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All Posts by SlyLoK

All Posts by SlyLoK

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1076 posts found
Originally posted by Hrimnir

You guys do realize there are a significant amount of people who are both gamers, and relatively wealthy.

To a guy who makes 250 grand a year, $600 isnt really a huge deal.

Honestly where are the threads complaining about people paying $2000 for a gucci handbag, or $300 for some brand name t-shirt.

Why is this any different

So comparing necessities ( less so for a handbag but it does serve an important purpose ) like clothing to something that in the case is CONCEPT ART is a good comparison to you?

I would also bet that the person that makes 250k a year that spends $600 for a ship in a game / while in a concept art stage to boot probably has financial issues elsewhere like insane mortgages and credit debt / loans. Making a lot of money doesnt mean you have to be stupid with it. I am single and am pretty well off but I dont throw away money that I work hard for just because I can. It is just a horrible excuse to hide behind when it comes to this kinda of thing. It holds no weight at all.

Principles.. Very people have them anymore.

At least now we know that Chris Roberts posts in these forums. 
The one thing I would want from UO would be the crafting. UO is the only game where I really really enjoyed crafting. And I dont think any game should take a page from Darkfall for anything and if they did the page(s) should be burnt.
I would think that the Thieves Guild would also make it in with this system..
Originally posted by Alders

While i understand the criticism, i don't get them at all.  EQ1 and EQ2 character models are absolutely atrocious.  I'm sorry but they are.  While i would have preferred a style more similar to ArcheAge, the new models are far better looking than anything SoE has ever done.

I also assumed by now that EQ vets would understand that EQNext is not targeted at them.  It's a harsh reality to come to grips with and it's also a huge gamble on SoE's part, but it's the direction i feel they're going.

I don't agree with the direction personally but it is what it is.

When people say cartoonish toward EQN it is because the characters look like they have been ripped right out of a Disney movie. It isnt artistic like WoW or mixed like RIFT..etc. The character models also ( IMO ) dont even match the world they are in.. Even in Landmark it feels out of place to me. It almost is like at some point in time the models were reduced in size and nothing else was... I feel the look of the world ( outside of the poor LOD and GIANT trees in LM ) looks and feels pretty good.

And for the time EQ looked amazing. EQ2 on the other hand I always felt had to much of a lifeless plastic barbie look. Mannequins pretty much.


I personally enjoyed the pace of EQ. I liked having time to talk while in a group. I liked spending time leveling up and not zooming through content. I like the idea of going to a camp or area of a dungeon and hunting there for awhile.

EQN looks like its going to be go go go action AOE combat and when combat is like that I expect progression to be fairly quick. I dont foresee EQN having anything in common with EQ other than lore and land. 

Originally posted by JackCracker411
Originally posted by azzamasin
Originally posted by rojoArcueid

mostly good updates IMO.


  • ¨You must spend champion points on a rotation system. Each time you spend a champion point, the constellation “rotates” and you must spend your next champion point in a tree belonging to the next type.¨


i dont like this. Why limit player choices? This is the same reason the skill roulette in The Secret World sucks, because its too linear and forces the player to waste points on skills many people dont want so they can get the next one.

I can't think of any talent system or skill system that gives players the option to spend points how they see fit.  There are always fillers one must go through.


It's not like each point you spend is pointless.  Each rotation of the constellation will ensure each point spent is meaningful and useful for your character.

EQ's AA system allows you to apply AA points to any tree that you want.


What's kind of disheartening about this approach to me is that it's forcing us to spend points in a skill tree that we might not necessarily want.  To me.. that's a waste.  Say, for example, that at any given time... the constellation allows you to apply a point to 1 of 2 branches.. then rotates to reveal 2 new branches.  What if you the next available branches don't really align with the type of build you are working toward.  You HAVE to spend a point in one of them in order to rotate the constellation again.  To me.. that's a wasted point.  Not the end of the world.. but an unnecessary annoyance.  


Would prefer that I can earn 'X' number of points.. and apply them all to one branch or spread them across multiple branches.  That's the flexibility that I feel most players will want.  That allows me to really specialize my build if I want to.  


At the end of the day though.. it's better than nothing.  I am looking forward to the system still.

The latest article about it on this site mentions that each constellation will have options for all play styles. 

Still Disney characters sadly.

I would hope they offer an alternate model like they do with EQ2 and have them more like the leaked screenshot prior to moving to Disney characters.

