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All Posts by SlyLoK

All Posts by SlyLoK

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906 posts found
Originally posted by Jimmy562
Originally posted by dotdotdash

The idea that you could compare the game play of TESO to the game play of Skyrim or Oblivion is fatuous.

Basically Zenimax Online took the standard themepark MMO formula and attempted to wrap the TES franchise around it as best they could. From the combat system to itemisation, the game is first and foremost an MMORPG, and only a TES game as a secondary concern. You could remove all of the lore from the game, change the UI slightly, and easily turn it into "generic MMORPG number X". The same sentiment of course applied to SWTOR and WAR before it, but the lesson seems to be missed by the "creative leads" behind the genre at the moment (who are almost all dinosaurs in both a literal and metaphoric sense).

TESO won't fail, in the same way SWTOR hasn't failed. That doesn't mean it will succeed however. It will receive the same hype-fueled reception as SWTOR did, and will then dwindle and fall from the attention of gamers in general quite quickly.

Obviously the truth of the matter will escape those amongst us who are still rabidly delusional about these things.

TESO is NOT a standard themepark. 

Indeed. I hope the NDA drops soon so people who are calling ESO just another themepark can finally see why they are wrong.

Players that are vampires should be shunned by NPCs and NPC Towns / Villages. They should also have their own "underground" cities , villages , merchants..ect. Should be something a player should have to stop and think about and it not be just a flat out buff.

The housing that I would hope ZOS would do is the same as SOE does it with EQ2 and having rented spaces inside the cities and you just decorate the inside how you want. I really dont want to see the landscape littered with houses. I guess they could do a huge instanced open zone where players could build their houses and have styles that each race uses ( with mountains , forests , rivers , lakes..ect. and no be flat! ). Also keep randomly spawning monsters / resources and a centralized crafting center for those that cannot yet fit / afford crafting stations in their home for a more social experience.

Having said that.. Housing is definitely not high on my list.

I have played and have had fun with D3 since it released. I find it more fun than D1 , D2 , Sacred 1 , Sacred 2 , Dungeon Siege 1 , Dungeon Siege 2 , Path of Exile ( yuck! ) , Marvel Heroes ( ugh ).. ect. And I will have even more fun with the expansion.

Am I disappointed that the wait has been a very long time between content patches? Or what content patches were released being amateurish? Sure am but I still have fun.

8 would be ok if half of them werent tied to your weapon. That is the main thing I dont like.. Dont like it in GW2 and I dont like it in EQN. Only having 4 abilities of your choice to use isnt enough IMO.

What made me stop playing WAR..

1. Incredibly linear world. It was like a single winding path and that was it.

2. PvE and Public Quests were mostly garbage. Some will say DAoC was an RvR game and others will say it was a good game. I am the latter. DAoC had underrated PvE with some great dungeons and for a change of pace I dabbled in RvR ( I would say the majority did this imo ). WAR had nothing for PvE. 

3. Terrible engine. Oh man. 

4. Class imbalance. It was a joke from day one.

IMO if WAR had a better designed world and better PvE it would still be kicking.

http://us.battle.net/d3/en/forum/topic/9947394894

Tons of good stuff here! Looks like the upcoming patches and expansion are going to be pretty awesome. 

Originally posted by Iselin
Originally posted by SlyLoK
Originally posted by dustyhayes
Originally posted by RexKushman
Originally posted by dustyhayes
I think what being overlooked is the funding for console versions since PS4 & XB-one owner will be already paying monthly subs for PSN and XB-Live that's where the cash shop could come in

You do not need a PS Plus membership to access MMO's on the PS 3 & 4.  

You sure because I was under the impression that PS + was required for PS4 online play due to the E3  announcement & Shuhei Yoshida's interview with Gamespot

Games with a sub fee and f2p games will not need PS+.

It's not a sure thing, though they're trying: http://www.oxm.co.uk/61138/bethesda-is-pushing-to-let-you-play-elder-scrolls-online-on-xbox-one-without-xbox-gold/

 

No. I am referencing what Sony said at the PS4 reveal. They specifically said that games with a subscription will not need PS+ and F2P games will not require it either. They also mentioned that any game where Sony was not the ones providing the servers that the developer / publisher could bypass PS+ if they chose too.

