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All Posts by Thoric485

All Posts by Thoric485

7 Pages 1 2 3 4 5 6 7 »
123 posts found

I doubt this sentiment is only expressed on MMORPG forums. I'm sure there's a lot of devs that remember the ambitious spirit of the pre-2004 MMOs and got into the industry to build something like that. However the large investors that dropped in after WoW don't give a shit and seem to think of anything that breaks the mold as a fringe product. Their loss.

Anyway today we have more studios exploring sandbox compared to 2, 4 or 6 years ago. And we'll keep seeing them pop up as several non-MMO games like Minecraft, Dayz and Rust have become smash hits out of alpha just by giving people the chance to roam, create, share and compete in a highly interactive world. And that opens up investor wallets more than anything.

Originally posted by Horusra
Who makes more money...minecraft, dayz, rust or tor, teso, wildstar. How are any of them against WoW? Current WoW profit even.

Relative to investment? Minecraft is definitely the leader there. It's crack cocaine for tweens, on every platform, and their operating expenses are minimal. 40 employees and player-run game servers. Less extreme, but similar situation with DayZ and Rust.

Activision-Blizzard makes billions, but they also have to spend billions on their 7000 employees, multiple HQs, expensive marketing and so on. With TOR, TESO and Wildstar it's not even clear if they will ever pay for themselves.

OP is right on the money. There's a reason Minecraft, DayZ and Rust become hits right out of alpha while TOR, TESO, Wildstar are/will be flops, despite the massive investments in manpower and advertising. It doesn't matter how polished your game is when you're pushing severely outdated content and gameplay mechanics.
It's such a tired old dance - CG trailers out the ass, big hype, great reviews, huge amount of pre-orders, then they lose more than half of the population in the first three months, then F2P limbo. AoC, WAR, Rift, TOR - dead or dying, even granddaddy WoW is on a steady decline... people are weary, they want a new MMO formula, true action combat, meaningful player interaction, a persistent world, innovative content. TESO is far too late to the party.
Hopefully that a famous IP can't carry decade-old content design, auto-attack combat and a static world.

I'm hopeful about the future. MMO development takes 5+ years, so adjusting to trends takes time. Even the still unreleased TESO's development traces back to 2007, when it still seemed like a really bright idea to try to cut a piece of WoW's pie.

MMO projects started more recently would have seen WAR, AoC, Rift, SWTOR and many other theme parks fall flat on their faces and even the fabled WoW lost a hefty chunk of its playerbase, while multiplayer sandbox games like DayZ and Minecraft have managed to attract millions of players without even a hint of a marketing budget, just because of their raw potential for adventure. Star Citizen breaks crowdfunding records left and right and that's also being noticed.

I don't know if a great new sandbox MMO will come out of all this, but there will be certainly be many attempts with good financial backing, and that's much more than the last 9 years have offered.

Yes, the Legions expansion is included.
Originally posted by Hrimnir
  Ding ding ding ding ding^

Why do you guys think EVE's growth has been so insanely slow.  Its not friendly to new players, and you have to have a certain mentality to participate in the game's "main" feature, which is basically low or nullsec PVP battles.

Any time you have a full loots, FFA PVP game, you invariably get some griefer douchebag who spawn camps carebear n00bs, or you get some roaving pack of imbeciles who beat their chests and think they're super fuck awesome because they can 8v5 a group of new players.

The only people who like FFA PVP games are people who don't like fair fights, which are cowards, at least as far as a game is concerned.  IN real life its a diff ballgame, take every advantage you can get.  But then, we don't play video games to be like real life.

 

And yet it marks consistent growth every year. Is there any other MMO on the market right now that can boast with that?  Most theme parks start with 500k-1mil pre-orders and then tumble down to 100k or freemium in a year. Hell, even WoW is past its 12mil heyday.

 

If accessibility and player safety is all it's about, why doesn't any theme park grow like EVE?

I guess there's only this many "Did you expect DayZ to be as big as it is?" questions a man can answer before he goes overboard.

 

Anyway, looking forward to the standalone.

Darkfall would've died in under a year if it was released in the state it was in 2009, as a PvE title. The FFA PvP is the only thing that's kept it alive for 3,5 years.

I'd agree, if UO and SWG never existed.

The graphics look quite good if you tweak them in your video card control panel. The main problem is the lack of some cruical options in the settings pane - namely antialiasing and anisotropic filtering. And i'd avoid the "Ooh shiny" option (HDR/Bloom, yuck).

Some pics from the trial - http://img571.imageshack.us/g/war2010050621412704p.jpg/

The only efficient way to counter this would be to turn WoW-life a living hell for everyone who owns one, ignoring them, refusing to trade with them, to group with them until they're too ashamed to ever use it again and hesitant to buy anything else from the Blizzard shop.

*cough* SW:TOR *cough*

Well there's no other big MMORPG with real RPG elements, it's competitive grinding with pop-culture referencing quest dispensers. And since this looks like a full fledged Bioware RPG and we all know how well those sell...

I think they have a pretty good shot.

I hadn't checked up on SW:TOR since last year and what i see now is... simply great. A massively multiplayer Bioware RPG. A real story, you can feel good for playing through and not scammed out of your money, real goddamn character development story and gameplay wise. Fanboy mode is on.

I really hope this brings a surge to the MMO genre and stops great fantasy universes from being turned into competitive grinders.

Note to self: Need new pants.

EDIT: http://www.informationweek.com/news/internet/showArticle.jhtml?articleID=199902853

OOH, THE GREAT DOOR! I HEAR YOU ARE CALLING ME! YES, MY MISTRESS! I HEAR YOU! NOW I AM HAPPY! YOUR SONGS ARE MAGNIFICENT! SING MORE! SING ONLY FOR ME!

Note to self: Pants, again.

Dwarf power! Dwarf power!

The combat system of MMOs is in no way lesser to that of other genres. It's the meaningless act of fetching quest, killing things, returning quest without actual storyline or character development that makes it boring.

Because it has scared above 90% of the people putting money into this genre into creating anything remotely different as gameplay mechanics. Which is what every Blizzard game does actually.

I'd play a game with MMO combat and a vast open world in single player. It is a viable, enjoyable RPG system. I'd happily play a single player vanilla WoW for instance, due to the relevance most quests had to the Warcraft universe and your character, if only to see how the areas from the trilogy are recreated.

I'd stay away from the expansions however, because they are the culmination of those stupid, irrelevant, grindy, pop-culture referencing MMO quests, slapped on as an excuse to give XP and items to the player. There is a lack of linearity and consequence that is only there because of an irrational fear of doing something different in the genre.

AoC's Tortage was greatly accepted because you really felt some progression of your character. He/she went from an amnesiac slave, through a revolutionary in tirant-occupied Tortage, to a free man/woman. And after that he/she becomes the marathon running monster slayer robot we play in every MMO and that is when i canceled my subscription.

I think a viable MMO formula would be to have each server go through a set timeline, a campaign of sorts, and then restarting the story. Like what Brink is doing, a large scale campaign you go through with all the other people and their unique avatars.

The formula of Realm of the Mad God is also a very interesting one. There's a limited number of minions, you gather up with the other people in your server, slay, slay, slay increasingly difficult minions, get increasingly better gear, maybe die (permeadeath) 'till the god appears, the bunch who've made it to him at the risk of losing high level chars and gear maybe kill him and get the best loot in the game. After that, the same thing all over again.

Just anything but that same old homogenic crap we've been fed the last 10 years.

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