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All Posts by gurugeorge

All Posts by gurugeorge

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313 posts found

"Listening to the community" in any way, shape or form, when it comes to game design, is a dreadful mistake, because "the community" doesn't say anything, only squeaky wheels do, and basically they don't know what the fuck they want, and what they vote for with their feet is always going to be different from what they scream and shout about. 

EVE didn't get where it is today by listening to its community.

Pretending to listen to the community on design matters, and lying that you're going to implement what they want, while actually doing whatever you're planning to do, is the way to go.

On the other hand, listening to the community when it comes to problems and bugs in the game you've already designed and created, is a very good idea.  Regardless of whether someone's a douche or not, and they're talking out of their arse wrt the imagined cause of their bad experience, their bad experience is their bad experience, so something sure the hell is wrong with what you've designed and created; plus, any game audience is going to be largely composed of douches anyway, and you want their money.

All the spammer/bot shit in MMOs is a major reason why we can't have nice things in MMOs.  And indeed, players themselves, or at least those players who buy gold, are partly to blame.  That is indeed one reason why f2p has grown, if you buy "gold" from the developers instead of gold sellers it's better in the long run.  Although I think that has to be built-in from the ground up to work, whereas in this game the f2p element sits rather badly with the basic design which I think is built around subscription originally.  Still, they might be able to find the right balance eventually.

Anyway, ranting on: developers have to waste time trying to stop this kind of crap, and it also hamstrings the kind of gameplay they could have in an MMO.  It's a sorry situation, but there's nothing to be done about it. 

It mirrors rl.  Most people are decent and generous and perfectly capable of behaving well without any kind of supervision, but there are always dickheads who can make great and unfair gains by free riding, so we can't have the peaceful anarchy that would be right and proper for human beings, and we end up with government and shit that's sometimes more trouble than it's worth.

Looking on the positive side, though, all this arms race crap does sharpen everyone's wits somewhat.  We might get very dull and bovine in a peaceful anarchy! :)

Originally posted by keithian
Hopefully they change this direction but I can't  understand eliminating choosing a game over an aesthetic choice if you still like the aesthetics of everything else. If you like the beauty of the world, the way armor looks, customization opinions other than gender, etc it's disappointing but shouldn't be a total blow.

Yeah exactly.  I'm a bit disappointed too, but game-breaking?  Over-reaction or hysterical fuss-making.

And on the other side, I quite like the idea of treating the sexes differently (e.g. the Brienne of Tarth point).  In many games in the past, females had different stats than males, e.g. males having higher STR, but females having higher DEX.  That seems sort of right and vaguely "realistic" (so far as an abstraction goes) -  a class could easily have gender variations like this, and it work well.

Although, going back to the "anti" side again, AoC tried that for a while and it didn't work well - but that's because they didn't do it right, and it was a bit of an oversight.

Whatever, the idea that choice is being removed when the choice between a female and male avatar actually counts for something and makes some sort of gameplay difference, and isn't just aesthetic, is nonsensical.

I've only recently clocked this, and in terms of promised sandboxiness it does look good, and may be great if it lives up to its promises.  So far, from the beta vids, while the graphics look fantastic, as hyped, the combat looks so-so (actually it reminds me of the so-so-ness of TSW's combat vids, which never really changed all that much at release), although the Sorcerer looks quite cool.

However, I have a feeling they're going to release this in the West fairly quickly.  Why do I say that? Because the art design, the general aesthetic, is so obviously aimed at a Western sensibility. 

One of the big reasons the Asian MMOs have never done that great in the West has to be because of the aesthetics.  Apart from the minority who like manga, most Western players just don't groove with the pretty boys, the giant swords, the loli tendencies, and the mish-mash of historical European fashion styles. 

This game looks far more restrained and more tightly focussed in aesthetic terms (it looks much more consistently mediaeval and "gritty"), and I don't think that's an accident.  It's stil got an Asian feel, but it's at a level where I think I could see myself playing it without cringing.  Just like I can tolerate the bits of Asian aesthetic in GW2 (which are themselves so obviously aimed in the other direction). 

