Trending Games | EverQuest Next | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,740 Users Online:0
Games:760  Posts:6,312,423
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by jakin

All Posts by jakin

7 Pages « 1 2 3 4 5 6 7 »
123 posts found

If you go back for this recycled expansion pack, make sure you watch yourself.  For some reason the GMs have gone on a big ban kick lately.


Even though there's a chat filter, you can and will be banned for *any* profanity and/or racially sensitve words - doesn't matter what context used, doesn't matter what channel.


Also, they're handing out a lot of bans for "hacking" based on a tool with a very high false positive rate.  Pretty much any network latency leaves you vulnerable to a hacking ban.  The funny thing is that the GMs think they're doing the right thing because the design of the client-server relationship limits what they can possibly know about what's going on client-side.


It's a shame - this licence and this game deserves a better company than SOE.


Zero chance.

Joysticks are too limited and limiting, not to mention imprecise and slow compared to mouse-keyboard user controls.

Gesture based games are fad-ish and I don't think have long term staying power in any genre other than casual party games.  Simple fatigue will do them in - it's tough to play hours at a time for days on end (the typical profile for an MMO) with Kinect or the motion sensitive joysticks.

Voice stuff might come in - but with voice chat being so popular in modern MMOs I doubt people will be all that interested in having to choose between talking and game interaction.  Not to mention, there's the fatigue thing again, plus the simple logistics (for instance, I don't use voice chat generally because my gaming rig is close to the living room and my talking would disturb the rest of the household when they're watching TV.  I wouldn't play a voice-activated only game).

Mouse and keyboard (of some description - it's tough to call some of the really high-end devices a "mouse" any more) is here for a very long time to come.

#1 - monthly stipend is just smart.  No problem with Legendary accounts getting some Store credit in return for having a recurring subscription (i.e. higher chance of loyalty).


#2 - lock boxes.  No one knows what will be in these things.  It could be just like the Vault, which has very little that's not a style or flavour item.  Lock boxes will (based on the key prices) likely be quite rare, and it could go either way depending on the content.  If it is powerful gear - then yep, it's a Pay to Win model through and through.


#3 - raid resets.  Not strictly Pay to Win - as money doesn't convert directly to power, but it does allow people who pay to progress faster.  Same idea as an experience boost in concept.  Not good for the long-term health of the endgame if limits aren't put on how many can be used in a given time period.


It seems that SOE is trying to push the idea that to be effective at end game, a subscription is the desired way to go.  As it stands, it is actually impossible for a completely Free to Play player to play the full end game - and it will remain so given the intention of SOE to release all content in DLC expansions.


 


For those that compare GW2 to this and other Freemium MMOs, it's not an apples to apples comparison.  There would be no reasonable way for an existing MMO with falling subscriptions to convert to a Buy to Play.  DCUO is positioned as Free to download, Free to play the entire leveling experience, and free to play about half of the existing end game.  Anything after that and this new model really makes it a choice of subscribe or accept that you'll eventually hit a wall in progression.



Originally posted by WhiteLantern




Originally posted by McCoi13



how can i buy items from the broker room while the maximum of my cash is 1500 only? ? ? my brain is bursting about this problem,,any one can help me please! ! 



That is their F2P cash-cow. That is their hook, if you will. They'll make money selling "escrow" access every month to people who need to buy brokerage items.



Escrow access won't get you anywhere near what you need for the broker.  If you really want to buy from the broker you would be better off saving up a pile of cash in your escrow account and then paying for Legendary (subscription) access for a month and blowing the cash.


Of course, it's still very possible to play the game fully without touching the broker, it just requires you do the farming yourself.



Originally posted by thekid1

So why not play a single player RPG instead?




They're even better in every aspect. I don't recall seeing mobs next to the road waiting to be killed in Oblivion.. Quests are usually more diverse, stories are better. Etc.



 


Well - primarily because you can't actually role-play (in the context meant by the article) without other people around to do it with.  Until AI gets to the point where it can respond to a player's actions as a human could, role-playing is exclusively a multiplayer event.


RPG in the context of single player computer games is a description of expected mechanics or genre (i.e. FPS, RTS, Strategy, etc.), having nothing to do with actual Role Playing Games.



