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All Posts by SlyLoK

All Posts by SlyLoK

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1321 posts found
Originally posted by SavageHorizon
Originally posted by ste2000
I can confirm what the dev said, the world is huge indeed

No it's not, it's an instanced zoning word, even within each faction area you are zoning between areas. You cannot go where you want within the world and to top it all it's made of many instances.

Vanguards world of Telon is huge not ESO lol.

Except Vanguard is also cut up into zones or in its case " chunks " and each time you cross one there is a pause for it to load. It is pretty quick being only a second or 2 though but it is still the same.

The world in TESO is huge.. It doesnt matter if there is a loading screen between each area. You can quickly lose hours of playtime by just roaming around in ES fashion in one of the early areas. In fact that is what happened to me.

Originally posted by Telondariel
Originally posted by garrett
No mention of bags at all

If you could find out for us how we can extend our inventory storage and bank storage, that would be most awesome!



As of right now you pay an NPC gold to increase your storage space.

Crafting is pretty nice.

I didnt mind the level scaling but I did only get to level 30 something before deciding to stop playing. The main thing for me was that I was my own everything , the combat was far to area based for my liking , skills were too lackluster and available way to early for a sense of progression. Then finding myself running in a circle for the events and area bosses got boring real fast.
Originally posted by Mr.Kujo
Really depends on how character relates to the world. If character is faster than in Skyrim, and you get on a even faster mount map may feel 10x smaller than in older games...

Feels about the same speed to me. I dont know about horses though since I have yet been able to afford one.

Originally posted by TangentPoint
Originally posted by SlyLoK

Indeed. I hope the NDA drops soon so people who are calling ESO just another themepark can finally see why they are wrong.

Or.... they could elaborate on their reasoning, give specific examples, comparisons and explanations, and provide a compelling case for how they're right...

That street goes both ways, and neither direction is a guaranteed "win". 

Well right now one side can say what they want without anything and the other side even having specifics could not share them. It is a bit uneven at the moment.

Originally posted by Markusrind

In every ES game I played, housing was alsways a major focus in playing. One of the best Mods I installed for Skyrim was to let me build a house by gathering resources and slowly making a house. buying all the houses and upgrading them was also one of the main things I did to occupy my time. The number of hours i spent either arranging where everything went n my house and also transporting all my stuff between houses....boy that is a lot of time spent.

My point is this. For me, houseing is integral to what I consider to be the "ES experience". The fact that it is not part of the game upon release (and it has even been stated that houseing is too difficult to put into an MMO, despite housing existing in MMO's over 15 years old now!!!!) is a very telling design issue I have with the game.

Keep in mind that it wouldnt be just you with a house. It would be thousands of others. Just try to imagine a landscape littered with houses blocking ways and generally just making everything ugly.

UO ended up with no housing spots remaining several times causing new players to not have an opportunity to have a house and a landscape that was downright pitiful because of the houses. I cant count the number of times I would be running and then stop for no reason only to find out I ran into a house that had yet loaded fully.

AO , EQ2 are the best ways IMO slightly ahead of a DAoC / LoTRO style being instanced but being instanced I would hope they would allow players to build and not be predetermined. 

There is also the downside of causing the game to feel empty when everyone is sitting in their home and not in a city / trade area. IMO that social experience is needed and I just need to point to EQ1 for evidence. After the Bazaar ( not housing but it has the same effect ) came out the game never felt the same from a social stand point and that hurt my experience.

I do not believe that housing is a requirement in an MMO however I do believe that it can do more harm than good if it is implemented in the wrong way just for the sake of having it in the game.

Originally posted by Jimmy562
Originally posted by dotdotdash

The idea that you could compare the game play of TESO to the game play of Skyrim or Oblivion is fatuous.

Basically Zenimax Online took the standard themepark MMO formula and attempted to wrap the TES franchise around it as best they could. From the combat system to itemisation, the game is first and foremost an MMORPG, and only a TES game as a secondary concern. You could remove all of the lore from the game, change the UI slightly, and easily turn it into "generic MMORPG number X". The same sentiment of course applied to SWTOR and WAR before it, but the lesson seems to be missed by the "creative leads" behind the genre at the moment (who are almost all dinosaurs in both a literal and metaphoric sense).

TESO won't fail, in the same way SWTOR hasn't failed. That doesn't mean it will succeed however. It will receive the same hype-fueled reception as SWTOR did, and will then dwindle and fall from the attention of gamers in general quite quickly.

Obviously the truth of the matter will escape those amongst us who are still rabidly delusional about these things.

TESO is NOT a standard themepark. 

Indeed. I hope the NDA drops soon so people who are calling ESO just another themepark can finally see why they are wrong.

Players that are vampires should be shunned by NPCs and NPC Towns / Villages. They should also have their own "underground" cities , villages , merchants..ect. Should be something a player should have to stop and think about and it not be just a flat out buff.

The housing that I would hope ZOS would do is the same as SOE does it with EQ2 and having rented spaces inside the cities and you just decorate the inside how you want. I really dont want to see the landscape littered with houses. I guess they could do a huge instanced open zone where players could build their houses and have styles that each race uses ( with mountains , forests , rivers , lakes..ect. and no be flat! ). Also keep randomly spawning monsters / resources and a centralized crafting center for those that cannot yet fit / afford crafting stations in their home for a more social experience.

Having said that.. Housing is definitely not high on my list.

