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All Posts by SlyLoK

All Posts by SlyLoK

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872 posts found
That screenshot the was released awhile back of a face keeps popping into my mind.. That probably isnt relevant anymore but I hope it remains similar.

No to GW2 style.

Yes to EQ1 style but I would take it further. Instead of skill gain being quick I would like to see it be slow and each skill up be meaningful. And instead of just numbers I want to see actually named tiers like Inexperienced , Proficient , Amazing...ect. There could easily be 20+ tiers and each be worthwhile.

For me it is the SC Shop. Just looking at Vanguard and EQ2 with the SC Shop being ridiculous in both of them. I worry that EQN is going to have the " in your face " SC Shop that offers to many shortcuts.

In Vanguard the SC Shop offers gear and even killed off crafting because of some items that only crafters could make that you would need you can now buy in the shop.

Been awhile since I played EQ2 and honestly I have bought cosmetic items on the SC Shop. But the shop had sooo many things listed that it was ridiculous.

I would be ok if EQN had cosmetic items or keys to unlock chests and the like but not anything that would hurt crafting and especially gear.

Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

If EQN is going to focus on story then I HOPE they will leave cut scenes OUT. They do not belong in an MMO.
I am looking forward to ESO. As I am EQN and ArcheAge.
Originally posted by Dihoru
Originally posted by SlyLoK

How would this work if indeed there are classes and skill raising?

If I were a Druid what possible skills would there be? Roots? Lightning? DoTs? Shapeshifting? Support?

The more I casted a certain spell the more powerful it would be? So if I used root spells alot I would gain skill which would open up more root spells( like AE roots ) and increase there power / duration? I am all for such a system. Though I do believe a skill cap would be needed.

They're saying classes but it could be a SWG-esque system as well where you can mix and match. Basically in SWG you picked a starting profession but where you ended up was completely up to you, quite a few people started with the medic profession and in the end their build was pure combat (having dropped the medic bits completely). Hopefully a 2.0 version of that gets used in EQN.

I doubt if it would be that open.. If there are skills I would expect them to be tied to classes.

How would this work if indeed there are classes and skill raising?

If I were a Druid what possible skills would there be? Roots? Lightning? DoTs? Shapeshifting? Support?

The more I casted a certain spell the more powerful it would be? So if I used root spells alot I would gain skill which would open up more root spells( like AE roots ) and increase there power / duration? I am all for such a system. Though I do believe a skill cap would be needed.

There are going to be thousands of people playing with you so I dont see the big deal. There arent going to be chopped up copies of areas with only 20 or 30 people in them. The game watching how you play and putting you with like minded fold isnt going to keep you from playing with your friends or keep you from seeing a full and busy world.

Many players will not choose a " Low Pop " server over a " High Pop " server which is why the lower populated servers stay low more often than not.. With the mega server everyone is on the same master server which will be interesting to see play out IMO.

Originally posted by craftseeker
Originally posted by SlyLoK
I hope there arent any systems in EQN for player made content ( though there will be ).. Of all the player made content in NWN and EQ2 I have experienced 99.9% of it has been complete trash.

You mean 1 in a thousand was not trash?

That is much higher than my expectations of this kind of thing, I would have thought no more than 1 in 20,000. Never played NWN so have no info though.

Lets put it this way... Everything I tried in EQ2 and NWN was garbage. 

Originally posted by SavageHorizon
Originally posted by SlyLoK
Originally posted by keithian
Originally posted by tkreep
Originally posted by kalithas
Make it exactly like Oblivion and Skyrim and you have already won me over. I have dreamt of the day that this kind of combat would be used in an MMO.

Than you will be happy cuz it is exactly like skyrim, even the HUD if you watched the leaked video with the argonian. 

I'm not so sure this is true. With long range, I believe the game uses soft tab targeting and that missiles will go directly to their target through other NPCs. Maybe I'm wrong, but I thought that is what I heard or read. In skyrim, you cannot do that.

Think of the tab soft targeting as more like a tab priority target.. You still have to be aiming at the mob/player to hit it.

Having to aim doesn't get away from the fact that the game has a targeting system and nope it's not exactly like Skyrim.

Even with a targeting system it doesnt mean you can target something or someone and not have to keep your crosshairs on them. You can still hit other things even while having something else targeted. If Skyrim had a soft target system its combat wouldnt be much different .. Projectiles could still be dodged..ect.

