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Well-written post, even though I disagree on almost every point. Particularly re. DEs - I've gone through the same zone with the same character at different times and had quite different DE experiences. There's often something new; not always, some things are the same, sure, but often some things are different. Particularly if you hang around a bit and follow a chain unfolding, it can be different at different times depending on whether other DEs elsewhere have failed or succeeded. So the "texture" of the world definitely feels dynamic rather than static (i.e. quest hub, hoovering quests up via the most efficient "path"). |
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GW2 - The coolest thing ever in this game so far IMHO
General Discussion « Guild Wars 2 9/21/12 9:12:52 PM
Yeah, the game has immersion to spare. I don't begrudge it some fun, silly items.
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Yep, still enjoying it, still got tons to do, and still feel the game has loads of room to live into. Main level 52 Mesmer, 4 alts very low. 135 hours total for all chars. Mostly PvE, some sPvP, no WvWvW yet (again, this is something that I feel is there for me later). I'm coming out of the honeymoon phase, for sure; the game isn't as fresh and new as it was, it's starting to feel familiar, but I'm still playing every day and having fun. |
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Guild Wars 2 contradicts itself, and is left standing in a weird place.
General Discussion « Guild Wars 2 9/21/12 9:03:09 PM
Originally posted by sr7olsniper FWIW I've never seen P2W defined like that. It always means being able to buy an advantage with real money that a player can't achieve in-game. It bites doubly hard in games where gear stats count for more than skill. GW2 simply doesn't answer to that definition. All items that can be bought can be obtained by grind. And gear counts for less than skill anyway. 9/10 a good player in Masterwork will beat a bad player in Exotic. It's no different than EVE's system - you can buy PLEX and sell in game to get isk, and you can buy stuff quickly that you might otherwise have had to grind for, but in no case can you buy anything that someone couldn't get by grinding. In the arguments that raged when it looked like EVE was going to introduce P2W into their cash shop, the definition of P2W I gave above was the operative one. Similar also is the difference in "gear" - e.g. you can buy expensive ships with slightly better stats, but they count for less than player skill and sp (which is based on an absolute time factor thet can't be circumvented anyway). Nobody objects all that strongly to time shortcuts; what people object to is other players being able to buy a massive advantage over others via the cash shop, that others can't hope to match even by in-game activity. |
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"Coke-fuelled excess" is the most succinct description I can think of. Nevertheless, it may actually attract the interest of people who had no prior knowledge of the game or the genre, and I guess that's its intention. |
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It's unbelievably better than I expected. I thought GW1 was an innovative and well made game, but I didn't like it. I was very suspicious of all the GW2 hype and hysteria. I didn't even like the screenshots and vids. I'm not even all that keen on fantasy MMOs. But after a couple of hours into the game I knew this was something special. Now 32 (with alts at various levels below that), and just can't get enough of the damn thing. This game is like a breath of fresh air in a stale room - at last, a modern MMO that feels like a virtual world again! At last, an MMO that doesn't punish people spontaneously helping each other out in the wild - I mean, that alone is HUGE. But the game is full of innovations like that, and to top it all it has the most astounding attention to detail in any game I've seen ever, I think. And PvP is a heck of a lot of fun. |
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Originally posted by Castillle The beautiful thing about this game is I can actually play it as the mood strikes me. Sometimes, especially on entering a new zone, I feel the epic hero thing, when I'm in full immersion mode, and I stride the landscap (literally WALK most of the time) enjoying the scenery and the music, just helping out whoever needs help along my merry way. At these times I will often listen to NPC conversations and talk to NPCs (there are soooo many little treats waiting for you if you do that). Sometimes I mild RP in Say (another epic win for the game is that there are so many people around during dynamic events that you can always catch a bit of RP - this is on an "unofficial" RP server). Then at the other extreme,usually when I'm near completion on a map, I get it in my head to do things systematically- then it's all business, ticking the boxes, and scampering and teleporting all around for the most efficient "path". I've just started getting into the PvP - sPvP is awesome jump-in fun. WvWvW looks like it will be fun later as I flesh out my character a bit more (lvl 32 atm). |
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Originally posted by Vhaln Bingo. You can play the game systematically or you can play it randomly. I think this is one of its biggest strengths. I had almost given up on the genre, and actually believed that I'd never get it back because you can only lose your virginity once. But I've fallen in love with the genre all over again with GW2 - as I've said, it's about as close as a themepark can come to feeling like a sandbox, a game in which you can just follow your nose. |