Originally posted by Stizzled
150 hours split between three factions, so 50 hours of story/random content for each faction. That doesn't sound like much to me. I imagine the leveling process will be rather fast, as they try to funnel everyone into the PvP zone as soon as possible.

You can PvP at level 10 so I dont think that is the case.

This is also an estimate that does not include crafting , exploring , dungeons and side quests. And the 50+ is harder and 50++ is even harder still. So it looks like there will be a good amount of content.

Originally posted by dustyhayes
Originally posted by RexKushman
Originally posted by dustyhayes
I think what being overlooked is the funding for console versions since PS4 & XB-one owner will be already paying monthly subs for PSN and XB-Live that's where the cash shop could come in

You do not need a PS Plus membership to access MMO's on the PS 3 & 4.  

You sure because I was under the impression that PS + was required for PS4 online play due to the E3  announcement & Shuhei Yoshida's interview with Gamespot

Games with a sub fee and f2p games will not need PS+.

Originally posted by Torvaldr
Originally posted by Gruug

 

Cash shop is not a problem UNTIL they start selling weapons, xp pots and/or other "game enhancements".  I am totally good to go with the sub payment model but will keep an eye on that shop thing.

So exactly what does my subscription pay for then?

Box fee covers the development costs.

Service fees cover name changes and the like.

Cash shop covers that extra revenue.

Subscription covers needing to generate even more revenue?

 

I'm laughing at people that say, I love subscriptions so cash shops in subscriptions are good.  I hate f2p so cash shops are bad in f2p.  Is that really where p2p people are right now?  No wonder game publishers pull the shtuff they do.  P2P gamers will throw money at anything as long as they're renting it.

You are forgetting further content development. And an item shop that only has services and vanity items isnt going to bring in that much more revenue.

To many people are entitled anymore. If ESO was F2P with an item shop what then? Blocked off content unless you paid out the nose every 5-10 levels. What about B2P? The initial sales would go toward recouping dev costs and a little left for content and as we see with GW2 that extra content would be pretty low quality.

The fact is P2P is really the only way to go still yet for an MMO wanting to be more than a fly by cash in. I dont care bout the vanity / service shop just like I didnt when I played WoW or EQ2 pre f2p. It isnt required and isnt going to block off any meaningful content.

People need to get over it.

What are people complaining about? Being able to purchase a token to rename your character? All I see in this thread are off the wall assumptions. 
Originally posted by morbuskabis

The P2P model will work for PC (maybe) but for consoles there is no way ppl will pay 14.99$ per month. They allready have to pay for their mmo services so they can play with their friends online...

ESO will be crawling on their knees, begging the PC crowd to forgive them and to save them...

PS+ will not be needed for ESO. Sony has already answered that question during PS4 Q/As. Live on the other hand I do not know.

Originally posted by CalmOceans

I do miss them.

And the real corpse runs from EQ, not the watered down invulnerable ones from WoW

 

I miss them because:

-like you said, it creates fear.....when you're fighting a mob you need to feel fear, you can not feel fear if there's nothing to lose, XP loss and corpse runs both tap into that fear

-it creates downtime, which helps the community

-it creates community like you said, you needed that cleric and necro in the case you lost your corpse, you needed that druid for sow and you needed an invis or IVU sometimes

If you think EQ1 had " real " corpse runs then you must not have played the games that came before it where if you died mobs would roll your corpse and take your stuff. Often you had to clear an entire dungeon just to get all of your stuff back. EQ1 was cake compared to those games.

On topic.. Yes and No.

Originally posted by Volkon
Originally posted by SlyLoK

A few weeks ago I went back to give GW2 another try and I started fresh.. The only time I saw people in the world was when certain events would activate and then everything was empty again. And this was the first 30 levels! I cant remember the server name. Fort Aspenwood maybe.

 

 

FA? FA is one of the more populated servers, so no idea what was going on there or even if that was the right server. Huge WvW contingent there as well. 

I only said what I experienced. Nothing more.

A few weeks ago I went back to give GW2 another try and I started fresh.. The only time I saw people in the world was when certain events would activate and then everything was empty again. And this was the first 30 levels! I cant remember the server name. Fort Aspenwood maybe.

 

About the same interest for me I suppose maybe lower.

I dont mind action combat but it is not my preference.

The graphics looks fine to me outside of the lion head.. smh.