I hope there arent any systems in EQN for player made content ( though there will be ).. Of all the player made content in NWN and EQ2 I have experienced 99.9% of it has been complete trash.

Hey Paul! Thanks for taking time to answer questions.

How is the world of ESO setup? Is the game cut up into ' open zones ' like GW2 and if so how large is a typical zone? 

Originally posted by keithian
Originally posted by tkreep
Originally posted by kalithas
Make it exactly like Oblivion and Skyrim and you have already won me over. I have dreamt of the day that this kind of combat would be used in an MMO.

Than you will be happy cuz it is exactly like skyrim, even the HUD if you watched the leaked video with the argonian. 

I'm not so sure this is true. With long range, I believe the game uses soft tab targeting and that missiles will go directly to their target through other NPCs. Maybe I'm wrong, but I thought that is what I heard or read. In skyrim, you cannot do that.

Think of the tab soft targeting as more like a tab priority target.. You still have to be aiming at the mob/player to hit it.

Not sure why this article was written when the only thing the OP has to go on is old info and a starting zone...
I am looking forward to playing ESO because I get to visit lands I have yet to see for myself and from everything I have heard the exploration you see in ES games is present in ESO.
Originally posted by Gallus85
Originally posted by Lord.Bachus

What about deathpennalties old fashioned like eq at release

 

No forget this.  Lets go Legends of Kesmai style when it comes to leveling and death penalties.

Lets say it takes about 15 minutes of playing to get from lvl 1 to lvl 2.  The next level takes about 2x exp as the last level,but mobs offer a little more exp (not double exp though).  With this formula, you eventually start getting to the point where each level takes you 2 or 3 months to level up once you get into the low 20s lol.

Then, when you die, you lose all your loot (If it's a player, they loot you, if it's an NPC, they stripped your items and then wander off, any player that kills that mob will then get your loot).

Next, your soul is sent to the underworld.  You got to perform a series of quests and tasks to prove your worthy to return to the land of the living. (Could take anywhere between 30 minutes to an hour depending on the tasks you get assigned by the godz!.  Your chosen deity you pick at character creation will determine the nature of quests and what after-life you go to

Then when you do return to the world, you awaken in a grave yard or a temple or something, butt naked and -1 level from whatever you were when you were last alive.

So if you are a lvl 19 or 20, say good bye to about 1 month worth of work!

Ya.  They don't make systems hardcore enough any more.  I want to break down in tears when I die!!!!!!

Hehe. I love me some LoK!

I want few quests and advancement be more about killing monsters. People wonder where communities go and all you have to look at is the advancement through quests with people doing 90% solo quests and only grouping for a few minutes and then disbanding after on group quests.

Originally posted by waynejr2
Originally posted by versulas
Originally posted by TribeofOne
Originally posted by keenber
Ack the one thing i dont want back is sitting behind a spell book to med.

 

why not? thats hardcore! and original eq.

By "hardcore" you mean going afk and getting a coffee in the meantime right? Or pressing a button over and over to raise a skill level, or any of the other mindless shit we had to do in order to progress? You already need a good netflix queue to handle most "modern" games, let's not make the content any more mind-numbing than it has to be.

It was the community that made eq1 great, not waiting 15min. for your mana to come back. 

As in EQ1. The community became great because of the players plus the downtime.  We removed the downtimes since eq1, how are the new communities?

Downtime had nothing to do with forming a community.. Group centric content that revolved around killing instead of questing had more to do with it.

Originally posted by DavisFlight

Well that's it. The last interesting feature of this game is gone.

 

This has gone through so much back peddling and revision it's scary. Matt Frior had a vision for a good game. Whoever is publishing this, has stripped it of that vision.

 

One of the very first things Matt said about the game was that the dungeons would be PUBLIC and huge, focused on people sharing the space, like DAoC dungeons. 

 

Now that's gone.

And so now, my interest is gone.

 

I suspected it was axed ages ago when they stopped mentioning it and started lauding instances and phased gameplay. You can't have proper public dungeons AS WELL as instanced dungeons. One gets undermined by the other. So, they scrapped the good dungeons and went with WoW dungeons.

Except there will still be public dungeons. It was never said that there would ONLY be public dungeons but a mixture of public and instances.

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