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All Posts by SlyLoK

All Posts by SlyLoK

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967 posts found
Originally posted by DMKano
Originally posted by SlyLoK

I am looking forward to this update.

IMO once Landmark goes into Open Beta the Early Access for EQNext will soon follow.


Define soon

Around May or June. LM will probably be in OB around March or sooner. That is if they do not want to hold back until after SOE Live / Fanfaire.


I am looking forward to this update.

IMO once Landmark goes into Open Beta the Early Access for EQNext will soon follow.

I have played several survival games ( not just zombie ) and they are more or less kill other players before they kill you and not really about surviving. When it is like that it should just be an arena based shooter where you collect resources for points.

IMO survival games need factions as much if not more than other genres. Both sides could work together within their faction and know what to do and expect when running across players from the other faction. 

Survival games can be so much more than the trash that is out there now.

Originally posted by DMKano

Could have just given WoW the award and skipped the entire contest.

I mean is there any doubt that WoW won't win?


There are more people on this website that dislike WoW than there are that support it I would say.

Mobs coming?
General Discussion « Landmark
12/14/14 9:10:56 PM

Update was moved to the 17th.. Mobs were all spawning in the same cave.

I am looking forward to it.

My big want is much bigger islands though..

Originally posted by Knotwood
How close are we to launch on this would anyone feel good enough to guess?   Its been two winters now since they said they would release it, I'm wondering how much longer they need?

I believe Landmark will go into open beta within 3 months possibly much sooner.

The more I see the more I believe it will be all dps all the time. No tactics or anything just jump around spamming your AOE abilities until everything is dead.
CDP probably need more time for " parity " among the consoles. Wonder how much MS is paying them along with the other who have parroted parity in recent months.

Never was interested in STO.

LoTRO was pretty big until after Moria when Turbine decided that their players didnt need good or substantial content even in expansions anymore. And having group quests for the Book quests as a pretty stupid decision from the get go too. The game is still ok but the content isnt near the same quality as it once was ..

WAR could have been great if the PvE and world design wasnt pitiful. A single winding road throughout the whole land with content sprinkled along side the road as you went.. There was no exploration to be had anywhere. The crafting was really bad too almost as if it was a last minute mismash just to get it in the game. Now I really enjoyed the public quests though up until there were no more players to do them. 

I cant tell from the video.. Is this mission / map based like Diablo or is their a game world like RO? Looks fun either way.
Originally posted by Iselin
Originally posted by SlyLoK

It is barebones for sure.

It takes a few runs to get enough gold to buy a large chest for 1250g I think it is ( I get about 600-650 gold for a complete run on Routine difficulty ). The gear you get from the chest is random so you will be salvaging a lot but you need those materials to unlock the other classes anyway.

I am not sure how they can make it any better. The current setup doesnt leave much room for significant improvement. They need to allow enemies to drop loot though.

Before I knew what MP was all about, I thought it would be similar to the SP game with large areas to explore. Of course it couldn't be exactly like the SP because that is designed around one hero. But going into a map you have to explore and a lot of different encounters there... with mobs that drop loot... that'd be much more fun.

Yes but do you think they would rework the multiplayer that much? I dont. My comment was about its current setup and other than enemies dropping loot really cant be improved.

If they were to do that then I would like to see the SP maps reused and allow more then 4 people in a single map with respawns and enemies that need 10+ people to take down. 

They dropped the ball on the MP. No question.

It is barebones for sure.

It takes a few runs to get enough gold to buy a large chest for 1250g I think it is ( I get about 600-650 gold for a complete run on Routine difficulty ). The gear you get from the chest is random so you will be salvaging a lot but you need those materials to unlock the other classes anyway.

I am not sure how they can make it any better. The current setup doesnt leave much room for significant improvement. They need to allow enemies to drop loot though.

And I can give 5 reasons why DA would make a horrible MMO.

1. Bioware / EA

2. The lore sucks.

3. The stories suck.

4. The world sucks.

5. The darkspawn are the only notable enemies the franchise has..

Bioware needs to drop DA altogether and pursue another world because they are grasping at straws as far as story and lore for the last 2 installments. The first wasnt even that good either.

Dec 10 and 17 are supposed to bring PvE combat to the game and they say there are monsters going in that they have not mentioned yet. But with the combat the way it is I dont see how it can be any more than jumping around spamming left click and the couple cooldowns available.

Coin currency needs to go in to replace the copper upkeep for claims too.

I am still at a loss as to how slow this project is going. There have been early access indy games that have shown up after and improved more in less time than what Landmark has and that includes some voxel games.

Another mistake is saying FU to the current players of EQ1 and EQ2  ( the ones who have been paying the bills ) just so they can try and get some MOBA players to play their new game ( news flash SOE.. they wont ). Being f2p will guarantee players but IMO it wont be as big as it would had if they didnt crap all over the EQ name.

EQ for the time and the hardware then was of realistic styling. I am not sure what you are trying to get at... And EQ2 has a doll like feel to the models it but still they went for realistic styling and they just chose the wrong CPU path to design the game around.

They are nowhere near what Landmark and EQN currently look like. They are going way to far with this whole " Heroic " non sense.


This is not photo realistic but it definitely has realistic styling and color without being a disney cartoon. Why they chose to go away from this style is mind boggling. The current characters offer nothing over what this would have and look way way way worse.

Originally posted by Amjoco
No disrespect to those who are looking forward to this title, but I think SOE is making a mistake just designing the game, not so much the payment model. It has somewhat fallen off the radar, and imho, the negativity it has had makes me think they are second guessing the entire project. I would love to see a game with the voxel system, but I would have loved it in EQ3.

I think a hybrid system would probably work best. Areas where ore spawn would be voxels / trees would be voxels / and only certain types of terrain , walls etc would be voxels.. 100% voxels is just plain ugly and you have to jump through to many hoops to get it looking halfway decent but you get tons of pop in.

WoW - I would say is more of artistic / stylized than cartoony.

EQN - Not art or stylized. 

Warhammer Online - Stylized / realistic.

Lord of the Rings Online - Stylized / realistic.

EQN - Not stylized / realistic.

Free Realms - Cartoon.

EQN - Disney Cartoon.

EQN / Landmark is neither artistic , stylized or have any sort of realistic element thrown in like WHO or LoTRO. It is disney cartoon from the get go. Giant trees , giant chins , giant plants , giant noses , over exaggerated movements , vomit inducing particle effects..etc. The female character models arent nearly as bad as the male as they seem to have believable proportions and facial features.

That is what they should have kept!

And SOEmote will continue to not be used by the vast majority of players. It brings nothing to the table and is a waste of resources.. They dont need it for NPCs and players dont use it in their current games and being slightly more noticeable isnt going to change anything for Landmark or Next. So that brings us all the way back around to the hideous over exaggerated facial features and why they should be changed.

Or I dunno.. What they already had prior to deciding to rip off Disney? Not hyper realistic but definitely not Disney either. It is almost as if SOE didnt want to bother to come up with their own style so they decided to rip off something that was popular.. Disney style.

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