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GW2 has very little "actual" graphical variety
General Discussion « Guild Wars 2 9/06/12 8:47:50 AM
Originally posted by bluefunk I'm sure the game has its problems, but graphical variety out in the world certainly isn't one of them. I've been in moors, swamps, forests, icy mountains, glades, weird fairy veg places, various very different types of building style, etc. It sounds like you haven't really seen much of the game yet. Have you got an alt in each race? You'll see a lot of variety that way. But even with one race, the progression through landscapes is very varied. |
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Originally posted by nsignific That's a restrictive definition of "game" reflecting your preference for a certain type of game. The term gameplay for what games do in general ought to alert you to that fact. There are several different types of gameplay in MMOs to suit different kinds of gamers. (A famous early MMO designer called Richard Bartle created the famous Bartle types: Achiever, Socializer, Explorer and Player Killer - it's not necessarily the best categorization but it gives you some idea of just how different the things people want out of games can be). Achievement (competition) is only one aspect of what MMOs offer, and any MMO has to have a blend of different types of gameplay or it risks failure. It just so happens that Achievers are most easily addicted to ladders of achievement and hamster wheels, and most willing to pay for the privilege of being addicted, so their kind of gameplay has been over-represented in subscription MMOs. Not the least virtue of GW2 being B2P lies in the fact that the developers need not be so beholden to the Achiever mindset - i.e. grinding and competition can fall back into proper balance in GW2. |
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Originally posted by Geschaefer You're not supposed to "take a beating" in GW2. You're supposed to avoid taking a beating (both as single players and as a team). There is still a trinity in the game, only it's CC, Support and DPS, and each player has to take some responsibility for all three. Actually the Trinity was ALWAYS CC, Support and DPS. Tanks were just melee crowd control, with high HP. Again, there's no intrinsic reason why there should have to be such a thing as "taking the alpha", and even if there were. there would be no intrinsic reason why the person who takes the alpha should be a melee toon. As to L2P issues, it's the responsibility of players who understand the system to get the team they're in to synergize. Talking works wonders. |
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Originally posted by Oyjord I'm at level 20 so not that experienced, but because I'm enjoying it a lot and am at a lowish level, perhaps what I say might be of value to an absolute beginner who might stumble on the thread. At first you have no idea what's happening and you just hopefully mash buttons. But the more you play, the more you will start to understand what things do - and there's a lot of depth to the system, and you can make quite a variety of builds with the Mesmer Profession I think. To start with, generally speaking (although not of course invariably) Mesmers will have Staff as one of the weapons. Staff is the most "magic" oriented weapon, and it's all about granting boons (buffs) to friends and imposing conditions (debuffs) on enemies (although strictly speaking boons and conditions work differently from how buffs and debuffs normally work, it's a reasonable analogy to get you in the ballpark). The fun thing about the Staff is that the boons and conditions it gives out are random - with the staff, you are a Chaos magician! Now for the second weapon set, there are lots of different opinions. All other combinations do fun things. But some are more focussed on certain particular boons and conditions. e.g. one weapon might be more focussed on imposing vulnerability on enemies, another on giving you and your allies might, or confusion, or stuns, etc., etc. You basically have to just learn them as you go and start figuring out which you prefer for your playstyle. There's a lot of variety here, so something for everyone. Finally, one of the most characteristic things about the Mesmer is the illusions. All Mesmer versions of weapons that Mesmers can equip have a couple of abilities that summon either clones or phantasms at your target, or near you. Clones are straight copies of you with your slot 1 weapon, but they don't do any damage (although they can impose conditions, and can be made to do damage with traits), they just distract mobs. Phantasms do damage and other interesting spells, and can be quite powerful if traited for. When the mob they've been sicced on dies, your illusions "shatter" into little crystal purple butterflies (very pretty), doing damage and/or imposing conditions on any remaining mobs. But the cool thing is you can "shatter" them any time you want with your F1, etc. abilities - and there you have the option to shatter + other effects. Now here's the key point: don't be precious with your illusions, get used to shattering them tactically. They are cheap and frequently produced. THEY ARE NOT LIKE PETS. Well, they're kind of pets (they do have AI), but conceptually it helps to think of them more like aggro-management (clones) or DoTs (phantasms) with a burst at the end. There's a whole ton of stuff to learn, it's a very deep class, and this is just some key points to get you started, hopefully. Have fun!
