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All Posts by SlyLoK

All Posts by SlyLoK

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1281 posts found
Originally posted by Distopia
Originally posted by Wolfshead12

I agree. SOE botched EverQuest Next. Everything about it was a slap in the face to EQ veterans and the great legacy of EQ.

The SOE Live event in 2013 was a clever bait and switch scheme that lured EQ vets to show up and then once we got there we were let down when we saw the design of EQ Next. They gutted the lore, they removed levels, the removed the classic class system and pretty much everything that we loved about EQ...all gone.

All of the things that made EQ great were completely IGNORED and instead we got Minecraft and an ugly looking world with cartoonish avatars.

I remember being at SOE Live in 2013 and my heart sank as I watched some of the demos. 

The only good thing about it was the introduction of dynamic content and smart NPCs. That would really help a future version of EQ if the new company is smart enough to take what was good about the proposed EQ Next and combine it with what was good about EQ.

The fact that John Smedley is still there after years without any success in the MMO world is mind boggling.



I really don't understand such stance... had EQ been a continuation of EQ proper, it would mean yet again, more of the same rehash of old systems (that which we bemoan daily around these parts, and hold as proof the genre is stagnated and/or dead). How would that be good at all for anyone to do at this point, no matter the franchise? Whatever it turned out to be it would have to be a deviation from what came before (aka a slap in the face..)

I also have to ask why people consider landmark = EQN (minecraft reference)? I don't even care about either iteration of the franchise and I know that's not accurate...


Not really. They could have still used Storybricks which is what most people find interesting about EQN ( not voxels. Bad idea and ugly IMO ). The previous art style they were using would have been really something to experience but now we are stuck with Free Realms Next / DisneyQuest. 

As an example.

Originally posted by DMKano
Originally posted by Viper482

No sir, no way. What percentage of gamers even make $10k per month, forget being able to spend that much. Facebook game whales are considered people spending over $25 per month and only account for 10%, how do PC gaming whales jump to $10k?

Sorry sir but I've seen the data first hand from inside sources - there are folks who regularly spend between 10-20K every month in major AAA games that shell remain unnamed.

Again I have nothing to back this up, so you can simply dismiss it as you wish - I was skeptical too until I saw the ridiculous amounts top 1%ers were spending.

Shocking isn't it?


Just like how you think all " AAA " devs make over 100k per year.. 

If I can play both PC and PS4 I am definitely going to do it. I have different friends on both platforms so I dont have to worry about it.

Thanks for the info!

I am still confused at how this will work.

If I transfer to PS4 that makes my PC account forfeit right? 

This patch sounds epic. Glad I resubbed.
Originally posted by Kilsin
Originally posted by SlyLoK
Hopefully the next update will be impressive.

There has been lot's of recent updates!

For example:

- 31 Jan Pantheon Store closed

- 25 Jan Announce/Released The Keeper's Vault

- 23 Jan Game Tenets

- 23 Jan Dev Round Table Update (with a bullet point list I put together for everyone to read)


That's 4 pretty big updates and all within the last few weeks, the last update was 2 weeks ago and a week before that the Dev Round Table which gave a big update on a ton of topics for over 1 hour and 30 mins!

The team is flat out with building the game and working hard towards our next update but if you follow us over at the Pantheon development site, you will see whenever an update is announced.

Those are words. Not updates. Picking your nose and telling people about it isnt an update. FYI.

Actual GAME updates. 

Always the same few defenders. I am going to enjoy watching this 'game' burn.

I think loot is important. I also think that the way players go about getting that loot is even more important. I would like to see MMOs go back to the way MUDs and the first GMUDs ( Graphical MUDs ) instead of magic quest rewards everywhere.

I want to see people kill a crocodile and take it to a tanner to get a croc skin item that bestows Water Breathe when worn. I want to see people kill a Salamander and tan it for Salamander Scales that bestow fire protection. I want to see people slay a dragon and tan it for Dragonscale Armor that bestow fire and ice protection. I want to see people kill a Griffon and wear its skull for Nightvision and combat stun protection. I want to see gear actually last and not be replaced every 15 minutes.

IMO MMORPGs need to move back closer to their DnD / MUD roots.


