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All Posts by jakin

All Posts by jakin

7 Pages « 1 2 3 4 5 6 7 »
122 posts found

People always get this backwards.

Dust 514 is not about bringing console players into the EVE universe, it's about CCP branching into the console market.  Dust 514 isn't being developed for PC because CCP already has a PC game.

One day years ago, CCPs executives decided they wanted to create a console branch.  The senior producers took a look at all the possible genres to develop and decided on a FPS.  It was at that point they decided to leverage their existing IP, and then listened to "that guy" who said "wouldn't it be cool if the console game could interact with EVE!"

The Sony thing was apparently the best available choice, given Microsoft is apparently difficult to work with (and frankly, the PS3 is the better machine - that may have had something to do with it). 

While I'm sure there will be some cross-over from EVE players.  DUST is all about CCP making a name in the console market - they want to bring in brand new customers, not just milk more money out of their existing PC customers.

Shame that the actual content of the DLC is piss poor. 

There are so many problems with this title that the voice acting is attempting to cover for. 

It boggles the mind that all of these "experienced game companies" employing some of the brightest minds (just ask them) consistently fail to plan for graceful failure when it comes to server populations.

IF you're going with a sharded architecture (i.e. not EVE) then you obviously have to have lots of shards available at launch to avoid people getting pissed off waiting hours in a queue.  Either that or you do a limited launch schedule / rolling launch.

But then inevitably you're going to see populations crash.  Every MMO bar a very small handful have seen a parabolic trend in subs.  Why in the name of heaven doesn't some developer somewhere think "hey - we should plan for that scenario, just in case".

There are good implementations out there.  DCUO's phased servers seems to work well, and should scale reasonably well I'd imagine.  GW2 have that "play PvE on any server as a visitor" thing that might work out (though you'd want to make sure your home server was one that would survive).  Then there's EVE's single shard universe thing - but that requires a level of expertise and code that I suspect is out of reach for the average MMO development team.

Boggles the mind....

If you go back for this recycled expansion pack, make sure you watch yourself.  For some reason the GMs have gone on a big ban kick lately.

Even though there's a chat filter, you can and will be banned for *any* profanity and/or racially sensitve words - doesn't matter what context used, doesn't matter what channel.

Also, they're handing out a lot of bans for "hacking" based on a tool with a very high false positive rate.  Pretty much any network latency leaves you vulnerable to a hacking ban.  The funny thing is that the GMs think they're doing the right thing because the design of the client-server relationship limits what they can possibly know about what's going on client-side.

It's a shame - this licence and this game deserves a better company than SOE.

Zero chance.

Joysticks are too limited and limiting, not to mention imprecise and slow compared to mouse-keyboard user controls.

Gesture based games are fad-ish and I don't think have long term staying power in any genre other than casual party games.  Simple fatigue will do them in - it's tough to play hours at a time for days on end (the typical profile for an MMO) with Kinect or the motion sensitive joysticks.

Voice stuff might come in - but with voice chat being so popular in modern MMOs I doubt people will be all that interested in having to choose between talking and game interaction.  Not to mention, there's the fatigue thing again, plus the simple logistics (for instance, I don't use voice chat generally because my gaming rig is close to the living room and my talking would disturb the rest of the household when they're watching TV.  I wouldn't play a voice-activated only game).

Mouse and keyboard (of some description - it's tough to call some of the really high-end devices a "mouse" any more) is here for a very long time to come.

#1 - monthly stipend is just smart.  No problem with Legendary accounts getting some Store credit in return for having a recurring subscription (i.e. higher chance of loyalty).

#2 - lock boxes.  No one knows what will be in these things.  It could be just like the Vault, which has very little that's not a style or flavour item.  Lock boxes will (based on the key prices) likely be quite rare, and it could go either way depending on the content.  If it is powerful gear - then yep, it's a Pay to Win model through and through.

