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All Posts by SlyLoK

All Posts by SlyLoK

49 Pages « 1 2 3 4 5 6 7 » Last
975 posts found

And I can give 5 reasons why DA would make a horrible MMO.

1. Bioware / EA

2. The lore sucks.

3. The stories suck.

4. The world sucks.

5. The darkspawn are the only notable enemies the franchise has..

Bioware needs to drop DA altogether and pursue another world because they are grasping at straws as far as story and lore for the last 2 installments. The first wasnt even that good either.

Dec 10 and 17 are supposed to bring PvE combat to the game and they say there are monsters going in that they have not mentioned yet. But with the combat the way it is I dont see how it can be any more than jumping around spamming left click and the couple cooldowns available.

Coin currency needs to go in to replace the copper upkeep for claims too.

I am still at a loss as to how slow this project is going. There have been early access indy games that have shown up after and improved more in less time than what Landmark has and that includes some voxel games.

Another mistake is saying FU to the current players of EQ1 and EQ2  ( the ones who have been paying the bills ) just so they can try and get some MOBA players to play their new game ( news flash SOE.. they wont ). Being f2p will guarantee players but IMO it wont be as big as it would had if they didnt crap all over the EQ name.

EQ for the time and the hardware then was of realistic styling. I am not sure what you are trying to get at... And EQ2 has a doll like feel to the models it but still they went for realistic styling and they just chose the wrong CPU path to design the game around.

They are nowhere near what Landmark and EQN currently look like. They are going way to far with this whole " Heroic " non sense.


This is not photo realistic but it definitely has realistic styling and color without being a disney cartoon. Why they chose to go away from this style is mind boggling. The current characters offer nothing over what this would have and look way way way worse.

Originally posted by Amjoco
No disrespect to those who are looking forward to this title, but I think SOE is making a mistake just designing the game, not so much the payment model. It has somewhat fallen off the radar, and imho, the negativity it has had makes me think they are second guessing the entire project. I would love to see a game with the voxel system, but I would have loved it in EQ3.

I think a hybrid system would probably work best. Areas where ore spawn would be voxels / trees would be voxels / and only certain types of terrain , walls etc would be voxels.. 100% voxels is just plain ugly and you have to jump through to many hoops to get it looking halfway decent but you get tons of pop in.

WoW - I would say is more of artistic / stylized than cartoony.

EQN - Not art or stylized. 

Warhammer Online - Stylized / realistic.

Lord of the Rings Online - Stylized / realistic.

EQN - Not stylized / realistic.

Free Realms - Cartoon.

EQN - Disney Cartoon.

EQN / Landmark is neither artistic , stylized or have any sort of realistic element thrown in like WHO or LoTRO. It is disney cartoon from the get go. Giant trees , giant chins , giant plants , giant noses , over exaggerated movements , vomit inducing particle effects..etc. The female character models arent nearly as bad as the male as they seem to have believable proportions and facial features.

That is what they should have kept!

And SOEmote will continue to not be used by the vast majority of players. It brings nothing to the table and is a waste of resources.. They dont need it for NPCs and players dont use it in their current games and being slightly more noticeable isnt going to change anything for Landmark or Next. So that brings us all the way back around to the hideous over exaggerated facial features and why they should be changed.

Or I dunno.. What they already had prior to deciding to rip off Disney? Not hyper realistic but definitely not Disney either. It is almost as if SOE didnt want to bother to come up with their own style so they decided to rip off something that was popular.. Disney style.

The water is weird for sure. It looks okay far away but up close as you say it doesnt move realistically. And honestly I was surprised with the hitching as it normally doesnt happen and I didnt feel like moving to find a better spot. The FPS is still not where it needs to be though.

If it has been two months since you last played then you should try and see if it runs better for you. There has been an entire month of optimizations , , multi core support and this last patch has something to do with voxels. Do not expect to run on highest shadows though.. High is where I have it set and I get 40-50 fps on average and there are still random drops to the 20s for a few seconds for some reason.

These look better than the first few they put in.

Poor Framerate
General Discussion « Landmark
11/15/14 1:24:34 PM

What do you mean reducing the testing population? Do you mean they have moved their internal testers to something else? Or do you mean the poor performance is causing people to stop playing?

Anyways. I think it was the patch 2 weeks ago where they added multi core support which helped some. I can throw shadows up to high now and get 40-60 fps where before it was a miracle to hit 30 fps. And I believe they have yet to optimize how shadows are rendered.

Still there are performance issues that remain and I am not sure if or when it can be fixed. The messenger boots allow me to run faster than the game world updates around me which causes gearing and if light from light sources overlap it kills FPS which is really bad in caves.

But the game runs better now than it did 3 months ago.

I think they really shot themselves in the foot by not doing yearly expansions for GW2. The lackluster updates they do just arent enough.
Originally posted by Hyanmen
A bit funny how there's two free day one DLC's.... I mean, why make it DLC if it comes with the product and is free? Makes no sense.

Bingo. I also do not doubt that the other DLC are already complete too. How else would they release more every week? Seems more like a marketing ploy than anything. 

This looks really good and I am not much for FPS games anymore.
Originally posted by Allein

Originally posted by Rhoklaw

Originally posted by SlyLoK

I dont know what they are thinking over there. Landmark and / or EQN could end up being huge flops at this rate.

Pantheon with a fraction of support is making better progress for crying out loud.

