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All Posts by Isawa

All Posts by Isawa

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1012 posts found

I played a decent amount throughout beta. I didn't buy the game due to optimization issues and not having the time to play at release. If anyone has a spare NA key (I shared beta buddy keys!), I would very much appreciate it. I'd like to test out some of the newer optimization threads and see how the game runs, so I can buy a product that will run smoothly on my comp. Thanks! I'll edit my post if received.

Originally posted by Daessar
Originally posted by azzamasin


GW2 is the superior way to do action combat without having to rely on mouse look to aim.  You wither go mouse look (i.e. reticule like Tera, Neverwinter or ESO) or you go Tab Target.  Having to hold your mouse button down to aim your skills is faulty and horrible mish mash of game design.

So like 5 people have told you this is not true and yet you ignore them and continue to cry about something you have complete control over. I can only imagine what graphics look like on your screen, since I'm sure you refuse to look at the options for video settings too.

Some folks are so set in their ways, that no matter how many times they are told different...they don't change or acknowledge it. Instead, they continue to advance their agenda and original view with further responses...

SuperNes FFIII (VI), great characters including Mog, Umaro, GoGo, and Shadow. Waiting for Shadow, because you don't leave your men behind :)
Originally posted by Pocahinha

Looking like wow is not the should look even more like wow...the combat represented in here sucks imo...copy the wow combat not this crap, make big non instanced zones.

The zone looks too mutch on rails..small sorrounded by closed mountains..give open space.

Although it wasn't included, the player goes through a jumping puzzle with crystals that make you jump/float further (featured in earlier videos) to get to that (semi-secret) area. If you don't want to do the jumping, you can skip the area featured in this clip entirely. That's the reasoning for why it appears closed in.

Originally posted by Spector88
Turning a corner... into a small cellar. ha :)

Cellars are known for storing goods, especially quality ones, so you may very well find a hidden surprise.

Helps to play single player or non-mmo multiplayer games as well. If you start out playing mmos it may be harder, but I started out playing Nintendo and then single and multiplayer computer games. Not sure why'd you go straight console, when the PC has so many options other than mmos. Other than some alpha/betas, I keep semi-informed on the new mmos coming out. No point in always trying to find a new mmo, like some people do, let some time pass and see what your options are then.

As to quality and direction of mmo gaming, others can discuss that :)

Originally posted by Sleepyfish
Originally posted by Rastan1
It doesn't matter how many skill lines they give you if you can only use 5 things then you have 5 things. Very shallow combat system.

Exactly and they are all grouped  similar to GW2 as well so its really the illusion of choice. Passive and actives just like GW2 you even quest for them like GW2 and so far it looks a bit like GW2 even with the Ultimates, which are like GW2 and Neverwinter, Since GW2 combat is trash to say the least this article and video have only validated my concerns over this games combat, PVP is going to be intolerably boring. 

First sentence and forward is wrong. Class specific skills are not linked to weapon yielding ala GW2. So you can have a 2 handed melee, sword and shield, or dual yield and still cast distant spells or whatever else you want!

Originally posted by deakon
Originally posted by Rastan1
It doesn't matter how many skill lines they give you if you can only use 5 things then you have 5 things. Very shallow combat system.

It's not 5 though

You have 5 normal ability slots then another 5 with weapon swap, 2 ultimate slots, 2 are tied to your left mouse button, block tied to your right, interrupt is hold block tap left mouse button, cc break is tap both mouse buttons, dodge is double tap a direction, stealth is ctrl, synergy is assigned to "x" and potions are assigned to another button (I think they said "r" but not 100%).

5 slots does NOT mean you will only have 5 things to do, a lot of the abilities normally tied to your action bar in most mmo's are actually just part of the control scheme as a whole

Was going to respond, but I see there is one already. So i'll add (addressing the original) that you don't really think you should have access to bow attacks and a healing staff when wielding a sword and shield do you?

Gear grind?
General Discussion « WildStar
12/03/13 11:13:08 PM
Originally posted by udon
Originally posted by Impulse47
Anyone know?  I've been looking for a new main MMO for some time.  I'm not particularly in the market for another vertical progression gear grind MMO.  I don't see any signs saying otherwise, but thought someone here might know better.

Given what they have said about this game and how it's going to progress from solo to dungeons to raids I can't see how anyone could expect anything but a very steep gear grind with a huge power gap between the best solo earned gear and the best raid earned gear.

