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All Posts by SlyLoK

All Posts by SlyLoK

44 Pages « 1 2 3 4 5 6 7 » Last
872 posts found

My main issue with AA is the typical asian style NPC / Mob clump setup. Most of it makes no sense and the majority of npcs are static and non interactive. Mob spawns are just strewn about with no rhyme or reason.

A clump of bandits on one side of the road and a clump of spiders on the other side. Just terrible.

The game systems are nice but that is about it.

Originally posted by makasouleater69
Lol must be alot of people canceled their sub.

Or they are just being nice.

Why is the OP still posting in this forum? That would be like me or anyone else posting in the Darkfall or Mortal Online forums.
I reported someone the other day who was constantly insulting players , using language in the chat..ect. . Wonder if this is the same person. Also attached a screenshot of it so whoever it was couldnt say they didnt do it.

How long did Zenimax try to resolve this? Nearly 2 years?

Looks like some peoples hero turned out to be a thief.. It happens. Get over it.

Have fun getting the launcher to work. Some are reporting to have downloaded the game , getting restart launcher prompt and then having to download the 23 gigs AGAIN.


Combat Style
General Discussion « ArcheAge
4/28/14 12:20:21 AM
Classic combat thank goodness.
Originally posted by darkhalf357x
Originally posted by Jonas_SG
Originally posted by Draecon

As someone who recently purchased the $150 Founder's Pack, I wanted to show you all the quick processing which took place:


- spent the last week wondering what to play...........

- been waiting for an excuse to play Archeage for over a year

- Founder's packs announced

- did some basic math

150 - 45 (assuming sub/patron is $15 a month as other games) = $105

105 - 75 (value of the coins awarded, also remember that you can use coins to purchase more patron time) = $30


It is reasonable that anyone who was really planning on playing AA was going to subscribe at least 3 months in their AA career.  Let alone for anyone playing any subscription based game would spend $15 a month to access their games.  If this game were purely subscription based, you would drop $150 playing for 10 months.  Let alone most games still having a basic purchase of $40-$60 regardless.


$150 seems steep, but it seemingly is asking, "hey, would you put in $30 for alpha access? An oh, btw,  you get to start playing the game today and functionally have 2-3 months of experience in a game youve been wanting to play."  


Now, not everyone has $150 just lying around, and that part can suck and be frustrating. But that's not on them.  And if you cant financially support the industry, then dont complain about them not meeting your needs.  You want content, customization, a great experience and awesome world, but scoff at the idea that they programmers/designers/artists/company doesnt need a little bit of coin in return?

Wipes are the problem. Even if you start as early as Alpha - you would loose everything as you move to a Headstart date - so that is a lot of waisted time for a game that is already released.

I'm in the alpha. Paid the 150. It's as simple as if you are interested in the game and have the money. The value of the purchase is subjective. 

The alpha is not getting wiped. It will run parallel to beta and launch and will serve as public test. There is the possibility of alpha wipe if they have an update they can't put on top of existing code.  But part of being alpha.

Finding the game to be fun so far.  Korean style of gameplay is more 'generic' in terms of systems but incredibly deep in terms of customization. A style I felt has been missing. Not for everyone.

Alpha characters will get wiped and then the closed beta characters will get wiped and then once in open beta no more wipes ( since that is release for anything f2p ). You are fooling yourself if you think what you do in the alpha is going to carry over or what you even do in closed beta. Not happening.

Originally posted by Creatorzim

People charge for beta and alpha keys all the time. Instead of giving it away for free and random people get money this time the developers make the money. I dont see anything wrong with this model. Would I pay for it? No, but I never bought beta or alpha keys before but I know tons of people buy and sell them.

There is a market for it, its just like when Diablo was charging for items in the AH. Instead of random players farming these items and making all the money Blizzard could make some money from it and help the company expand instead of filling the pockets of random people. 

Those items in the RMAH were found and listed by players. Not a good comparison.

$150 is steep. There should have been a tier with just alpha and beta access with no other bells and whistles. They threw in all the other things to make the tiers look like they have value so they can charge an arm and a leg.

Originally posted by Aparition
i played 3 or 4 years of ultima online, there wasnt 1 quest in that game, i think i prefer it that way also, forced exploration and grinding mobs was fun enough not to need any other leveling method back then, but with today's almost forced questing type model, most people who started playing mmo's in the last 10 years dont know anything different.

Sorry to be the one to tell you this BUT UO did have quests even before any expansions. You just had to know where they were.

For me.. I would like to be able to do both. 

Pretty expensive. 

When I saw the thread I was expecting it to be similar to Landmark with $100 and $60 giving alpha access and $20 giving beta access. Well.. At the very least they are giving cash shop currency.. Sony gave squat AND added the shop in during alpha!.

I reckon I will pass no matter how much I want to play. Just to expensive.

Originally posted by Burntvet

It appears that Zenimax' inexperience in running an MMO is starting to show.... between the bugs, the exploits/bans, the billing "irregularities" and the bot problem, this is not looking like a good launch, at all.

[mod edit]


You wont see that because ESO is a very good launch for an MMO. [mod edit]

Outside of the interesting crafting... What is the loot like? Completely random?
I didnt notice much as far as moving around the land but in melee combat I could feel it. My weapon would slow down slightly when it would hit an enemy and that felt pretty good. I didnt haven a problem with combat prior but it added a bit more feel to it.

Posts are already being deleted about it. I think I will get a refund. A shame really.

I had a post with several likes and +1s that vanished because it was " trolling ". I said to those that support such a thing so early on need to realize that others dont and for them to get over it. Stick your head up SOEs behind and actually troll and your are ok but any sort of valid unhappy posts gets whined about until removed.


Originally posted by Amjoco

Aren't they still using a build that is from several weeks ago? I haven't kept up with this beta weekend so I haven't really looked into it. But, if it's not a newer build than the last one than none of the problems will likely be seen fixed.

And, here it comes again and I will say it. "This is Beta".

Collision detection is in this build so a couple weeks old.

$15 would be a good deal for Landmark and Next but nothing for what they have now.
Originally posted by nariusseldon
wait .. if you don't like it .. why do you pay $60?

Because I bought in a long time ago and the marketplace was put in this weeks patch.

Get it? Probably not.

What are everyones thoughts on EQN:L already having a functional marketplace in the game in Alpha testing? A phase which players already have to pay $60-$100 to be a part of.. I am of the $60 group.

I personally do not like it. The shop should have been put in a couple weeks before open beta. Having it in the alpha is just greedy.

Decided to go ahead and buy to get into the alpha even with closed beta around a month away. Pretty good so far but I feel so alone. Is there no world chat or anything?

What are the plans for the actual world? Right now its cut up into islands and regions. Will there be a complete large singular world at some point or will it always be like it currently is?

I cant wait for some optimizations to be be implemented. The way the land get get caught loading chunks is such a headache. 

Hopefully there will be some nice changes before closed beta and the influx of players the 19.99 pack will bring. I can definitely see some really really loud complaints if not.

Also I really wish first person mode was better. I feel like my face is on the ground.

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