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Originally posted by Soto In every MMO there are classes where you have situational awareness and to push a lot of buttons in careful patterns to get the same result (i.e. a dead mob) as most other classes can get by pushing fewer buttons and just mashing 'em. Some people like to multitask, have stuff to do, to be active at the keyboard and mouse and have situational awareness. Such people will find the Mesmer immensely satisfying. But most people aren't like that - they like to have things a bit easier (or avoid RSI! :) ) and/or they like to focus on what's in front of them. Such people (i.e. the vast majority of people) won't like the Mesmer profession (or generally, any "mage", "cleric" or "tank" class). Actually, it's also sometimes to do with mood. If you have a few alts, it's nice to have the option of either style of gameplay. One isn't always in the mood for concentration, and ometimes it's nice to just hang back and mash. But generally, one will prefer a particular style most of the time. |
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Finally a developer that cares about making art and not a profit
General Discussion « Guild Wars 2 9/05/12 8:06:09 PM
Originally posted by Kraylor Really clever people care about both art and money - after all, money's fairly easy to make. |
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Originally posted by david361107 I've never seen an MMO without those complaints. People were hitting 60 in a week when WoW started. If you used that sort of nonsense as a bellwether, you'd never play any MMO. Forget about watching for things, just try the game. Even if you did only play it for a month it would still be well worth the money, wouldn't it? |
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You have to admit it, Guild wars two is a pretty awesome game.
Reviews & Impressions « Guild Wars 2 9/05/12 7:57:55 PM
Originally posted by rungard Best themepark MMO on the planet at the moment, hands down. (And FWIW I say this as someone who's literally been won over - I was no fanboi, was sceptical of the hype, didn't like GW much, and didn't even like the screenies and vids much.) |
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Agree with topic. This game is really balanced between in the sense that there's something for each of the Bartle types - Achiever, Explorer, Socializer and Player Killer. An MMO that has a good chat system and good teaming system is going to please Socializers; but a lot of games recently seem to have tried to please Achievers, with a few trying to please Player Killers. This game really rewards Explorers too. It's amazing and delightful - the illusion of a living, breathing world is so well-sustained, it's just a pleasure to hang out in it doing stuff. |
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Hit 80 today: Big turnoff on leveling alts in all the same level 25+ zones
Reviews & Impressions « Guild Wars 2 9/05/12 7:48:28 PM
Originally posted by FrodoFragins So why did you shoot your wad on the first character? Your playstyle is a bit unusual, I don't think you can expect the game to change to suit your particular preference. It's a cost/benefit thing. You want to level without doing some of the other stuff that gives you xp? You're going to have to live with the fact that you'll be seeing a lot of content several times. It's as simple as that. |
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I have to say... Same shit, different MMO.
Reviews & Impressions « Guild Wars 2 9/05/12 7:25:16 PM
Originally posted by tixylix Not too bad, 8/10 for initial plausibility. |
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Originally posted by DoomsDay01 Well of course you're entitled to your opinion but I think that's too restrictive a definition of MMORPG, especially nowadays when you have a lot more complex world-building going on with higher graphics requirements. It's easy to have a single unified world in a text game, but not so easy to have a single unified world when everything actually has to be designed, rendered, and work over the internet to co-ordinate everyone. Look at the problems Vanguard had with that, and on the highest technology game engine at the time. Also nowadays there's an expectation that there will be some at least some solo content where you're the hero of your own story set in a larger world. I think it's enough for an MMORPG to have a persistent world. That can bear some instancing. Of course there's a fuzzy area when you get to games like DDO, GW1 and CoH (although of the three CoH does have more of a persistent world feeling despite the instancing, since the instancing is only in missions, the rest of the world is proper big zones). And some multiplayer games are definitely on the other side of that (i.e. where the persistent world is totally vestigial and just a lobby for multiplayer instances). But at the end of the day, all games can do is give you an illusion of a persistent world (even big zones are really just big multiplayer instances), and so long as that illusion is of a persistent world where many people interact, then it's an MMORPG. It doesn't really matter how they handle it technically IMHO. For example EVE feels like a single unified world, but its dirty little secret is that it's actually probably the most heavily instanced MMORPG of them all :) Actually all that's in the same single virtual space is the chat system, the rest is just a very clever illusion of vast space. But you can't pull off the same kind of trick when a huge zone of earth, mountains, trees, etc., all have to be rendered and realized for a bunch of players to be in together. Having said that, I think the way DEs are handled is very much like the definition you're working with - after all, there's not really much functional difference between an open dungeon in Vanguard and a DE really, is there? Except DEs are more dynamic (not like a cave that just sits there with set content) and there's no kill stealing :) |
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