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All Posts by SlyLoK

All Posts by SlyLoK

66 Pages 1 2 3 4 5 6 7 » Last
1319 posts found

No way I would do 50m fright off for a game. Definitely start smaller to build a brand.

In all honesty I would put 70m in an account to gather interest and live off the other 10m.

Ill drop in but it will take me a couple evenings to download that 13gbs .

If they release in China they will probably have to do a lot of changing. The Chinese government is very sensitive.. to everything really. Sony had to drop a lot of scenes out of Pixels all because China didnt like it... A kids movie was offensive!?

Originally posted by NobleNerd
Originally posted by xybervirus

For all the complaints about this expansion being a "gate" or whatever... So you'd rather pay a monthly sub that's roughly near the price of an expansion that you just pay for once?

This is not an expansion..... it is barely a DLC. The content of Imperial City was suppose to be an update in the game shortly after launch to finish what we were promised. They held IC back with the excuse that they needed to focus on console. Now they want to market it and sell it to us as a DLC!

 

I agree with many posts.... there needs to be a fix to the broken, laggy pvp first. This will just be a gankfest for those who are already manipulating the broken Champion System and abilities.

How is that different from before? The Imperial City was never going to be " free " as you would have had to have a subscription to even play at the time anyway. The same is still true. Subscribe and you will get IC and the DLC that comes later. Now players have the option to just purchase it if they want and $20 every 3 months isnt a big deal for many hours of content.

Originally posted by madazz
So.... nice argument and all... but Star Citizen wasn't revealed too early. It was a project idea presented to the public for funding. Very different. So its not really a good candidate for this conversation.

Supposedly it was more than just an idea as they said that they had already worked on the game for a year prior to crowdfunding. That doesnt seem to be the case.

As long as devs dont LIE about where the game actually is I think it is ok. As long as they give updates once they announced early then it is ok. 

Once they say " We have had a year worth of work done before doing crowdfunding " to push sells of tiers and then proceed to make mini games instead of the actual game. Once they start selling concepts instead of actual content that exists. And then never show the actual game they are supposedly making. Etc. Etc. Etc. Then it isnt ok.

In other words. Do the opposite of what SC is doing.

On the PTR they will be testing on how much of a % to use when players get killed on lose Tel Var Stones. It isnt going to a 100% drop all of your stones system. The writer would know this if they actually read the official forums or asked the right questions.

 

There is also no pay gate. Subscribe like you did before and nothing changes. Or just purchase the DLC whenever you want. You can still get the next VR ranks and you can trade for the crafted gear that comes from the IC DLC ( dropped loot is changed to bind on pick up sadly ).

 

The Sewers are going to be pretty sick with 3 different levels and each faction running around in there.

 

" From what I heard from a fellow hater that his game is worse than it ever was blah blah blah blah " SMH. People are still beating that drum.

Originally posted by FrodoFragins
The monetization of the game definitely  means that it's the black sheep of the Blizzard family.  The F2P nature of Hearthstone and HOTS is the reason why they get regular updates and D3 barely gets anything.  Marvel Heroes couldn't keep cranking out stuff if it wasn't for their shop, but their content updates make Blizzard look really cheap.

D3 gets consistent and quite large updates. Sure there is a delay between them but they usually have a good bit of stuff in them.

Originally posted by Lazzaro

 


Originally posted by SlyLoK

Originally posted by Lazzaro Veteran Ranks will be removed, expect it after Orsinium DLC schedule for the next 12 months: Q3|2015 Imperial City Q4|2015 Orsinium Q1|2016 Thieves' Guild Q2|2016 Dark Brotherhood Controller support for PC coming soon (on the fly switch between PC and console UI upon key/button press) Biggest info
Awesome!

 

What do they mean by on the fly switching between console and PC UI? Are they bringing back the old and really awesome PC UI or do they mean the differences between PC and Console now?


 


from what I gather it's like a touch and go, so if you hit you're keyboard it goes to k/m, but if you hit like you A button on the controller it goes to the controller. SO it's on the go switching which is nice!

Ahh. That is neat. I was kinda hoping they were bringing back the old PC UI. It was awesome.

Originally posted by waynejr2
Originally posted by SlyLoK

Every 3 months isnt to bad IF each DLC is large with lots of things to do and maintains the same quality as the original zones.

Yearly expansions would also be nice to get a huge boost of land additions until everything that should be there is there.

I have zero doubt that you will be disappointed and complain about it.

I have yet to find anything about ESO to complain about.. But thanks for knowing what I am going to do ahead of time that is completely different from any of my other experiences with ESO.