Many features sound nice.

BUT 8 abilities 4 set in stone via weapon choice and only 4 class abilities just isnt what I wanted to hear. Go ahead and keep 4 weapon abilities but make sure they fit in with the class that is using it.. No melee abilities for a wand / staff for example and an element to decide what abilities are present for the weapon ( Fire Arrow , Fire Ball.ect. ). And IMO there needs to be more than 4 class abilities for even more builds.. I am thinking at least 8 - 10 class abilities AND 4 FLUFF abilities ( levitate , shapeshift , wizard eye..ect. )..

Originally posted by fizzlesticks
Originally posted by SlyLoK

But arent the weapon skills based off of the first class you select? I think I read that somewhere and maybe even in this thread someone mentioned it.

I for one do not want the same 4 skills for say a mace fresh out of character creation all the way through building my character toward bigger and better things. That is completely boring.

No, the 4 weapons skills are based on your current class and what weapon you're using.

That isnt what I asked.

It doesnt matter. Having the same 4 skills on a weapon type is bad design. Not being able to unlock more skills to switch out the more you use a weapon or by visiting a trainer just isnt going to work long term. And switching out class abilities for the other 4 isnt going to make up for it.

Why should someone with 6 months experience have the same sword skills as someone with 1 months experience? I want more information on such a critical issue with character growth. 

I dont care about 4 skills , 8 skills , 12 skill slots or ever how many there will be. I want 100s of skills to chose from including weapon skills so I can have my own build and not just another copy of someone else outside of mixing and matching class abilities.

Originally posted by Redfeather75

 


Originally posted by Daaken
This is the single greatest aspect I dislike about EQN and have pledged to ensure this gets changed.  Having weapons skills bound to a rigid inflexible design is the prime reason that forced me away from GW2.  I do not understand how having such an open ended class structure for the other 4 slots but keeping the weapon skills static is good.  I have explained this to Darrin McPherson and I am hoping they take constructive criticism to heart.

 

  [*] @TaliskerDev @Jizomeo Darrin I have a very important question: Are the 4 weapon abilities fixed for each weapon or do I have a pool to use? [*]  

  •  
  • Darrin McPherson ?@TaliskerDev9 Aug @Zederok @Jizomeo fixed for each class. @TaliskerDev @Jizomeo Any plans to either change? or is there another way to differentiate the weapons skills so no 2 classes weapons r same   @Zederok @TaliskerDev @Jizomeo They are different, that's whole the idea. The core 4 are unique for every class for all weapon type they use @syrinityhusky @TaliskerDev @Jizomeo Still don't like having such a rigid weapon skill system, totally destroyed GW2 for me. I like choice
  Darrin McPherson ?@TaliskerDev14h @Zederok @syrinityhusky @Jizomeo in other games did different weapons mean anything? Usually they are models only and change nothing right?  

 

GW2 only has 8 classes though. And Arenanet hasn't been planning on adding any new classes.
EQN says it's gonna have 40 classes and keep adding new classes.
If for example one wanted to play a necromancer, then I seriously doubt there will be 1 undead summoner class and 39+ classes that can't do that.

But arent the weapon skills based off of the first class you select? I think I read that somewhere and maybe even in this thread someone mentioned it.

I for one do not want the same 4 skills for say a mace fresh out of character creation all the way through building my character toward bigger and better things. That is completely boring.

Originally posted by Swiftrevoir

Yes don't you love how wonderfully restrictive and shallow this could end up?  It could result in one of two possibilities.  One being that a certain weapon choice leads to a specific path of progression, meaning that you're still gaining new skills and abilities making combat interesting and more of an evolution in your tactics.  The other would be more like GW2 where your choice results in the same skills ........the entire game.......the end......that's what you end up with period (we really really hope you like those few attacks, mix them up for great success!).

If it results in the latter then more power to everyone who loves that kind of thing.  If you think about it, that's the kind of character who never gets more powerful even if you spend years on him.  It's like saying "HI!  Thanks for creating me!  I'm really strong and now I'm done with my training.  Lets go on adventures and grow together.....well, you can grow along side me because I'm done."  So freaking sad.

That is what I am worried about..

If there are many skills for each weapon that I can chose from / find / train then ok. But if it is like GW2 then it is terrible.

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