#3 - raid resets.  Not strictly Pay to Win - as money doesn't convert directly to power, but it does allow people who pay to progress faster.  Same idea as an experience boost in concept.  Not good for the long-term health of the endgame if limits aren't put on how many can be used in a given time period.

It seems that SOE is trying to push the idea that to be effective at end game, a subscription is the desired way to go.  As it stands, it is actually impossible for a completely Free to Play player to play the full end game - and it will remain so given the intention of SOE to release all content in DLC expansions.


For those that compare GW2 to this and other Freemium MMOs, it's not an apples to apples comparison.  There would be no reasonable way for an existing MMO with falling subscriptions to convert to a Buy to Play.  DCUO is positioned as Free to download, Free to play the entire leveling experience, and free to play about half of the existing end game.  Anything after that and this new model really makes it a choice of subscribe or accept that you'll eventually hit a wall in progression.

Originally posted by WhiteLantern

Originally posted by McCoi13

how can i buy items from the broker room while the maximum of my cash is 1500 only? ? ? my brain is bursting about this problem,,any one can help me please! ! 

That is their F2P cash-cow. That is their hook, if you will. They'll make money selling "escrow" access every month to people who need to buy brokerage items.

Escrow access won't get you anywhere near what you need for the broker.  If you really want to buy from the broker you would be better off saving up a pile of cash in your escrow account and then paying for Legendary (subscription) access for a month and blowing the cash.

Of course, it's still very possible to play the game fully without touching the broker, it just requires you do the farming yourself.

Originally posted by thekid1

So why not play a single player RPG instead?

They're even better in every aspect. I don't recall seeing mobs next to the road waiting to be killed in Oblivion.. Quests are usually more diverse, stories are better. Etc.


Well - primarily because you can't actually role-play (in the context meant by the article) without other people around to do it with.  Until AI gets to the point where it can respond to a player's actions as a human could, role-playing is exclusively a multiplayer event.

RPG in the context of single player computer games is a description of expected mechanics or genre (i.e. FPS, RTS, Strategy, etc.), having nothing to do with actual Role Playing Games.

Originally posted by GrumpyMel2

RE: The whole time = money arguement....

For people with limited time to play or who aren't interested in "grinding"... I would think the best use of thier time (and money) would be to find a game that wasn't built around being time intensive and didn't feature "grinding" as a significant game-play element.

Of course, the counter-point would be that if people are offended by RMT - I would think the best use of their time would be to play a game that isn't built around tenets that promote RMT.

This is the inherent problem with many of these responses, most are unwilling or unable to shelve preconceptions and look at the subject from an actual devil's advocate point of view.

For instance - for those that call it "cheating" to use RMT, perhaps they're actually "cheating" because they have more time to spend on the game than others.  Perhaps the only "fair" solution would be to limit all players to the same amount of progression per day.  Or even better, to socialize the gameplay such that people who have more time to grind subsidize those who don't by having their excess money and lewt given away to others.

The "solution" to RMT is pretty simple actually, all that needs to be done is to remove all currency-equivalents and make all equipment bound on pick-up.  That way the only way to progress your character is to play your character.  Then of course to deal with powerleveling services you'd have to register a single IP address that would be valid, with any violation being met with hardware banning of the offender.

Of course, the real problem with RMT is that accepting it lays bare all the current problems of the MMO genre.  How many people would grind for weeks or months to get a particular piece of gear if it was normal and acceptable to buy the same item for a fee direct from the company?  How many people would grind for in-game money to buy an item they desire, but some other player was just lucky enough to get, if they could fork over a couple of bucks and get a bunch of money direct from the company?

From a certain point of view, this is the experiment being run by all the new F2P models.  It's possible to play DDO completely for free by accruing points, but the company is betting that the average player would be more likely to pay some cash rather than do the grind (and they're winning that bet as far as I've heard) to open up more content.

