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All Posts by Rohn

All Posts by Rohn

181 Pages 1 2 3 4 5 6 7 » Last
3607 posts found
In the queue for about a half hour, and the "Gods" disconnected me again.  Awesome!
Originally posted by DMKano

Impossible to tell due to Megaserver.

A Megaserver with 20,000 players online feels the same as a Megaserver with 500,000 players online.

The only way to tell would be to look at ZoS internal player graphs and metrics pages.

Yeah good luck on that.

 

 

Yeah, and both would mean... plenty of people to play with.

That's the point.  Regardless of the folks trying to make the game look bad, there are more than enough people to play with.

No change on the queues.  I'm a patron, and #1772 in the queue.  Hoping I don't get disconnected again, but I'm not holding my breath.
I'd heard they fixed the problem, but the disconnects seem to still be occurring.

Thanks for the replies.

Going to have to be patient.

The good news, I haven't run into a queue this morning.

The bad news - the "Gods" keep disconnecting me from the server when attempting to play.  I usually get disconnected when first trying to log into a particular server.  But, I've also been DC'ed by the game after a minute or two in-game.

Is this a problem for anyone else, or is it just on my end?

Originally posted by Albatroes
please say how awesome the game is after your first 30 days are up....

 

Agreed completely.  The "strengths" of the game listed in the OP are the same systems and content offered by the vast majority of themepark games.

In short, there's really very little in the game that makes it special.  It's more of the same.

Originally posted by BeansnBread
Originally posted by Rohn
Originally posted by BeansnBread
Originally posted by bcbully
What shop?

The one where you can purchase a horse and an account upgrade. They officially call it the Elder Scrolls Online Store.

 

https://account.elderscrollsonline.com/store

Yes, I remember all the hand-wringing regarding the cash shop.  Many, many people got a lot of mileage beating the game up over a cash shop no one knew anything about.

Now take a look at it.  Not exactly the apocalypse we were promised.

The apocalypse likely came in the form of many people simply choosing not to purchase because of the shop and the tactics used to try and sell pre-orders. Unfortunately, we'll never be able to quantify how apocalyptic their decision was. The game at release did meh at best and perhaps the poor word of mouth helped quell the tide of people that would typically purchase The Next New MMO.

 

Unfortunately, much of the "word of mouth" regarding the cash shop was ignorant fear-mongering.  You know the type - people with an axe to grind and absolutely no idea what was going to be in the cash shop spreading their version of the truth.  A version based on ignorance, to be sure, but honesty has never been a requirement on the intarwebz.

No, they simply wanted to make the game look as bad as possible, so they swore up and down that they'd be selling anything and everything on the cash shop.  Turns out, they were wrong, and they were dishonest.

Originally posted by BeansnBread
Originally posted by bcbully
What shop?

The one where you can purchase a horse and an account upgrade. They officially call it the Elder Scrolls Online Store.

 

https://account.elderscrollsonline.com/store

 

Yes, I remember all the hand-wringing regarding the cash shop.  Many, many people got a lot of mileage beating the game up over a cash shop no one knew anything about.

Now take a look at it.  Not exactly the apocalypse we were promised.

Originally posted by Kendah.ki
Why do I have a feeling that this will involve more cash shop items or more grind via reputation system....might be both :)

 

Yes, it would be far better if max crafting abilities were gained almost instantly - say after 4 or 5 minutes of playing.  Anything past that would be a "grind".

Originally posted by seldin

I was so excited when CCP acquired White Wolf back in 2006.  They had one of my favorite games in EVE online, and the merge announced a World of Darkness Game.  Now,flash forward to today, the World of Darkness game has been canceled and the White Wolf IP's languish in mediocrity.  CCP had done nothing to better any of the White Wolf IPs.  There are so many games that could be made from them all it is a shame that CCP only wants to release mediocre Eve spinoffs.  It appears that CCP just wans to be a one trick pony.  Hopefully CCP will license the IPS to someone else.  Heck maybe I will get lucky and win the lotto and buy White Wolf from CCP.  At least I can dream of a bright future for the World of Darkness IP. 

