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All Posts by Sevala

All Posts by Sevala

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131 posts found
Originally posted by nariusseldon


There are plenty of good F2P MMOs, and plenty of SP games closed enough (for me) that do not need a sub.

In fact, i doubt i will ever pay sub to any game again.


...... that word. I do not think it means what you think it means...


Anyways...There has been games worth subs, there will be again, just none of this garbage thats out now. It not all about content either, sometimes a game is about what the players make it, not about constant updates or more junk to blow through every 5 minutes, you can add content everyday and some people won't be happy, they will tear through it just as fast and complain 5 minutes later. Value is perspective. Everyone will view it different. For example, I have yet to ever play a f2p or cashshop MMO worth a junk. None of the b2p MMOs have kept my interest more than a few days.

Everything in my experience and I have read tells me me to answer "No".

SOE = Fail

Landmark = Fail

New Company never heard anything from = fail

Combat like GW2/WS = fail

Everyone learning everything = fail.

The game sounds more like its cracking up to be the next big single player game with other people getting in your way. Sounds like GW2 part 2. Sounds like they took everything people loved about EQ and replaced it with everything except what people liked. Between the information available, and the many many many bridges burned by these same Devs...leads me to my personal opinion that there isn't anything here to be hyped about, and suggest the burden of proving that wrong be placed on the Dev/Company and not blind faith of the fans. If it doesn't suck, they should not charge money for early access/testing/beta/alpha/whatever. If its not terrible, they should let it be tried for free (not even referring to f2p, i mean like 5 day trail, 10 hours, something). Stop throwing money at them before they redeem. Place the burden of making a good game on them, and convincing you that its good.

I'm a fan. It has potential, but like others said...its just not there yet. Most people with an interest I suspect have already checked it out, and put it on a shelf for a later date when it "might" be there. Its in the back of my mind, but I'm the first to admit, last time i was logged in, the crafting system made me want to crush my own skull with a rock for how terrible the UI and lack of intuitive design (the crafting mechanics are awesome and i admit it was along time ago when i was last in).


I think it will get there, and when it does I will play. Although, honestly, unless they needed the money, they probably shot themselves in the foot abit with the steam early launch. They will trash the game in reviews and never look back most likely, just a guess, i haven't actually looked myself.

Jedi Village was a joke, but the CU was the final nail in the coffin. Few days after CU, I walked away never to turn back, not just to SWG but to SOE as well. I think a majority of the players that weren't Jedi didn't even care that Jedi were OP in the beginning, till the game started with the "easy" button that has become so popular over the ages. It was everything else that made that game good. The player housing, the cities, the non-combatant classes, the fact that everyone could not be everything, the interdependencies.
Originally posted by Pepeq

I'll give you the condensed version:

Top 10 Most Anticipated MMO Releases of 2015:




Also, side note, this list was so pathetic I thought it was EMO for minute...then I realized that it was me getting depressed...

Telegraph attacks are lame. I can get over cartoony graphics if game play is good, but telegraphs are not good game play, its just new age crap.
Aardwolf, but was about the only one I ever touched...and was many moons ago.
Originally posted by mbd1968

"a creative sandbox RPG and MOBA entry in the storied space opera genre"... err what?

and... this looks like the Repopulation.

^^This^^ +2

How does MOBA and RPG even remotely relate? MOBA's are like the opposite of RPGs, nearly so much they might as well be considered FPS games or RTS, at least they share way more in common with those than RPG. Not to mention the word sandbox casually tossed in there gives this entire thing a "wtf?" vibe.


Unless....Its more like a RPG with mini-game type activities that include something like a MOBA with mechs, which takes place in space, and has a few "sandbox like" aspects.

I kind of prefer Fantasy over most of these because its the broadest category and you can fit so much more in, plus alot of these fit into Fantasy, not that I mind any of them (except Racing? Seems like something that should stick to its niche).


Anyways though, I choose other because what I really want, is a game that encompasses most of these. Why not have a single engine/system running all of these as a single entity. Call them shards or worlds or whatever you'd like, but why not just have that Wizard from the Fantasy land cross realms into a horror settings, or a sci fi setting. Why not make it so your not limited to one thing. Mix and match, do as you please. Jump from one genre to the next, while being able to keep your same toon. Why too much work yes, but a random and fun sounding concept.

