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All Posts by SoulSurfer

All Posts by SoulSurfer

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1029 posts found
Well this thread certainly isn't dead....
Originally posted by Roenick
Originally posted by dageeza
Originally posted by Roenick

The real issue is they are taking the MMO out of MMORPG games. No one talks to each other outside of a few instances or if you're lucky enough to be a in a tight knit guild in a game that still has guilds.

We're all now special snowflakes with our own AWESOME epic quest where we're the hero.

Bring back the world where you are just a spec of dust on the large map. Where you could could travel for 20+ mins and not run into a soul till you got to a heavily populated town. That was immersion. Not run to X spot kill 10 run to Y spot kill 10 move to next level/area with harder kill 10 of quests.

And even though I plan to GW2 i sense even with their new appoach to run to X and kill 10...it's still the same ole same ole.

I think people would pay/subscribe to an "old school" type of game with modern graphics, but what  developer is going to take that risk?

20 minutes without seeing a soul?

Sounds like you were on an empty server or something to me..

i seriously dont recall playing any mmorpg that had big open zones that you could run for 20 minutes without seeing a soul and i wouldnt call anything described this way as an mmorpg cuz obviously theres no one else doing anything but socializing in town.

What I remember in most old games is a lot overcamping, negotiating dragon raid camps with other competitive guilds and 40 minutes for our guild to organize and buff for a raid...

All time spent in town was because there was nothing for these folks to do..

We were a small minority of gamers back then because there was not that many of us that could actually survive and thrive in the harsh realities of yesteryears games...

Do i miss it? Not really..

 

EQ, EQOA, Final Fantasy XI were all like this. I don't mean not seeing an actual soul but, there were areas where you felt like the world was huge  and the towns (or tunnels) were the place to find grps sell goods etc etc.

I agree with the OP of this thread and his reasoning.  Having played EQ and XI, I can honestly say that this genre's future does not look promising.  

Originally posted by Ramonski7
Things like boxing gloves, teddy bear heads and silly stuff is definitely not my thing. It's the main reason I hate Aion's cash shop! I was hoping for more lore inspired attire like ninja and samurai outfits or a pirate getup...now how they interpret those with their artist would be sweet.

If the cash shop is anything like Aion's, you guys are screwed!   

Originally posted by Gadareth

What killed the social aspect of MMORPGS is not solo content nor is it group content. What killed the social aspect is lack of downtime.

In the "olden" days people talked while they waited. They chatted while recovering from the last battle. The chatted while waiting for the camp to respawn. They traded stories on the long boat trips between continents.

Modern games don't have this, the  respawn times are so quick yiu barely have time to blink. Downtime is none existant as you recover from the last fight almost before you have finished. There just isnt time to socialize.

Grouping is in my opinion almost worse for socilizing than solo play people get together do the task and split up often without a word being spoken. Why because while you started to talk the party has already moved to the next objective killed it and heading for the third. Groups dont want to talk they want do the task and go on their way.

Currently in modern games if you want to socialise you have to stop playing or use some sort of voip service. Which for some of us isnt practical.

 

 

I am quoting this for truth.

FFXI handled this with grace imo.  In some of the upper level zones, there was no map.  You had to exlplore and find treasure chests with region maps in them.  It is fun roaming around a huge and complex zone with no map with mobs than can murder you quickly while having to travel through them to other zone access points with land marks, scenery, etc...  They made you work for it, just not hand it to you on a silver platter.

I highly doubt fatasy settings have satellites wtih GPS markers, so yeah, it does ruin the immersion a lot.  What was really annoying in Aion is when you were rifting or in the abyss pvping, and people could just mark you on the map and call you out on global chat for reinforcements, that is really lame.  Totally kills the fun factor, unpredicability, and anonymity for me. 

 

Give melees better block, dodge, parry, and dmg mitigation with armor stats/skills/traits.... whatever

Give magical resistance tanks/builds  viable resist rates or magic mitigation etc.... 

Bring back longer cast times, don't give clothies a ton of invisible shields that are immune to melee dmg, and the arrow suggestions others have stated in this thread sound good too.

It's a balancing issue for sure.  Hopefully someone can find the magic formula!