Devil's Advocacy aside, it's an interesting point that Victor raises.  If a gamer is willing to use taboo services provided by RMT companies, does that automatically mean they are of low moral fibre? 

Prejudice would say yes - that someone willing to "cheat" in an online game must be willing to cheat at anything more important, but on the other hand perhaps such a person has their priorities in the correct order and doesn't take the game overly seriously.  Perhaps they're simply trying to achieve an end-goal of playing with friends, enjoying "end-game" pursuits, or whatever and aren't willing to sacrifice the other things in their life to do it.  A decision of greater moral fibre perhaps.  An interesting and debatable question IMO.

If only it were an even trade.

SWG was my first MMO, an experience unparalleled since.  If only the concepts lived on and were iterated on the same way the standard MMO formula was improved over time.  I think it would have resulted in something quite special.

So long SWG.  You live now ... only in our memories. (just like Mel Gibson and when he was in good movies)

Merging two more servers as of the 14th, so there's the answer. 

Having been playing DCUO as a free player for a month now, I can easily see why it was required to go FTP, and while I had every intention of buying one of the DLC packs from the store as a means to upgrade to Premium I simply can't fathom spending any money on this game in its current state.

I'm not a comic fanatic, so I'm not orgasmic over the capability to play a Lantern, and the new Electricity Healer seems really lackluster to me (and apparently doesn't do all that well as a healer anyway - better as a DPS).

It took me a month or so to get a Hero and a Villian to level 30 with most of the generic feats (the exploration ones, the solo ones, a handful of the others) and I enjoyed the trip with the various storylines and so on.  However, I'm now stuck looking at a really long grind (about two months of doing challenges at my current play time) just to qualify for a harder level of the same content with a few additions, which I would again run until my eyes bleed.

With that being pretty unpalletable to me, I looked into PvP - only to find out that cheating is rampant and apparently the rumour is that DCUO was coded to actually believe the input coming from the client, which if true means that cheating and hacks will never be stamped out.  Thus PvP is pointless too, and just as big a grind.

So after a month of casual play, on which I never spent a dime, I've effectively "finished" the game and can't think of anything else I'd care to do.  If my experience is at all common, DCUO isn't likely to survive long even as a FTP title.  It just seems to have been poorly conceived in the first place.

Originally posted by Ozmodan

Nope Dust 514 is completely separate from Eve and only available on a console platform, the playstation 3.


Not entirely true.  It's designed to have interlinks between EVE and DUST, just that the client will only be available for PS3.  It's not completely separate.

I've been playing on and off since the freemium launch.  I've gotten one character to 21 another to 10 and fooled around with a few more.  I find myself enjoying DCUO more than I thought I might.  It seems like it will tap out pretty quickly (as I don't go in for the repeatable content / raiding dynamic) but I think it will be worth running through at least once on each side (hero and villian) and maybe fooling around with later.  I definately can't see paying a subscription long-term though.

Good stuff:

- the world is well visualized and I really like the open world concept (i.e. few invisible walls).  It's keen that they put in random acts of violence / stopping random criminals on the street unconnected to a quest line.  It's also neat that you can run into the iconic DC characters out in the world - I stopped on a rooftop to check my map and Batman punted me around a bit before disappearing.

- the open world races.  I actually enjoy the checkpoint races as something to do.  I really like the implementation of acrobatics though, I'm not as big a fan of flight or superspeed so this might not hold true for the rest.

- voice acting.  Great to hear Mark Hamill and the other voices from the animated universe.  This is also the first voice acted MMO I've played, and it is better than reading a solid block of text.

- the styles and equipment.  Glad that I can keep my own style and reset it on demand, and once I got the hang of the pallette system I can see the use of having it, giving players more indvidual freedom with colouring (or not having a syncronized colour system) leads to these riots of colour that are just hard to take looking at long term.