I hope they axe Smedley finally...thats about all I got for 2 cents on the matter. SOE has burned more bridges than a war zone.
Project Gorgon or The Repopulation, although both in early stages but both are playable.

Although I can understand the sentiment of the article and the spirit in which it was written, the ideals of sequels to MMORPGs is terrible concept. MMORPGs are suppose to keep developing over time and add new content. The minute a sequel is planned the previous one is done for and it just becomes a money grind for companies and you end up with junk like movie studios put out most of the time when it comes to sequels. Meh, just bad phrasing is all I suppose.

I think it more of a reboot of old MMORPGs, with updates engines and content. Overall the list looked pretty good except WOW being on it. I don't play WoW but I like the fact its still around, as it gives the WoW players someplace to be so there is a higher (albeit slight chance) that now every new game is like WoW.

Originally posted by GeezerGamer
Originally posted by Rydeson

CoH I miss a lot.. 

I never played Tabula Rasa, but from what I understand it was a nice game with great potential, but the drama between the big boys killed it..

Now as for SWG..  That game was a double edge sword.. I absolutely LOVED half of it, and HATED the other half.. It is beyond me why it had such a SHITTY  user interface.. Macro's should of never been allowed.. Too many damn quest bugs..  and most importantly ...


JEDI should of been in the game from the get go, like SWTOR.. 

I personally like SWTOR characters/classes more so then SWG, even tho I like SWG crafting better.. But SWTOR doesn't have a world so to speak.. It's just a bunch of zones you go to from your ship.. lol   However, for both games.. WTF is the galactic war or whatever?  Neither game gave me the feeling I was in or stuck between a struggling empire..

I agree with this post except for one point..........


JEDI should never have been in the game




You sir win +1 internets.

SWG was ruined by Skywalker wanna be's complaining about Jedi's and/or not wanting to do any of the work to become one (which wasn't hard). I wish they had left the Jedi out completely as well.

The only iteration of SWG was pre-CU and pre-stupid jedi village. If only SOE had just added more content instead of breaking mechanics that were fine....

1.) StarWars Galaxies.

2.) ....ummm...I think I got spoiled...nothing this close to #1

3.) See #2

4.) UO

5.) ROM...minus the cash grab shop lunacy i miss my 6 houses, Guildhall, and CityHall...

There is not a "Never" Option to vote?

In Archeage it seems twice as likely that you will:

Sway the Jury...

That frees the prisoner...

Who casts the spell...

That ganks you...

SWG on this list made me LOL. That is flamebait, especially putting it first. Really, with all the bad games that have launched? Sure, SWG had some bugs, but every game does, nothing launches very smoothly. It was still a fun game, with lots of things that people liked that no game has offered since. Non-com classes, good crafting, player cities/houses non-instanced, non-node harvesting, etc. It was a pretty awesome game til the CU then just got worse from there. It still sits as the only game that got close to doing it right on my list of games (pre-cu/pre-village) even with all the bugs and anything else wrong with the game.


I had to read the first 2 lines of this 6x before the confusion and cloud lifted from my brain.

Agreed, Its Gauntlet, appears to be barely an upgrade from the original. Wonder if it has an "end" or just keeps going and going and going...

Originally posted by Shorun

I'd like to see a MMORPG actually give you a quest without the instructions.



The Quest: "The Goblins are planning an attack on the village. Stop them."

That's everything you have. Now you can seek out the Goblin village and kill all the Goblins. Or you ask around town where the Goblin village even is. Or you ask around town what their plans are. Or you steal their plans.


Project Gorgon is alot like that. No "!" above peoples heads, some NPCs will ask you to do things for them, but only if you ask them if there is anything you can do for them, and there isn't any hand holding, directions, etc. Just figuring it out.

Ya, SOE doesn't stand a chance with their current line up of titles. Plus, they do have a history with dropping the ball or running the opposite direction. They seem to have single handed burnt more bridges with the MMO fan base than anyone else, and of course they never apologize or admit their mistakes.


They have had some decent ideas, but usually poorly implemented or short lived, however, I think with the proper planning, an amazing title, good developers, and proper foresight, who knows, anything is possible. I just won't ever believe it til I see it from them personally. They have the tools and the money, I just don't think they have the foresight and understanding to evolve to this point.


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