Originally posted by GrumpyMel2

RE: The whole time = money arguement....


For people with limited time to play or who aren't interested in "grinding"... I would think the best use of thier time (and money) would be to find a game that wasn't built around being time intensive and didn't feature "grinding" as a significant game-play element.



Of course, the counter-point would be that if people are offended by RMT - I would think the best use of their time would be to play a game that isn't built around tenets that promote RMT.


This is the inherent problem with many of these responses, most are unwilling or unable to shelve preconceptions and look at the subject from an actual devil's advocate point of view.


For instance - for those that call it "cheating" to use RMT, perhaps they're actually "cheating" because they have more time to spend on the game than others.  Perhaps the only "fair" solution would be to limit all players to the same amount of progression per day.  Or even better, to socialize the gameplay such that people who have more time to grind subsidize those who don't by having their excess money and lewt given away to others.


The "solution" to RMT is pretty simple actually, all that needs to be done is to remove all currency-equivalents and make all equipment bound on pick-up.  That way the only way to progress your character is to play your character.  Then of course to deal with powerleveling services you'd have to register a single IP address that would be valid, with any violation being met with hardware banning of the offender.


Of course, the real problem with RMT is that accepting it lays bare all the current problems of the MMO genre.  How many people would grind for weeks or months to get a particular piece of gear if it was normal and acceptable to buy the same item for a fee direct from the company?  How many people would grind for in-game money to buy an item they desire, but some other player was just lucky enough to get, if they could fork over a couple of bucks and get a bunch of money direct from the company?


From a certain point of view, this is the experiment being run by all the new F2P models.  It's possible to play DDO completely for free by accruing points, but the company is betting that the average player would be more likely to pay some cash rather than do the grind (and they're winning that bet as far as I've heard) to open up more content.


Devil's Advocacy aside, it's an interesting point that Victor raises.  If a gamer is willing to use taboo services provided by RMT companies, does that automatically mean they are of low moral fibre? 


Prejudice would say yes - that someone willing to "cheat" in an online game must be willing to cheat at anything more important, but on the other hand perhaps such a person has their priorities in the correct order and doesn't take the game overly seriously.  Perhaps they're simply trying to achieve an end-goal of playing with friends, enjoying "end-game" pursuits, or whatever and aren't willing to sacrifice the other things in their life to do it.  A decision of greater moral fibre perhaps.  An interesting and debatable question IMO.


If only it were an even trade.


SWG was my first MMO, an experience unparalleled since.  If only the concepts lived on and were iterated on the same way the standard MMO formula was improved over time.  I think it would have resulted in something quite special.


So long SWG.  You live now ... only in our memories. (just like Mel Gibson and when he was in good movies)


Merging two more servers as of the 14th, so there's the answer. 


Having been playing DCUO as a free player for a month now, I can easily see why it was required to go FTP, and while I had every intention of buying one of the DLC packs from the store as a means to upgrade to Premium I simply can't fathom spending any money on this game in its current state.


I'm not a comic fanatic, so I'm not orgasmic over the capability to play a Lantern, and the new Electricity Healer seems really lackluster to me (and apparently doesn't do all that well as a healer anyway - better as a DPS).


It took me a month or so to get a Hero and a Villian to level 30 with most of the generic feats (the exploration ones, the solo ones, a handful of the others) and I enjoyed the trip with the various storylines and so on.  However, I'm now stuck looking at a really long grind (about two months of doing challenges at my current play time) just to qualify for a harder level of the same content with a few additions, which I would again run until my eyes bleed.


With that being pretty unpalletable to me, I looked into PvP - only to find out that cheating is rampant and apparently the rumour is that DCUO was coded to actually believe the input coming from the client, which if true means that cheating and hacks will never be stamped out.  Thus PvP is pointless too, and just as big a grind.


So after a month of casual play, on which I never spent a dime, I've effectively "finished" the game and can't think of anything else I'd care to do.  If my experience is at all common, DCUO isn't likely to survive long even as a FTP title.  It just seems to have been poorly conceived in the first place.



Originally posted by Ozmodan

Nope Dust 514 is completely separate from Eve and only available on a console platform, the playstation 3.



 


Not entirely true.  It's designed to have interlinks between EVE and DUST, just that the client will only be available for PS3.  It's not completely separate.