While I wouldn't touch Pantheon with a 100 foot pole simply due to I don't care for one of their lore writers. I have to agree, Brad is doing a much better job with his game and limited assets than SOE is doing with EQN.

While I've barely followed Pantheon, I'm not seeing anything worth getting excited for beyond those wanting to go back in time. Pantheon shows exactly how much originality Brad has, which is very little. EQ-VG-PRotF are so similar in look and feel. Not that it is a bad thing, but I want a EQ/VG clone as much as I want a WoW clone. At least try to make it not so obvious. LM/EQN could flop, be huge, or at least grow steadily. Pantheon, if released, will never be more then a small niche game which is their goal I'm assuming. Different goals for different products.

I dont expect Pantheon to have a player base any bigger than Darkfall ( 10, 000 - 20,000 ) but that really wasnt my point. Just looking at the past couple months of progress videos of Pantheon gives me the feeling that they have a plan and that they are following it. When it comes to SOE it feels like they are jumping around and not really completing one thing before going to something else.

I personally think Landmark is already a flop. It is basically a released game ..Even though it is behind the " closed beta " tag they already have a cash shop ( since alpha! ) and people can pick up the $20 SC card to get credits AND Landmark but people arent. Its the same handful of people playing and that is it. I wouldnt be surprised at all if one day SOE came out and said " Landmark isnt improving at the rate we would like so we are stopping development " and only because they lack focus and direction!

For EQN. It is coming out no matter what.. I think that having a hybrid of voxels and meshes would have been a better way to go. Have voxels for areas you can mine , trees and terrain / buildings you can destroy and everything else a regular mesh. ( EDIT : Or at least use the voxel to mesh - mesh to voxel tech that Voxel Farm uses BUT it doesnt look good with tons and tons of pop in ) With the way voxels work they have to stream in constantly which adds to ping time and lower performance ( and judging by landmark will make increased movement speed a headache because of the game not loading fast enough ) .. combine that with big PvE / PvP battles and the game will have worse performance than ever. And players have already shown that they will not stick around if the game runs poorly ( see Vanguard ). The only saving grace for EQN ( and Landmark ) is that they are going to be f2p and easily accessible.

I could go on .. There are more red flags for Landmark and EQN that have yet to be even close to being addressed or have more than a bandaid planned ( publishing your claim for better LOD in Landmark is an example of a planned bandaid fix )..etc.

The one thing I am interested in is Story Bricks. I do not believe everything they are saying about it but I do believe it will add more options and outcomes which will be great no matter.


Originally posted by CalmOceans
Originally posted by Coated

The game play video is what did it for me.

I think it's interesting that some of the abilities from EQNext are some of the least used abilities in EQ.

Like furious leap in EQNext for the warrior. Warriors in EQ have battle leap. It has the same funciton. No one uses it, since it's chaotic and it's not useful during battle.

Whirlwind from EQNext for the warrior. Warriors in EQ have this too. But it's quite rare to just use it in the middle of a battle because it can break CC and just hitting 3 mobs at once is simply used for aggro, not for DPS. Using whirlwind at the wrong time will get you kicked out of a raid in EQ.

Cripple in EQNext is the same as Call of Challenge from EQ. But again, rarely used, because in EQ a group has snaring bility and a warrior is extremely bad at soloing in EQ.

All these similar abilities are used sparingly in EQ and are only used under specific conditions. In EQNext these same abilities are used as a form of DPS.

It shows what a lack of trinity does to a game. It becomes way more chaotic and uncontrolled.

I also didn't see any grouping in the video, just classes soloing.

Indeed.. group combat is going to be a mess.

I think an aging system would be interesting. You could either cap how old a player can become and thus no grey hair and wrinkles OR in a fantasy world being 80 years old doesnt mean an old man but more like Aragorn being 80 and looking like he is 30.

Starting out as a young kid doing various errands and killing rats would make sense as a quest! No more grown adults dying to ' A Large Rat '.

I kinda was off put when they changed the graphic style over the Disney. What they had previously wasnt what I would call photo realistic at all but at least it wasnt literally a cartoon.

Then it was the combat.

Then after playing Landmark for many hours I realized that for EQN voxels will bring more headaches than anything. 

Then seeing the performance after they added multi core support put up another red flag. It was an improvement but not nearly enough. 

I dont know what they are thinking over there. Landmark and / or EQN could end up being huge flops at this rate.

Pantheon with a fraction of support is making better progress for crying out loud.

I havent paid much attention to the ESO Store since I started out with the Imperial Edition at launch from GMG.. Is it still just the option to upgrade to the Imperial Edition from the Standard Edition and thus get the horse and the other things? Or have they started selling the horse separately?
Originally posted by Spankster77

Ok so serious question for the OP.  Wasn't the budget like 300 mil for TESO design and development pre-launch, not including post launch development, maintenance, and marketing?  So even if the game made 100 mil the first year including initial box sales isn't that kind of not so great?  I mean excluding box sales that number will be like 1/2 this coming year. 


So I guess my question is when will they actually start to see a return on their investment?  I wouldn't really consider any game (or business for that matter) a success until they turn a profit.


In my opinion from a business standpoint TESO is a failure, from a gaming standpoint it's a success.  Having 500k + paying subscribers is nothing to sneeze at especially with a game that has one persistent world.  However, showing revenue to prove the game is a "success" when it's still in the red is kind of pointless.

First it was 200m and now it is 300m.. I have yet to see anything that says it was even 200m. Where are these numbers coming from? Either way expecting a profit within the first year is pretty silly. 

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