If I were to tip the developers, I'd say make the combat aesthetic more restrained, as restrained as the fashion and design aesthetic already are.  Give the animations more weight and "realism", especially in transitions, and ease up on the "weightless" ultra-fast transitions from one position to another - that's so characteristic of a certain old school arcade/console influence, and exists throughout Asian MMOs in general.  Make the combat a bit slower, but more "weighty" feeling, a bit like NWO, which I think has the balance between speed and rooting/fx just right atm.

IOW, if you're doing the same thing a hundred times a day, it has to be satisfying aesthetically and viscerally, and they don't seem to be quite there yet with the combat from what I've seen.

Well-written post, even though I disagree on almost every point.

Particularly re. DEs - I've gone through the same zone with the same character at different times and had quite different DE experiences.  There's often something new; not always, some things are the same, sure, but often some things are different.  Particularly if you hang around a bit and follow a chain unfolding, it can be different at different times depending on whether other DEs elsewhere have failed or succeeded.

So the "texture" of the world definitely feels dynamic rather than static (i.e. quest hub, hoovering quests up via the most efficient "path").

Yeah, the game has immersion to spare.  I don't begrudge it some fun, silly items.

Yep, still enjoying it, still got tons to do, and still feel the game has loads of room to live into.   Main level 52 Mesmer, 4 alts very low.  135 hours total for all chars.  Mostly PvE, some sPvP, no WvWvW yet (again, this is something that I feel is there for me later).

I'm coming out of the honeymoon phase, for sure; the game isn't as fresh and new as it was, it's starting to feel familiar, but I'm still playing every day and having fun.

Originally posted by sr7olsniper
Originally posted by Rokurgepta
Sorry but Pay to Win implies you can get something with money that you can't get in game any other way. That you are BUYING an advantage that the others can't get unless they too spend money. Simply not true in GW2.

Not really. Pay to win is anything that affects character power. If you can buy the best gear with real money regardless if this is in game or not, specially more so if the grind is retardedly long, then that is p2w

FWIW I've never seen P2W defined like that.  It always means being able to buy an advantage with real money that a player can't achieve in-game.  It bites doubly hard in games where gear stats count for more than skill.

GW2 simply doesn't answer to that definition.  All items that can be bought can be obtained by grind.  And gear counts for less than skill anyway.  9/10 a good player in Masterwork will beat a bad player in Exotic.

It's no different than EVE's system - you can buy PLEX and sell in game to get isk, and you can buy stuff quickly that you might otherwise have had to grind for, but in no case can you buy anything that someone couldn't get by grinding.  In the arguments that raged when it looked like EVE was going to introduce P2W into their cash shop, the definition of P2W I gave above was the operative one.  Similar also is the difference in "gear" - e.g. you can buy expensive ships with slightly better stats, but they count for less than player skill and sp (which is based on an absolute time factor thet can't be circumvented anyway).

Nobody objects all that strongly to time shortcuts; what people object to is other players being able to buy a massive advantage over others via the cash shop, that others can't hope to match even by in-game activity.

"Coke-fuelled excess" is the most succinct description I can think of.

Nevertheless, it may actually attract the interest of people who had no prior knowledge of the game or the genre, and I guess that's its intention.

It's unbelievably better than I expected. 

I thought GW1 was an innovative and well made game, but I didn't like it.  I was very suspicious of all the GW2 hype and hysteria.  I didn't even like the screenshots and vids.  I'm not even all that keen on fantasy MMOs.

But after a couple of hours into the game I knew this was something special.  Now 32 (with alts at various levels below that), and just can't get enough of the damn thing.  This game is like a breath of fresh air in a stale room - at last, a modern MMO that feels like a virtual world again!  At last, an MMO that doesn't punish people spontaneously helping each other out in the wild - I mean, that alone is HUGE.  But the game is full of innovations like that, and to top it all it has the most astounding attention to detail in any game I've seen ever, I think.

