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All Posts by SlyLoK

All Posts by SlyLoK

63 Pages 1 2 3 4 5 6 7 » Last
1247 posts found
Originally posted by Kyleran

This story is over, done with, time to bury it and move on to bigger and better things while this goes on the ash heap.

 

I am going to be disappointed when it does taper off.. This is near Derek Smart level of entertainment.

Originally posted by nariusseldon
Originally posted by SlyLoK
I do miss MMOs with classic RPG elements. So many MMOs today are just action games with exp / skill levels tacked on..

what classic RPG elements? EQ is essentially a hack & slash with worse, slow combat.

Action games with progression are what CRPGs are today, or at least a lot of them.

Maybe me saying DnD elements would make you feel better? 

Are you sure you are even playing CRPGs? Or even know what they are? Doesnt sound like it.

I do miss MMOs with classic RPG elements. So many MMOs today are just action games with exp / skill levels tacked on..

My old school is much difference than many others view of it. For me it goes back to early muds and then to graphical muds. Those games were much harsher than the first mainstream MMORPGs from the time it took to grow a crit to hunting to killing lairs to the death penalty. Player numbers werent near as big as now or even 15 years ago but nothing as of yet matches those games.

EQ , UO , M59 etc arent old school to me in the least.

Originally posted by Markn
Originally posted by SlyLoK
This server was just a way for them to get some quick cash. Nothing more. 

Why does any company make a video game  ?   lol ya to make money grow a brain.

They have already put EQ in maintenance mode with the announcement of them moving away from expansions. This new server with it costing extra is just a way for them to boost their margins for a short time. In a couple months the server(s) will be dead just as the last ones were. Then they will announce their DLC or whatever it they are calling it now for some more quick cash. By this time next year EQ1 will be bellyup all the while DBG will be laughing at the last minute fleecing they were able to pull off. Much like Turbine and AC2.

Originally posted by Arakazi
My understanding is the keys are actually fraudulant but come from Russia or some other region were it would be cheaper in US dollars, Euros or pounds....

AFAIK Steam was the only one that had that loophole. 

I remember being in the alpha and beta of this game a long time ago. It had some promise. All that went out the window when Smart took over. It is only still going because it is pretty much free money for them to use on other " projects ".
Originally posted by Bitrip
They should give a credit towards a full-priced purchase from Zenimax or another official retailer. I can see people at least contemplating a purchase that way. It's not fair to penalize the consumer when they are in the dark. I'm sure some people simply can't afford to buy a second copy!

To be fair the game companies have already lost money when people do charge backs when they notice products on their statement they havent bought. To ask for the same companies to give credits to those that bought keys just makes the loss even larger. So I dont think that is the way to go about it.

They shouldnt bring up another one since Ragefire will be dead within 2 months. A second server just means there will be two empty servers instead of just one.
I've been ready ever since the $20 copy was up.
Making a zombie game because the genre is popular and those games sell no matter how bad they are... Sounds like a cash grab.

It would have to be Ash Mountain. It reminds me so much of my time playing Morrowind years ago. The atmosphere and ambiance is incredible especially when the ash begins to fall.

This server was just a way for them to get some quick cash. Nothing more. 
Wow. First it was ripping off emblems , icons and logos on certain games and now someone outright takes a name lol.
Originally posted by DMKano
Originally posted by MrMelGibson
Originally posted by DMKano

OP - sounds like its time to change the Sig?

If you don't mind block voxels - check out Trove - in terms of featutres and gameplay its about 3 light years ahead of Landmark.

Gameplay and features over graphics? For me that's a big yes any day anytime.

 

Inb4 Trion advertisment......nvm.

 

So anybody who says anything positive about anything is now advertising.... wow 

reaching

/facepalm

 

Anyway back to Landmark - I checked it out more  tonight - I have to agree that the new islands are indeed better designed.

But the rest of the gameplay is just not there - so I have to agree with OP again - the combat, the NPCs, the building toolset is still a pain when it comes to some basic primitive shapes.

I think the design team is up against the wall over some real technical challenges - it feels like they just can't seem to get a handle on where to go from here which is why so many systems feel like they haven't been touched in 6+ months.

I feel for them - it's painful

 

 

 

 

They are better designed with the way the ocean can come inland further but everything else not so much. The heightmap is still way wrong with mountains and cliffs being the majority landscape. There are videos out there where someone creates a larger and better looking and useful island in Unity / Unreal in 15 minutes. While DBG has had 1 and a half years or so and they still cannot get it right. I overlooked them saying they now plan to make the islands bigger and more continent like at some point so hopefully that will help add more plains and valleys etc.