And on top of that, or on the side, PvP gear :D

"Parkouring" isn't an accurate term. Parkour is the activity of performing various movements like say - karate. I'll go practice karate by performing kicks. I'll go practice parkour by performing vaults. There is no real karate-ing nor is there parkour-ing

MMOs being compared to single play games never really adds up, and I've have to see more footage of EQN (preferably closer to finish) to really decide on it's quality.

Originally posted by Norewon

The more and more I read the more I get hyped. I'm trying very hard not to get to excited but its damn hard not to.

p.s. It has been confirmed that there are brackets in pvp battlegrounds:

Level 6-14
Level 15-29
Level 30-49


Mandatory experience gains in PvP will force any twinks out.

Originally posted by syriinx
Originally posted by Tygranir


Wow people are truly dim on these forums

Thats the only reason this thread exists

Hey! Some people don't have access to those programs, and many more are clueless on the use of them. Plus those programs are only for additional unique models/textures, you'll be able to build larger things like buildings, palaces, and castles just fine with the game toolset I bet. If you really want to make something unique, and have the programs to do so, then you're allowed to do so. Sounds fine by me, but I also have some of those programs.

Malfurion Stormrage

So many comments!

Definitely with you on the idea of having Vampires and Werewolves being rare. I'd like the experience to become a vampire or werewolf to also be unique per person and changing, so once one random Bob becomes Bob werewolf - he can't share his path and allow the server to follow route.

"On top of that, give them both their respective weakness that just makes sense." There is already precedent set up for the various weaknesses and strengths throughout the Elder Scrolls games. As to NPC reactions, yes most all of them should run in fear or turn to attack either one of these.

I think the game needs more sandbox elements to pull off a decent vampire/werewolf integration. Haven't played it much, so I'll wait and see for more.

Well, this is it for anyone who wants to know more about the game. From Carbine:

"Check out our first livestream of WildStar gameplay, live from Carbine Studios! David Bass and Stephan Frost walk us through a few areas of WildStar and chat about "Brofessionalism" (or lack thereof)."


I think they were giving out monkeys to everyone in one of the more recent stress tests. So that's all you've missed. Hell, they may give out more monkeys in the future haha.

You don't even explain your thought process behind "why 'give players tools to create!' doesn't work". What you do is provide a couple examples of where it does work, poorly expressed thoughts on the auto industry, link a video (where the argument apparently is), make some comments after the link - without explaining anything within the video.

Extremely scattered thought process, allows one to argue anything anyone says, because when it comes down to it, you really don't say anything. Are we supposed to watch the following 2 hours of that video? You don't even say what we should be looking for in that clip. "I've been told that what was shown" makes it appear like you don't even know what was discussed in the video.

Learn to make valid arguments for once, and everyone's responses won't be as scattered as your thoughts slapped onto

From reference post:

"I think we can expect of THE ELDER SCROLLS ONLINE

10 Races- Imperial, Breton, Nord, Argonian, Redguard, High Elf, Wood Elf, Dark Elf, Kajiit, and of course Orc!"

Umm all of these are in game, with the Imperials as NPC.

"-Quests are typical, go here kill X fashion with the option to pick up a loaf of bread off the table (OOOOO)"

Safe to say, you haven't played. You don't even know what is in the current game and what is planned in development.

Yes. Always question the overlords, because we're all on the same can take down anything!


The company has grown to 1,000 employees, with offices in Dublin, Istanbul, Moscow, São Paulo, St. Louis, Seoul and Sydney. Wedbush Securities analyst Michael Pachter estimates that Riot currently takes in about $200 million in annual revenue.


WoW use to make that in one month. Now they make about half of that in one month.

Originally posted by nerovipus32
Originally posted by Sovrath


so, from the article:

In a way, classes in ESO are almost unnecessary.  The developers could have easily given players access to all class skills and trees and let them delve into each of them, and the effect would be the same.  But the decision to link at least some character differentiation to class is probably linked to the fact that classless systems have never been widely accepted by the mass market gamer ESO hopes to attract with the Bethesda IP.  By picking a class at the start of a game, you're making your first decision on who you are in that world.

"so yes" 4 classes are enough as we will all be messing with them anyway.

Why have classes at all if that is the case?

Because of people's mindsets that classes need to included in an mmorpg. The need to have that structure and role layed out for them. Just read the comments here, people are upset over 4 classes, when in reality any class can go off into any direction that player wants - nearly nullifying the class system itself. However, each class does have it's 3 sets of skills tailored for it, so folks can choose to play the "class role".

So ESO, starts off with the basic structure for that mindset, but then allows the player to do as they wish. Have to introduce changes slowly for some ;)

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