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All Posts by SlyLoK

All Posts by SlyLoK

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1241 posts found
It depends on the game I guess.. High fantasy it doesnt really bother me but if its in a medieval / more realistic fantasy setting then I dont want it in the game at all.
Originally posted by tkoreaper
Planetside 2 is what you're looking for, but FPS just isn't your thing then there's Archage and EQ Next. (Probably not this year though)

*cough* PS2 as of this moment aint that great *cough*.. That darn frog in my throat!

I am just sick of waiting for  SOE to drop some  info on EQNext. Obviously its going to be F2P but thats all we know.

Originally posted by Humphrie
I confess, really none of that looks very good. Hell, TESO appears to be a fullblown WoW clone, to the degree that people on those forums rage about little else. Now I feel even worse that the combat of TSW was so bad (especially since AoC did it so well 4 years ago). Why does this genre seem to do nothing but regress?

GW2 and TESO are pretty much using the same mechanics as each other so I fail to see how one is a WoW clone but the other isnt... ?

Anyway for me its ArcheAge , TESO and EQNext or at least some info about it.

Originally posted by Weretigar

I feel bad for saying this but it will b english subbed and translated on a p-server long before it comes to america lol

Probably lol.. Thats how I know to stay away from Blade and Soul..

Originally posted by LordRelic

I will have to wait and see what combat is like, if its tab target  then im off for good.  That is not elder scrolls im sorry.

Like i said ill wait and see more on it, but i feel like there going to do the same old crap just with a differant polish.

So you would rather have a ping hiccup cause you to die to a random bear or player than to have a combat system that evens out the ping advantage / disadvantage? Until ping is no longer an issue ( which will be never in an MMORPG ) targeted combat will be the obvious approach.

I liked the flyovers they showed at E3.. Really clears some things up as far as the art goes and how well the game looks ( really liked how Skyrim looked ).

Though I was disappointed they didnt show any real gameplay.

Originally posted by PyrateLV

I see they spent some of that Development $$ on cool RL Props to show off at E3.

How nice

And you couldnt impliment in-game housing why?

Probably because they had more pressing issues that actually effect gameplay? I am sure housing will make it into the game at some point but some need to understand that placing a house in the game world most likely isnt going to happen..Housing just isnt something that can be thrown together on a whim to please people.

As far as classes are concerned.. Does it really matter? There have been base classes in TES games for a long time and just like those game they have already said you can use whatever weapon you want no matter your class.

Hope we see a ton of gameplay during E3.

Originally posted by SEANMCAD
Originally posted by odinsrath
Originally posted by FrodoFragins

MMO's are so big and expensive that fluff like player housing generally doesn't make the cut on release.

people cant seem to wrap this around their brain..iv said this before..but yet this game is now a complete failure now because in their mind it wont / never have player houseing ..or wont be like TES that they play on xbox / consoles

in this day and age everyone complains about clone this clone that ..but being diff is now a huge bad thing

player houseing is fluff that is added in 90% of mmorpgs nowa days along the way...once they have a finished product..they add fluff if people are playing and if they have a player base ...everyone runing around here saying this / that game had houseing at release...more than likely they didnt play on release cuz they wouldnt be making carzy claims that they had it...with a very select few on release and much much more that was added as fluff..cuz thats what it is

p.s - just cuz they are makeing a diff type of mmo than what the single player is dont mean that they are gonna change or kill beths. franchise..they are still gonna make the console sandboxes

am i dissapointed it isnt like TES like on the console... yes

am i runing around like an red headed angry german bashing his keyboard with his arms flailing about because its

people are NOT complaining that there will not be player housing. That is a misunderstanding. let me say again to be clear.

People are NOT complaining that there will not be player housing.

People are complaining because of the REASON we were told. The reason is pure utter complete and factual bullsh*t.

 It doesnt matter if its a good or bad reason because its not going to be there either way. Holding off on housing because they knew players would want it a certain way but to them wasnt a feasible idea is fine. 

Considering so many people would want housing out in the game world I am glad they decided to hold off on it for now because housing in the game world just isnt a good idea IMO due to all the clutter that would ensue. That doesnt mean they couldnt have used a system like EQ2 though but they obviously had something else that they thought was a higher priority.

Housing is the least of my worries in an MMO.

Originally posted by Manveru

The criticism is definitely well founded. Look at Morrowind, Oblivion, and Skyrim. - Look at what? Oblivion and Skyrim were " dumbed down " compared to Morrowind.

First Person Perspective - There is still no certainty that there will not be a first person option. Even then FPP works well in a single player environment because everything of import is infront of you. No need to worry about any group mates or player enemies on a battlefield.

Skill Based Progression - They could have added this but there would had to been a skill cap since some balance is required in an MMO .. Cant have tank mages running around everywhere. I think a class based system ( which is there in the Single Player games except for Skyrim mind you ) is the lesser of two evils considering changes for balance purposes.

Active Attack, Casting, and Block - In an MMO lag makes a system like this nothing but a headache. Want to miss every attack and be obliterated by a mage because they dont need to aim with AE attacks?

Abilities Modify Active Commands - No idea what this even means.

Open World With Unguided Content - TESO will have a mostly open world from the looks of it.. Oblivion and Skyrim didnt have guided content because of how the critter leveling was handled. You couldnt go anywhere in Morrowind right off or else you would be slaughtered.