Originally posted by sayuu
Originally posted by greenreen
Originally posted by gervaise1
Originally posted by SlyLoK
 

Originally posted by Greatsword
TSW had similar ambitions. Now we're happy if they manage to crank out 2 DLCs per year.

Well TSW never really had many players so I doubt they could fund as many updates as TESO. Though they should try to release TSW on consoles.

Indeed.

TSW launched as a sub based game - so initial sales were "lower" but didn't have the console launch to drive "higher" sales when it changed to B2P. And when you launch DLC you are basically selling to people who have already purchased the game + hoping for new sales etc.

So its been a hard road for TSW but - with each DLC and subsequent combo pack - things seem to have "kept going".

TESO with the console launch has had a "large" boost in sales (however big large was).

I think this announcement:

  • will help retain current players; 
  • obviously good for internal staff - enabling ZoS to plan etc.
  • provide publicity with each release
  • will probably lead to a Legendary type pack around fall 2016 assuming the new ES game launches next summer (they won't want them launching at the same time).
This could be a candidate for best news about TESO since the initial launch.
 
(And hopefully there won't be to many bugs - sadly not a Zenimax strong point.)   

For ESO I see the whole point of DLC as putting you back on the sub option.

IIRC - it may be buy to play now but you have the option to either purchase the DLC in pieces or just staying subbed which opens up / rents all DLC access.

I don't think the ultimate goal of their DLC is to get new people, it's just to get those playing to pay. Either they use the set it and forget sub option or they micromanage each DLC staying away if nothing inside interests them. If that becomes a hassle to pick and choose they'll likely just stay subbed.

The release of DLC says to me the cash shop is not doing well enough so this is a push to get people to pay again. I expect they'll play both of them back and forth now. A little cash shop, a little DLC.

Thing is though all of those were announced previously so I tend to believe they've got DLCs already made for the most part and are trickling them out slowly because that's attempting to drive engagement by constantly having new news again falling into the "why not just sub" direction. They've been talking about some of that DLC coming since what beta? I don't think what they are offering is a development schedule but instead a refinement schedule and a calculated release schedule.

I don't really understand their identity crisis with sub and not sub but I know when they tied subs to DLC content access they made a clear correlation. Maybe they just wanted to introduce a cash shop in their "sub" game and this is their way to do it.

 

Here's how it can become a problem for them though.

What do you need in crowns to do either?
2,500 crowns per DLC * 4 a year = 10,000 crowns

But if you sub you get all the DLC along with 1,500 crowns a month.
Month 1 = 1,500
Month 2 = 1,500
Month 3 = 1,500
Month 4 = 1,500
Month 5 = 1,500
Month 6 = 1,500
Month 7 = 1,500
Month 8 = 1,500
Month 9 = 1,500
Month 10 = 1,500
Month 11 = 1,500
Month 12 = 1,500
== 18,000 crowns per year

So, year one you sub.
Year two you use those crowns to buy the next year's DLC and go off the sub altogether.
Year 3 you only sub part of the time to supplement the missing 2k or just buy all DLC and stay unsubbed for another year.

This either means they have to change their DLC release schedule or expire the crowns because on year two they are going to hit a wall where people return to not paying. Or they could bump up the price of DLC or reduce the monthly crowns but if you have a patient person who can ignore the cash shop they'll end up with a two for one.

If you see some major changes come before year two or around the 7 month mark of DLC release - you'll know this kicked in and became an issue. I would expect in the form of earned crowns versus purchased crowns. That would be a simple division tactic, one can only be spent on non DLC items. Another way to combat it would be to force you to have previous DLC before you can buy others, make them all piggyback but if you do that you make it hard to catch up and the cost of entry is too high for a new person as the game matures.

 

I just checked this out and if you do go the crown purchase route it's better to go for the two 5,500 packages.

You could do this with crowns and get the even 10k
5,500 + 3,000 + 1,500 = 10,000 = 39.99 + 24.99 + 14.99 = 79.97

And most people will probably go that route but this is better for a penny more
5,500 + 5,500 = 11,000 = 39.99 * 2 = 79.98

So, if you don't sub the game costs you around 80 a year to play.

 

The introduction of DLC is basically saying - pay us - you can do it any way you like but it's time to pay again so put all those whimsical this is a buy to play game thoughts to the side. It's a game that wants some money to continue to explore it. 

 

or. . .

 

The majority of subbers will just keep subbing and buy all the sparkle ponies and costumes with thier crowns they get each month. . .

 

If they hold to their every 3 months DLC release plan then those that continue to play would be well enough off to just buy the DLC as it comes out. Or subscribe if they also want some of those limited time shop releases that they do every now and then.

