|122 posts found|
EVE Online: Corrupting The Incorruptable
News & Features Discussion « General Discussion
10/05/09 7:16:44 PM
Originally posted by Spiider
This is actually completely incorrect.
The problem with the T20 situation was that it wasn't discovered quickly enough, and when it was discovered most of the senior management was out on leave (Icelandic employees get a lot of leave time).
T20 had been with CCP for a long time, and the people that remained in charge while the senior managment didn't want to fire him for fear of what would happen when everyone returned from leave. T20 was "diciplined" however, which probably meant deletion of his character, removal of dev permissions on the live server, and some other kinds of internal sanctions.
Because he was punished for his transgression, when management returned they couldn't fire him because (as far as I can gather) there are laws preventing the double punishment of an employee in Iceland. At any rate, CCP brass couldn't fire T20 without exposing themselves to legal ramifications and thus tried to keep the whole situation in-house.
Then a player managed to find information about this whole mess (after the fact) on the BoB forums (through seeing director PMs I believe) , exposed it all, and watched the crap hit the fan.
After handling the PR very poorly for a while, CCP eventually came as clean as they could and promised to institute an Internal Affairs department to oversee all developer and other priviledged accounts as they relate to the game.
It's because of the establishment of the IA department that the subject of this article was caught in short order. I know for fact that a few GMs and a couple of the live event team volunteers (back when events took place in-game) have been investigated and terminated by IA as well for taking advantage of their positions.
CCP faced a serious challenge and fell on their face. They proceeded to pick themselves back up and make the best amends possible to ensure the situation wouldn't happen again. IA ensures that will be the case.
Thinking of coming back... suggestions welcome.
General Discussion « WAR (Warhammer Online)
8/07/09 9:36:05 PM
Originally posted by Tuutob
Take it for what it's worth, but here's my POV (been playing since launch)
There aren't all that many choices left as far as servers go, but the best bet at the moment is Iron Rock. It is the most consistently high population server for both factions. You'll see a fair number of people from the get-go on IR.
Yes, a couple of classes are out-and-out better than the others. On the Order faction the poster child is the Bright Wizard, followed closely by the Warrior Priest. For Destruction, the only one that potentially qualifies as imbalanced is the Squig Herder. The larger problem is that in almost every instance, the Order versions of each class mirror are superior to the Destruction ones.
The endgame is present - which is better than I can say for most MMOs a year in - but it grows stale rather quickly. Unfortunately due to design, the only way that the PvP end game tends to progress is when one faction outnumbers the other. If the factions are relatively balanced the endgame tug of war is pretty much a stalemate. If one faction gets the upper hand numerically though, it tends to set up a downward spiral for the other side that only stops if the winning faction stops pushing their advantage long enough for the defeated side to recover.
End game PvE isn't tremendously varied, but it's there. 5 group sized instanced dungeons that you step through as you get the gear from each one. You're not locked into PvE or PvP, but depending on your class the gear from one stream or the other might be the set you prefer / need to obtain (i.e. most healers want the PvE sets for pure healing - though it's not always that cut-and-dried).
WAR is a game still facing some significant up-hill challenges. Mostly around class balance and overall population balance. The main worry about the game is that it won't sustain low server populations the way a more PvE focused game might. Not only do you need a good number of people on your side to play - you also need a good (and even) number on the other side to be your "content". If one side disappears the server usually goes down shortly thereafter. Hence why the game has consolidated so many servers since this time last year.