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All Posts by SlyLoK

All Posts by SlyLoK

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892 posts found
Seems to me like they are doing this to try and thwart people selling their $150 Founder Packs.
Originally posted by Nitth


Originally posted by SlyLoK

Originally posted by Infantryonline I looked at the map shown in the AI panel and it describes the portion of mountains that meets Kithicor Woods as 35 different sections. I looked at the same region on the entire world map and the same region is very small compared to the rest of the map maybe 1/50 by my eyes. Forgelight is said to be potentially capable of 128km by 128km or 16400km square km. In perspective. Skyrim is 4.32 mi by 3.42 mi or 14.8 square mi or 38.2 km squared. Thats roughly 1000+ skyrims. That's amazing!
Thats all well and good but how large can they get the world after moving to voxels? The islands of Landmark are really small and still it has issues ( not mentioning the horrible LOD for distant terrain / objects ). Until I see some world fly overs from EQN of a giant well crafted world I will hold out on having any hope.


After moving to voxels? lol. They are already using voxels.

They can make the worlds as large as they want without any impact from voxels because there is only a certain "Scope" to what has to be rendered at any given time.

You misread what I said.. I am talking about what they had going for EQN prior to moving to voxels. If there isnt a performance hit then explain why Landmark runs like crap? On top of that as you move the game streams in new voxel sections which also causes a performance hit. Then that brings up the problem of how terrible the LOD at distance is... I wouldnt be surprised in the least if EQN gets scrapped again.

Originally posted by Viper482
Originally posted by Azaron_Nightblade
Originally posted by Jean-Luc_Picard

I'm not interested in more servers. I want to play with my real life friends who started on existing servers.

That's when you realize technologies like "mega servers" aren't that stupid nowadays.

But how would a mega server work with open world housing?

Exactly. Megaservers sounded like a good idea, but in reality they destroy MMO's.  People need to get what made MMO's so great back in the day was not the newness of the genre, it was the communities created within them. Archeage has a chance to recreate the old style MMO community like no other game in recent memory. A megaserver would absolutely destroy any chance of that.

Make the game world huge.. Problem solved with a mega server. Game worlds nowadays are getting smaller and smaller. It aint like it used to be.

Mine would have to be the world.. It looks great but at the same time I feel claustrophobic while running around. I feel like the world is just an enclosed space and that I am running through one pass to get to an enclosed area and then another pass to get to another one over and over again. Felt this way since early in the alpha and IMO the weakest point of AA.
Originally posted by Infantryonline
I looked at the map shown in the AI panel and it describes the portion of mountains that meets Kithicor Woods as 35 different sections. I looked at the same region on the entire world map and the same region is very small compared to the rest of the map maybe 1/50 by my eyes. Forgelight is said to be potentially capable of 128km by 128km or 16400km square km. In perspective. Skyrim is 4.32 mi by 3.42 mi or 14.8 square mi or 38.2 km squared. Thats roughly 1000+ skyrims. That's amazing!

Thats all well and good but how large can they get the world after moving to voxels? The islands of Landmark are really small and still it has issues ( not mentioning the horrible LOD for distant terrain / objects ). Until I see some world fly overs from EQN of a giant well crafted world I will hold out on having any hope.

Originally posted by Infantryonline
Originally posted by Maelwydd
Originally posted by Archlyte
Blizzard is going to do the same thing they did to SOE last time, they will produce a product that is better at garnering and keeping players.

Perhaps they will.

But if it is anything like WOW, dumbed down and made for the lowest common denominator, I will spend another 10 years playing better games.

Noone over 28 is going to play Project Titan. IMO Destiny will kill any of it. I heard its like TeamFortress 2 meets WoW. Same cartoony Game. Destiny's user interface reminds me of Arcade games in 2004, both are very similar. It took 10 years to get that graphics into a console. Though Destiny is still slightly dumbed down due to color coded equipment. We made better games with limited technology but Finally, Destiny is made by someone who is futuristic and smart and not some common man. EQ1 still remains the smartest game ive played and its time as a society to move on from a failed generation of games or at least teach them (though i don't want nothing to do with them, it's hard). 