And PvP is a heck of a lot of fun.

Originally posted by Castillle

So just random thing popped up in my head while reading the sandbox mentality thread and the counter thread to that o.O

How do you guys play it?  Personally, I treat it like Skyrim or Fallout.  I run around, talk to people, find out whats happening, and help whoever needs help.  Sometime I need some mats (like the god forsaken jute cloth) and I just go around trying to find them myself.  I dont really go to wikis since I consider that cheating and takes the fun out of the game.  Wikis/guides typically turn the games into an extended carrot hunt of Go to X and Do Y and yay get Carrot.  o.O  Sucky way to play tbh...


How about you guys?  Do you run around to all the shiny thingies in the map?  Do you talk to npcs n figure out the happenings around the place? Or maybe do you just hang out in sPVP or WvWvW?  We got owned a few days ago :(

Or do you stick with the game even if you dont really enjoy it in hopes of it getting better?  Or maybe you reached 35+ and are doing explore mode with guild mates?  I say guild mates because PUG = wipefest. 

The beautiful thing about this game is I can actually play it as the mood strikes me.

Sometimes, especially on entering a new zone, I feel the epic hero thing, when I'm in full immersion mode, and I stride the landscap (literally WALK most of the time) enjoying the scenery and the music, just helping out whoever needs help along my merry way.  At these times I will often listen to NPC conversations and talk to NPCs (there are soooo many little treats waiting for you if you do that).

Sometimes I mild RP in Say (another epic win for the game is that there are so many people around during dynamic events that you can always catch a bit of RP - this is on an "unofficial" RP server).

Then at the other extreme,usually when I'm near completion on a map, I get it in my head to do things systematically- then it's all business, ticking the boxes, and scampering and teleporting all around for the most efficient "path".

I've just started getting into the PvP - sPvP is awesome jump-in fun.  WvWvW looks like it will be fun later as I flesh out my character a bit more (lvl 32 atm).

Originally posted by Vhaln
Once I got into the idea of just running around doing whatever the hell I felt like, I really started getting into it.

Bingo.  You can play the game systematically or you can play it randomly.  I think this is one of its biggest strengths.

I had almost given up on the genre, and actually believed that I'd never get it back because you can only lose your virginity once.  But I've fallen in love with the genre all over again with GW2 - as I've said, it's about as close as a themepark can come to feeling like a sandbox, a game in which you can just follow your nose.

Originally posted by bluefunk

I was out leveling and generally messing about with my level 36 Necro and started to realise something was a miss in the landscapes and world I was exploring.  To me if you take away the undoubtably fantasic looking set pieces (Black Citidal  for example) then the normal world itself is very generic and plain.  The same gradd hills and rocks are there over and over again.

After I relaised this it does take the shine off and I started to see it everywhere.  Gratz to Anet for drawing and fooling the eye somewhat with their map skills creating the set pieces.

Great game though. :)

I'm sure the game has its problems, but graphical variety out in the world certainly isn't one of them.  I've been in moors, swamps, forests, icy mountains, glades, weird fairy veg places, various very different types of building style, etc.

It sounds like you haven't really seen much of the game yet.  Have you got an alt in each race?  You'll see a lot of variety that way.  But even with one race, the progression through landscapes is very varied.

Originally posted by nsignific
Originally posted by Butch808
Originally posted by nsignific
Originally posted by Geschaefer
It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

This is EXACTLY the vibe I get from honeymooner GW2 fans. The "you're supposed to have FUN" and "GW2 doesn't need dmg meters" type stuff.

While it's nice, warm and fuzzy, it comes off as non-gamer. Doesn't sit well with me.

Wow, having fun comes off as non-gamer? are you on crack? video games are for entertainment which equals fun mate. don't be so ignorant.

I'm sorry, but games are about competition, achieveing goals and bettering yourself. Fun is a part of that in the sense that it's a consequence. Only toddlers play for pure fun, and even then there's an innate instinct to prepare for the world through play.