I cannot believe how little this game as improved over time. It isnt as bad as Landmark but it is still pretty bad.
Originally posted by rojoArcueid

mostly good updates IMO.


  • ¨You must spend champion points on a rotation system. Each time you spend a champion point, the constellation “rotates” and you must spend your next champion point in a tree belonging to the next type.¨


i dont like this. Why limit player choices? This is the same reason the skill roulette in The Secret World sucks, because its too linear and forces the player to waste points on skills many people dont want so they can get the next one.

There are 9 different constellations in the 3 categories of Health , Magicka and Stamina so there is still plenty of customization available and we do not know specifically what all we can spend the points on yet. 

The video was just a bunch of words using a simulator that shows nothing really. I think people need to pump the brakes on the storybrick hype until it actually happens in the game world. I mean some people think that NPCs will be self aware with no scripts for crying out loud. The demo they showed with the NPCs was heavily scripted and hardly anything SOE has hyped up. They scripted NPCs to kneel , use a scrying stone and follow you which is nothing new.


First MMO? Hardly. Which brings up the question as to why this game would be in the Museum? Back then any game that had hundreds or 1 or 2 thousand of concurrent players were considered an MMO because not many people were online or even played online games if they were.

And the PvP debate didnt start with this game either. There were games probably 5 years before this one that had the same questions ( graphical ones too )..

Not sure how this game got recognized as the first MMO when it clearly isnt..

Originally posted by skeaser
Originally posted by Callidor
Originally posted by Grunim

Glad you are enjoying the game, so am I.

That's great you picked up a version with the Explorer's Pack so you aren't locked into 1 of 3 races for your alliance.   Good to know the Explorer's Pack can still be found.

I do have fun in PvP, though the performance issues I experience in ESO aren't any worse than my most recent MMOs such as GW2 and Aion.    I have yet to play an MMO that did not have performance issues with large scale PvP.   Maybe MOBAs and FPS games don't have those issues, but every MMO I play with PvP with tons of players always has some sort of problem.

I appreciate NOT having an Auction House because the game has less inflation and it's actually possible to find good deals on items you wish to buy.   Just join a good trading guild or two that prunes out inactive members fast and you'll find guild stores not so useless after all.

I wouldnt mind gettin back into it, hows the population now?


With the megaserver merge it seems to be pretty lively.

ESO has always used a single mega server ( until moving EUs ) so I am not sure what merge you are talking about or are you just saying because of the mega server the population seems lively?

And OP ignore posts like the one above mine. " Hubs" are few and far between with them being mainly villages that you run across ( you dont finish quests in one town with the last sending you to the next town over and over again ) and many quests being out in the wilderness to find as you explore.

Quests are your main form of advancement but IMO they are definitely not set up in a linear fashion.

Originally posted by Mardukk
Originally posted by Mpfive
Originally posted by Wolfhammer

Ram update x - still no world to live in !

Just a pretty quest game... Booooorrrriiinnnggg !!


Just 1 huge neverending quest hub...




Just what elder scrolls players like, story and lore

Really?  I would have pegged ES fans as fans of a virtual world and freedom.


I tried to like the game and it has some good points but the required linear no risk questing was so damn boring.

It is only linear if you play it as such. I played ESO just like I did the single player games and that is run around exploring , pick up random quests and eventually complete them on my journey. I even found quests that were nowhere near any settlements.

If you choose to play the game like a typical quest hub MMO ( missing a ton of stuff along the way ) then that is what you will get. If you choose to enjoy the very large and open zones then you will get a completely different experience.

I play this game every now and then and I enjoy it.. BUT I really do not like the curse mechanic they use. It adds a different side to the game but at the same time doesnt really add anything of significance and IMO is a feature they should take out in the future.
Nice. Reminds me of Magestorm and Spellbinder a little.. However there needs to be game modes that support more players than that.. Way to low. Needs to be at least 16v16v16 ( 3 teams is always funner IMO ) with each trying trying to destroy each others source of power.
It is way to late anyway. I was able to play it a couple years ago and quite honestly it was a very poor game.
The terrain looks good I think but the character models are pretty bad and the world is lifeless.
Not much of a kickback.. I have only gotten to play on the first day of the headstart and that was maybe for an hour. Pretty horrible deal for 150 smackers and by the time it all dies down my patron time will probably be up too.
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