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All Posts by jakin

All Posts by jakin

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151 posts found

AoC is pretty far from the worst ever - it's just the most recent.

Dark and Light and/or Mourning hold the crown IMO (and honestly the saga of Dark and Light and Darkfall are very similar - hopefully the end is not so much).

3 GHz E8400 Duo Core


8800GT, 512 MB VRAM (1440 x 900)

All settings maxed and no lag.  I occasionally hitch when crossing a zone line but that's pretty much it.


Originally posted by Drezeks 

There would obviously have to be tons more detail in the system, and it would be tedious making bosses challenging for each class, so you don't have 'the solo class' absolutely destroy them. Also, deciding how good the gear is compared to grouping/raiding gear. In order to make the gear more 'equal' to say raiding gear, maybe add lots of defensive stats to dps classes, and dps stats for tanks.

Right here is the main problem I would have with such a system.

In a game with 10 classes (for instance) that means the developers are creating what amounts to 10 different encounter spaces in order to best match the strengths and weaknesses of classes that were probably designed to rely on others (tanks on healers, dps on tanks, etc and so forth).  The "tank" version would have to tune down damage for instance, whereas the "healer" version would have to tune down mob strengths for the lower damage potential.  "Stealth" versions would need places where stealth is best used, etc.

Seeing as endgame content is usually pretty limited in a new MMO anyway - I'd much rather see developers concentrate on making 10 truly different endgame experiences than redoing the same one 10 times.  And I'm not even a big fan of "endgame" as it exists in the vast majority of MMOs today.

For what it's worth - if you're level 40 after a month or so of live you're well and truely ahead of the main population.  Despite what others will likely say - I'm fairly certain that on most healthy servers the vast majority of players play more casually than that and are still in the 20s and 30s.

If you don't like the mechanics at 40 (that of scenarios, dungeons and open RvR for zone control) that's one thing - and not likely to improve in your eyes very soon.

If however it's more of a population issue, and these things would be more fun with more people, then it will get better with time - you just need to wait for more people to catch up. 

Gosh - such helpful replies.

MMORPGs don't tend to have a whole lot of sexual content - it's mostly fantasy / cartoon violence (the vast majority are Teen rated).  The only definate exception to that is Age of Conan which is M rated and does contain nudity.

That said - the online component is unrestricted, meaning that your interaction with the other players isn't governed by the ESRB rating in the vast majority.  The conversations and themes on in-game chat can and will range from nothing to very mature.  Many guilds will police themselves on such things - but there's no guarentee.

Provided that processor is a Core2 and not a P4 you're fine with those specs.  You wouldn't be able to play at max settings on some games, but they'll all play and look pretty good.

Since you're new to the genre I'd recommend going with an established game of the mainstream variety.  World of Warcraft is a good choice (the graphics will look a little dated now).  A similar (but newer) game would be Lord of the Rings Online.

EVE is an excellent game, but it has a very steep learning curve and is best suited to a patient player with a fair bit of time to play.  Also helps if you're naturally social and looking to actually play 'with' other people online (as opposed to other games where you can very easily solo through the whole game).  It's hard to recommend a new player to EVE right away without knowing the type of person you are.

The other games you mention aren't going to be out for a bit, and as a new player to the genre it may be a frustrating experience to jump into a game that is just released.  There is a lot of stability and balancing issues to take care of in a new MMO and putting up with them is something of an aquired taste.  You'd probably be better off with a game that's been released for a few months at least.

There's really a lot to cover, keep reading and jump in when you've got a good feeling about a certain game.  Just be aware that there's a lot of people that either fanatically defend or fanatically attack every game on the market.  Pick one you like and make your own opinions.


Should have done it years ago.  The only reason it's controversial is because the playerbase is used to being able to pay for a month and then set a two month skill when the pay period is almost up.

Not sure how that relates to the time card thing, you've always been able to buy time cards for dollars - unless you're talking about EU folks skirting the VAT by paying in USD?  I don't see how CCP benefits from that one way or the other - though I could be mistaken.

AFAIK they harmonized the time codes a while ago so that they didn't have to carry two different values (30 and 90 days), and split the difference when they came up with the 60 day cards.

Originally posted by gatheris

although CCP and most players seem to have almost completely given up on the lore of this game - ambulation makes no sense

when i first started playing a couple years ago a pod pilot was special because once you got hooked up into your nutrient filled pod - that was it - no gonig back - once a pod pilot always a pod pilot

oh well, good luck but that is definitely no incentive for me to return 


You are not correct.  Even the earliest fiction has allowances for pod pilots to get out of their pods.