There is no information on what Titan is/was anywhere so I dont know how you can take anything you hear as truth. And many people who play WoW are over the age of 28 ( the average age is higher than that the last I saw ) so saying no one over the age of 28 will play Titan is also odd.

Originally posted by Andrii
Pre-SOE Live we got water and caves. Then they went dark for SOE Live. Then we got combat and PVP. I'm not sure that's a "pathetic" pace.

The only water that matters are the rivers , lakes and streams.. The ocean is there to keep the game from looking even more like a 3 person garage project. And combat was supposed have been in months ago but they pushed it back to " get it right " which is pretty sad if they think what they have now looks good.

Systems need to be going in and not props and cash shop items.. I mean the building tools are still very limited and basic , no life in the world at all , no weather , it is as bright in caves as it is on the surface , the islands are far to small..etc. Many more things need attention other than coming up with a few props a week to add.

I expected a lot more out of SOE when I supported Landmark.

Originally posted by Lerxst
Originally posted by negativf4kk


land is not only way to earn money and its not what AA is about. 

Take a chillpill.

Have you actually played the game? Tradepacking? you need a farm. Want to sell resources? Need a farm. Want to level a craft? Need a farm. Without this, all that's left is questing and opening coin purses from mobs. It's "WoW Lite- 2014", not "ArcheAge- Craft. Claim. Conquer." as it's advertised.

Well said!

Originally posted by furbans
Originally posted by Painbringer7
Is it all land? Even the third Island?......If so, they really need a land expansion soon.

Nope, just as some say, it's the "prime" land that's gone.  Trion isn't going to design a game where land gets eaten up and no longer available.  Anyone who does that would be shooting emselve's in the foot since it will cause a huge barrier for newcomers.  People are just raging because things aren't going their way.  Land is available, maybe not the prime land you wanted but its available.

Trion didnt design anything!

People are fooling themselves if they think that getting land will be any easier later on when there are more players. There was hardly any land available in the alpha with far less players. And the problem is Trion just cant create more housing areas because they are not developing the game so XL will have to do something and I doubt they will.

Originally posted by angerbeaver
I need an authentication code and it never actually sends one =(

Do you have their authenticator? You dont NEED one unless you already set it up to use it.

I think that EQN would have been a bigger competitor if they hadnt gone the Disney route. Not saying that I wanted realistic graphics but after experiencing how the world looks and feels in PS2 I am really disappointed that I will not experience the world of EQ the same way.
Originally posted by flizzer

Im just disappointed at the glacial rate of progress. I expected to be beta testing Everquest Next at this point.  They are advancing on Landmark, sure, but people like me really care about Next.   

Bring on the toilets!

The rate of meaningful content is terrible. They havent even put in the stationary mobs that were supposed to be in with combat. All we get are props , marketplace additions , bug fixes / tweaks.. Maybe there is hope that they are working more on EQN now than Landmark.


Originally posted by Sovrath
Originally posted by SlyLoK
I was hoping to see " Removed all quests except for the Main Story and Crafting quests ".

what an odd thing to say.

1, you dont' have to do them at all and therefore you can choose to just do the "main story and crafting quests"

2, there are people who would counter and say remove all quests "especially main story line.


I have played without doing any quests at all.. It was pretty lonely and slow. However the world and enemy placement really doesnt lend itself to that type of play. 

The main story line is needed considering what they give for completing them not because they are good. I wouldnt mind if they were gone too if they moved the rewards. 

I was hoping to see " Removed all quests except for the Main Story and Crafting quests ".
I havent paid to much attention to this game the past few months other than skimming through the release announcement.
I think one big improvement to do for combat IMO would be to make jumping take energy while in combat.. More strafing and less jumping would make the combat look much less awful I think. The again when it comes to MMORPGs I have yet to see one with action combat not look awful when groups collide.
Albion Online looks really good and its future really bright. As others have side there is definitely a UO vibe coming from it. I would say I deserve a founders pack but I am sure there are others that are more deserving even if they have a hard time putting it into words.
Originally posted by Rydeson
And what if that feedback is "get rid of the bunny hopping twitch combat"?  Then what?

Which is why I do not like twitch combat in an MMORPG.  I cannot stand the constant hopping.

Good choice. It will probably help a good bit.
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