I have played and have had fun with D3 since it released. I find it more fun than D1 , D2 , Sacred 1 , Sacred 2 , Dungeon Siege 1 , Dungeon Siege 2 , Path of Exile ( yuck! ) , Marvel Heroes ( ugh ).. ect. And I will have even more fun with the expansion.

Am I disappointed that the wait has been a very long time between content patches? Or what content patches were released being amateurish? Sure am but I still have fun.

8 would be ok if half of them werent tied to your weapon. That is the main thing I dont like.. Dont like it in GW2 and I dont like it in EQN. Only having 4 abilities of your choice to use isnt enough IMO.

What made me stop playing WAR..

1. Incredibly linear world. It was like a single winding path and that was it.

2. PvE and Public Quests were mostly garbage. Some will say DAoC was an RvR game and others will say it was a good game. I am the latter. DAoC had underrated PvE with some great dungeons and for a change of pace I dabbled in RvR ( I would say the majority did this imo ). WAR had nothing for PvE. 

3. Terrible engine. Oh man. 

4. Class imbalance. It was a joke from day one.

IMO if WAR had a better designed world and better PvE it would still be kicking.

Tons of good stuff here! Looks like the upcoming patches and expansion are going to be pretty awesome. 

Originally posted by Iselin
Originally posted by SlyLoK
Originally posted by dustyhayes
Originally posted by RexKushman
Originally posted by dustyhayes
I think what being overlooked is the funding for console versions since PS4 & XB-one owner will be already paying monthly subs for PSN and XB-Live that's where the cash shop could come in

You do not need a PS Plus membership to access MMO's on the PS 3 & 4.  

You sure because I was under the impression that PS + was required for PS4 online play due to the E3  announcement & Shuhei Yoshida's interview with Gamespot

Games with a sub fee and f2p games will not need PS+.

It's not a sure thing, though they're trying:


No. I am referencing what Sony said at the PS4 reveal. They specifically said that games with a subscription will not need PS+ and F2P games will not require it either. They also mentioned that any game where Sony was not the ones providing the servers that the developer / publisher could bypass PS+ if they chose too.

Originally posted by Stizzled
150 hours split between three factions, so 50 hours of story/random content for each faction. That doesn't sound like much to me. I imagine the leveling process will be rather fast, as they try to funnel everyone into the PvP zone as soon as possible.

You can PvP at level 10 so I dont think that is the case.

This is also an estimate that does not include crafting , exploring , dungeons and side quests. And the 50+ is harder and 50++ is even harder still. So it looks like there will be a good amount of content.

Originally posted by dustyhayes
Originally posted by RexKushman
Originally posted by dustyhayes
I think what being overlooked is the funding for console versions since PS4 & XB-one owner will be already paying monthly subs for PSN and XB-Live that's where the cash shop could come in

You do not need a PS Plus membership to access MMO's on the PS 3 & 4.  

You sure because I was under the impression that PS + was required for PS4 online play due to the E3  announcement & Shuhei Yoshida's interview with Gamespot

Games with a sub fee and f2p games will not need PS+.

Originally posted by Torvaldr
Originally posted by Gruug


Cash shop is not a problem UNTIL they start selling weapons, xp pots and/or other "game enhancements".  I am totally good to go with the sub payment model but will keep an eye on that shop thing.

So exactly what does my subscription pay for then?

Box fee covers the development costs.

Service fees cover name changes and the like.

Cash shop covers that extra revenue.

Subscription covers needing to generate even more revenue?


I'm laughing at people that say, I love subscriptions so cash shops in subscriptions are good.  I hate f2p so cash shops are bad in f2p.  Is that really where p2p people are right now?  No wonder game publishers pull the shtuff they do.  P2P gamers will throw money at anything as long as they're renting it.

You are forgetting further content development. And an item shop that only has services and vanity items isnt going to bring in that much more revenue.

To many people are entitled anymore. If ESO was F2P with an item shop what then? Blocked off content unless you paid out the nose every 5-10 levels. What about B2P? The initial sales would go toward recouping dev costs and a little left for content and as we see with GW2 that extra content would be pretty low quality.

The fact is P2P is really the only way to go still yet for an MMO wanting to be more than a fly by cash in. I dont care bout the vanity / service shop just like I didnt when I played WoW or EQ2 pre f2p. It isnt required and isnt going to block off any meaningful content.

People need to get over it.

What are people complaining about? Being able to purchase a token to rename your character? All I see in this thread are off the wall assumptions. 
Originally posted by morbuskabis

The P2P model will work for PC (maybe) but for consoles there is no way ppl will pay 14.99$ per month. They allready have to pay for their mmo services so they can play with their friends online...

ESO will be crawling on their knees, begging the PC crowd to forgive them and to save them...

PS+ will not be needed for ESO. Sony has already answered that question during PS4 Q/As. Live on the other hand I do not know.

Originally posted by CalmOceans

I do miss them.

And the real corpse runs from EQ, not the watered down invulnerable ones from WoW


I miss them because:

-like you said, it creates fear.....when you're fighting a mob you need to feel fear, you can not feel fear if there's nothing to lose, XP loss and corpse runs both tap into that fear

-it creates downtime, which helps the community

-it creates community like you said, you needed that cleric and necro in the case you lost your corpse, you needed that druid for sow and you needed an invis or IVU sometimes

If you think EQ1 had " real " corpse runs then you must not have played the games that came before it where if you died mobs would roll your corpse and take your stuff. Often you had to clear an entire dungeon just to get all of your stuff back. EQ1 was cake compared to those games.

On topic.. Yes and No.

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