Please be careful when assigning ingorance to otthers. Dangerous.

That's a restrictive definition of "game" reflecting your preference for a certain type of game.  The term gameplay for what games do in general ought to alert you to that fact.

There are several different types of gameplay in MMOs to suit different kinds of gamers.  (A famous early MMO designer called Richard Bartle created the famous Bartle types: Achiever, Socializer, Explorer and Player Killer - it's not necessarily the best categorization but it gives you some idea of just how different the things people want out of games can be). 

Achievement (competition) is only one aspect of what MMOs offer, and any MMO has to have a blend of different types of gameplay or it risks failure.

It just so happens that Achievers are most easily addicted to ladders of achievement and hamster wheels, and most willing to pay for the privilege of being addicted, so their kind of gameplay has been over-represented in subscription MMOs.

Not the least virtue of GW2 being B2P lies in the fact that the developers need not be so beholden to the Achiever mindset - i.e. grinding and competition can fall back into proper balance in GW2.

Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

You're not supposed to "take a beating" in GW2.  You're supposed to avoid taking a beating (both as single players and as a team). 

There is still a trinity in the game, only it's CC, Support and DPS, and each player has to take some responsibility for all three.

Actually the Trinity was ALWAYS CC, Support and DPS.  Tanks were just melee crowd control, with high HP. 

Again, there's no intrinsic reason why there should have to be such a thing as "taking the alpha", and even if there were. there would be no intrinsic reason why the person who takes the alpha should be a melee toon.

As to L2P issues, it's the responsibility of players who understand the system to get the team they're in to synergize. 

Talking works wonders.

Mesmer tips please1
Mesmer « Guild Wars 2
9/05/12 8:36:45 PM
Originally posted by Oyjord

Hi all,


I THINK I like my Mesmer, but it's taking some definite getting used to.  Can any experienced (lvl 40+) Mesmers please share a tip or two, esp. regarding the use of clones, shatter, weapons to use, traits to slot, etc?  I'm particularly interested in WvW and 1v1 survivabilty there as I roam.


Thanks in advance!  I really want to like this profession; I just need a few pointers I think.

I'm at level 20 so not that experienced, but because I'm enjoying it a lot and am at a lowish level, perhaps what I say might be of value to an absolute beginner who might stumble on the thread.

At first you have no idea what's happening and you just hopefully mash buttons.  But the more you play, the more you will start to understand what things do - and there's a lot of depth to the system, and you can make quite a variety of builds with the Mesmer Profession I think.

To start with, generally speaking (although not of course invariably) Mesmers will have Staff as one of the weapons.  Staff is the most "magic" oriented weapon, and it's all about granting boons (buffs) to friends and imposing conditions (debuffs) on enemies (although strictly speaking boons and conditions work differently from how buffs and debuffs normally work, it's a reasonable analogy to get you in the ballpark).  The fun thing about the Staff is that the boons and conditions it gives out are random - with the staff, you are a Chaos magician!

Now for the second weapon set, there are lots of different opinions.  All other combinations do fun things.  But some are more focussed on certain particular boons and conditions.  e.g. one weapon might be more focussed on imposing vulnerability on enemies, another on giving you and your allies might, or confusion, or stuns, etc., etc.  You basically have to just learn them as you go and start figuring out which you prefer for your playstyle.  There's a lot of variety here, so something for everyone.

Finally, one of the most characteristic things about the Mesmer is the illusions.  All Mesmer versions of weapons that Mesmers can equip have a couple of abilities that summon either clones or phantasms at your target, or near you.

Clones are straight copies of you with your slot 1 weapon, but they don't do any damage (although they can impose conditions, and can be made to do damage with traits), they just distract mobs.  Phantasms do damage and other interesting spells, and can be quite powerful if traited for.

When the mob they've been sicced on dies, your illusions "shatter" into little crystal purple butterflies (very pretty), doing damage and/or imposing conditions on any remaining mobs.