 

 

I'm afraid CCP is a one-trick pony.  They got lucky with EvE, but they don't have the talent to duplicate it.  They aren't nearly as good at developing games as initially thought.

There's really no point in CCP owning White Wolf anymore if they aren't going to do anything with the IP.  It would be better if they didn't own it.

The current crafting system in STO has always been pretty bad.  I look forward to an improved system, because I think the rest of the game is great.
Originally posted by Draemos
Way too many "this game is awesome" posters in this thread with less than 25 total posts.  Smells like some bullshit to me

 

I tried it at launch, and didn't like it.

Tried playing it again about a month ago, now I play it regularly.  Very good game, and has improved a ton since launch.  It's a lot of fun.

Probably most interested in She-Hulk - should be good at smacking the bad guys around.

I can not congratulate the results of a clearly sexist contest.  Honestly, I wonder how the winner feels, knowing that the competition ruled out half of the human race, based solely on sex.

Women already enjoy an overwhelming advantage when in comes to higher education.  Set-asides such as this serve to widen that gap even further.

Sexism is wrong.  That's true no matter the gender being given the advantage.

Originally posted by Xssiv

Regardless of how many times I've gotten burned, I've always been willing to give every new MMO a decent shot at launch.  

 

While I've gone into many MMO's with unrealistic expectations, over the years I've learned that most games will probably only give me a couple of weeks of enjoyment before I go back to my normal rotation, and I'm OK with that.

 

But for the first time in many years, I'm not buying an MMO at launch and may pass on it altogether, which begs the question:   Did Carbine do a poor job of marketing Wildstar or have I finally become immune to hype trains?

 

 

 

I think we all change a bit as we move along through life.

For me, while I've read a bit about the game, it looks enough "more of the same", in another bad cartoony style, that I've grown tired of over time.  They simply don't interest me enough to buy them, and Wildstar falls into that category.

In short, I think they've designed the game the way they want, and are marketing what it is, it just doesn't appeal to me in any way.  Perhaps you're in the same boat.

Originally posted by Alverant

"logging in daily to pray for those tokens"

Yeah, that's 90% of why I log in first thing in the morning before work. I'm one week away from that angel. Hooray!

 

You, sir, are a bad dude.  I wish I had been as consistent - would love to have that angel, but I'm probably a couple months away.

Too many games to play....

To echo some of the others above, it's not you.

ANet ballyhooed the fact that GW2 would not have the trinity, as if the trinity was the worst thing ever.

It's not.

There are systems much worse than the trinity, and GW2 proved it by creating a system that's FAR worse.

Originally posted by azzamasin

Perfectly acceptable to gate content.  Look at it like this:

 

You haven't played in a while you need to progress more to access the content freshly released.

 

No one bitches that your character you left in WoW in unable to jump right in and do the latest WoW raid and you've not played since the expansion was released, let alone 3-4 raid cycles ago.  Gated content regardless of the business model used for a company is something that reinforces progression and progression is always a good thing in an MMO.  It gives something for current players to strive for and it gives incentive for past players to stick around or miss out on potential content.  I'm sorry you felt like you've been screwed but every single game does this for everyone whose left their game for any length of time.  You want to access the new content then you need to stick around and do the old content.  Simple enough if you ask me.

 

Agree with the above completely.

There are so many complaints about "instant gratification", and meaningless content, it's amusing when people complain when it isn't.

Play the game, you'll get to the new content, once your character has progressed sufficiently through the rest of the game.  It give you a goal, and in this case, one that's not all that hard to reach.

Originally posted by doodphace
Originally posted by Bunnyking
Originally posted by Dreamo84
My only real wish list item for TSW is a better combat system :(.

This.

Said every MMO player in every MMO, ever....

 

Agreed.  Personally, I like the combat in TSW.  It's a bit different from the norm, and I believe that's in a good way.

The skill deck system is awesome.

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