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All Posts by SlyLoK

All Posts by SlyLoK

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1321 posts found
Originally posted by nariusseldon
wait .. if you don't like it .. why do you pay $60?

Because I bought in a long time ago and the marketplace was put in this weeks patch.

Get it? Probably not.

What are everyones thoughts on EQN:L already having a functional marketplace in the game in Alpha testing? A phase which players already have to pay $60-$100 to be a part of.. I am of the $60 group.

I personally do not like it. The shop should have been put in a couple weeks before open beta. Having it in the alpha is just greedy.

Decided to go ahead and buy to get into the alpha even with closed beta around a month away. Pretty good so far but I feel so alone. Is there no world chat or anything?

What are the plans for the actual world? Right now its cut up into islands and regions. Will there be a complete large singular world at some point or will it always be like it currently is?

I cant wait for some optimizations to be be implemented. The way the land get get caught loading chunks is such a headache. 

Hopefully there will be some nice changes before closed beta and the influx of players the 19.99 pack will bring. I can definitely see some really really loud complaints if not.

Also I really wish first person mode was better. I feel like my face is on the ground.

A solution would be to make the phase that the party leader is in the main one. That way groups stay together and no longer get split by a quest phase. Outside of the quests that do it everything works fine.
They are working at keeping groups together during quest phases. Hopefully it will be worked out before release. It is a problem.

First off.. Fix the desync issue.

Secondly.. Change the camera angle.

It is good that they kept the starter islands available to do.. I for one really enjoyed them.
Originally posted by Spawnblade
Originally posted by NextGem
I played D3 when it was first realesed and I definitly got my moneys' worth. If you are interested in playing this title do not be misled by the jaded fans who downtalk it. With all of the new improvements the game has become even more playable. I for one enjoyed it far better than POE or TL2. The storyline and cinematics in themselves are awesome to watch. This new patch may just be the thing to bring me back.
 

I've been following RoS progress for a while... and for a time I was excited.  Then Blizzard announced they'd be removing classic difficulties and implementing a monster scaling that matched Oblivion / Sacred 2--A formula that's been **proven** time and again to be what consumers hate.  Yet they do it anyway.  It's almost like they think they're exceptions to the rule, or else they really are trying to make the game as terrible as possible.

 

Sorry, but I don't know if I can take any more of their BS.

The setup that they replaced the previous difficulties with are much better IMO.. Normal , Hard , Expert , Master and Torment 1-6 has a much better feel to it IMO.

Because previous Elder Scrolls games except for Skyrim have had classes. Simple

At least one test will be centered around PvP and probably another for stress testing.. Minimum of two with a very small chance of a third.

1 ( Maybe ). Normal Weekend Test

2. PvP Test

3. Stress Test

One right off would be in my first beta test awhile back.

In the DC there is a Rogue type character that is voiced by the same guy that does Mugen on Samurai Champloo ( forget his real name ) and his character was leaning up against a wall flipping a gold coin.  Of course other NPCs do this but it was a small detail that I really enjoyed.

Small details is one area I think ESO really shines compared to other games.

Originally posted by gestalt11
Originally posted by SlyLoK
I hardly crafted but I was under the impression that you could only specialize and max out 1 crafting skill line and the others would still be there but not specialized in..?

Not from what I have seen.  Specialization in the crafts is not any thing formal really.  Rather its a matter of a SP sacrifice + what you find and do in practice.  Basically "specializing" in a craft will take time and possibly a bit of luck.  

 

There was a Dev QA where I thought remember seeing that you could not max out more than one crafting skill. Could be wrong.

I hardly crafted but I was under the impression that you could only specialize and max out 1 crafting skill line and the others would still be there but not specialized in..?

What would be worse?

1. Having an impact animation with every hit on NPCs and PCs possibly interrupting attacking animations but still being hit by an attack you didnt see because of an impact animation played instead of a players attack.

2. Keep it similar to as is with impact animations playing during idle states and having attack animations playing over those impact animations to keep the visual flow of combat.

I would rather it be #2.. With how much movement there is in ESOs combat it IMO would look worse with #1.

Now what could be better is the sounds of combat.. Really good sound design can offer more than animations when it comes to the feel of combat. Better and more immersive sounds would go a long way.

I enjoyed the game right from the start.. Before Michael Gambons voice in the prison it was kinda drab but once they added his voice it was even enjoyable and actually made me excited to escape. All of the starter areas I thought were well done and enjoyable. I didnt reach level 10 on any of my characters so didnt even participate in any pvp or dungeons outside of the first public dungeons you can enter.

I had no problems with the melee combat.. Blocking a power attack and then using one of my own with a 2H axe to knock the target down was very satisfying. I played in first person for the most part but switched to 3rd person for a change of pace every now and then and really had no problems with 3rd person combat or animations either. It was pretty cool watching my Nord sling an axe around from hand to hand ( all races do that animation though which is disappointing ).

I also used a bow with a Templar.. The first person mode can be improved but really didnt have an issue with 3rd person using a bow.

Animation wise as far as attacking I would like to see race specific styles or at least make them different based on large , average or small races.

Had more fun with the combat of any MMO I have played in a long time.

Originally posted by Eighteen16
Originally posted by keithian
My first reaction after watching that was they are very good at coordinating and knowing what they are doing at that my groups and most groups will die multiple times in one boss fight lol. I really liked how many abilities the NPCs and party were using. I think it all looks awesome and challenging despite how successful they were. Also, we don't know how many times they died before showing what they did since they knew exactly what to do at every turn.

 

Honestly I don't think the starting dungeons are difficult, but I have had terrible luck this beta with healers. I was playing on a very well geared tank, but the healers I got just didn't heal, I would literally sit in block for a minute as my HP slow got to zero. I guess that is inevitable when some people think a wide option of abilities means they can spec into whatever they want and still fit any role...

Maybe you werent as good of a tank as you thought you were. Players cant keep up a " well geared tank " when they are to busy trying to keep themselves alive because the " well geared tank " doesnt know how to control aggro in ESO.

Originally posted by Raunu

Come on. Don't reward them for locking a whole race behind a paywall.

While I personally don't enjoy ES:O.  I understand why many do and I hope the game is successful and around for a long time for you folks.  However, I still would never encourage them to get the CE due to the crap that Zenimax is pulling with the Imperial Race.

Well... The horse and the rings of mara can be gotten through normal gameplay. I am going to make a wild guess and say that somehow someway the Imperial race will be able to be unlocked in game through normal play and the CE is a way to bypass that.. Only IMO and a guess.

I have already gotten the digital CE and I paid less for it than I normally do for games.. $58 after discounts.

Originally posted by epoq
Originally posted by xeniar
Originally posted by handlewithcare

there is no grinding in the game what I have seen,its small little quests like skyrim.

this makes the game fun,i hope the days of kill 10 rats and bring 3 pretsils are gone forever.

you thougt the kill 10 rats quest was grinding?

my god you have never been in a grind game have you.

LOL - Seriously.

 

Try Everquest.  Kill 100 rats, with no quest telling you to do so or reward for completion.

There was a reward for killing rats just as there were for killing skeletons. 

New content?

I could have suggested collision detection but in the end I think it would do more harm than good.

Or maybe more skills but I was going back and forth on what to get already so I didnt suggest it.

What I ended up suggesting was for more hair and clothing physics.. Especially for the hair. Cardboard hair is out of style and is long overdue to be non existent in games now days. Not TressFX level of physics but enough so it isnt just so ridiculous looking. The long hair options look and feel terrible.

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