I've been playing on and off since the freemium launch.  I've gotten one character to 21 another to 10 and fooled around with a few more.  I find myself enjoying DCUO more than I thought I might.  It seems like it will tap out pretty quickly (as I don't go in for the repeatable content / raiding dynamic) but I think it will be worth running through at least once on each side (hero and villian) and maybe fooling around with later.  I definately can't see paying a subscription long-term though.

Good stuff:

- the world is well visualized and I really like the open world concept (i.e. few invisible walls).  It's keen that they put in random acts of violence / stopping random criminals on the street unconnected to a quest line.  It's also neat that you can run into the iconic DC characters out in the world - I stopped on a rooftop to check my map and Batman punted me around a bit before disappearing.

- the open world races.  I actually enjoy the checkpoint races as something to do.  I really like the implementation of acrobatics though, I'm not as big a fan of flight or superspeed so this might not hold true for the rest.

- voice acting.  Great to hear Mark Hamill and the other voices from the animated universe.  This is also the first voice acted MMO I've played, and it is better than reading a solid block of text.

- the styles and equipment.  Glad that I can keep my own style and reset it on demand, and once I got the hang of the pallette system I can see the use of having it, giving players more indvidual freedom with colouring (or not having a syncronized colour system) leads to these riots of colour that are just hard to take looking at long term.

- the controls.  I actually don't mind the PC controls, and I do use a keyboard and mouse.  I'm used to gaming and can adapt to virtually any control scheme though, and this one while a little difficult to use from time to time does manage to provide a fresh and interesting control scheme beyond the press 1 - 3 and take a nap style.

Bad stuff:

- documentation.  DCUO is the absolute worst MMO I've played for telling the player anything of use.  Half the power descriptions are inaccurate or missing information, there's no real information in the character creation screen at all, and I feel I'm still trying to figure things out that should be more apparent.

- general community.  The FTP probably doesn't help, but in general I can't see a strong community vibe forming with a game that's so easy to solo through.  Perhaps sub-communities are fine (the RP community seems pretty decent from the little I've seen) but the general mass of people are more iffy.

That's about all I can think of off the top of my head.  Seems like a decent start to an MMO (and I can see where this is how Smedley wanted his iconic treatments done - i.e. this is what Star Wars Galaxies would be if he could have a do-over) but it does seem like it will shallow out very rapidly.

 

I can't speak to much of the PvP stuff as I haven't tried it yet (new F2P player), but I can say that there doesn't appear to be any territorial goals - open world PvP seems to be just about the fight not about the war.

There is a roleplay community - I'm not sure of the size or activity, but there's an active custom chat channel that I saw some conversation on last night (join channel 'RP'  -appears to be the OCC channel).

Couldn't get in on the US servers, but tried the EU version and there wasn't any noticable ping issues - perfectly playable for me.

I'm not sure about the interface - I have a feeling it'll be pretty tough on the joints with all the dynamic movement.

"fruad"?


Overly harsh?  o.0


Pretty far from it.  In fact I'd characterize this re-re-review as overly charitable if anything.  WAR has languished for months (if not years) with minimal updates - most of which consisted of removing content rather than adding it (streamlining is the buzzword du jour).


While what you say about the Tome of Knowledge, the PvE and so on is true at the core, it's irrelevant as the PvE areas are deserted the vast majority of the time.  Because of the aforementioned lack of attention - PvP is the only thing that matters in the game, which means anyone that is leveling an alt avoids PvE like the plague.  Reason being, if you gain character levels faster than you gain renown rank (the PvP experience point ladder) you'll wind up in Tier 4 vastly underpowered compared to what you can do if you maximize your renown rank ahead of your character level.


So, you're left with half a game that demands a premium subscription rate.  Half a game that receives very very few updates relative to other games that command a similar price.  That alone would be enough to downgrade the rating from what has been given here.


If EA ever decided to devote a reasonable amount of development resources to the game again (i.e. post SWTOR launch) and try a more inventive subscription plan (freemium or something new) it might be worth rating WAR higher - but as it stands this is a game with a lot of potential that needs to receive a failing grade for implementation.