 

Also played XI.  Every mmo I play it usually takes me two or three months, if not longer to make friends.  And this is with logging in regularly and playing for awhile.  I resubbed to XIV, and dabble in that game here and there, but I feel the same way you do with that game.  Maybe if I had more time to play and have my character/name run around a bit more I'd meet more people.  But the game has a very zombie like feel to it.  I don't know if they are afk, or what, and the /sh channel is very quiet.  (even compared to XI, idk if this is just because there are not many people playing atm, or waiting for 2.0)

Coming from Aion, I have a very long in game friends list, but I hardly talk to any of them, so it's kinda wierd.  I do have friends in that game and have been playing with my closest ones for a few years which is cool.  I played XI for about 7 years and friends came and went over the years.  

I guess it takes awhile to develop relationships with other people and have them trust you with thier time to invest in helping you and befriending you.  With the situation you are in now, I'd recommend GW2 since it's a new game and aimed for more casual players, and they have a dynamic quest designed so that people can just jump in and help out..etc...  It's always nice to jump into a new game witha clean slate.  It depends on the person too, as if you are anti-social like some of the posters in this thread you will be too self absorbed in yourself to enjoy possible friendships and develop great communities.

 

Is it more balanced than Aion pvp/combat?

FFXIV 2.0 and/or Aion

Originally posted by mluo3
Originally posted by GTwander

I honestly think the people that really like this game are just incredibly attached to their characters.

A side effect of having character creation that allows lolicon. (among other 'abnormalities')

Absolutely understand what u mean. I think just recently i was thinking, "Aion character is like a digital barbie" because people can pretty much play "doll" with the housing system and stuff and loli character creation. But like the 2nd poster, i also want to like this game. but i find it really hard to. because i am really NOT having fun. not that the game is bad, just not my style i guess. But still i would like to know if the PvP is worth it in the end?

This is true ^^

 

PvP end game is fun, but it gets old like everything, dredg instances 3 times a day,  zergs, transforms are broken, and still has class imbalances, but I still seem to have fun every now and then. 

lolrmtauctionhouse

10077 and this thread is still going lmao!

Can we have an auction house in 2.0?  Srsly? 

Originally posted by The_Dhampir
Gungnir is mostly japanese, and there have been a lot of "JP Only" issues before. So if you don't speak japanese, i wouldn't really recommend Gungnir.

Just reactivated my account today and it turns out Istory changed to Gungnir world lol... My brother and I have accounts on this server so I guess we'll be rolling on it.  (was on a mostly JP server in ffxi , Bahamut, so I'm used to the JP onry stuff, can get kinda annoying, but it's workable.

As long as you know how to use auto translate and have some manners/etiquitte + know your job/class role, I'm sure you won't have trouble finding parties any time of the day.  =D

 

Originally posted by PyrateLV
Originally posted by AlBQuirky

 


Originally posted by Mephster
Theme parks are only good for the moment then when the better game comes along people swarm to the next theme park. Whatever happened to mmos like FFXI that took you many months to level, so much immersion, group play and great communities. 


THOSE games are truly "things of the past."

 

Yep. Depth and Immersion are ancient relics

This makes me a very sad panda. ; ;

Posting in an epic thread.

(and btw, I think Slampig won the thread)

Oh wow, they want PC and PS3 to play together, but PS3 will be limited, (I wonder if that will hinder the PC? or you can go full blast on PC, but just PS3 will have lower performance?)  It seems that they also succombed to WoW's basic UI, so most people around the world can get the feel of how to control the game, despite a controller UI for console. 

2.0 Release later this year sounds good to me!  Maybe I'll help beta the thing since I never participated in such an event and actually give constructive feedback...

They are bringing back some of the oldschool classes? Monk? WHM? Dragoon... etc?  Man, 2.0 is catching my eye for FF series again.  Maybe I'll give them a second chance, everybody deserves a second chance!  And the depth of the graphics from the screenshots is bringing back memories from the first month I played it.  It was truely a visual orgasm.  I'm keeping this on my radar for sure.

Thanks for the post!  I wonder if 3.5 will hit NA before GW2 LOL!

Either way it's cool to have something to look forward to, and play while waiting as well.

Anything really, even two clerics is fun.  I had good times with Sins, and Rangers personall, (in duo).  But lately I have been running around with two chanters lol trio ftw!. 

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