No Class, Race, or Faction Restirctions - We dont know if there will be any Race or Class restrictions .. Just what races are in each faction and in one of the interviews they gave valid ideas as to why each races are in each faction due to that race / groups on agenda.

NPC Companions -Party with other players perhaps? I love to solo myself but the use of companions would just turn the game into EQ2 ( and EQ1 ) where noone parties together because of their mercenaries.

Player Property - Housing would be nice but I am against open world housing as it just clutters up the landscape. A system like EQ2 would suffice.

You'll notice that, given even the limited information available about ESO, that not a single one of these defining features is being integrated into the MMO. Most of them could, many of them are features of other released or near released MMOs. The disappointed here is two fold: first, the lack of respect for the intellectual property and second, the severe lack of imagination.

I see plenty of respect being given especially to most of the lore aspects. And MMOs at their core are all alike and the sooner people realize this the better. Most of TES single player features wouldnt fit into an MMO and if you forced them in then it would just be a mess and a complete choatic environment.

If the IP was respected, we would get an AWESOME and potentially groundbreaking game. Imagine making a character, any race and skill combination you want, and entering a world of warring factions that you could declare allegiance to or not. Imagine having authentic freedom to choose your own goals and access content without arbitrary restrictions. Imagine interacting with people who have this same kind of freedom. 

We dont know yet if this game will be good or bad .. And as before any class combination just leads to headachdes balance wise especially in a game that will have a good bit of PvP. And balance trumps just about everything in that regard. I dont see any restrictions myself and we also dont know how much freedom there will be in the game yet.

It is abundantly clear that this game is essentially WoW with three faction PvP and Elder Scrolls lore.

Abundantly is it? Looks closer like a GW2 / DAoC mix to me.

On the one hand, there is nothing inherently wrong with adopting innovations of previous games. However, there are better games to emulate. The Secret World's skill progression and story telling system spring to mind. Better yet, emulate the series your damn game is based on! Or innovate. Or develop a new IP instead of abusing a loved and respected one.

TSW isnt going to be any different than any MMO before just like TESO , GW2 and even ArcheAge will be no different than any MMO before them. 


Originally posted by PyscoJuggalo
Originally posted by Vorthanion
Originally posted by morlock9

Welcome to next week's headline across the gaming community.

Regardless of the state of the recently revealed game or its ability to stand on it's own as an MMO, the development team has departed significantly from the features that characterized previous Elder Scrolls games and has resulted in a backlash from the fan base.

With the leak of some detailed information on game play, many have begun to wonder if the title of Elder Scrolls Online should be replaced with something more fitting a traditional MMO "Based upon the lore of the Elder Scrolls Series".

At a time when most MMO's benifit from exciting announcments, ESO is already being heralded as a falure for lack of vision. This appears to be the most negatively received "reveal" in the history of the modern MMORPG.         

...and you're basing that on the responses from the boards on this website?  No surprise there, knowing that many of the lurkers here are devoted to sandbox / action games.  I don't see much if any negativity on other websites in regards to the release, with exception to as usual.

On the Bethesda forum there has been PLENTY of negative respose.  Sure there are the fanbois, like you probably, but many many people simply saying "This ain't an Elder Scrolls game!"

Want to know why?  Because TES is a sandbox game or for the effing zealous sandboxers, a hybrid sandbox...

From what I can tell it seems like its the same handful of posters over and over again.. Much like here.

Originally posted by Vorthanion
Originally posted by Shodanas

@OP & and the other doombringers swarming the TES forum since yesterday:

So, a TES MMO is announced and although we don't have anything solid about the game yet you come here and bitch because you don't like the engine it's build on. I don't know if TES online will be a good or bad game, with ZeniMax chances are 50 / 50, but i do know that it will be a much better place to be without the likes of you. 

Also, you should check the engine's website and try to comprehend it's many features before leaving your ignorant, spiteful and self-righteous comments here. 

Having played WAR and TOR, I am not impressed with the engine nor its capabilities.  You sound just as self righteous as the ones you disparage.  We have plenty of solid evidence of the features and direction of the game, thanks to scanned pages of the Infogamer article, the link even present on this site no less.  Maybe you need to catch up with the rest of us before you make yourself look really silly.

WAR didnt use the Hero Engine.. It used Gamebryo. Just like Rift..

Looks ok to me.. How it plays is what really matters though.

This game has been in development for years already and is due out next year.. This wont accomplish anything.

I just want to explore the massive world that this game is going to have. The class system doesnt bother me..In the end it all turns out the same with copy and paste builds and a skill system without a skill cap just leads to tank mages and master of all unblanaced igorance.

I want to know more about the crafting in particular though.

Read the whole thing.. Sounds good to me and as long as the game runs well I dont mind the graphics either. I like the sound of being able to roam around and happen upon a quest that can be done without having to head to a quest hub all the time.

And the PvP sounds like it has ideas that old DAoC players suggested to Mythic a long time ago like being able to take over farms and such to help your side and not always going head first into a zerg.

Will this game take place far enough in the past that the Dwemer ( Dwarves ) will be around?

Originally posted by ShakyMo
You heard wrong

The head of zenimax online is Matt frior, who was the less pvp designer on daoc (the greatest mmo ever). He quit mythic because he didn't like the wow like direction daoc was taking with toa.

You do realize that ToA released before WoW... Right? lol. And Matt Firor left around the time Mythic was bought by EA I think.

June of next year.

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