Edit : Players should also have to think about what gear to wear to certain areas. No more one set of armor does everything. Want to hunt around a volcano? Obviously you will need a good deal more fire protection than what is normal. What about in an arctic setting? Need more ice protection. Etc.

Hopefully the next update will be impressive.
There was a post somewhere also stating that the exp boost potions can be bought with in game coin too. Not a big deal. They are probably anticipating people transferring over to consoles so adding exp potions will let new players catch up otherwise players that transfer may not have many people to play with for end game content for a good while.
Why do all these letters sound the same? Almost as if they are coming from the same source...
Originally posted by Malabooga

ZOS need to humbly ask ANet for a couple of lessons and then fix fail called guild stores/traders.

And yes, flipping is currently tons more easy in ESO than in "classic AH"

No it isnt.

If they can do it in a way that prevents item flipping then I am all for it but I have yet to see an AH system that prevents it. 
Originally posted by Shadanwolf

Stunning as it may seep.I think Matt Firror has written off ESO  AVA development .Certainly he has not done anything in the past...and has ZERO plans for the future. Stunning for a person who was brought on because of his DAOC background.


I sent the only message ESO might listen to...I cancelled my ESO subscription and re-started my DAOC subscription.

(btw DAOC  game development far  surpasses ESo's AvA non-development.)

AVA will get its day. They have been improving and changing so much other stuff that there are bound to be some things that will be worked on later.

The eye test my playing the game tells me that they do not have to go B2P as I see people everywhere in all zones ( not to forget the copies of those zones and the other factions and those copies ) but for consoles it is the best thing to do for ESO. There are more ES fans on consoles than PC by far and removing the sub will attract many more of those fans.

My only worry is that ( and would be in my open letter ) the DLC they make will be small in size and they will drop the idea of expanding areas of Tamriel that are not available right now and that there will be little or no more world content added in favor of instance content.

Originally posted by Rusque

Wildstar is busy trying to rename their game to "Africa: pls send moniez"


But to those who act like Red Cross keeps most of the money . . . you guys do know google exists right? A quick search shows that their fundraising efficiency is $0.16 which means it costs them 16 cents to raise $1 and that 90.4% of their proceeds go to their charitable efforts.

That's not bad and it's a far cry from some of the replies in this thread.

Yes google exists and you should look up what they tried to pull way back on 9/11. 

I wouldnt trust the Red Cross with any money..
Originally posted by Nanfoodle
Originally posted by SlyLoK
Originally posted by Nanfoodle
Originally posted by BadSpock

What EQ players wanted with EQN -



What EQ players got with EQN-


I played EQ from launch 1999. I dont want the above screen to be anything for EQN. As for the screen you are looking at for EQN, the build quality has gone way up. That pic is some player standing in front of a shack. 



And those still look like crap. And the distance of the screenshots are about the max distance you can get before everything turns into an even bigger mess.

LM and EQN are dead. IMO the franchise will be sold off before long as the team gets moved into cash shop mobile games and side scrollers for Live and PSN.


Far from looking like crap. I will admit it does not look as good a a polygon word but when you are making a voxel 100% destructible world their looks are miles better then...

Did Trove attempt to be anything that it wasnt? Picking out something like this to compare is ridiculous. Trove is consistent with what it does and tries to be.. Landmark is not. 

Originally posted by Nanfoodle
Originally posted by BadSpock

What EQ players wanted with EQN -



What EQ players got with EQN-

I played EQ from launch 1999. I dont want the above screen to be anything for EQN. As for the screen you are looking at for EQN, the build quality has gone way up. That pic is some player standing in front of a shack. 



And those still look like crap. And the distance of the screenshots are about the max distance you can get before everything turns into an even bigger mess.

LM and EQN are dead. IMO the franchise will be sold off before long as the team gets moved into cash shop mobile games and side scrollers for Live and PSN.

Originally posted by bliss14
Originally posted by jesteralways
This is what you get when you believe the words of someone who says :- "As responsible developers we will provide free content to our players." 

Did they not provide free content?

To some. Not to others. Therefor not free.

I played a bit of it and it is early early early early early alpha.. Not sure why they would want anyone to see their product in such horrible shape. The sounds were as if they ripped them out of games from the NES / SNES era.

Nothing to get hyped over here.. Yet.

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