Those that take a break for a while or those that come to the game late will be better off subscribing to get the DLC than purchasing it outright.

In the end that was a huge wall of text with no end result that meant anything.

How many Jedi have there been that could walk the line of the dark side using those techniques in their fighting style? Windu , Luke? Anyone else? I dont remember Revan being able to do that but could be wrong.

TW3 is good for sure. But I think people are more or less caught up in the marketing of CDPR.. Every little consumer friendly thing they do they make an announcement about. It is great that they are doing things like that but at the same time they are using it for evil! Like holding back all of those " free " DLCs just to use as a marketing trick. They were done long before the game released.

With all the problems I have had with the game on PC ( Inventory / Merchant / Menu / Loading freezes , Really long loading times for example ) I would have to give the game a 5 or 6 out of 10. I view it the same way I do the latest Batman on PC. That game had issues and was burnt to the ground pretty much but TW3 gets a pass.

Many issues have been there from the start and have yet to even be acknowledged or passed off as some 3rd party programs fault ( Afterburner , Geforce Experience , AMD Overdrive and more ) instead of just fixing it.

I still cant play because of the all of the freezes. It isnt a hard freeze either. If I let it go it will eventually load or let me browse my inventory for a second but I have to use that time to close out whatever I was doing before it freezes again.

Normal gameplay is fine. Near ultra settings ( with hairworks on for everything ) and stay 40+ fps.

Originally posted by noncley

I don't like the way they keep referring to the game as being 'denser' than any of its predecessors.

Anyone who has any experience of mmorpg marketing bullshit knows that 'denser', always - aways! - means SMALLER!!! Less land to explore, less geography to wander.

And no, more voice-read dialogue doesn't make the game 'bigger' - or even more interesting. I remember how Bioware tried to sell us that spoon of bullshit with 'SWTOR'. I wonder where Daniel Erickson is now? Somewhere trivial I hope.

Good catch. Hopefully they just mean less wasted space with nothing and more points of interest.

If voice over is huge or important why is it so poor in their games? It took another dev group making an Elder Scrolls game ( ESO ) before the voice acting was actually good.

TES games are great as is Fallout but I am tired of them continueing dragging along the creation engine. It is old and no matter how much you add or polish it still feels old. They need to move on before they become the next EA Tiburon using the same engine for 15 years.. Oh wait. Too late.

Originally posted by bcbully
@slylok wow yeah quarterly = 3 months thats pretty darn good! Was thinking 4 Lol I blame the beer.

I also read that Orsinium is going to have 25+ hours of content which is a lot for a DLC. It would be great if they could do that for everything they put out.

Originally posted by Greatsword
TSW had similar ambitions. Now we're happy if they manage to crank out 2 DLCs per year.

Well TSW never really had many players so I doubt they could fund as many updates as TESO. Though they should try to release TSW on consoles.

Every 3 months isnt to bad IF each DLC is large with lots of things to do and maintains the same quality as the original zones.

Yearly expansions would also be nice to get a huge boost of land additions until everything that should be there is there.

Originally posted by Lazzaro

Veteran Ranks will be removed, expect it after Orsinium
DLC schedule for the next 12 months:
Q3|2015 Imperial City
Q4|2015 Orsinium
Q1|2016 Thieves' Guild
Q2|2016 Dark Brotherhood
Controller support for PC coming soon (on the fly switch between PC and console UI upon key/button press)

Biggest info

Awesome!

What do they mean by on the fly switching between console and PC UI? Are they bringing back the old and really awesome PC UI or do they mean the differences between PC and Console now?

Originally posted by SpottyGekko

The iOS version of this app grossed $5m in the first 2 weeks. Will the same happen on Android ?

 

At this rate, Fallout Shelter will most likely become the most profitable game that Bethesda's ever made.

Let's hope they aren't seduced by the dark side, else the next Elder Scrolls game might be an iOS or Android "exclusive"...

At the very least they will look into making something similar based on TES.. Wouldnt be a bad thing.

An MMO? Not right off but I would work my way that direction.

I would start out by creating 1 or 2 HD Online GMUDs ( 2D Sprites and not a 3D creation ) with more advanced graphical and animation quality than what the few out there now offer. I would release those on iOS , Android and PC as movement and combat would work more smoothly on those platforms.

Once that is done possibly getting a concept off the ground for a 3D single player open world experience for consoles.

After that I would look into the creation of an Isometric Online RPG with similar rules as the previous games but with the style of UO. Target platform would be PC and maybe consoles

Then research would be begin on whether Isometric or 3D would be the best way to approach and MMO build. Target PC / Console.

 

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