- the controls.  I actually don't mind the PC controls, and I do use a keyboard and mouse.  I'm used to gaming and can adapt to virtually any control scheme though, and this one while a little difficult to use from time to time does manage to provide a fresh and interesting control scheme beyond the press 1 - 3 and take a nap style.

Bad stuff:

- documentation.  DCUO is the absolute worst MMO I've played for telling the player anything of use.  Half the power descriptions are inaccurate or missing information, there's no real information in the character creation screen at all, and I feel I'm still trying to figure things out that should be more apparent.

- general community.  The FTP probably doesn't help, but in general I can't see a strong community vibe forming with a game that's so easy to solo through.  Perhaps sub-communities are fine (the RP community seems pretty decent from the little I've seen) but the general mass of people are more iffy.

That's about all I can think of off the top of my head.  Seems like a decent start to an MMO (and I can see where this is how Smedley wanted his iconic treatments done - i.e. this is what Star Wars Galaxies would be if he could have a do-over) but it does seem like it will shallow out very rapidly.


I can't speak to much of the PvP stuff as I haven't tried it yet (new F2P player), but I can say that there doesn't appear to be any territorial goals - open world PvP seems to be just about the fight not about the war.

There is a roleplay community - I'm not sure of the size or activity, but there's an active custom chat channel that I saw some conversation on last night (join channel 'RP'  -appears to be the OCC channel).

Couldn't get in on the US servers, but tried the EU version and there wasn't any noticable ping issues - perfectly playable for me.

I'm not sure about the interface - I have a feeling it'll be pretty tough on the joints with all the dynamic movement.


Overly harsh?  o.0

Pretty far from it.  In fact I'd characterize this re-re-review as overly charitable if anything.  WAR has languished for months (if not years) with minimal updates - most of which consisted of removing content rather than adding it (streamlining is the buzzword du jour).

While what you say about the Tome of Knowledge, the PvE and so on is true at the core, it's irrelevant as the PvE areas are deserted the vast majority of the time.  Because of the aforementioned lack of attention - PvP is the only thing that matters in the game, which means anyone that is leveling an alt avoids PvE like the plague.  Reason being, if you gain character levels faster than you gain renown rank (the PvP experience point ladder) you'll wind up in Tier 4 vastly underpowered compared to what you can do if you maximize your renown rank ahead of your character level.

So, you're left with half a game that demands a premium subscription rate.  Half a game that receives very very few updates relative to other games that command a similar price.  That alone would be enough to downgrade the rating from what has been given here.

If EA ever decided to devote a reasonable amount of development resources to the game again (i.e. post SWTOR launch) and try a more inventive subscription plan (freemium or something new) it might be worth rating WAR higher - but as it stands this is a game with a lot of potential that needs to receive a failing grade for implementation.

Originally posted by Cursedsei

Sorry to say, but zombies have been romanticized before... at least technically. I can't remember WHICH movie it was, but I believe it was one of the "of the dead" movies...

Looks like Return of the Living Dead 3 (

This article seems awfully heavy on the rose-coloured glasses.

It's painfully obvious to anyone who's seen both of EA's Warhammer offerings that Wrath of Heroes is EA's cheap attempt to capitalize on the current popularity of F2P MOBAs using as many assets as possible from an underperforming (yet likely costly) intellectual property.  Same base models, same animations (the vampire is using the warrior priest animations from WAR), same basic engine - trying to bring a product to market with a minimum team and minimum timeline for the sake of cash generation.

It should be noted that said minimum team includes developers who demonstrated a complete lack of ability when in positions on WAR (Carrie Gouskous was Lead producer through many of the worst patch cycles and Nate Levy was (IMO) completely ineffectual as a Combat and Careers dev).

This MOBA has very little to do with Warhammer (as noted above) and less to do with DAOC (just including three teams does not make it anything like DAOC's three faction RvR combat).

It may end up being fun and it may end up being popular, but I wouldn't hold out a lot of hope given it's pedigree and obvious rush-to-market design philosophy.

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