While I agree that CCP has generally ignored and mistreated one of the best and deepest original IPs in the MMO genre - this particular instance isn't true.

There is far too much "Fanboy" in this particular article for me to give it any credence whatsoever.

Anyone who tries to talk about IP and suggests in the first few paragraphs that sticking to the IP is a bad idea is well off base.

I played LotRO - I quit because there was very little to do once you'd completed the leveling process (it's the only game where I've heard fans say the best way to play it is to not play as much).  I however did greatly respect the choice to make the world "feel" authentic.  The mistake Turbine is making is compromising their product with the introduction of a generic lightning-bolting wizard class into the game - all to try and entice the "oooh shiny particles" crowd.

I play WAR now - I keep playing because the game is feature complete from start to finish.  There is an end-game that I am working towards, whereas with LotRO there was nothing past the top level.  WAR left some things out - sure, but what's there appears to work correctly and has many things to do at all levels.  What's there suits the IP - particles and all.

Oh - and epic?  Because you can change the world?  What MMO is this?  I'm pretty sure Arthas (or whoever) is still standing in the same place as when you were last there.  MMOs by definition cannot have epic stories in the vein of high fantasy books or movies.  Everyone has to go through the same gates.

In many respects, LotRO's use of instanced storytelling gets a lot closer to granting an epic feel than any other game before it.  The sporadic chapter instances (though poorly laid out in terms of progression) did certainly succeed in bringing the experience into a more personal realm than most other games I've played - WAR included.

My opinion:  It's a cop-out.

MMOs will always have some variety of out of game community.  If a company doesn't provide an official spot for that community to gather it will gather somewhere else on someone else's dime.

All Mythic is doing in this case is shunting the responsibility for community management off themselves and onto other sites (WHA, this one, TTH, etc). 

I appreciate the fact that no one likes to have abuse hurled at them, I also appreciate the fact that many MMO players of this day and age feel overly entitled to door say whatever they like because "they pay their money".  None of these things abrogate the responsibility (IMO) to provide an official area for the community that will form anyway.

Now when Mythic has a customer-relations problem it will be the third-party sites that take the brunt of the flames, threats, disappointment, etc. (witness the GOA stuff - it produced another whole forum here)  It's poor form in my view to offload problems you cause (and the known consequences) onto someone else entirely.

Do I think it will kill WAR to not have forums - no, of course not.  I do however disagree with the concept and believe that fundamentally it's taking the easy way out.

"Next-gen" is perfectly appropriate.  WAR takes elements from WoW, elements from DAoC, and probably several other games and rolls them into one package with a handful of their own innovations.  That is exactly what next-gen is now and always will be.

WoW was the next generation of the EQ model.  Did they do anything different fundamentally?  No.  They polished, improved and did some minor innovations.

People in general don't play games that are wildly different from what they know.  Commercial success depends on a game being familliar enough to the player base while fixing or improving on some of the problems from the last generation.

Also - I can't believe that no one mentioned this yet, but this is Warhammer AT LAUNCH.  It is a full and complete game with all it's parts and features that were expected AT LAUNCH.  WoW didn't have half these things when they launched.  In four years WAR is going to have gone that much further and WoW will be as dated as EQ is now.

Hehe - well, the fact that it has taken this long to get a response on Pirates of the Burning Sea should tell you something already but...

PotBS has a fairly large number of quests.  The game mechanics are all instanced - so every "quest" (could also read mission here) you take you will load into from the dock NPC. 

There are ship-based missions which are basically either escort, destroy, or escape missions (sometimes timed, sometimes not).  Unfortunately most missions have been generated from templates - which means you will see the same exact mission over and over and over just with different boats in the various spawn points.  They're starting to put in some handcrafted ones as well - but it's mostly the template ones.

There are also avatar combat missions, again either escort or destroy and all instanced.  Whether you like the avatar combat system in general will determine whether these missions are kinda cool or as painful as a root canal.

By and large the quest text is well-written, but the actual missions leave a lot to be desired IMO.

General wisdom was always that the missions are the best source of cash while hunting down pirates on the Open Sea was the best source of XP.  It may have changed since I played though.  I know that they've introduced a few repeatable missions that people farm for cash though.

There is a quest-line that continues through the entire game that was well-written and more involving for the parts that I did - but that is really only a minority of the missions you can take.

One final point that should probably be mentioned - PotBS is a PvP game.  It is very possible for the ports you need to get to to continue your missions to be blocked by PvP zones.  If you're strictly PvE this may be a problem for you.