Originally posted by Cursedsei

Sorry to say, but zombies have been romanticized before... at least technically. I can't remember WHICH movie it was, but I believe it was one of the "of the dead" movies...



Looks like Return of the Living Dead 3 (http://en.wikipedia.org/wiki/Return_of_the_Living_Dead_3).


This article seems awfully heavy on the rose-coloured glasses.


It's painfully obvious to anyone who's seen both of EA's Warhammer offerings that Wrath of Heroes is EA's cheap attempt to capitalize on the current popularity of F2P MOBAs using as many assets as possible from an underperforming (yet likely costly) intellectual property.  Same base models, same animations (the vampire is using the warrior priest animations from WAR), same basic engine - trying to bring a product to market with a minimum team and minimum timeline for the sake of cash generation.


It should be noted that said minimum team includes developers who demonstrated a complete lack of ability when in positions on WAR (Carrie Gouskous was Lead producer through many of the worst patch cycles and Nate Levy was (IMO) completely ineffectual as a Combat and Careers dev).


This MOBA has very little to do with Warhammer (as noted above) and less to do with DAOC (just including three teams does not make it anything like DAOC's three faction RvR combat).


It may end up being fun and it may end up being popular, but I wouldn't hold out a lot of hope given it's pedigree and obvious rush-to-market design philosophy.



Originally posted by bumuscheekus

Let me understand this properly. ... Or am I missing something crucial? 



 


 Kind of missing something. 


Dust514 isn't really an add-on to EVE, it's CCP's attempt to branch out into console games.  To do that, they're using their established intellectual property (that being the universe of EVE) to build a FPS.  Then, because they're CCP and they like to try to be different, they're going to try and make a persistent FPS that links into their PC game but remains separate.


(I'm getting this from fanfest interviews mainly)


The business decision to expand their userbase into the console realm is what's behind the title.  They could have used World of Darkness or anything else, but for reasons I can understand they went with their most well known property. 


What you can expect to get back is clearly outlined on EVE's website:

 

9. Hacking & Account Transfers

Hacking is any unauthorized access to another person's account, by illegal means or not.

You are responsible for maintaining the confidentiality of your password and for any damage, harm, lost or deleted characters, etc. resulting from your disclosure, or allowing the disclosure, of any password, or from use by any person of your password.

  1. If your account is accessed by another player and assets are stolen or transferred to other players, we will investigate and items that we are able to track down will be moved back to the rightful owner.
  2. Any ISK stolen from the account may be transferred back to the rightful owner on a case-by-case basis.
  3. Any assets sold to another player will not be returned to the original owner; however, any ISK gained from the sale may be transferred to the original owner of the items instead on a case-by-case basis.
  4. Reprocessed assets cannot be restored to prior status.
  5. If someone gained access to your account as a result of your use of a third party program or other violation of our EULA/TOS, all requests for reimbursement will be null and void.
(http://www.eveonline.com/pnp/reimbursment.asp)
 
 
 
As to how long it will take, that depends on how busy the GMs are and how much effort it takes to track down your stuff.  If you don't hear from the GMs within a few days, very politely send a reply to the petition asking what the status is and if they have an estimate of how long it will take to be resolved.
 
 
In the meantime, it would be prudent for you to simply continue playing as if you will not get anything back.  It is very possible to pull yourself up by your bootstraps in EVE if you wish to put in the effort.  Either way, the GMs won't reimburse you for subscription time you spent spinning your ship while you could have been out mining or missioning to earn ISK - so you may as well make use of the sub time you have.

For a brand new feature to the gaming space (such as this) I think charging might in fact be a crafty move, if only to limit the numbers of players that adopt the new tech.


 


For Blizzard especially, with their millions of subscribers worldwide, introducing a new feature or service has a host of unknowns they may or may not have a handle on.  Introducing the feature as a microtransaction automatically limits the adoption rate to something more managable, and limits the impact if something hiccups during the break-in phase.


 


If over time the buy-in is high regardless of the price, then Blizzard may as well keep the charge.  On the other hand, if the buy-in is low or the community (as you're doing here) indicates that it might be more profitable to roll the cost in - Blizzard can look like a kind, caring, responsive company by including a previously paid-for extra in the monthly sub charge.  Win-win for them.


7 Pages « 1 2 3 4 5 6 7 »