally posted by SlyLoK
I hope there arent any systems in EQN for player made content ( though there will be ).. Of all the player made content in NWN and EQ2 I have experienced 99.9% of it has been complete trash.

You mean 1 in a thousand was not trash?

That is much higher than my expectations of this kind of thing, I would have thought no more than 1 in 20,000. Never played NWN so have no info though.

Lets put it this way... Everything I tried in EQ2 and NWN was garbage. 

Originally posted by SavageHorizon
Originally posted by SlyLoK
Originally posted by keithian
Originally posted by tkreep
Originally posted by kalithas
Make it exactly like Oblivion and Skyrim and you have already won me over. I have dreamt of the day that this kind of combat would be used in an MMO.

Than you will be happy cuz it is exactly like skyrim, even the HUD if you watched the leaked video with the argonian. 

I'm not so sure this is true. With long range, I believe the game uses soft tab targeting and that missiles will go directly to their target through other NPCs. Maybe I'm wrong, but I thought that is what I heard or read. In skyrim, you cannot do that.

Think of the tab soft targeting as more like a tab priority target.. You still have to be aiming at the mob/player to hit it.

Having to aim doesn't get away from the fact that the game has a targeting system and nope it's not exactly like Skyrim.

Even with a targeting system it doesnt mean you can target something or someone and not have to keep your crosshairs on them. You can still hit other things even while having something else targeted. If Skyrim had a soft target system its combat wouldnt be much different .. Projectiles could still be dodged..ect.

I hope there arent any systems in EQN for player made content ( though there will be ).. Of all the player made content in NWN and EQ2 I have experienced 99.9% of it has been complete trash.
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