But the cool thing is you can "shatter" them any time you want with your F1, etc. abilities - and there you have the option to shatter + other effects.

Now here's the key point: don't be precious with your illusions, get used to shattering them tactically. They are cheap and frequently produced.  THEY ARE NOT LIKE PETS.  Well, they're kind of pets (they do have AI), but conceptually it helps to think of them more like aggro-management (clones) or  DoTs (phantasms) with a burst at the end.

There's a whole ton of stuff to learn, it's a very deep class, and this is just some key points to get you started, hopefully.  Have fun!


Originally posted by Soto

I might have some reasons that Mesmer is the least played darn confussing! I made to level 9 and still not sure what the hell to train in or when to best use those many illusions. So, I am going staff and sword/sword or torch/1handed staff.


What are your thoughts on this class??? ¤

In every MMO there are classes where you have situational awareness and to push a lot of buttons in careful patterns to get the same result (i.e. a dead mob) as most other classes can get by pushing fewer buttons and just mashing 'em. 

Some people like to multitask, have stuff to do, to be active at the keyboard and mouse and have situational awareness.

Such people will find the Mesmer immensely satisfying.

But most people aren't like that - they like to have things a bit easier (or avoid RSI! :) ) and/or they like to focus on what's in front of them.  Such people (i.e. the vast majority of people) won't like the Mesmer profession (or generally, any "mage", "cleric" or "tank" class).

Actually, it's also sometimes to do with mood.  If you have a few alts, it's nice to have the option of either style of gameplay.  One isn't always in the mood for concentration, and ometimes it's nice to just hang back and mash.  But generally, one will prefer a particular style most of the time.

Originally posted by Kraylor

Art?  I feel like this GW2 forum is the audience at Obama's DNC convention from 4 years ago with the crowd passing out and crying. 


Get real, they care about making money just as much as anyone else does, they just feel they can lure more people in without a sub fee and they have a cash shop that they will tweak when they see what is selling and what isn't.  If they see they are not making their targeted revenue from what is in the cash shop now, they will put in things that players will either need or want badly to make more money.

Really clever people care about both art and money - after all, money's fairly easy to make.

Originally posted by david361107

Been watching Guild Wars 2 for little over a year now and still haven't pulled the trigger and got the game. I've learned over the years to wait and watch these boards and see what threads start popping up a week or two after launch. Red flags are, one week out and people have hit level cap, saying there is nothing to do, this game is great..but, i'm getting bored. These are all things i watch for and yes I know some people just flame to get a reaction but you can kind of see those and push them to the side. From what i'm reading Guild Wars 2 is a good game but it's simply another dumbed down sandbox MMO that's fun for a couple of weeks but isn't really holding everyones attention. So is this just trolls or is this the beginning of the end for GW2?




I've never seen an MMO without those complaints.  People were hitting 60 in a week when WoW started.  If you used that sort of nonsense as a bellwether, you'd never play any MMO.

Forget about watching for things, just try the game.  Even if you did only play it for a month it would still be well worth the money, wouldn't it?

Originally posted by rungard

To be fair,,,i prefer fantasy "worlds", but this is the next best thing in my opinion.

ive played all the good ones and i put this one right up there at the top with DAOC a close second and everquest pre raiding close behind and wow bringing up the rear.

It just has so many cool things in the game, and while i can understand why progression raiders and gankers probabally wont like this game, i think its currently the best mmo platform out there at the moment.

i dont worry too much about launch glitches as all games have those, and my only real complaint is that i cant elevate the camera as i like the closer views.

if there was one thing i think they should add it would be a guild story. Like a personal story but with your whole guild.

a job well done. I already have my 50 bucks worth.

Best themepark MMO on the planet at the moment, hands down.

(And FWIW I say this as someone who's literally been won over - I was no fanboi, was sceptical of the hype, didn't like GW much, and didn't even like the screenies and vids much.)

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