I still think they should after generating the land go through and touch them up by hand to make them feel less random and more real / believable.

They do jump around to much when it comes to trying to feature up the game. The first thing they should have had fleshed out and deep are the building tools. They are still extremely barebones and I havent a clue when or if they will ever improve to even close to the level seen in VF videos.

And how they have left combat the way it is baffles me. Still dont have have an active block.

LM IMO would be in much better shape now if they just made the building tools better. 

Another thing I dont understand is that it took them forever to add in " large humans " .. They have been available to play for a long time judging by them being used in EQN showcases. But why didnt they just add in a height / bulk slider? That accomplishes the exact same thing plus allows to players to make " small humans " so they could roleplay as a Halfling , Dwarf or Gnome. Just seems like the more obvious thing to do. Maybe the outfit / armor skins would be to much of an issue for them right now.

 

Originally posted by Allein
Originally posted by SlyLoK

So halflings have an Avatar nose now? First it was ripping off Disney. Now it is Avatar. Pretty sad that they have zero creative ability to come up with their own concepts.

They have also already flipped flopped on the whole " We are now working on EQN and things that makes sense for LM will be brought in ". Now it is back to LM is where it begins. I guess they say whatever to please people. They have no idea what they are doing.

Didn't know a nose could be copyrighted...

Who knows though, DE was Avatarish and it changed. Concept to game model a lot can happen. Or simply refining it as time goes on. Assuming Tony the Lion King is going to look very different the next time it is shown off, the concept art after the reveal is pretty different. Personally, I'm a fan of where they are taking it, regardless if it takes inspiration from Disney. Disney has a decent history =)

Hopefully the Halfling changes. The only thing missing that doesnt make it look identical is blue skin. Thankfully I am going to assume that there will be a good bit of customization if EQN ever comes out so maybe it wont be so nauseating.

I love Disney. In my movies or cartoons or certain games. Not in Everquest though.

So halflings have an Avatar nose now? First it was ripping off Disney. Now it is Avatar. Pretty sad that they have zero creative ability to come up with their own concepts.

They have also already flipped flopped on the whole " We are now working on EQN and things that makes sense for LM will be brought in ". Now it is back to LM is where it begins. I guess they say whatever to please people. They have no idea what they are doing.

Originally posted by Octagon7711
Originally posted by veritas723

did they do something to mob grinding in ESO?

 

can ramp a toon to lvl 50 in like 8-24hrs no sweat if have any AOE

 

exp boost would just be a cash grab for lazy people or people who want to grind faster

Or people with limited gaming time.

Or those that want a faster path while leveling alts. It doesnt really bother me if others level a bit faster. 

Originally posted by Jean-Luc_Picard
Originally posted by nariusseldon

Even D3, which is my favorite game for a while, does not warrant a $35 sub fee for me. There are just too many other alternatives. And for what I want, lobby co-op action RPGs, it is really very hard to do it much much better than D3, PoE, marvel heroes, Van Helsing, and Torchlight 1 & 2 ... and even throw in Grim Dawn.

This post proves at least one thing... that my theory of a premium server with higher subscription fees would at least get us rid of a specific subset of the MMORPG population and get us a higher quality gameplay experience, while bringing in more money to the developers to compensate. I'm still sure such a concept could work, for a good game of course.

Give me a server:

- With enforced immersion. Only one "out of game" chat channel you can turn off, everything else except guild chat and private channels of course has to be "in game", no stories of one's girlfriend socks color or the latest football mach. When you meet another player, if you use public chat, you talk about the game (not necessary "RP", but still about the game), everything else has to be taken privately.

- With enforced naming policy, names have to be names, and ones that fit the game's setting. Kiddies with childish names or lacking imagination can play on normal servers.

- The price would make it so that people like the person I quoted won't play there because not only they are the opposite of a MMO player, but also they are mostly freeloaders who don't contribute to the good health of the game and it's expansions and just look forward for a short free ride before they quit, not having given one cent to the devs.

- People who break the rules too many times get perma-banned from the premium server and transfered to the normal servers where they belong to.

Yeah, I may play up to $35 for such a server in a good game, depending on the quality of the game. It would of course never work for those crap games forced to go "F2P" to survive. This would require a good game.

It didnt work for EQ1. They tried a $50 premium server that had direct GM support and GM controlled events among other things. It still wasnt enough to get enough people to even validate keeping it going.

A pet class that isnt a pet class? Are they making the Thaumaturge again?
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