Voted LOTRO for your situation - but with an amplification (all IMO of course).


If you haven't tried PvMP yet give it a go.  If the experience there is something you find you really like, then I'd recommend trying Warhammer (they're similar enough to get some idea if it's what you might like).  If it's an alright experience but nothing great - stick with Lord of the Rings.


You've really only got a few choices there if you go by the "having fun" metric.  No matter what the votes are, playing Guild Wars or Vanguard isn't likely to ever be for you because they're just not grabbing you. 

I feel very similarily to you with Ryzom - ultimate freedom to do whatever you want (as long as what you want is to do one of four basic activities for a very long time), so that's probably out too.

UO sounds like first love syndrome, but it's never as good as your memories. (SWG is mine)

So it's really just between WoW, LOTRO (new WoW), AoC (six months to a year away from being ready for primetime), and WAR (WoW - LOTRO + PvMP + some innovations).


Good luck with it.  Faced with a similar choice to yourself, I personally liked the PvMP aspect of Lord of the Rings far more than the rest of the game so I'm going to give WAR a try.

Originally posted by Antaran
Originally posted by rikilii

There is.  Eve Online.  Play it and quit whining.


EVE online is NOT an MMORPG....  it's a MMOSG (Massively Multiplayer Online Space Game) it's basically Freelancer online..  and yes i have played the FULL trial from start to finish, 6 hours a day till it ended.



How is the genre (space) related to being an RPG (role-playing game)?

Originally posted by Wickersham
Originally posted by Enigma

Imagine the ENTIRE country.  It would be tens of trillions of dollars. Japan would invest about 100 billion and they're done. Unfortunately, for the US a hundred billion will cover 2 to 5 states or just New York alone.



Canada, while geographically larger than the States, has far fewer people spread over a much smaller area.  Canada has an order of magnitude (10x) fewer people than the US and about 3/4 of them live within 150 KM of the border.  A very large proportion of those people live in the Golden Horseshoe in Southern Ontario.

Same principles apply - smaller geographic area to cover means that the costs are relatively cheaper to get upgraded connectivity to a large proportion of the population. 

Animations can be changed, graphics can be updated, gear can be made more impressive / better looking.

Gameplay is pretty much set.  As long as the game plays well and is fun it's worth playing to me.

Strangely enough - I see Warhammer as taking the only part of LotRO that was at all interesting and building a game around it.


To each their own.  I'm just glad I decided not to go for the lifetime membership.

Frankly I'd be shocked if any game were "balanced" all the way through - much less this one in particular.

There are going to be rough patches to any game where the sides are not carbon copies of one-another.  I'm sure there'll be some point in the leveling curve where the Destruction side is getting hammered over and over.

I honestly wouldn't worry a great deal about your stats.  They genuinely don't make a huge deal of difference in the grand scheme unless you wildly imbalance them - and since you're just starting out, that has the potential to cause you some headaches down the road if you gib one stat completely.

I'd personally recommend that you try to even out the stats as much as possible from your starting point.  You'll eventually train as many as 9 (or maybe 10) points of learning skills in whichever stats you think you'll use most - plus get +3 or +4 (eventually maybe +5) to various (or all) stats from implants.  So the couple of points you're allocating now aren't a huge deal.

Be sure that Caldari is the race you want to play (from the standpoint of the ships / weapon types you'll get initial training in) and set a goal ship build you want to work towards.

Some players will suggest training the learning skills immediately.  I'd disagree.  I'd suggest you train skills that give you some combat utility (if you're looking to be a combat type) first - spaceship command, racial frigate, racial weapons, etc.  (If you're smart about initial skill choice you can start out with a lot of these trained quite high off the bat)

Once you've got some good combat utility I'd alternate in some learning skills (up to about level 3) with your other utility skills (Electronics and Engineering) before really settling down to train the learning level 4, 5 and advanced learning skills.

If you're going to be an EVE player on the long term you'll eventually want to have the advanced learning to level 3 or 4 in all fields - but it's not crucial right off the bat.  Make sure you're also training skills that let you actually fly missions or whatever you're going to do to make money.


Small companies also make pretty bad games:

RedBedlam (Roma Victor), Farlan (D&L), Flying Labs (PotBS), Virtrium (Horizons).


Pretty much the only thing that can be said is that (Blizzard aside) pretty much all the successful companies now in the genre started from humble beginnings and saw many other companies / games fall along the way.


If it launches and is stable / reasonably complete / fun enough to give it a try I'll probably play both.

Why would it be one or the other?

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